setup_names();
// Decide how many of everything
- if (choose(needprompt)) return; // frozen game
+ if (choose(needprompt))
+ return; // frozen game
// Prepare the Enterprise
game.alldone = game.gamewon = false;
game.ship = IHE;
game.landed = false;
game.alive = true;
game.docfac = 0.25;
- for_quadrants(i)
- for_quadrants(j) {
- struct quadrant *quad = &game.state.galaxy[i][j];
+ for (i = 1; i <= GALSIZE; i++)
+ for (j = 1; j <= GALSIZE; j++) {
+ struct quadrant *quad = &game.state.galaxy[i][j];
quad->charted = 0;
quad->planet = NOPLANET;
quad->romulans = 0;
game.lastchart = FOREVER;
// Put stars in the galaxy
game.instar = 0;
- for_quadrants(i)
- for_quadrants(j) {
+ for (i = 1; i <= GALSIZE; i++)
+ for (j = 1; j <= GALSIZE; j++) {
int k = Rand()*9.0 + 1.0;
game.instar += k;
game.state.galaxy[i][j].stars = k;
if (needprompt) /* Can start with command line options */
proutn(_("Would you like a regular, tournament, or saved game? "));
scan();
- if (strlen(citem)==0) continue; // Try again
+ if (strlen(citem)==0) // Try again
+ continue;
if (isit("tournament")) {
while (scan() == IHEOL) {
proutn(_("Type in tournament number-"));
game.ientesc = true;
}
// Clear quadrant
- for_sectors(i)
- for_sectors(j)
+ for (i = 1; i <= QUADSIZE; i++)
+ for (j = 1; j <= QUADSIZE; j++)
game.quad[i][j] = IHDOT;
q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
// cope with supernova
for (i = 1; i <= game.klhere; i++)
w = newkling(i);
// If we need a commander, promote a Klingon
- for_commanders(i)
+ for (i = 1; i <= game.state.remcom; i++)
if (same(game.state.kcmdr[i], game.quadrant))
break;
}
}
- sortkl();
+ sortklings();
// Put in a few black holes
for (i = 1; i <= 3; i++)
}
}
-void sortkl(void)
+void sortklings(void)
/* sort Klingons by distance from us */
{
double t;