for (i=0; i < NDEVICES; i++)
game.damage[i] = 0.0;
// Set up assorted game parameters
- game.battle.x = game.battle.y = 0;
+ invalidate(game.battle);
game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
game.nkinks = game.nhelp = game.casual = game.abandoned = 0;
game.iscate = game.resting = game.imine = game.icrystl = game.icraft = false;
thing = randplace(GALSIZE);
}
else
- thing.x = thing.y = 0;
+ invalidate(thing);
skip(2);
game.state.snap = false;
struct quadrant *q;
game.justin = true;
- game.base.x = game.base.y = 0;
+ invalidate(game.base);
game.klhere = 0;
game.comhere = false;
- game.plnet.x = game.plnet.y = 0;
+ invalidate(game.plnet);
game.ishere = false;
game.irhere = 0;
game.iplnet = 0;