crmshp();
skip(1);
prout(_("safely out of quadrant."));
- if (!damaged(DRADIO))
- game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
+ game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
/* Try to use warp engines */
if (damaged(DWARPEN)) {
skip(1);