prout(_(" destroyed."));
game.state.nplankl++;
q->planet = NOPLANET;
- DESTROY(&game.state.plnets[game.iplnet]);
+ DESTROY(&game.state.planets[game.iplnet]);
game.iplnet = 0;
invalidate(game.plnet);
game.quad[w.x][w.y] = IHDOT;
prout(_(" destroyed."));
game.state.nworldkl++;
q->planet = NOPLANET;
- DESTROY(&game.state.plnets[game.iplnet]);
+ DESTROY(&game.state.planets[game.iplnet]);
game.iplnet = 0;
invalidate(game.plnet);
game.quad[w.x][w.y] = IHDOT;
if (loop2 < loop1)
continue;
ktr += 1;
- if (ktr==3) skip(1);
+ if (ktr==3)
+ skip(1);
proutn(_(" and "));
}
proutn(device[j]);
/* commanders get a chance to tac-move towards you */
if ((((game.comhere || game.ishere) && !game.justin) || game.skill == SKILL_EMERITUS) && torps_ok)
- movcom();
+ moveklings();
/* if no enemies remain after movement, we're done */
if (game.nenhere==0 || (game.nenhere==1 && iqhere && !iqengry))
where = sector;
for_local_enemies(loop) {
- if (game.kpower[loop] < 0) continue; /* too weak to attack */
+ if (game.kpower[loop] < 0)
+ continue; /* too weak to attack */
/* compute hit strength and diminish shield power */
r = Rand();
/* Increase chance of photon torpedos if docked or enemy energy low */
(iquad==IHS && r > 0.07) ||
(iquad==IHQUEST && r > 0.05);
if (usephasers) { /* Enemy uses phasers */
- if (game.condition == docked) continue; /* Don't waste the effort! */
+ if (game.condition == docked)
+ continue; /* Don't waste the effort! */
attempt = true; /* Attempt to attack */
dustfac = 0.8+0.05*Rand();
hit = game.kpower[loop]*pow(dustfac,game.kavgd[loop]);