game.state.galaxy[iq.x][iq.y].supernova ||
game.state.galaxy[iq.x][iq.y].klingons > MAXKLQUAD-1)
return false; /* no can do -- neg energy, supernovae, or >MAXKLQUAD-1 Klingons */
- if (ienm == IHR) return false; /* Romulans cannot escape! */
+ if (ienm == IHR)
+ return false; /* Romulans cannot escape! */
if (!irun) {
/* avoid intruding on another commander's territory */
if (ienm == IHC) {
*/
forces = game.kpower[loccom]+100.0*game.nenhere+400*(nbaddys-1);
- if (!game.shldup) forces += 1000; /* Good for enemy if shield is down! */
+ if (!game.shldup)
+ forces += 1000; /* Good for enemy if shield is down! */
if (!damaged(DPHASER) || !damaged(DPHOTON)) {
if (damaged(DPHASER)) /* phasers damaged */
forces += 300.0;
}
/* calculate preferred number of steps */
nsteps = motion < 0 ? -motion : motion;
- if (motion > 0 && nsteps > mdist) nsteps = mdist; /* don't overshoot */
- if (nsteps > QUADSIZE) nsteps = QUADSIZE; /* This shouldn't be necessary */
- if (nsteps < 1) nsteps = 1; /* This shouldn't be necessary */
+ if (motion > 0 && nsteps > mdist)
+ nsteps = mdist; /* don't overshoot */
+ if (nsteps > QUADSIZE)
+ nsteps = QUADSIZE; /* This shouldn't be necessary */
+ if (nsteps < 1)
+ nsteps = 1; /* This shouldn't be necessary */
if (idebug) {
proutn("NSTEPS = %d:", nsteps);
}
}
}
-void movcom(void)
+void moveklings(void)
/* move a commander */
{
coord w;
sortkl();
}
-static bool movescom(coord iq, bool flag, bool *ipage)
+static bool movescom(coord iq, bool flag)
/* commander movement helper */
{
int i;
}
/* check for a helpful planet */
for (i = 0; i < game.inplan; i++) {
- if (same(game.state.plnets[i].w, game.state.kscmdr) &&
- game.state.plnets[i].crystals == present) {
+ if (same(game.state.planets[i].w, game.state.kscmdr) &&
+ game.state.planets[i].crystals == present) {
/* destroy the planet */
- DESTROY(&game.state.plnets[i]);
+ DESTROY(&game.state.planets[i]);
game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET;
if (!damaged(DRADIO) || game.condition == docked) {
- if (!*ipage)
- pause_game(true);
- *ipage = true;
+ pause_game(true);
prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"));
proutn(_(" a planet in "));
proutn(cramlc(quadrant, game.state.kscmdr));
return false; /* looks good! */
}
-void scom(bool *ipage)
+void scom(void)
/* move the Super Commander */
{
int i, i2, j, ideltax, ideltay, ifindit, iwhichb;
break;
}
}
- if (ifindit==0) return; /* Nothing suitable -- wait until next time*/
+ if (ifindit==0)
+ return; /* Nothing suitable -- wait until next time*/
ibq = game.state.baseq[iwhichb];
/* decide how to move toward base */
ideltax = ibq.x - game.state.kscmdr.x;
/* try moving in both x and y directions */
iq.x = game.state.kscmdr.x + ideltax;
iq.y = game.state.kscmdr.y + ideltax;
- if (movescom(iq, flag, ipage)) {
+ if (movescom(iq, flag)) {
/* failed -- try some other maneuvers */
if (ideltax==0 || ideltay==0) {
/* attempt angle move */
if (ideltax != 0) {
iq.y = game.state.kscmdr.y + 1;
- if (movescom(iq, flag, ipage)) {
+ if (movescom(iq, flag)) {
iq.y = game.state.kscmdr.y - 1;
- movescom(iq, flag, ipage);
+ movescom(iq, flag);
}
}
else {
iq.x = game.state.kscmdr.x + 1;
- if (movescom(iq, flag, ipage)) {
+ if (movescom(iq, flag)) {
iq.x = game.state.kscmdr.x - 1;
- movescom(iq, flag, ipage);
+ movescom(iq, flag);
}
}
}
else {
/* try moving just in x or y */
iq.y = game.state.kscmdr.y;
- if (movescom(iq, flag, ipage)) {
+ if (movescom(iq, flag)) {
iq.y = game.state.kscmdr.y + ideltay;
iq.x = game.state.kscmdr.x;
- movescom(iq, flag, ipage);
+ movescom(iq, flag);
}
}
}
ibq = game.state.baseq[i];
if (same(ibq, game.state.kscmdr) && same(game.state.kscmdr, game.battle)) {
/* attack the base */
- if (flag) return; /* no, don't attack base! */
+ if (flag)
+ return; /* no, don't attack base! */
game.iseenit = false;
game.isatb = 1;
schedule(FSCDBAS, 1.0 +2.0*Rand());
if (damaged(DRADIO) && game.condition != docked)
return; /* no warning */
game.iseenit = true;
- if (!*ipage)
- pause_game(true);
- *ipage = true;
+ pause_game(true);
proutn(_("Lt. Uhura- \"Captain, the starbase in "));
proutn(cramlc(quadrant, game.state.kscmdr));
skip(1);
(damaged(DRADIO) && game.condition != docked) ||
!game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].charted))
return;
- if (!*ipage)
- pause_game(true);
- *ipage = true;
+ pause_game(true);
prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"));
proutn(_(" the Super-commander is in "));
proutn(cramlc(quadrant, game.state.kscmdr));