+++ /dev/null
-
-! (level 2)
-
-Class Gambit_Room_Lev2_Class
- with description "You are on the surface of a floating stone \
-cube. You can barely see another cube floating far above you in the \
-dim red light that illuminates the entire area.",
- name "stone" "cube" "light",
-has light;
-
-Object GAMBIT_21 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with w_to
- [ i ;
- i = CheckGambit(n212,n312,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- s_to
- [ i ;
- i = CheckGambit(n213,n313,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
-;
-
-Object GAMBIT_22 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with e_to
- [ i ;
- i = CheckGambit(n224,n324,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- w_to
- [ i ;
- i = CheckGambit(n222,n322,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- s_to
- [ i ;
- i = CheckGambit(n223,n323,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
-;
-
-Object GAMBIT_23 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with e_to
- [ i ;
- i = CheckGambit(n234,n334,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- s_to
- [ i ;
- i = CheckGambit(n233,n333,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
-;
-
-Object GAMBIT_24 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with w_to
- [ i ;
- i = CheckGambit(n242,n342,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- n_to
- [ i ;
- i = CheckGambit(n241,n341,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
- s_to
- [ i ;
- i = CheckGambit(n243,n343,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
-;
-
-Object GAMBIT_25 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with e_to
- [ i ;
- i = CheckGambit(n254,n354,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- w_to
- [ i ;
- i = CheckGambit(n252,n352,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- n_to
- [ i ;
- i = CheckGambit(n251,n351,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
- s_to
- [ i ;
- i = CheckGambit(n253,n353,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
-;
-
-Object GAMBIT_26 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with e_to
- [ i ;
- i = CheckGambit(n264,n364,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- n_to
- [ i ;
- i = CheckGambit(n261,n361,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
- s_to
- [ i ;
- i = CheckGambit(n263,n363,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
-;
-
-Object GAMBIT_27 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with w_to
- [ i ;
- i = CheckGambit(n272,n372,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- n_to
- [ i ;
- i = CheckGambit(n271,n371,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
-;
-
-Object GAMBIT_28 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with w_to
- [ i ;
- i = CheckGambit(n282,n382,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- n_to
- [ i ;
- i = CheckGambit(n281,n381,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
- e_to
- [ i ;
- i = CheckGambit(n284,n384,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
-;
-
-Object GAMBIT_29 "On Giant White Cube"
- class Gambit_Room_Lev2_Class
- with e_to
- [ i ;
- i = CheckGambit(n294,n394,2);
- if (i ~= 2) return i;
- else return GAMBIT_W21;
- ],
- n_to
- [ i ;
- i = CheckGambit(n281,n381,2);
- if (i ~= 2) return i;
- else return GAMBIT_W22;
- ],
-;
-
-
-! (level 2 niches)
-
-Object n213 "southern niche" GAMBIT_21
- class niche_class
- with name "southern",
- counter_niche n241,
- niche_dir 3;
-Object n212 "western niche" GAMBIT_21
- class niche_class
- with name "western",
- counter_niche n224,
- niche_dir 2;
-
-Object n224 "eastern niche" GAMBIT_22
- class niche_class
- with name "eastern",
- counter_niche n212,
- niche_dir 4;
-Object n223 "southern niche" GAMBIT_22
- class niche_class
- with name "southern",
- counter_niche n251,
- niche_dir 3;
-Object n222 "western niche" GAMBIT_22
- class niche_class
- with name "western",
- counter_niche n234,
- niche_dir 2;
-
-Object n234 "eastern niche" GAMBIT_23
- class niche_class
- with name "eastern",
- counter_niche n222,
- niche_dir 4;
-Object n233 "southern niche" GAMBIT_23
- class niche_class
- with name "southern",
- counter_niche n261,
- niche_dir 3;
-
-Object n241 "northern niche" GAMBIT_24
- class niche_class
- with name "northern",
- counter_niche n213,
- niche_dir 1;
-Object n242 "western niche" GAMBIT_24
- class niche_class
- with name "western",
- counter_niche n254,
- niche_dir 2;
-Object n243 "southern niche" GAMBIT_24
- class niche_class
- with name "southern",
- counter_niche n271,
- niche_dir 3;
-
-Object n251 "northern niche" GAMBIT_25
- class niche_class
- with name "northern",
- counter_niche n223,
- niche_dir 1;
-Object n254 "eastern niche" GAMBIT_25
- class niche_class
- with name "eastern",
- counter_niche n242,
- niche_dir 4;
-Object n252 "western niche" GAMBIT_25
- class niche_class
- with name "western",
- counter_niche n264,
- niche_dir 2;
-Object n253 "southern niche" GAMBIT_25
- class niche_class
- with name "southern",
- counter_niche n281,
- niche_dir 3;
-
-Object n264 "eastern niche" GAMBIT_26
- class niche_class
- with name "eastern",
- counter_niche n252,
- niche_dir 4;
-Object n261 "northern niche" GAMBIT_26
- class niche_class
- with name "northern",
- counter_niche n233,
- niche_dir 1;
-Object n263 "southern niche" GAMBIT_26
- class niche_class
- with name "southern",
- counter_niche n291,
- niche_dir 3;
-
-Object n271 "northern niche" GAMBIT_27
- class niche_class
- with name "northern",
- counter_niche n243,
- niche_dir 1;
-Object n272 "western niche" GAMBIT_27
- class niche_class
- with name "western",
- counter_niche n284,
- niche_dir 2;
-
-Object n281 "northern niche" GAMBIT_28
- class niche_class
- with name "northern",
- counter_niche n253,
- niche_dir 1;
-Object n282 "western niche" GAMBIT_28
- class niche_class
- with name "western",
- counter_niche n294,
- niche_dir 2;
-Object n284 "eastern niche" GAMBIT_28
- class niche_class
- with name "eastern",
- counter_niche n272,
- niche_dir 4;
-
-Object n291 "northern niche" GAMBIT_29
- class niche_class
- with name "northern",
- counter_niche n263,
- niche_dir 1;
-Object n294 "eastern niche" GAMBIT_29
- class niche_class
- with name "eastern",
- counter_niche n282,
- niche_dir 4;
-
-! (level 2 initial wood beam layout)
-
-Object e21 "ebony beam" n282 class ebony_beam_class;
-Object e211 "ebony beam" n294 class ebony_beam_class with number 99;
-
-Object p21 "pine beam" n213 class pine_beam_class;
-Object p211 "pine beam" n241 class pine_beam_class with number 99;
-Object p22 "pine beam" n243 class pine_beam_class;
-Object p221 "pine beam" n271 class pine_beam_class with number 99;
-Object p23 "pine beam" n242 class pine_beam_class;
-Object p231 "pine beam" n254 class pine_beam_class with number 99;
-Object p24 "pine beam" n252 class pine_beam_class;
-Object p241 "pine beam" n264 class pine_beam_class with number 99;
-
-! (side note: with balsa beams, 2nd side need not be 99, since
-! it will always break on the first try, and the default number is 0
-Object b21 "balsa beam" n212 class balsa_beam_class;
-Object b211 "balsa beam" n224 class balsa_beam_class;
-Object b22 "balsa beam" n222 class balsa_beam_class;
-Object b221 "balsa beam" n234 class balsa_beam_class;
-Object b23 "balsa beam" n223 class balsa_beam_class;
-Object b231 "balsa beam" n251 class balsa_beam_class;
-Object b24 "balsa beam" n233 class balsa_beam_class;
-Object b241 "balsa beam" n261 class balsa_beam_class;
-Object b25 "balsa beam" n253 class balsa_beam_class;
-Object b251 "balsa beam" n281 class balsa_beam_class;
-Object b26 "balsa beam" n263 class balsa_beam_class;
-Object b261 "balsa beam" n291 class balsa_beam_class;
-Object b27 "balsa beam" n272 class balsa_beam_class;
-Object b271 "balsa beam" n284 class balsa_beam_class;
-