events(); /* Used to avoid if future[FSCMOVE] within time */
// future[FSNOVA] = asave;
/*fails if game over, quadrant super-novas or we've moved to new quadrant*/
- if (alldone || game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE || justin != 0) return 1;
+ if (alldone || game.state.galaxy[quadx][quady].supernova || justin != 0) return 1;
return 0;
}