PURLOIN *object*
+ .. Generated by autoindex
+ .. index::
+ pair: scenery; library attribute
+ pair: static; library attribute
+
PURLOIN works exactly as TAKE , with the nice addition that it doesn't
matter where the object is: in another room, inside a locked
container, in the claws of the bloodthirsty dragon. More dangerously,
it doesn't matter if the object is takeable, so you may purloin
- ``static`` or ``scenery`` objects. PURLOIN is useful in a variety of
+ :attr:`static` or :attr:`scenery` objects. PURLOIN is useful in a variety of
situations, basically when you want to test a particular feature of
the game that requires the player character to have some objects
handy. Instead of tediously collecting them, you may simply PURLOIN
ABSTRACT *object* TO *object*
+ .. Generated by autoindex
+ .. index::
+ pair: animate; library attribute
+ pair: container; library attribute
+ pair: supporter; library attribute
+
This verb enables you to move the first *object* to the second
*object*. As with PURLOIN , both objects can be anywhere in the game.
Bear in mind that the second object should logically be a
- ``container``, a ``supporter`` , or something ``animate``.
+ :attr:`container`, a :attr:`supporter` , or something :attr:`animate`.
Infix: the harlot's prerogative
In that game you scored 0 out of a possible 2, in 2 turns.
It's often quite maddening to realise that some variable is still
-``false`` because the Chalk puzzle didn't work properly, and that you
-can't test the Cheese puzzle until the variable becomes ``true``. Rather
+:const:`false` because the Chalk puzzle didn't work properly, and that you
+can't test the Cheese puzzle until the variable becomes :const:`true`. Rather
than quit, fix the Chalk, recompile, play back to the current position
and only *then* tackle the Cheese, how much easier to just change the
variable in mid-stream, and carry right on.
those embarrassing issues, but it might very well happen that a few more
undetected absurdities pop up from now on.
+.. Generated by autoindex
+.. index::
+ single: RAIF
+
The final stage of debugging must happen elsewhere, at the hands of some
wilful, headstrong and determined beta-testers; these are the people
who, if you’re lucky, will methodically tear your game to shreds and