.. epigraph::
- | *C was a captain, all covered with lace;*
- | *D was a drunkard, and had a red face.*
+ | |CENTER| *C was a captain, all covered with lace;*
+ | |CENTER| *D was a drunkard, and had a red face.*
.. only:: html
.. image:: /images/picC.png
:align: left
-.. raw:: latex
-
- \dropcap{c}
-
-onventional -- static -- fiction can be written using nothing more than
+|C|\onventional -- static -- fiction can be written using nothing more than
pencil and paper, or typewriter, or word-processor; however, the
requirements for producing IF are a little more extensive, and the creative
process slightly more complex.
embedded graphics; it simply enables you to type lines of text, which is
exactly what's needed to create an IF game.
-If you look at the game source on the previous page, or in
-:doc:`/appendices/c`, you'll notice ``Include "Parser";`` and ``Include
-"VerbLib";`` a few lines down from the top of the file. These are
-instructions to the Inform compiler to "include" -- that is, to merge in
-the contents -- of files called ``Parser.h`` and ``VerbLib.h``. These are
-not files which you have to create; they're standard :term:`library files`,
-part of the Inform system. All that you have to do is remember to Include
-them in every game that you write. Until you've a fair understanding of
-how Inform works, you've no need to worry about what they contain (though
-you can look if you want to: they're readable text files, just like the
-ones this guide will teach you to write).
+If you look at the game source above, or in :doc:`/appendices/c`, you'll
+notice ``Include "Parser";`` and ``Include "VerbLib";`` a few lines down
+from the top of the file. These are instructions to the Inform compiler to
+"include" -- that is, to merge in the contents -- of files called
+``Parser.h`` and ``VerbLib.h``. These are not files which you have to
+create; they're standard :term:`library files`, part of the Inform system.
+All that you have to do is remember to Include them in every game that you
+write. Until you've a fair understanding of how Inform works, you've no
+need to worry about what they contain (though you can look if you want to:
+they're readable text files, just like the ones this guide will teach you
+to write).
So, we've now introduced all of the bits and pieces which you need in order to
write an Inform adventure game: