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Resync code and docs.
[super-star-trek.git]
/
battle.c
diff --git
a/battle.c
b/battle.c
index 985774be115cd8393484be9fe640f83ebbfe86e0..bd8070ad082d2239cabe4065e204d6597dc02a7d 100644
(file)
--- a/
battle.c
+++ b/
battle.c
@@
-202,7
+202,7
@@
void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
iy = y + 0.5;
if (!VALID_SECTOR(ix, iy)) break;
iquad=game.quad[ix][iy];
- tracktorpedo(ix, iy, l, i, n);
+ tracktorpedo(ix, iy, l, i, n
, iquad
);
if (iquad==IHDOT) continue;
/* hit something */
setwnd(message_window);