Super Star Trek TO-DO list
-* The time machine switch. Specify a year, get only the features that
- then existed. (This would be partly so people can try the original
- non-"super" version Matuszek and Reynolds wrote.)
+* Wrap a GUI around it.
- Dave Matuszek tells me that SRSCAN, MOVE, PHASERS, CALL, STATUS,
- IMPULSE, PHOTONS, ABANDON, LRSCAN, WARP, SHIELDS, DESTRUCT CHART,
- REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version.
-
-* Fix the color support.
+* Find out what the deathray behavior was before Tom Almy changed it,
+ and reverse the change when the game type is 'plain'.