2 * wumpus.c --- a faithful translation of the classic "Hunt The Wumpus" game.
4 * Translator: Eric S. Raymond <esr@snark.thyrsus.com>
7 * This was the state of the art 20 years ago, in 1972. We've come a long
10 * The BASIC source is that posted by Magnus Olsson in USENET article
11 * <9207071854.AA21847@thep.lu.se>: he wrote
13 * >Below is the source code for _one_ (rather simple) Wumpus version,
14 * >which I found in the PC-BLUE collection on SIMTEL20. I believe this is
15 * >pretty much the same version that was published in David Ahl's "101
16 * >Basic Computer Games" (or, possibly, in the sequel).
18 * I have staunchly resisted the temptation to "improve" this game. It
19 * is functionally identical to the BASIC version (source for which
20 * appears in the comments). I fixed some typos in the help text.
22 * Language hackers may be interested to know that he most difficult thing
23 * about the translation was tracking the details required to translate from
24 * 1-origin to 0-origin array indexing.
26 * The only enhancement is a an -s command-line switch for setting the
29 * So, pretend for a little while that your workstation is an ASR-33 and
30 * limber up your fingers for a trip to nostalgia-land...
35 /* 5 REM *** HUNT THE WUMPUS *** */
40 static int j, k, arrows, scratchloc;
41 static char inp[BUFSIZ]; /* common input buffer */
50 static int loc[LOCS], save[LOCS]; /* locations */
57 /* 80 REM *** SET UP CAVE (DODECAHEDRAL NODE LIST) *** */
59 /* 90 FOR J=1 TO 20 */
64 /* 115 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6 */
65 /* 120 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11 */
66 /* 125 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16 */
67 /* 130 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19 */
68 static int cave[20][3] =
92 /* 135 DEF FNA(X)=INT(20*RND(1))+1 */
93 #define FNA() (rand() % 20)
95 /* 140 DEF FNB(X)=INT(3*RND(1))+1 */
96 #define FNB() (rand() % 3)
98 /* 145 DEF FNC(X)=INT(4*RND(1))+1 */
99 #define FNC() (rand() % 4)
104 (void) printf("%s\n?", prompt);
105 (void) fgets(inp, sizeof(inp), stdin);
112 (void) printf("%s\n?", prompt);
113 (void) fgets(inp, sizeof(inp), stdin);
117 void print_instructions()
121 /* 375 REM *** INSTRUCTIONS *** */
122 /* 380 PRINT "WELCOME TO 'HUNT THE WUMPUS'" */
123 puts("WELCOME TO 'HUNT THE WUMPUS'");
124 /* 385 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM" */
125 puts(" THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM");
126 /* 390 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A" */
127 puts("HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A");
128 /* 395 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW" */
129 puts("DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW");
130 /* 400 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)" */
131 puts("WHAT A DODECAHEDRON IS, ASK SOMEONE)");
134 /* 410 PRINT " HAZARDS:" */
136 /* 415 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM */
137 puts(" BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM");
138 /* 420 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)" */
139 puts(" IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)");
140 /* 425 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU" */
141 puts(" SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU");
142 /* 430 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER" */
143 puts(" GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER");
144 /* 435 PRINT " ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)" */
145 puts(" ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)");
146 /* 440 INPUT "TYPE AN E THEN RETURN ";W9 */
147 (void) getlet("TYPE AN E THEN RETURN ");
148 /* 445 PRINT " WUMPUS:" */
150 /* 450 PRINT " THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER" */
151 puts(" THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER");
152 /* 455 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY" */
153 puts(" FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY");
154 /* 460 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOU SHOOTING AN" */
155 puts(" HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOU SHOOTING AN");
156 /* 465 PRINT "ARROW OR YOU ENTERING HIS ROOM." */
157 puts("ARROW OR YOU ENTERING HIS ROOM.");
158 /* 470 PRINT " IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM" */
159 puts(" IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM");
160 /* 475 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU" */
161 puts(" OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU");
162 /* 480 PRINT " ARE, HE EATS YOU UP AND YOU LOSE!" */
163 puts(" ARE, HE EATS YOU UP AND YOU LOSE!");
166 /* 490 PRINT " YOU:" */
168 /* 495 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW" */
169 puts(" EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW");
170 /* 500 PRINT " MOVING: YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)" */
171 puts(" MOVING: YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)");
172 /* 505 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT */
173 puts(" ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT");
174 /* 510 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING*/
175 puts(" EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING");
176 /* 515 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO." */
177 puts(" THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO.");
178 /* 520 PRINT " IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES"*/
179 puts(" IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES");
180 /* 525 PRINT " AT RANDOM TO THE NEXT ROOM." */
181 puts(" AT RANDOM TO THE NEXT ROOM.");
182 /* 530 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN." */
183 puts(" IF THE ARROW HITS THE WUMPUS, YOU WIN.");
184 /* 535 PRINT " IF THE ARROW HITS YOU, YOU LOSE." */
185 puts(" IF THE ARROW HITS YOU, YOU LOSE.");
186 /* 540 INPUT "TYPE AN E THEN RETURN ";W9 */
187 (void) getlet("TYPE AN E THEN RETURN ");
188 /* 545 PRINT " WARNINGS:" */
190 /* 550 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD," */
191 puts(" WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD,");
192 /* 555 PRINT " THE COMPUTER SAYS:" */
193 puts(" THE COMPUTER SAYS:");
194 /* 560 PRINT " WUMPUS: 'I SMELL A WUMPUS'" */
195 puts(" WUMPUS: 'I SMELL A WUMPUS'");
196 /* 565 PRINT " BAT : 'BATS NEARBY'" */
197 puts(" BAT : 'BATS NEARBY'");
198 /* 570 PRINT " PIT : 'I FEEL A DRAFT'" */
199 puts(" PIT : 'I FEEL A DRAFT'");
207 /* 585 REM *** PRINT LOCATION & HAZARD WARNINGS *** */
211 /* 595 FOR J=2 TO 6 */
212 /* 600 FOR K=1 TO 3 */
213 /* 605 IF S(L(1),K)<>L(J) THEN 640 */
214 /* 610 ON J-1 GOTO 615,625,625,635,635 */
215 /* 615 PRINT "I SMELL A WUMPUS!" */
217 /* 625 PRINT "I FEEL A DRAFT" */
219 /* 635 PRINT "BATS NEARBY!" */
222 for (k = 0; k < 3; k++)
224 int room = cave[loc[YOU]][k];
226 if (room == loc[WUMPUS])
227 (void) puts("I SMELL A WUMPUS!");
228 else if (room == loc[PIT1] || room == loc[PIT2])
229 (void) puts("I FEEL A DRAFT");
230 else if (room == loc[BATS1] || room == loc[BATS2])
231 (void) puts("BATS NEARBY!");
234 /* 650 PRINT "YOU ARE IN ROOM "L(1) */
235 (void) printf("YOU ARE IN ROOM %d\n", loc[YOU]+1);
237 /* 655 PRINT "TUNNELS LEAD TO "S(L,1);S(L,2);S(L,3) */
238 (void) printf("TUNNELS LEAD TO %d %d %d\n",
239 cave[loc[YOU]][0]+1, cave[loc[YOU]][1]+1, cave[loc[YOU]][2]+1);
251 /* 670 REM *** CHOOSE OPTION *** */
254 /* 675 PRINT "SHOOT OR MOVE (S-M)"; */
256 c = getlet("SHOOT OR MOVE (S-M)");
258 /* 685 IF I$<>"S" THEN 700 */
261 /* 700 IF I$<>"M" THEN 675 */
276 extern void check_shot(), move_wumpus();
279 /* 715 REM *** ARROW ROUTINE *** */
283 /* 725 REM *** PATH OF ARROW *** */
285 /* 735 PRINT "NO. OF ROOMS (1-5)"; */
287 j9 = getnum("NO. OF ROOMS (1-5)");
289 /* 745 IF J9<1 THEN 735 */
290 /* 750 IF J9>5 THEN 735 */
291 if (j9 < 1 || j9 > 5)
294 /* 755 FOR K=1 TO J9 */
295 for (k = 0; k < j9; k++)
297 /* 760 PRINT "ROOM #"; */
299 path[k] = getnum("ROOM #") - 1;
301 /* 770 IF K<=2 THEN 790 */
305 /* 775 IF P(K)<>P(K-2) THEN 790 */
306 if (path[k] != path[k - 2])
309 /* 780 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM" */
310 (void) puts("ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM");
317 /* 795 REM *** SHOOT ARROW *** */
319 scratchloc = loc[YOU];
321 /* 805 FOR K=1 TO J9 */
322 for (k = 0; k < j9; k++)
326 /* 810 FOR K1=1 TO 3 */
327 for (k1 = 0; k1 < 3; k1++)
329 /* 815 IF S(L,K1)=P(K) THEN 895 */
330 if (cave[scratchloc][k1] == path[k])
333 * This is the only bit of the translation I'm not sure
334 * about. It requires the trajectory of the arrow to
335 * be a path. Without it, all rooms on the trajectory
336 * would be required by the above to be adjacent to the
337 * player, making for a trivial game --- just move to where
338 * you smell a wumpus and shoot into all adjacent passages!
339 * However, I can't find an equivalent in the BASIC.
341 scratchloc = path[k];
343 /* this simulates logic at 895 in the BASIC code */
354 /* 825 REM *** NO TUNNEL FOR ARROW *** */
355 /* 830 L=S(L,FNB(1)) */
356 scratchloc = cave[scratchloc][FNB()];
367 /* 845 PRINT "MISSED" */
368 (void) puts("MISSED");
371 scratchloc = loc[YOU];
373 /* 855 REM *** MOVE WUMPUS *** */
377 /* 865 REM *** AMMO CHECK *** */
379 /* 875 IF A>0 THEN 885 */
390 /* 890 REM *** SEE IF ARROW IS AT L(1) OR AT L(2) */
393 /* 900 IF L<>L(2) THEN 920 */
394 /* 905 PRINT "AHA! YOU GOT THE WUMPUS!" */
397 if (scratchloc == loc[WUMPUS])
399 (void) puts("AHA! YOU GOT THE WUMPUS!");
403 /* 920 IF L<>L(1) THEN 840 */
404 /* 925 PRINT "OUCH! ARROW GOT YOU!" */
406 else if (scratchloc == loc[YOU])
408 (void) puts("OUCH! ARROW GOT YOU!");
415 /* 935 REM *** MOVE WUMPUS ROUTINE *** */
419 /* 945 IF K=4 THEN 955 */
420 /* 950 L(2)=S(L(2),K) */
422 loc[WUMPUS] = cave[loc[WUMPUS]][k];
424 /* 955 IF L(2)<>L THEN 970 */
425 if (loc[WUMPUS] != loc[YOU])
428 /* 960 PRINT "TSK TSK TSK - WUMPUS GOT YOU!" */
429 (void) puts("TSK TSK TSK - WUMPUS GOT YOU!");
439 /* 975 REM *** MOVE ROUTINE *** */
444 /* 985 PRINT "WHERE TO"; */
446 scratchloc = getnum("WHERE TO");
448 /* 995 IF L<1 THEN 985 */
449 /* 1000 IF L>20 THEN 985 */
450 if (scratchloc < 1 || scratchloc > 20)
454 /* 1005 FOR K=1 TO 3 */
455 for (k = 0; k < 3; k++)
457 /* 1010 REM *** CHECK IF LEGAL MOVE *** */
458 /* 1015 IF S(L(1),K)=L THEN 1045 */
459 if (cave[loc[YOU]][k] == scratchloc)
465 /* 1025 IF L=L(1) THEN 1045 */
466 if (scratchloc != loc[YOU])
468 /* 1030 PRINT "NOT POSSIBLE -"; */
469 (void) puts("NOT POSSIBLE -");
476 /* 1040 REM *** CHECK FOR HAZARDS *** */
478 loc[YOU] = scratchloc;
480 if (scratchloc == loc[WUMPUS])
482 /* 1050 REM *** WUMPUS *** */
483 /* 1055 IF L<>L(2) THEN 1090 */
484 /* 1060 PRINT "... OOPS! BUMPED A WUMPUS!" */
485 /* 1065 REM *** MOVE WUMPUS *** */
487 /* 1075 IF F=0 THEN 1090 */
489 (void) puts("... OOPS! BUMPED A WUMPUS!");
492 else if (scratchloc == loc[PIT1] || scratchloc == loc[PIT2])
494 /* 1085 REM *** PIT *** */
495 /* 1090 IF L=L(3) THEN 1100 */
496 /* 1095 IF L<>L(4) THEN 1120 */
497 /* 1100 PRINT "YYYYIIIIEEEE . . . FELL IN PIT" */
500 (void) puts("YYYYIIIIEEEE . . . FELL IN PIT");
503 else if (scratchloc == loc[BATS1] || scratchloc == loc[BATS2])
505 /* 1115 REM *** BATS *** */
506 /* 1120 IF L=L(5) THEN 1130 */
507 /* 1125 IF L<>L(6) THEN 1145 */
508 /* 1130 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!" */
513 (void) puts("ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!");
524 if (strcmp(argv[1], "-s") == 0)
525 srand(atol(argv[2]));
527 srand(time((long *) 0));
529 /* 15 PRINT "INSTRUCTIONS (Y-N)"; */
531 c = getlet("INSTRUCTIONS (Y-N)");
533 /* 25 IF I$="N" THEN 35 */
537 print_instructions();
539 /* 150 REM *** LOCATE L ARRAY ITEMS *** */
540 /* 155 REM *** 1-YOU, 2-WUMPUS, 3&4-PITS, 5&6-BATS *** */
544 /* 170 FOR J=1 TO 6 */
545 /* 175 L(J)=FNA(0) */
548 for (j = 0; j < LOCS; j++)
549 loc[j] = save[j] = FNA();
551 /* 190 REM *** CHECK FOR CROSSOVERS (IE L(1)=L(2), ETC) *** */
552 /* 195 FOR J=1 TO 6 */
553 /* 200 FOR K=1 TO 6 */
554 /* 205 IF J=K THEN 215 */
555 /* 210 IF L(J)=L(K) THEN 170 */
558 for (j = 0; j < LOCS; j++)
559 for (k = 0; k < LOCS; k++)
562 else if (loc[j] == loc[k])
565 /* 225 REM *** SET NO. OF ARROWS *** */
570 scratchloc = loc[YOU];
572 /* 240 REM *** RUN THE GAME *** */
573 /* 245 PRINT "HUNT THE WUMPUS" */
574 (void) puts("HUNT THE WUMPUS");
577 (void) printf("Wumpus is at %d, pits at %d & %d, bats at %d & %d\n",
579 loc[PIT1]+1, loc[PIT2]+1,
580 loc[BATS1]+1, loc[BATS2]+1);
584 /* 250 REM *** HAZARD WARNING AND LOCATION *** */
588 /* 260 REM *** MOVE OR SHOOT *** */
590 /* 270 ON O GOTO 280,300 */
593 /* 275 REM *** SHOOT *** */
597 /* 285 IF F=0 THEN 255 */
605 /* 295 REM *** MOVE *** */
609 /* 305 IF F=0 THEN 255 */
614 /* 310 IF F>0 THEN 335 */
615 if (finished == LOSE)
617 /* 315 REM *** LOSE *** */
618 /* 320 PRINT "HA HA HA - YOU LOSE!" */
620 (void) puts("HA HA HA - YOU LOSE!");
624 /* 330 REM *** WIN *** */
625 /* 335 PRINT "HEE HEE HEE - THE WUMPUS'LL GET YOU NEXT TIME!!" */
626 (void) puts("HEE HEE HEE - THE WUMPUS'LL GET YOU NEXT TIME!!");
629 /* 340 FOR J=1 TO 6 */
632 for (j = YOU; j < LOCS; j++)
635 /* 355 PRINT "SAME SETUP (Y-N)"; */
637 c = getlet("SAME SETUP (Y-N)");
639 /* 365 IF I$<>"Y"THEN 170 */
647 /* wumpus.c ends here */