1 ## Test processing of fee fie foe fum
3 # How thry're supposed to work:
5 # 1. The word "fum", from the famous phrase, "fee fie foe fum" is treated
6 # as a red herring for the player and is handled differently in the
9 # 2. Each word of the magic phrase and the word "fum" can be preceded by
10 # the word "say", so "say fee", "say fie", etc. will work, as
11 # well. For "say fum", 'Okay, "FUM"' should NOT be the response,
12 # similar to what is seen when other non-magic words are uttered with
15 # 3. The sequence is triggered by the first word "fee" only. If any of
16 # the other words of the phrase or "fum" are said before "fee",
19 # 4. The phrase "fee fie foe foo" must be entered as four separate
20 # commands, in order, without interruption. A move, like "east" or a
21 # non-move, like "look", are both considered interruptions
23 # 5. Once the sequence has begun, if any of the words of the phrase,
24 # including a second "fee", are said out of order, or "fum" is spoken at
25 # all during the sequence, the player is admonished for not being able
26 # to read. The assumption here is the player at some point in the time
27 # had previously read the phrase, but then messes up the order and/or
28 # thinks "fum" was a part of the phrase when they attempt to speak
29 # it. The player then must say "fee" again to restart the sequence. And
30 # to clarify, a second "fee" in the sequence triggers the admonishment,
31 # it does not restart the sequence
33 # Now that we're at the Giant's Room, actual testing can start
338 # We're at Giant Room