13 #define SSTDOC DATA_DIR"/"DOC_NAME
15 #define SSTDOC DOC_NAME
18 #define _(str) gettext(str)
20 #define min(x, y) ((x)<(y)?(x):(y))
21 #define max(x, y) ((x)>(y)?(x):(y))
23 #define PHASEFAC (2.0)
25 #define NINHAB (GALSIZE * GALSIZE / 2)
26 #define MAXUNINHAB (10)
27 #define PLNETMAX (NINHAB + MAXUNINHAB)
32 * These macros hide the difference between 0-origin and 1-origin addressing.
33 * They're a step towards de-FORTRANizing the code.
35 #define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
36 #define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
37 #define for_quadrants(i) for (i = 1; i <= GALSIZE; i++)
38 #define for_sectors(i) for (i = 1; i <= QUADSIZE; i++)
39 #define for_commanders(i) for (i = 1; i <= game.state.remcom; i++)
40 #define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++)
41 #define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
43 typedef struct {int x; int y;} coord;
45 #define same(c1, c2) (c1.x == c2.x && c1.y == c2.y)
49 enum {M=0, N=1, O=2} pclass;
50 int inhabited; /* if NZ, an index into a name array */
51 #define UNINHABITED -1
52 int crystals; /* has crystals */
53 #define MINED -1 /* used to have crystals, but they were mined out */
54 enum {unknown, known, shuttle_down} known;
57 #define DESTROY(pl) memset(pl, '\0', sizeof(planet))
60 int snap, // snapshot taken
61 crew, // crew complement
62 #define FULLCREW 428 /* BSD Trek was 387, that's wrong */
63 remkl, // remaining klingons
64 remcom, // remaining commanders
65 nscrem, // remaining super commanders
66 rembase, // remaining bases
67 starkl, // destroyed stars
68 basekl, // destroyed bases
69 nromrem, // Romulans remaining
70 nplankl, // destroyed uninhabited planets
71 nworldkl; // destroyed inhabited planets
72 planet plnets[PLNETMAX]; // Planet information
73 double date, // stardate
74 remres, // remaining resources
75 remtime; // remaining time
76 coord baseq[BASEMAX+1]; // Base quadrant coordinates
77 coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
78 coord kscmdr; // Supercommander quadrant coordinates
88 enum {secure, distressed, enslaved} status;
89 } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
94 } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
95 } snapshot; // Data that is snapshot
100 #define NKILLK (game.inkling - game.state.remkl)
101 #define NKILLC (game.incom - game.state.remcom)
102 #define NKILLSC (game.inscom - game.state.nscrem)
103 #define NKILLROM (game.inrom - game.state.nromrem)
104 #define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
105 #define INKLINGTOT (game.inkling + game.incom + game.inscom)
106 #define KLINGKILLED (INKLINGTOT - KLINGREM)
109 #define SKILL_NOVICE 1
112 #define SKILL_EXPERT 4
113 #define SKILL_EMERITUS 5
116 #define OPTION_ALL 0xffffffff
117 #define OPTION_TTY 0x00000001 /* old interface */
118 #define OPTION_CURSES 0x00000002 /* new interface */
119 #define OPTION_IOMODES 0x00000003 /* cover both interfaces */
120 #define OPTION_PLANETS 0x00000004 /* planets and mining */
121 #define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
122 #define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
123 #define OPTION_PROBE 0x00000020 /* deep-space probes */
124 #define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
125 #define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
126 #define OPTION_MVBADDY 0x00000100 /* more enemies can move */
127 #define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
128 #define OPTION_BASE 0x00000400 /* bases have good shields */
129 #define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
130 #define OPTION_PLAIN 0x01000000 /* user chose plain game */
131 #define OPTION_ALMY 0x02000000 /* user chose Almy variant */
147 #define DDRAY 13 // Added deathray
148 #define DDSP 14 // Added deep space probe
149 #define NDEVICES (15) // Number of devices
151 #define damaged(dev) game.damage[dev] != 0.0
155 /* Define future events */
156 #define FSPY 0 // Spy event happens always (no future[] entry)
157 // can cause SC to tractor beam Enterprise
158 #define FSNOVA 1 // Supernova
159 #define FTBEAM 2 // Commander tractor beams Enterprise
160 #define FSNAP 3 // Snapshot for time warp
161 #define FBATTAK 4 // Commander attacks base
162 #define FCDBAS 5 // Commander destroys base
163 #define FSCMOVE 6 // Supercommander moves (might attack base)
164 #define FSCDBAS 7 // Supercommander destroys base
165 #define FDSPROB 8 // Move deep space probe
166 #define FDISTR 9 // Emit distress call from an inhabited world
167 #define FENSLV 10 // Inhabited word is enslaved */
168 #define FREPRO 11 // Klingons build a ship in an enslaved system
177 * abstract out the event handling -- underlying data structures will change
178 * when we implement stateful events
180 extern event *unschedule(int);
181 extern int is_scheduled(int);
182 extern event *schedule(int, double);
183 extern void postpone(int, double);
184 extern double scheduled(int);
185 #define findevent(evtype) &game.future[evtype]
187 #define SSTMAGIC "SST2.0\n"
190 char magic[sizeof(SSTMAGIC)];
191 unsigned long options;
194 char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
195 double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
196 double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
197 double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
198 double damage[NDEVICES]; // damage encountered
199 event future[NEVENTS]; // future events
200 char passwd[10]; // Self Destruct password
201 coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
202 coord quadrant, sector; // where we are
203 coord tholian; // coordinates of Tholian
204 coord base; // position of base in current quadrant
205 coord battle; // base coordinates being attacked
206 coord plnet; // location of planet in quadrant
207 coord probec; // current probe quadrant
208 bool gamewon, // Finished!
209 ididit, // action taken -- allows enemy to attack
210 alive, // we are alive (not killed)
211 justin, // just entered quadrant
212 shldup, // shields are up
213 resting, // rest time
214 alldone, // game is now finished
215 neutz, // Romulan Neutral Zone
216 isarmed, // probe is armed
217 inorbit, // orbiting a planet
219 thawed; // thawed game
220 int inkling, // initial number of klingons
221 inbase, // initial number of bases
222 incom, // initial number of commanders
223 inscom, // initial number of commanders
224 inrom, // initial number of commanders
225 instar, // initial stars
226 intorps, // initial/Max torpedoes
227 condit, // condition (red/yellow/green/docked)
228 torps, // number of torpedoes
229 ship, // ship type -- 'E' is Enterprise
230 abandoned, // count of crew abandoned in space
231 length, // length of game
232 skill, // skill level
233 klhere, // klingons here
234 comhere, // commanders here
235 casual, // causalties
236 nhelp, // calls for help
237 nkinks, // count of energy-barrier crossings
238 shldchg, // shield is changing (affects efficiency)
239 landed, // party on planet (1), on ship (-1)
240 iplnet, // planet # in quadrant
241 inplan, // initial planets
242 nenhere, // number of enemies in quadrant
243 ishere, // super-commander in quandrant
244 irhere, // Romulans in quadrant
245 icraft, // Kirk in Galileo
246 ientesc, // attempted escape from supercommander
247 iscraft, // =1 if craft on ship, -1 if removed from game
248 isatb, // =1 if super commander is attacking base
249 iscate, // super commander is here
250 iattak, // attack recursion elimination (was cracks[4])
251 icrystl, // dilithium crystals aboard
252 tourn, // tournament number
253 ithere, // Tholian is here
254 iseenit, // seen base attack report
255 proben, // number of moves for probe
256 nprobes; // number of probes available
257 double inresor, // initial resources
258 intime, // initial time
259 inenrg, // initial/max energy
260 inshld, // initial/max shield
261 inlsr, // initial life support resources
262 indate, // initial date
263 energy, // energy level
264 shield, // shield level
265 warpfac, // warp speed
266 wfacsq, // squared warp factor
267 lsupres, // life support reserves
268 dist, // movement distance
269 direc, // movement direction
270 optime, // time taken by current operation
271 docfac, // repair factor when docking (constant?)
272 damfac, // damage factor
273 lastchart, // time star chart was last updated
274 cryprob, // probability that crystal will work
275 probex, // location of probe
277 probeinx, // probe x,y increment
279 height; // height of orbit around planet
281 extern struct game game;
283 /* the following global state doesn't need to be saved */
284 extern char *device[NDEVICES];
285 extern int iscore, iskill; // Common PLAQ
286 extern double perdate;
287 extern double aaitem;
288 extern char citem[10];
291 extern FILE *logfp, *replayfp;
293 /* the Space Thingy's global state should *not* be saved! */
295 extern int iqhere, iqengry;
297 typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
298 FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
299 FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
300 FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
301 FHOLE, FCREW} FINTYPE ;
302 enum loctype {neither, quadrant, sector};
329 /* Function prototypes */
354 void finish(FINTYPE);
355 void selfdestruct(void);
367 void prout(char *, ...);
368 void proutn(char *, ...);
374 char *cramlc(enum loctype, coord w);
375 double expran(double);
377 void iran(int, int *, int *);
378 #define square(i) ((i)*(i))
379 void dropin(int, coord*);
383 void ram(bool, int, coord);
384 void crmena(bool, int, enum loctype, coord w);
385 void deadkl(coord, int, int, int);
388 void torpedo(double, double, int, int, double *, int, int);
390 void pause_game(int);
392 void snova(int, int);
394 void hittem(double *);
395 void prouts(char *, ...);
403 void usecrystals(void);
407 void attakreport(bool);
411 void setwnd(WINDOW *);
414 void tracktorpedo(int, int, int, int, int, int);
415 void cgetline(char *, int);
417 void setpassword(void);
418 void commandhook(char *, bool);
419 void makechart(void);
420 void enqueue(char *);
421 char *systemname(int);
422 void newkling(int, coord *);
424 /* mode arguments for srscan() */
426 #define SCAN_REQUEST 2
427 #define SCAN_STATUS 3
428 #define SCAN_NO_LEFTSIDE 4
430 extern WINDOW *curwnd;
431 extern WINDOW *fullscreen_window;
432 extern WINDOW *srscan_window;
433 extern WINDOW *report_window;
434 extern WINDOW *lrscan_window;
435 extern WINDOW *message_window;
436 extern WINDOW *prompt_window;
438 extern void clreol(void);
439 extern void clrscr(void);
440 extern void textcolor(int color);
441 extern void highvideo(void);
445 BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
446 DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE