12 #define SSTDOC DATA_DIR"/"DOC_NAME
14 #define SSTDOC DOC_NAME
17 #define _(str) gettext(str)
19 #define min(x, y) ((x)<(y)?(x):(y))
20 #define max(x, y) ((x)>(y)?(x):(y))
24 #define PHASEFAC (2.0)
26 #define NINHAB (GALSIZE * GALSIZE / 2)
27 #define MAXUNINHAB (10)
28 #define PLNETMAX (NINHAB + MAXUNINHAB)
33 * These macros hide the difference between 0-origin and 1-origin addressing.
34 * They're a step towards de-FORTRANizing the code.
36 #define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
37 #define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
38 #define for_quadrants(i) for (i = 1; i <= GALSIZE; i++)
39 #define for_sectors(i) for (i = 1; i <= QUADSIZE; i++)
40 #define for_commanders(i) for (i = 1; i <= game.state.remcom; i++)
41 #define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++)
42 #define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
44 typedef struct {int x; int y;} coord;
46 #define same(c1, c2) (c1.x == c2.x && c1.y == c2.y)
50 enum {M=0, N=1, O=2} pclass;
51 int inhabited; /* if NZ, an index into a name array */
52 #define UNINHABITED -1
53 int crystals; /* has crystals */
54 #define MINED -1 /* used to have crystals, but they were mined out */
55 enum {unknown, known, shuttle_down} known;
58 #define DESTROY(pl) memset(pl, '\0', sizeof(planet))
61 int snap, // snapshot taken
62 remkl, // remaining klingons
63 remcom, // remaining commanders
64 nscrem, // remaining super commanders
65 rembase, // remaining bases
66 starkl, // destroyed stars
67 basekl, // destroyed bases
68 nromrem, // Romulans remaining
69 nplankl; // destroyed planets
70 planet plnets[PLNETMAX]; // Planet information
71 double date, // stardate
72 remres, // remaining resources
73 remtime; // remaining time
74 coord baseq[BASEMAX+1]; // Base quadrant coordinates
75 coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
76 coord kscmdr; // Supercommander quadrant coordinates
86 enum {secure, distressed, enslaved} status;
87 #endif /* EXPERIMENTAL */
88 } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
93 } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
94 } snapshot; // Data that is snapshot
96 #define NKILLK (game.inkling - game.state.remkl)
97 #define NKILLC (game.incom - game.state.remcom)
98 #define NKILLSC (game.inscom - game.state.nscrem)
99 #define NKILLROM (game.inrom - game.state.nromrem)
100 #define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
101 #define INKLINGTOT (game.inkling + game.incom + game.inscom)
102 #define KLINGKILLED (INKLINGTOT - KLINGREM)
105 #define SKILL_NOVICE 1
108 #define SKILL_EXPERT 4
109 #define SKILL_EMERITUS 5
112 #define OPTION_ALL 0xffffffff
113 #define OPTION_TTY 0x00000001 /* old interface */
114 #define OPTION_CURSES 0x00000002 /* new interface */
115 #define OPTION_IOMODES 0x00000003 /* cover both interfaces */
116 #define OPTION_PLANETS 0x00000004 /* planets and mining */
117 #define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
118 #define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
119 #define OPTION_PROBE 0x00000020 /* deep-space probes */
120 #define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
121 #define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
122 #define OPTION_MVBADDY 0x00000100 /* more enemies can move */
123 #define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
124 #define OPTION_BASE 0x00000400 /* bases have good shields */
125 #define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
126 #define OPTION_PLAIN 0x01000000 /* user chose plain game */
127 #define OPTION_ALMY 0x02000000 /* user chose Almy variant */
143 #define DDRAY 13 // Added deathray
144 #define DDSP 14 // Added deep space probe
145 #define NDEVICES (15) // Number of devices
149 /* Define future events */
150 #define FSPY 0 // Spy event happens always (no future[] entry)
151 // can cause SC to tractor beam Enterprise
152 #define FSNOVA 1 // Supernova
153 #define FTBEAM 2 // Commander tractor beams Enterprise
154 #define FSNAP 3 // Snapshot for time warp
155 #define FBATTAK 4 // Commander attacks base
156 #define FCDBAS 5 // Commander destroys base
157 #define FSCMOVE 6 // Supercommander moves (might attack base)
158 #define FSCDBAS 7 // Supercommander destroys base
159 #define FDSPROB 8 // Move deep space probe
162 #else /* EXPERIMENTAL */
163 #define FDISTR 9 // Emit distress call from an inhabited world
164 #define FENSLV 10 // Inhabited word is enslaved */
165 #define FREPRO 11 // Klingons build a ship in an enslaved system
167 #endif /* EXPERIMENTAL */
170 * abstract out the event handling -- underlying data structures will change
171 * when we implement stateful events
173 extern void unschedule(int);
174 extern int is_scheduled(int);
175 extern void schedule(int, double);
176 extern void postpone(int, double);
177 extern double scheduled(int);
180 #define MAXDISTR 5 /* maximum concurrent distress calls */
181 #endif /* EXPERIMENTAL */
183 #define SSTMAGIC "SST2.0\n"
186 char magic[sizeof(SSTMAGIC)];
187 unsigned long options;
190 char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
191 double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
192 double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
193 double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
194 double damage[NDEVICES]; // damage encountered
195 double future[NEVENTS]; // future events
196 char passwd[10]; // Self Destruct password
197 coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
198 coord quadrant, sector; // where we are
199 coord tholian; // coordinates of Tholian
200 coord base; // position of base in current quadrant
201 coord battle; // base coordinates being attacked
202 coord plnet; // location of planet in quadrant
203 coord probec; // current probe quadrant
204 int inkling, // Initial number of klingons
205 inbase, // Initial number of bases
206 incom, // Initial number of commanders
207 inscom, // Initial number of commanders
208 inrom, // Initial number of commanders
209 instar, // Initial stars
210 intorps, // Initial/Max torpedoes
211 condit, // Condition (red/yellow/green/docked)
212 torps, // number of torpedoes
213 ship, // Ship type -- 'E' is Enterprise
214 length, // length of game
215 skill, // skill level
216 klhere, // klingons here
217 comhere, // commanders here
218 casual, // causalties
219 nhelp, // calls for help
220 nkinks, // count of energy-barrier crossings
221 ididit, // Action taken -- allows enemy to attack
222 gamewon, // Finished!
223 alive, // We are alive (not killed)
224 justin, // just entered quadrant
225 alldone, // game is now finished
226 shldchg, // shield is changing (affects efficiency)
228 landed, // party on planet (1), on ship (-1)
229 iplnet, // planet # in quadrant
231 inplan, // initial planets
232 nenhere, // number of enemies in quadrant
233 ishere, // super-commander in quandrant
234 neutz, // Romulan Neutral Zone
235 irhere, // Romulans in quadrant
236 icraft, // Kirk in Galileo
237 ientesc, // attempted escape from supercommander
238 iscraft, // =1 if craft on ship, -1 if removed from game
239 isatb, // =1 if super commander is attacking base
240 iscate, // super commander is here
242 idebug, // debug mode
244 iattak, // attack recursion elimination (was cracks[4])
245 icrystl, // dilithium crystals aboard
246 tourn, // tournament number
247 thawed, // thawed game
248 ithere, // Tholian is here
249 iseenit, // seen base attack report
251 ndistr, //* count of distress calls */
252 #endif /* EXPERIMENTAL */
253 proben, // number of moves for probe
254 isarmed, // probe is armed
255 nprobes; // number of probes available
256 double inresor, // initial resources
257 intime, // initial time
258 inenrg, // initial/max energy
259 inshld, // initial/max shield
260 inlsr, // initial life support resources
261 indate, // initial date
262 energy, // energy level
263 shield, // shield level
264 shldup, // shields are up
265 warpfac, // warp speed
266 wfacsq, // squared warp factor
267 lsupres, // life support reserves
268 dist, // movement distance
269 direc, // movement direction
270 optime, // time taken by current operation
271 docfac, // repair factor when docking (constant?)
272 resting, // rest time
273 damfac, // damage factor
274 lastchart, // time star chart was last updated
275 cryprob, // probability that crystal will work
276 probex, // location of probe
278 probeinx, // probe x,y increment
280 height; // height of orbit around planet
282 extern struct game game;
284 /* the following global state doesn't need to be saved */
285 extern char *device[NDEVICES];
286 extern int iscore, iskill; // Common PLAQ
287 extern double perdate;
288 extern double aaitem;
289 extern char citem[10];
291 /* the Space Thingy's global state should *not* be saved! */
293 extern int iqhere, iqengry;
295 typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
296 FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
297 FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
298 FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
300 enum loctype {neither, quadrant, sector};
332 /* Function prototypes */
357 void finish(FINTYPE);
370 void prout(char *, ...);
371 void proutn(char *, ...);
377 char *cramlc(enum loctype, coord w);
378 double expran(double);
380 void iran(int, int *, int *);
381 #define square(i) ((i)*(i))
382 void dropin(int, coord*);
386 void ram(int, int, coord);
387 void crmena(int, int, int, coord w);
388 void deadkl(int, int, int, int, int);
391 void torpedo(double, double, int, int, double *, int, int);
393 void pause_game(int);
395 void snova(int, int);
397 void hittem(double *);
398 void prouts(char *, ...);
403 void drawmaps(short);
406 void usecrystals(void);
410 void attakreport(int);
414 void setwnd(WINDOW *);
416 void boom(int ii, int jj);
417 void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad);
418 void cgetline(char *, int);
420 void setpassword(void);
421 void commandhook(char *, int);
422 void makechart(void);
423 void enqueue(char *);
424 char *systemname(planet *);
425 void newkling(int, coord *);
427 /* mode arguments for srscan() */
429 #define SCAN_REQUEST 2
430 #define SCAN_STATUS 3
431 #define SCAN_NO_LEFTSIDE 4
433 extern WINDOW *curwnd;
434 extern WINDOW *fullscreen_window;
435 extern WINDOW *srscan_window;
436 extern WINDOW *report_window;
437 extern WINDOW *lrscan_window;
438 extern WINDOW *message_window;
439 extern WINDOW *prompt_window;
441 extern void clreol(void);
442 extern void clrscr(void);
443 extern void textcolor(int color);
444 extern void highvideo(void);
448 BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
449 DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE