1 #define INCLUDED // Define externs here
12 #define SSTDOC "sst.doc"
15 static char line[128], *linep = line;
19 Here are Tom Almy's changes:
21 Compared to original version, I've changed the "help" command to
22 "call" and the "terminate" command to "quit" to better match
23 user expectations. The DECUS version apparently made those changes
24 as well as changing "freeze" to "save". However I like "freeze".
26 When I got a later version of Super Star Trek that I was converting
27 from, I added the emexit command.
29 That later version also mentions srscan and lrscan working when
30 docked (using the starbase's scanners), so I made some changes here
31 to do this (and indicating that fact to the player), and then realized
32 the base would have a subspace radio as well -- doing a Chart when docked
33 updates the star chart, and all radio reports will be heard. The Dock
34 command will also give a report if a base is under attack.
36 Movecom no longer reports movement if sensors are damaged so you wouldn't
41 1. Better base positioning at startup
43 2. Deathray improvement (but keeping original failure alternatives)
47 4. Enemies can ram the Enterprise. Regular Klingons and Romulans can
48 move in Expert and Emeritus games. This code could use improvement.
50 5. The deep space probe looks interesting! DECUS version
52 6. Perhaps cloaking to be added later? BSD version
54 Here are Stas Sergeev's changes (controlled by the proprocessor symbol
55 SERGEEV, not yet completely merged):
57 1. The Space Thingy can be shoved, if you it ram, and can fire back if
60 1 The Tholian can be hit with phasers
62 2. When you are docked, base covers you with an almost invincible shields
63 (a commander can still ram you, or a Romulan can destroy the base,
64 or a SCom can even succeed with direct attack IIRC, but this rarely
67 3. SCom can't escape from you if no more enemies remain (without this,
68 chasing SCom can take an eternity).
70 4. Probe target you enter is now the destination quadrant. Before I don't
71 remember what it was, but it was something I had difficulty using)
73 5. Secret password is now autogenerated.
75 6. "Plaque" is adjusted for A4 paper:)
77 7. Phasers now tells you how much energy needed, but only if the computer
80 8. Planets are auto-scanned when you enter the quadrant.
82 9. Mining or using crystals in presense of enemy now yields an attack.
83 There are other minor adjustments to what yields an attack
86 10. Ramming a black hole is no longer instant death. There is a
87 chance you might get timewarped instead.
91 static char *commands[] = {
155 wnd wnds[6]={{1,1,80,25},{1,1,25,12},{26,2,80,12},{65,1,80,10},{1,13,80,23},{1,24,80,25}};
159 #define NUMCOMMANDS sizeof(commands)/sizeof(commands[0])
161 static void listCommands(int x) {
162 proutn ("LEGAL COMMANDS ARE:\n\r"
163 " MOVE PHASERS SOS PROBE\n\r"
164 " COMPUTER IMPULSE TORPEDO ABANDON\n\r"
165 " EMEXIT WARP SHIELDS DESTRUCT\n\r"
166 " CHART REST DOCK QUIT\n\r"
167 " DAMAGES REPORT SCORE ORBIT\n\r"
168 " TRANSPORT MINE CRYSTALS SHUTTLE\n\r"
169 " PLANETS DEATHRAY SAVE COMMANDS\n\r");
170 if (x) prout(" HELP");
174 void setwnd(short wndnum){
176 cury=wherey()+wnds[curwnd].wndtop-wnds[wndnum].wndtop;
177 if ((curwnd==0)&&(wndnum!=0)) clrscr();
178 window(wnds[wndnum].wndleft, wnds[wndnum].wndtop, wnds[wndnum].wndright, wnds[wndnum].wndbottom);
179 if ((curwnd==wndnum)&&(cury>wnds[wndnum].wndbottom-wnds[wndnum].wndtop+1)){
180 gotoxy(wnds[wndnum].wndright-wnds[wndnum].wndleft+1,wnds[wndnum].wndbottom-wnds[wndnum].wndtop+1);
188 static void helpme(void) {
190 char cmdbuf[32], *cp;
193 /* Give help on commands */
201 proutn("Help on what command? ");
207 if (key == IHEOL) return;
208 for (i = 0; i < NUMCOMMANDS; i++) {
209 if (strcmp(commands[i], citem)==0) break;
211 if (i != NUMCOMMANDS) break;
213 prout("Valid commands:");
220 strcpy(cmdbuf, " ABBREV");
223 for (j = 0; commands[i][j]; j++)
224 cmdbuf[j] = toupper(commands[i][j]);
227 fp = fopen(SSTDOC, "r");
229 prout("Spock- \"Captain, that information is missing from the");
230 prout(" computer. You need to find SST.DOC and put it in the");
231 prout(" current directory.\"");
235 if (fgets(linebuf, sizeof(linebuf), fp) == NULL) {
236 prout("Spock- \"Captain, there is no information on that command.\"");
240 if (linebuf[0] == '%' && linebuf[1] == '%'&& linebuf[2] == ' ') {
241 for (cp = linebuf+3; isspace(*cp); cp++)
243 linebuf[strlen(linebuf)-1] = '\0';
244 if (strcmp(cp, cmdbuf) == 0)
250 prout("Spock- \"Captain, I've found the following information:\"");
253 while (fgets(linebuf, sizeof(linebuf),fp)) {
254 if (strstr(linebuf, "******"))
262 void drawmaps(short l){
263 _setcursortype(_NOCURSOR);
277 _setcursortype(_NORMALCURSOR);
282 static void makemoves(void) {
288 while (TRUE) { /* command loop */
292 while (TRUE) { /* get a command */
303 if (scan() == IHEOL) {
305 _setcursortype(_NOCURSOR);
309 _setcursortype(_NORMALCURSOR);
319 for (i=0; i < 26; i++)
320 if (isit(commands[i]))
323 for (; i < NUMCOMMANDS; i++)
324 if (strcmp(commands[i], citem) == 0) break;
325 if (i < NUMCOMMANDS) break;
329 commandhook(commands[i], TRUE);
330 switch (i) { /* command switch */
341 if (ididit) hitme = TRUE;
345 if (ididit) hitme = TRUE;
359 if (ididit) attack(0);
372 if (ididit) hitme = TRUE;
387 if (ididit) hitme = TRUE;
389 case 15: // transport "beam"
394 if (ididit) hitme = TRUE;
398 if (ididit) hitme = TRUE;
402 if (ididit) hitme = TRUE;
404 case 19: // Planet list
407 case 20: // Status information
410 case 21: // Game Report
413 case 22: // use COMPUTER!
419 case 24: // Emergency exit
420 clearscreen(); // Hide screen
421 freeze(TRUE); // forced save
422 exit(1); // And quick exit
425 probe(); // Launch probe
427 case 26: // Abandon Ship
430 case 27: // Self Destruct
433 case 28: // Save Game
436 prout("WARNING--Frozen games produce no plaques!");
438 case 29: // Try a desparation measure
440 if (ididit) hitme = TRUE;
442 case 30: // What do we want for debug???
447 case 31: // Call for help
449 if (ididit) hitme = TRUE;
452 alldone = 1; // quit the game
458 helpme(); // get help
461 commandhook(commands[i], FALSE);
463 if (alldone) break; // Game has ended
465 if (idebug) prout("2500");
469 if (alldone) break; // Events did us in
471 if (game.state.galaxy[quadx][quady] == 1000) { // Galaxy went Nova!
475 if (nenhere == 0) movetho();
476 if (hitme && justin==0) {
479 if (game.state.galaxy[quadx][quady] == 1000) { // went NOVA!
492 int main(int argc, char **argv) {
493 int i, option, usecurses = TRUE;
494 while ((option = getopt(argc, argv, "t")) != -1) {
500 fprintf(stderr, "usage: sst [-t] [startcommand...].\n");
508 for (i = optind; i < argc; i++) {
509 strcat(line, argv[i]);
512 while (TRUE) { /* Play a game */
513 setup(line[0] == '\0');
523 if (tourn && alldone) {
524 proutn("Do you want your score recorded?");
530 proutn("Do you want to play again? ");
541 prout("May the Great Bird of the Galaxy roost upon your home planet.");
547 /* return an enemy */
551 case IHR: s = "Romulan"; break;
552 case IHK: s = "Klingon"; break;
553 case IHC: s = "Commander"; break;
554 case IHS: s = "Super-commander"; break;
555 case IHSTAR: s = "Star"; break;
556 case IHP: s = "Planet"; break;
557 case IHB: s = "Starbase"; break;
558 case IHBLANK: s = "Black hole"; break;
559 case IHT: s = "Tholian"; break;
560 case IHWEB: s = "Tholian web"; break;
561 case IHQUEST: s = "Stranger"; break;
562 default: s = "Unknown??"; break;
567 char *cramlc(enum loctype key, int x, int y) {
570 if (key == quadrant) strcpy(buf, "Quadrant ");
571 else if (key == sector) strcpy(buf, "Sector ");
572 sprintf(buf+strlen(buf), "%d-%d", x, y);
576 void crmena(int i, int enemy, int key, int x, int y) {
577 if (i == 1) proutn("***");
580 proutn(cramlc(key, x, y));
586 case IHE: s = "Enterprise"; break;
587 case IHF: s = "Faerie Queene"; break;
588 default: s = "Ship???"; break;
594 prouts("******************************************************");
598 double expran(double avrage) {
599 return -avrage*log(1e-7 + Rand());
603 return rand()/(1.0 + (double)RAND_MAX);
606 void iran8(int *i, int *j) {
607 *i = Rand()*8.0 + 1.0;
608 *j = Rand()*8.0 + 1.0;
611 void iran10(int *i, int *j) {
612 *i = Rand()*10.0 + 1.0;
613 *j = Rand()*10.0 + 1.0;
622 /* return IHEOL next time */
635 // Read a line if nothing here
641 getline(line, sizeof(line));
644 // Skip leading white space
645 while (*linep == ' ') linep++;
651 if (isdigit(*linep) || *linep=='+' || *linep=='-' || *linep=='.') {
654 if (sscanf(linep, "%lf%n", &aaitem, &i) < 1) {
655 linep = line; // Invalid numbers are ignored
667 while (*linep && *linep!=' ') {
668 if ((cp - citem) < 9) *cp++ = tolower(*linep);
680 if (*citem == 'y') return TRUE;
681 if (*citem == 'n') return FALSE;
682 proutn("Please answer with \"Y\" or \"N\": ");
689 prout("Beg your pardon, Captain?");
693 /* New function -- compares s to scaned citem and returns true if it
694 matches to the length of s */
696 return strncmp(s, citem, max(1, strlen(citem))) == 0;
702 proutn("Reset levels? ");
704 if (energy < inenrg) energy = inenrg;
709 proutn("Reset damage? ");
712 for (i=0; i <= NDEVICES; i++) if (damage[i] > 0.0) damage[i] = 0.0;
715 proutn("Toggle idebug? ");
718 if (idebug) prout("Debug output ON");
719 else prout("Debug output OFF");
721 proutn("Cause selective damage? ");
724 for (i=1; i <= NDEVICES; i++) {
730 if (key == IHALPHA && isit("y")) {
732 if (i == DRADIO) stdamtim = game.state.date;
736 proutn("Examine/change events? ");
739 for (i = 1; i < NEVENTS; i++) {
741 if (future[i] == 1e30) continue;
743 case FSNOVA: proutn("Supernova "); break;
744 case FTBEAM: proutn("T Beam "); break;
745 case FSNAP: proutn("Snapshot "); break;
746 case FBATTAK: proutn("Base Attack "); break;
747 case FCDBAS: proutn("Base Destroy "); break;
748 case FSCMOVE: proutn("SC Move "); break;
749 case FSCDBAS: proutn("SC Base Destroy "); break;
751 proutn("%.2f", future[i]-game.state.date);
756 future[i] = game.state.date + aaitem;