3 static char *classes[] = {"M","N","O"};
5 static int consumeTime(void)
7 /* I think most of this avoidance was caused by overlay scheme.
8 Let's see what happens if all events can occur here */
13 /* Don't worry about this */
14 if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
15 /* We are about to be tractor beamed -- operation fails */
19 // asave = future[FSNOVA];
20 // future[FSNOVA] = FOREVER; /* defer supernovas */
21 events(); /* Used to avoid if future[FSCMOVE] within time */
22 // future[FSNOVA] = asave;
23 /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
24 if (alldone || game.state.galaxy[quadx][quady].supernova || justin != 0) return 1;
33 prout("Spock- \"Planet report follows, Captain.\"");
35 for (i = 0; i < inplan; i++) {
36 if (game.state.plnets[i].known != unknown
38 || ( idebug && game.state.plnets[i].x !=0)
43 if (idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
45 proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
47 proutn(classes[game.state.plnets[i].pclass]);
49 if (game.state.plnets[i].crystals == 0) proutn("no ");
50 prout("dilithium crystals present.");
51 if (game.state.plnets[i].known==shuttle_down)
52 prout(" Shuttle Craft Galileo on surface.");
55 if (iknow==0) prout("No information available.");
63 prout("Already in standard orbit.");
66 if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
67 prout("Both warp and impulse engines damaged.");
70 if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
72 prout(" not adjacent to planet.");
76 Time = 0.02+0.03*Rand();
77 prout("Helmsman Sulu- \"Entering standard orbit, Sir.\"");
79 if (consumeTime()) return;
80 game.height = (1400.0+7200.0*Rand());
81 prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
90 if (game.damage[DSRSENS] != 0.0) {
91 prout("Short range sensors damaged.");
94 if (!plnetx && (game.options & OPTION_TTY)) {
95 prout("Spock- \"No planet in this quadrant, Captain.\"");
98 if ((plnetx != 0)&& (game.state.plnets[iplnet].known == unknown)) {
99 prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
101 prout(" Planet at %s is of class %s.",
102 cramlc(sector, plnetx, plnety),
103 classes[game.state.plnets[iplnet].pclass]);
104 if (game.state.plnets[iplnet].known==shuttle_down)
105 prout(" Sensors show Galileo still on surface.");
106 proutn(" Readings indicate");
107 if (game.state.plnets[iplnet].crystals == 0) proutn(" no");
108 prout(" dilithium crystals present.\"");
109 if (game.state.plnets[iplnet].known == unknown) game.state.plnets[iplnet].known = known;
117 if (game.damage[DTRANSP] != 0) {
118 prout("Transporter damaged.");
119 if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==shuttle_down || iscraft == 1)) {
121 proutn("Spock- \"May I suggest the shuttle craft, Sir?\" ");
122 if (ja() != 0) shuttle();
128 prout(" not in standard orbit.");
132 prout("Impossible to transport through shields.");
135 if (game.state.plnets[iplnet].known==unknown) {
136 prout("Spock- \"Captain, we have no information on this planet");
137 prout(" and Starfleet Regulations clearly state that in this situation");
138 prout(" you may not go down.\"");
142 /* Coming from planet */
143 if (game.state.plnets[iplnet].known==shuttle_down) {
144 proutn("Spock- \"Wouldn't you rather take the Galileo?\" ");
149 prout("Your crew hides the Galileo to prevent capture by aliens.");
151 prout("Landing party assembled, ready to beam up.");
153 prout("Kirk whips out communicator...");
154 prouts("BEEP BEEP BEEP");
156 prout("\"Kirk to enterprise- Lock on coordinates...energize.\"");
159 /* Going to planet */
160 if (game.state.plnets[iplnet].crystals==0) {
161 prout("Spock- \"Captain, I fail to see the logic in");
162 prout(" exploring a planet with no dilithium crystals.");
163 proutn(" Are you sure this is wise?\" ");
169 prout("Scotty- \"Transporter room ready, Sir.\"");
171 prout("Kirk, and landing party prepare to beam down to planet surface.");
173 prout("Kirk- \"Energize.\"");
177 prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . .");
180 prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
182 prout("Scotty- \"Oh my God! I've lost them.\"");
186 prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
188 prout("Transport complete.");
190 if (landed==1 && game.state.plnets[iplnet].known==shuttle_down) {
191 prout("The shuttle craft Galileo is here!");
193 if (landed!=1 && imine==1) {
206 prout("Mining party not on planet.");
209 if (game.state.plnets[iplnet].crystals == 0) {
210 prout("No dilithium crystals on this planet.");
214 prout("You've already mined enough crystals for this trip.");
217 if (icrystl == 1 && cryprob == 0.05) {
218 proutn("With all those fresh crystals aboard the ");
221 prout("there's no reason to mine more at this time.");
224 Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;
225 if (consumeTime()) return;
226 prout("Mining operation complete.");
231 void usecrystals(void)
237 prout("No dilithium crystals available.");
240 if (energy >= 1000) {
241 prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation");
242 prout(" except when condition Yellow exists.");
245 prout("Spock- \"Captain, I must warn you that loading");
246 prout(" raw dilithium crystals into the ship's power");
247 prout(" system may risk a severe explosion.");
248 proutn(" Are you sure this is wise?\" ");
254 prout("Engineering Officer Scott- \"(GULP) Aye Sir.");
255 prout(" Mr. Spock and I will try it.\"");
257 prout("Spock- \"Crystals in place, Sir.");
258 prout(" Ready to activate circuit.\"");
260 prouts("Scotty- \"Keep your fingers crossed, Sir!\"");
262 if (Rand() <= cryprob) {
263 prouts(" \"Activating now! - - No good! It's***");
265 prouts("***RED ALERT! RED A*L********************************");
268 prouts("****************** KA-BOOM!!!! *******************");
273 energy += 5000.0*(1.0 + 0.9*Rand());
274 prouts(" \"Activating now! - - ");
275 prout("The instruments");
276 prout(" are going crazy, but I think it's");
277 prout(" going to work!! Congratulations, Sir!\"");
286 if(game.damage[DSHUTTL] != 0.0) {
287 if (game.damage[DSHUTTL] == -1.0) {
288 if (inorbit && game.state.plnets[iplnet].known == shuttle_down)
289 prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
291 prout("Ye Faerie Queene had no shuttle craft.");
293 else if (game.damage[DSHUTTL] > 0)
294 prout("The Galileo is damaged.");
295 else prout("Shuttle craft is now serving Big Macs.");
300 prout(" not in standard orbit.");
303 if ((game.state.plnets[iplnet].known != shuttle_down) && iscraft != 1) {
304 prout("Shuttle craft not currently available.");
307 if (landed==-1 && game.state.plnets[iplnet].known==shuttle_down) {
308 prout("You will have to beam down to retrieve the shuttle craft.");
311 if (shldup!=0 || condit == IHDOCKED) {
312 prout("Shuttle craft cannot pass through shields.");
315 if (game.state.plnets[iplnet].known==unknown) {
316 prout("Spock- \"Captain, we have no information on this planet");
317 prout(" and Starfleet Regulations clearly state that in this situation");
318 prout(" you may not fly down.\"");
321 Time = 3.0e-5*game.height;
322 if (Time >= 0.8*game.state.remtime) {
323 prout("First Officer Spock- \"Captain, I compute that such");
324 proutn(" a maneuver would require approximately 2d%% of our",
325 (int)(100*Time/game.state.remtime));
326 prout("remaining time.");
327 proutn("Are you sure this is wise?\" ");
336 /* Galileo on ship! */
337 if (game.damage[DTRANSP]==0) {
338 proutn("Spock- \"Would you rather use the transporter?\" ");
343 proutn("Shuttle crew");
346 proutn("Rescue party");
347 prout(" boards Galileo and swoops toward planet surface.");
350 if (consumeTime()) return;
351 game.state.plnets[iplnet].known=shuttle_down;
352 prout("Trip complete.");
356 /* Ready to go back to ship */
357 prout("You and your mining party board the");
358 prout("shuttle craft for the trip back to the Enterprise.");
360 prout("The short hop begins . . .");
361 game.state.plnets[iplnet].known=known;
365 if (consumeTime()) return;
373 prout("Trip complete.");
379 /* and so is Galileo */
380 prout("Mining party assembles in the hangar deck,");
381 prout("ready to board the shuttle craft \"Galileo\".");
383 prouts("The hangar doors open; the trip begins.");
387 if (consumeTime()) return;
388 game.state.plnets[iplnet].known = shuttle_down;
391 prout("Trip complete");
398 double dprob, r = Rand();
404 prout("Ye Faerie Queene has no death ray.");
408 prout("Sulu- \"But Sir, there are no enemies in this quadrant.\"");
411 if (game.damage[DDRAY] > 0.0) {
412 prout("Death Ray is damaged.");
415 prout("Spock- \"Captain, the 'Experimental Death Ray'");
416 prout(" is highly unpredictible. Considering the alternatives,");
417 proutn(" are you sure this is wise?\" ");
419 prout("Spock- \"Acknowledged.\"");
422 prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
424 prout("Crew scrambles in emergency preparation.");
425 prout("Spock and Scotty ready the death ray and");
426 prout("prepare to channel all ship's power to the device.");
428 prout("Spock- \"Preparations complete, sir.\"");
429 prout("Kirk- \"Engage!\"");
431 prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
434 if (game.options & OPTION_PLAIN)
437 prouts("Sulu- \"Captain! It's working!\"");
440 deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
441 prout("Ensign Chekov- \"Congratulations, Captain!\"");
442 if (KLINGREM == 0) finish(FWON);
443 if ((game.options & OPTION_PLAIN) == 0) {
444 prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
445 if (Rand() <= 0.05) {
446 prout(" is still operational.\"");
449 prout(" has been rendered nonfunctional.\"");
450 game.damage[DDRAY] = 39.95;
455 r = Rand(); // Pick failure method
457 prouts("Sulu- \"Captain! It's working!\"");
459 prouts("***RED ALERT! RED ALERT!");
461 prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
463 prouts("***RED ALERT! RED A*L********************************");
466 prouts("****************** KA-BOOM!!!! *******************");
472 prouts("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\"");
474 prout("Lt. Uhura- \"Graaeek! Graaeek!\"");
476 prout("Spock- \"Fascinating! . . . All humans aboard");
477 prout(" have apparently been transformed into strange mutations.");
478 prout(" Vulcans do not seem to be affected.");
480 prout("Kirk- \"Raauch! Raauch!\"");
486 prouts("Sulu- \"Captain! It's --WHAT?!?!\"");
488 proutn("Spock- \"I believe the word is");
489 prouts(" *ASTONISHING*");
493 if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
494 prout(" Captain, our quadrant is now infested with");
495 prouts(" - - - - - - *THINGS*.");
497 prout(" I have no logical explanation.\"");
500 prouts("Sulu- \"Captain! The Death Ray is creating tribbles!\"");
502 prout("Scotty- \"There are so many tribbles down here");
503 prout(" in Engineering, we can't move for 'em, Captain.\"");