1 ! Copyright (C) 2022 Jason Self <j@jxself.org>
3 ! This file is free software: you may copy, redistribute and/or
4 ! modify it under the terms of the GNU Affero General Public License
5 ! as published by the Free Software Foundation, either version 3 of
6 ! the License, or (at your option) any later version.
8 ! This file is distributed in the hope that it will be useful, but
9 ! WITHOUT ANY WARRANTY; without even the implied warranty of
10 ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 ! Affero General Public License for more details.
13 ! You should have received a copy of the GNU Affero General Public
14 ! License along with this file. If not, see https://gnu.org/licenses/
16 ! SPDX-License-Identifier: AGPL-3.0-or-later
18 Object lobby1 "Hotel Lobby"
20 "The lobby is a large open space with marble flooring,
21 dark wood paneled walls, a high vaulted ceiling and an
22 impressive crystal chandelier. The room feels full of
23 light and quiet elegance. A life-sized bronze statue of a
24 man in his twenties stands at the far end of the room. In
25 front of the statue is a plush red leather chair next to
26 a low marble table. The front desk is to the north. The
27 lobby continues to the west and east.",
30 Object bronzestatue "life-sized bronze statue" lobby1
31 with name 'life-sized' 'bronze' 'statue',
34 "The life-sized bronze statue appears to be that of a
35 young man with a very serious and determined
36 expression on his face";
37 if (bronzestatue has visited) {
39 ", and there's a small crack running diagonally
40 through one of the cheeks";
43 ". The statue sits on a small pedestal bearing a
47 Take, Pull, Push, PushDir, Turn:
48 if (bronzestatue hasnt visited) {
49 give bronzestatue visited;
51 "The statue falls off its pedestal and lands on
52 the ground, cracking loudly as it hits the floor.
53 Some hotel staff hurry over to shoo you away and
54 place the statue back on the pedestal.";
58 "Haven't you damaged the statue enough
64 Object pedestal "stone pedestal" lobby1
65 with name 'stone' 'pedestal',
67 "It's made of a dull grey stone and is rectangular in
68 shape. There's a bronze plaque near the top.",
71 Object plaque "bronze plaque" lobby1
72 with name 'bronze' 'plaque' 'sign' 'plate',
74 "The bronze plaque is engraved with the words ~Frederick
75 Smith, Hotel Founder~.",
78 Object marblefloor "marble floor" lobby1
79 with name 'marble' 'floor' 'flooring',
81 "The marble floor has been polished to a sheen, making it
82 appear almost shiny underfoot.",
85 Object woodpanels "dark wood paneled walls" lobby1
86 with name 'dark' 'wood' 'panel' 'panels' 'paneling' 'wall' 'walls',
88 "The walls have been painted a rich deep brown color
89 which contrasts nicely with the rest of the room.",
92 Object chandelier "crystal chandelier" lobby1
93 with name 'crystal' 'chandelier' 'gold' 'silver' 'filigree',
95 "The crystal chandelier is beautiful and ornate, with
96 many branches extending from a central shaft. It seems to
97 be made mostly of clear crystal, though some parts are
98 decorated with gold and silver filigree. The crystal
99 chandelier is suspended by thick iron chains as it hangs
100 in the center of the room, high above the marble floor.",
103 Object ironchains "thick iron chains" lobby1
104 with name 'thick' 'iron' 'chain' 'chains' 'metal',
106 "The thick iron chains dangle down from the ceiling and
107 connect to a crystal chandelier. They're strong enough to
108 hold a great deal of weight without breaking.",
111 Object leatherchair "plush red leather chair" lobby1
112 with name 'plush' 'red' 'leather' 'chair',
114 "It looks like a comfortable, well-made seat, featuring a
115 high back and padded seat covered in soft red leather.
116 It's clearly designed for comfort.",
120 "You sink into the deep cushions of the chair. It feels
121 really nice, as if it was made just for you. You can
122 feel your body relax immediately.^";
123 PlayerTo(leatherchair, 1);
126 has enterable supporter scenery;
128 Object marbletable "low marble table" lobby1
129 with name 'low' 'marble' 'table' 'leg' 'legs' 'stylized' 'vine' 'vines',
131 "The table is made from a slab of white marble, looking
132 smooth and polished. It's large enough to hold several
133 books or magazines comfortably. The marble legs are
134 carved with stylized vines.",
138 "You sit on the surface of the low marble table; it
139 feels cold and hard.^";
140 PlayerTo(marbletable, 1);
143 has enterable supporter scenery;
145 Object ceiling "high valuted ceiling" lobby1
146 with name 'high' 'vaulted' 'ceiling' 'roof',
148 "The high vaulted ceiling adds an air of grandeur. It
149 makes this lobby feel even larger than it already is. An
150 impressive crystal chandelier hangs from it.",
153 Object hotelmanager "the hotel manager" lobby1
154 with name 'hotel' 'manager' 'brian',
156 "The hotel manager is a tall, distinguished man with
157 brown eyes and salt-and-pepper hair. He wears a blue suit
158 and a red tie. He's been working at the hotel for several
161 if (lobby1 hasnt visited) {
163 "~I'm so glad to see you made it back,~ says the
164 hotel manager, who looks exhausted. You rub your
165 arms vigorously trying to warm up and shake off
169 times_grue_asked_about 0,
170 times_name_asked_about 0,
175 self.times_grue_asked_about = self.times_grue_asked_about
177 switch (self.times_grue_asked_about) {
179 print_ret "The hotel manager goes pale. ~There's a grue in the area? I hadn't heard.~";
181 print_ret "~I'm sorry; I've been too busy running the hotel to keep up on the news.~";
183 print_ret "~We probably shouldn't be discussing this so as to not cause a panic.~";
185 "~Perhaps it's best to get some rest and not talk about such things.~";
188 self.times_name_asked_about = self.times_name_asked_about
190 switch (self.times_name_asked_about) {
192 print_ret "~My name is Brian,~ he replies.";
195 "~Brian.~ He replies. ~My parents named
196 me after my father.~";
198 print_ret "~I'm Brian, the hotel manager.~";
200 print_ret "~I believe we've covered that topic.
201 Is there anything else I can assist with?~";
206 has animate proper male transparent;
208 Object bluesuit "blue suit" hotelmanager
209 with name 'blue' 'suit',
211 "A soft blue suit that has a subtle pattern of black
214 Take, Pull, Push, PushDir, Turn:
216 "The hotel manager would probably not like
221 Object redtie "red tie" hotelmanager
222 with name 'red' 'tie',
224 "A classic red necktie with a thin, straight black line
225 running across the middle.",
227 Take, Pull, Push, PushDir, Turn:
229 "The hotel manager would probably not like