2 ! ******************************************************************
5 ! Add-on file for SPIRITWRAK
6 ! -- Contains South Fublio Valley locations, items and creatures
8 ! SPIRITWRAK is free software; you can redistribute it and/or modify
9 ! it under the terms of the GNU General Public License as published by
10 ! the Free Software Foundation; either version 3 of the License, or
11 ! (at your option) any later version.
13 ! SPIRITWRAK is distributed in the hope that it will be useful, but
14 ! WITHOUT ANY WARRANTY; without even the implied warranty of
15 ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 ! General Public License for more details.
18 ! You should have received a copy of the GNU General Public License
19 ! along with SPIRITWRAK. If not, see <https://www.gnu.org/licenses/>.
20 ! ******************************************************************
22 Object FUBLIO_GUSStop "Southern Fublio Valley"
23 with description "You are in a southern region of Fublio \
24 Valley, where someone apparently decided to start \
25 a city. So far, a couple huts and farmhouses are the \
26 result. A rather run-down farmhouse lies to the \
27 southwest, a trail runs through grasslands to \
28 the south and a smaller trail runs along the hills to the \
29 southeast. To the north, you see a decrepit old \
30 building. There is also a stairway into the ground here.",
31 name "huts" "farmhouses" "farmhouse" "trail" "grasslands"
33 d_to FUBLIO_GUSStation,
38 cant_go "You amble around the local area a bit, and return here.",
41 Object Fublio_bank "Abandoned Bank"
42 with description "You're inside what must have once been a \
43 small branch office of the once indestructible Bank of Zork. \
44 However, the place has clearly been abandoned, and age has not \
45 been kind. Even the required portrait of J. Pierpont Flathead \
46 has been pilfered. An exit lies south.",
48 ! first case, r & (!p & !q & !s)
49 if ((children(r_vault) == 20) &&
50 (children(p_vault) == 0) &&
51 (children(q_vault) == 0) &&
52 (children(s_vault) == 0)) return FUBLIO_GUSStop;
53 ! second case, (p & s) & (q & !r)
54 if (((children(s_vault) > 0) &&
55 (children(p_vault) == children(s_vault))) &&
56 ((children(q_vault) == (children(p_vault) + 5)) &&
57 (children(r_vault) ~= 20)))
58 return FUBLIO_GUSStop;
59 "A buzzer sounds, and some mysterious force \
60 prevents you from leaving!";
66 description "Basically a hollow rectangular hole cut \
70 if (noun hasnt is_coin)
71 "A strange force pushes your hand away.";
75 has static container open transparent;
77 Object p_vault "interest vault" Fublio_bank
81 print "An vault labeled ~INTEREST PAID~ is \
83 if (children(self) > 0) {
85 WriteListFrom(child(self), FULLINV_BIT + ENGLISH_BIT + ISARE_BIT);
90 Object q_vault "overhead vault" Fublio_bank
94 print "An vault labeled ~OVERHEAD~ is \
96 if (children(self) > 0) {
98 WriteListFrom(child(self), FULLINV_BIT + ENGLISH_BIT + ISARE_BIT);
103 Object r_vault "basis vault" Fublio_bank
107 print "An vault labeled ~BASIS~ is \
109 if (children(self) > 0) {
111 WriteListFrom(child(self), FULLINV_BIT + ENGLISH_BIT + ISARE_BIT);
116 Object s_vault "loans vault" Fublio_bank
120 print "An vault labeled ~LOANS~ is \
122 if (children(self) > 0) {
124 WriteListFrom(child(self), FULLINV_BIT + ENGLISH_BIT + ISARE_BIT);
131 Object bank_memo "bank memo" Fublio_bank
133 description "BANK WORKER GUIDELINES^^\
134 If at any point, account activity has been suspended \
135 (i.e. all regular account vaults have no funds) then \
136 it must be ensured that 20 zorkmids remain in basis, \
137 for potential loan requests.^^\
138 Otherwise, vaults must be maintained as follows:^^\
139 For interest waiting to be paid, the amount must \
140 equal the amount held in the loan payments vault. \
141 If this amount goes over the loan payments, talk \
142 to your local gnome manager to see about getting \
143 some outstanding loans paid back.^^\
144 Overhead should be kept at the amount in interest,
146 Loan payments should be kept at a positive amount.^^\
147 Make sure that both the loan and interest vaults \
148 are maintained properly, and at the same time, the \
149 overhead vault is maintained while the basis vault \
150 is kept at a non-suspended bank amount. If this \
151 is not the case, you may need to put some overtime \
152 in to straighten out the bank funds.",
155 Object c30 "coin" r_vault class coin_class;
156 Object c31 "coin" r_vault class coin_class;
157 Object c32 "coin" r_vault class coin_class;
158 Object c33 "coin" r_vault class coin_class;
159 Object c34 "coin" r_vault class coin_class;
160 Object c35 "coin" r_vault class coin_class;
161 Object c36 "coin" r_vault class coin_class;
162 Object c37 "coin" r_vault class coin_class;
163 Object c38 "coin" r_vault class coin_class;
164 Object c39 "coin" r_vault class coin_class;
165 Object c40 "coin" r_vault class coin_class;
166 Object c41 "coin" r_vault class coin_class;
167 Object c42 "coin" r_vault class coin_class;
168 Object c43 "coin" r_vault class coin_class;
169 Object c44 "coin" r_vault class coin_class;
170 Object c45 "coin" r_vault class coin_class;
171 Object c46 "coin" r_vault class coin_class;
172 Object c47 "coin" r_vault class coin_class;
173 Object c48 "coin" r_vault class coin_class;
174 Object c49 "coin" r_vault class coin_class;
177 with description "You're standing in front of a small farmhouse. \
178 A trail leads northeast, a sand bar lies to the southwest, \
179 and another trail heads east.",
181 ne_to FUBLIO_GUSStop,
186 Nearby farmhouse "farmhouse"
187 with name "farmhouse" "house",
188 description "A small farmhouse, barely a shack.",
190 Enter: "The farmhouse is run-down enough already without you \
191 stomping around in it.";
195 Object Veg_fields "Oyster Farm"
197 print "A coastline sand bar curves west a short distance \
198 here, ending in a shoal of large rocks. Nearby, \
199 someone has dug some shallow holes in the \
200 sand, probably farming for live Rotund Oysters, a popular \
202 if (self hasnt general)
203 "Unfortunately, the oyster \
204 beds are too far inland, and they appear to be \
205 empty. A bit to the west you can see a small \
206 shoreline cave in the rocks.";
209 beds are filled with water (similar to a good portion \
210 of the shoal) and look well stocked!";
212 name "sand" "bar" "shoal" "rocks" "cave",
214 Fill: "Seawater is hardly a rare commodity these days.";
218 if (self hasnt general) {
219 print "You try to head towards the cave, but \
220 the unstable rocks and sea waves make it ";
221 if (FUBLIO_Cave hasnt general) {
222 give FUBLIO_Cave general;
224 to get there from here. Suddenly, a rock slips from underfoot! \
230 to get there from here.^"; return 1;
233 "Any remainder of the sand bar west is \
234 now submerged by a high tide or rise in the sea.";
238 Nearby oyster_beds "oyster beds"
239 with name "beds" "holes" "hole",
241 print "Some shallow";
242 if (Veg_fields hasnt general)
243 ", mostly empty holes in the sand.";
244 " holes in the sand, filled with sea water.";
248 if (Veg_fields has general)
249 "You find a couple immature oysters, and throw \
252 "Someone is obviously trying to use these holes \
253 for oyster farming. Best to leave them as you found them.";
257 Object FUBLIO_Cave "Dark Damp Cave"
259 print "You seem to be in some underground cave. ";
260 if (FUBLIO_Cave.number == 1)
261 "There are no visible exits. You feel rather claustrophobic. \
262 You also hear some unexpected noises.";
264 "There is a small dark tunnel leading south. \
265 You hear the sounds of rushing water from somewhere nearby.";
270 if (FUBLIO_Cave.number == 1)
271 "You can't go that way.";
272 if (FUBLIO_Cave.number == 3)
273 "The dark tunnel becomes blocked after a short distance \
274 by a great tidal swell! The sea has risen above the entrance!";
276 print "^You crawl through the dark tunnel, which \
277 seems to snake back and forth. After what seems like an \
278 eternity, you see daylight, and stumble forward. You find \
279 yourself on the sand bar again! Looking back, you can't \
280 locate the tunnel you just left at all!^";
281 FUBLIO_Cave.number = 3;
286 Listen: "You hear the sounds of the sea all around you.";
287 Smell: "You smell the musty odor of the sea.";
293 Object Grasslands "Grassland Beach"
295 if (self hasnt general)
296 print "A nice beach with lots of tall grasses hides \
297 behind a short dune here. The Great Sea stretches out \
300 print "A deep marsh hides behind a short dune here. The Great Sea \
301 is making some inroads here, apparently. That volcano in \
302 the water to the south may have had something to do with it.";
303 " From here, you can go north, west or east. \
304 You can just glimpse some sort of tower-like structure \
305 far across the bay in the east.";
307 name "beach" "grasses" "dune" "marsh" "sea" "tower",
309 if (player in sailboat)
310 "You'll have to get out of the sailboat first.";
314 if (player in sailboat)
315 "You'll have to get out of the sailboat first.";
316 else return Fublio_forest;
319 if (player in sailboat)
320 "You'll have to get out of the sailboat first.";
321 else return FUBLIO_GUSStop;
324 if (player in sailboat) return On_Fublio_bay;
326 "The tides here make swimming unadvisable.";
330 "The tides here make swimming unadvisable.";
334 Nearby sailboat "small sailboat"
335 with name "sailboat" "boat",
337 if (self hasnt general)
338 "A nice little sailboat that looks pretty sea-worthy. \
339 The word ~MINIRVA~ is painted on one side.";
340 "A badly damaged sailboat. Several places bear deep \
341 cracks, as though the boat had been tossed in a violent storm.";
345 if (self has general) {
346 print "In it's current condition, this boat is lucky to \
348 return 2; ! disallow movement but say nothing
352 if (the_spell_was == fiznav_spell) {
353 print "You perform a nice liturgy to the Sea Gods,";
354 if (self has general) {
357 " and before your very eyes, the sailboat repairs itself!";
359 else " however the boat seems unchanged.";
362 "That's too cumbersome to carry.";
366 has enterable static container open;
368 ! Object c6 "coin" sailboat class coin_class;
370 Object On_Fublio_bay "On Fublio Bay"
372 print "You are sailing on Fublio Bay. A shoreline lies \
373 to the north. You could probably sail out of the bay \
374 to the south, but I'd advise against it, \
375 the winds aren't very strong. To the northeast \
377 if (self hasnt general)
379 of a peninsula where a lighthouse tower is standing.";
381 "a partially submerged lighthouse tower. \
382 Also, to the southeast is a small volcanic island where \
383 you could probably land.";
385 name "shoreline" "bay" "peninsula" "tower" "lighthouse"
390 if (self hasnt general)
391 "The winds blow the wrong way, and you end up back here.";
392 else return Lighthouse2;
395 if (self hasnt general)
396 "You can't go that way.";
397 else return Volcano_island;
402 print "^A sudden gust of wind sends your small craft \
403 skimming out of control!^";
405 if (player in sailboat)
406 "The water's pretty deep here. I'd stay in the boat.";
407 Fill: "Seawater is hardly a rare commodity these days.";
410 if (seawater.number == 5) {
411 seawater.number = 10;
412 "^Many large bubbles are coming from somewhere deep in the \
413 seawater near you, as though the water was boiling! Also, \
414 you see some dark shape in the depths below rising!";
416 if (seawater.number == 4) {
418 "^There appears to be a steady stream of bubbles coming from \
419 somewhere deep in the water near you! Also, you see something \
420 dark rising from the depths below you!";
422 if (seawater.number == 3) {
424 "^You notice a few small bubbles rise to the surface of the sea.";
426 if (seawater.number == 2)
432 Object Lost_at_sea "Lost at Sea"
434 print "You're lost at sea. The winds are completely dead. \
435 They managed to take you quite a ways out before they died, \
436 however, and it's currently hard to tell which way land was \
438 if (self has general)
439 ". Oddly, there's a volcano far out to the south, \
440 still smoldering from a recent eruption.";
443 name "sea" "winds" "land",
444 cant_go "The winds are dead, and you're not going anywhere.",
447 if (player in sailboat)
448 "The water's pretty deep here. I'd stay in the boat.";
449 Fill: "Seawater is hardly a rare commodity these days.";
452 if (seawater.number == 9) {
453 seawater.number = 11;
454 "^Many large bubbles are coming from somewhere deep in the \
455 seawater near you, as though the water was boiling! Also, \
456 you see some dark shape in the depths below rising!";
458 if (seawater.number == 8) {
460 "^There appears to be a steady stream of bubbles coming from \
461 somewhere deep in the water near you.";
463 if (seawater.number == 7) {
465 "^You notice a small bubble rise to the surface of the sea.";
467 if (seawater.number == 6)
472 Object Fublio_forest "On Peninsula"
475 if (self hasnt general)
476 "in a clearing on a grassland peninsula. A \
477 trail leads northwest from here, and another leads west. \
479 southeast, there's an entrance into what looks like an old \
480 abandoned lighthouse, just at the tip of the peninsula.";
481 if (self has general)
482 "on the southeast tip of a grassland peninsula. A \
483 trail leads northwest from here, and another leads west. Off to the \
484 southeast, you can see the top of what looks like a \
485 lighthouse, partially submerged in the Great Sea.";
487 name "clearing" "grassland" "peninsula" "trail"
488 "tower" "lighthouse" "sea",
489 nw_to FUBLIO_GUSStop,
492 if (self has general)
493 "Looks like you'd need a boat to get out to that \
495 else return Lighthouse1;
499 Object Lighthouse1 "Bottom of Lighthouse"
501 print "You're inside an ancient lighthouse. The place \
502 must have been deserted quite a long time ago, and \
503 is now a mess of broken stone, cobwebs and seabird \
504 droppings. The rest of the peninsula is back \
505 northwest. You can see a hole above where a stairway \
506 probably entered an upper floor of the place, but \
507 the stairway itself crumbled into dust long ago";
508 if ((self hasnt general) && (amulet has worn)) {
510 ".^^Your amulet suddenly gives off a bright purple flash, then \
515 name "stone" "cobwebs" "droppings" "hole",
517 u_to "The hole is too far above you.",
520 ! more scenery stuff. This one's key though
521 ! (Sidenote: Here's an example of a situation where one would probably
522 ! want an object that could be both a supporter and a container --
523 ! i.e. objects that float or sink could be handled easily.)
524 Object seawater "water"
525 with name "water" "sea" "ocean",
526 description "Salty blue-green water surrounds you.",
533 if (noun == toy_volcano) {
534 if (location == On_Fublio_bay) {
544 "The toy volcano drops into the water and sinks like a stone.";
548 if (noun == umbrella && umbrella has open)
549 "The umbrella seems to float on the water like a \
550 cloth dome for a short bit, but eventually sinks into the water.";
551 CDefArt(noun); " sinks into the water and is soon out of sight.";
553 Push, Pull, Turn, Take, Attack, Rub, Squeeze: "The sea water runs through your fingers.";
554 Taste, Drink: "It's just salty sea water.";
556 if (seawater.weight > 0 && seawater.number < 12)
557 "There's something down there all right!";
560 "You glimpse a large grouper swimming under the \
561 water, and watch it swim away.";
563 "The water seems choppy and deep. You notice \
564 nothing beneath the waves at the moment.";
567 found_in On_Fublio_bay Lost_at_sea,
569 ! a fairly simple event here, but nonetheless dramatic...
570 ! -- 1st, if we dropped the volcano in the bay (correct)
571 ! set water descriptions so that player won't see bubbles
572 seawater.number = 12;
573 ! set CAVE number for endgame
574 FUBLIO_Cave.number = 3;
575 if (seawater.weight == 1) {
576 ! first, set up all room generals so that descriptions are
578 give Grasslands general;
579 give Veg_fields general;
580 give Fublio_forest general;
581 give farmer general; ! he'll give player sphere next encounter
582 give sailboat general; ! damages sailboat, regardless of where it is
583 move sailboat to Grasslands;
584 ! Modify On_Fublio_bay paths, new one to island, new one to tower.
585 give On_Fublio_bay general;
586 ! Now, check location. Certain areas will kill player in
587 ! tidalwave. Certain areas will cause an audible explosion.
588 ! Remainder do nothing (but shouldn't happen)
589 if (location == Veg_fields or Grasslands or Lighthouse1) {
591 "^There's a massive explosion from the south! You turn \
592 and rub your eyes in disbelief. There's a \
593 volcano rising out of the sea! Unfortunately, \
594 there's also a large tidalwave headed your way \
595 (caused by volcanic eruption at sea, no doubt) which \
596 engulfs you as you try to scramble for higher ground! \
597 You struggle valiantly, but drown in deep water.";
599 if (location == FUBLIO_GUSStop or Farm or Fublio_forest) {
600 "^You hear a massive explosion from the south! \
601 It sounded pretty far off, but whatever it was, it \
604 if (location == On_Fublio_bay) {
606 "^Suddenly, the water around you literally lifts you into \
607 the sky in an enormous explosion! The last thing you \
608 see is the emerging mouth of an active and hungry volcano!";
610 if (location == Lost_at_sea) {
612 "^You hear a large explosion off to the north! \
613 A massive tidal swell rushes by and tosses your small craft violently, \
614 knocking you into the water. As you watch the waves carry the boat
615 away, a giant grouper swims up and swallows you.";
618 ! -- else, we dropped it in the sea (bummer)
619 ! (this implies that 1) only the sea descrp will change,
620 ! 2) the player is still stuck at sea, and will be killed
623 give sailboat general; ! just keeping with the story...
624 give Lost_at_sea general;
625 move sailboat to Grasslands; ! made it back to shore somehow...
627 "^Suddenly, the water around you literally lifts you into \
628 the sky in an enormous explosion! The last thing you \
629 see is the emerging mouth of an active and hungry volcano!";
632 has scenery container open;
635 Object Lighthouse2 "Near Submerged Lighthouse"
637 print "You're on the outside of what looks like the upper \
638 part of a lighthouse, sticking straight out of the sea. \
639 The lighthouse is broken in many places, and several areas \
640 provide ledge-space to stand on. In fact, you could probably \
641 climb into the lighthouse through one of many large \
642 cracks in the walls to the east. The rest of Fublio bay \
644 if ((self has general) || (Lighthouse1 has general) ||
649 ".^^Your amulet suddenly gives off a bright purple flash, then \
653 name "lighthouse" "cracks",
655 if (player in sailboat)
656 "You'll need to get out of the boat first.";
657 else return In_lighthouse;
660 ! if (player in sailboat)
661 ! "You'll need to get out of the boat first.";
662 ! else return In_lighthouse;
665 if (player notin sailboat)
666 "The water looks pretty choppy. I'd suggest you use a \
667 sea-going vessel of some sort.";
668 else return On_Fublio_bay;
673 Object Volcano_island "Volcanic Island"
674 with description "You're on the north shore of a small volcanic \
675 island in the middle of Fublio bay. A little more \
676 shore lies to the south. The bay spreads out before \
677 you to the northwest.",
680 if (player notin sailboat)
681 "The water looks pretty choppy. I'd suggest you use a \
682 sea-going vessel of some sort.";
683 else return On_Fublio_bay;
686 if (player in sailboat)
687 "You'll need to get out of the boat first.";
691 Swim: "Near a still-active volcano? Not wise.";
695 Object Island2 "South Part of Island"
696 with description "You're on a southern section of a small \
697 volcanic island in the middle of Fublio bay. Most \
698 of the area here is lava-rock, still warm. You can \
699 see a more open shore to the north.",
700 name "bay" "rock" "lava" "shore",
703 Swim: "Near a still-active volcano? Not wise.";
707 Nearby shipwreck "old shipwreck"
708 with name "shipwreck" "wreck" "ship",
709 initial "An old shipwreck is almost embedded in the lava \
711 description "It looks like an old navy vessel, \
712 stuck fast in the surrounding rock. Its obviously \
713 been underwater for some time, as it is covered in \
714 barnacles and seaweed. The hull has partially rotted apart \
718 "You find that anything left to enter in the wreck \
719 has pretty much decayed away.";
721 if (the_spell_was == fiznav_spell)
722 "You perform a nice ritual to the Sea Gods, and \
723 before your very eyes, the ship attempts to repair \
724 itself! But there's too much damage, and not \
725 even the aid of the Sea Gods can fix this craft. \
728 if (self has general) {
729 move green_rod_piece to parent(self);
732 "Something about the old boat rings a familiar tune. \
733 You check near something that might have once been a mast, and \
734 uncover a familiar green rod!";
739 Object In_lighthouse "Lighthouse, upper level"
740 with description "You're inside an abandoned lighthouse, on what \
741 must be an upper floor. The whole interior is lifeless and \
742 barren. There's a large broken crack in the western wall. \
743 You also notice a hole in the floor nearby, which might \
744 have been an exitway a long, long time ago.",
747 if (water_spirit in self)
748 "The water spirit buffets you with water and \
749 prevents you from leaving.";
750 else return Lighthouse2;
754 "You drop through the hole, and land in cold dark water! \
755 Trapped in an enclosed pool of seawater, with the hole \
756 too far above you, you drown shortly afterwards.";
759 Listen: "You hear some sloshing noises from below the floor.";
769 Object farmer "farmer" Farm
771 initial "There's a tired-looking farmer here.",
772 description "It looks like he's been working pretty hard \
775 if (self hasnt general) {
777 "^~'Forget zucchini,' they told me, 'Go into oyster \
778 farming. You'll make a fortune.' Ha!~";
782 move silver_sphere to player;
783 "^The farmer sees you approach and rushes to \
784 greet you. ~I saw what you did, sir, yes indeed. \
785 A mighty crazy thing to do, calling a volcano outa \
786 the water like that. But you did it! And \
787 my oyster beds thank you kindly! I'd like to \
788 repay the favor, but I'm only a poor farmer.~ He \
789 pauses, then searches his pockets. ~Here,~ he says, \
790 putting something in your hand. ~Found it digging in \
791 the sand. Don't know what it is, but I'll bet you \
792 can use it.~ He smiles and disappears into the \
798 "Something about attacking a down-on-his-luck \
799 farmer just doesn't seem right, so you stop.";
801 if (special_word == 'hello')
802 "The farmer nods in your direction. \
803 ~How do, stranger?~";
805 if (second == 'oyster' or 'farm' or 'oysters')
806 "~Did a foolish thing, sir, tried my luck with \
807 oyster farming this year. The place is too far \
808 from the sea, and I can't get any oysters in my \
809 beds, 'cause there's no water to grow 'em in.~";
811 if (noun has is_sphere)
812 "~Hey, I seen something like that once.~";
814 "The farmer smiles, but shakes his head.";
815 default: "The farmer is preoccupied with something as \
816 he squints into the sun.";
820 if (the_spell_was == foblub_spell or espnis_spell)
821 "~I'm just a simple farmer, sir. I'm afraid you're losing me \
822 with your fancy words.~";
826 Object water_spirit "water spirit" In_Lighthouse
828 description "It looks like a large moving mass of seawater, \
829 in a somewhat man-like shape.",
832 ! (in general, the 4 spirits are _very_ dangerous.
833 ! There's a 1/5 chance of killing outright, and 2
834 ! chances of doing 10 and 5 points of damage respectively.
835 ! In short, the player needs to realize it's time to swanko,
836 ! and do so, quickly)
837 if (self hasnt general) {
838 give self general ~concealed;
839 "^Suddenly, water seeps in from the west, and forms \
840 into a large vaguely-humanoid shape before your very \
846 "^The water creature moves quickly, and smothers you \
847 in water! You try to escape, but the creature has \
848 amazing strength and weight! The spirit soon \
849 envelopes your head, and you drown...";
852 Player_HP_CUR = Player_HP_CUR - 10;
854 Player_HP_CUR = Player_HP_CUR - 5;
855 if (Player_HP_CUR <= 0) {
857 "^The last blow from the water spirit was too much for \
858 you, I'm afraid to say. You sink to the ground, to \
859 weak to defend yourself, as the spirit slowly oozes \
860 towards you for the final blow...";
862 print "^The water spirit ";
864 "blasts you with a jet of seawater! \
865 It feels like a battering ram just used you for a \
866 practice drawbridge!";
868 "buffets you with small jets of water! \
869 You feel exposed areas of skin getting rubbed raw by \
870 the force of the water!";
871 "forms into a small wave and tries to \
872 crush you, but you evade just in time!";
876 if (the_spell_was == swanko_spell) {
878 "As you speak the chant, the water spirit falls back \
879 in fear! You finish the chant, and the water spirit \
880 makes one last attempt to smother you, but dissipates \
883 print "The creature makes a banshee-howl as you chant.^";
889 "strike the water creature, but your attack passes \
890 harmlessly through it! You hear a strange noise from \
891 the creature -- akin to a drowning man laughing.";
892 "attack the water spirit, but miss!";
893 default: "It's too busy trying to kill you.";
895 has animate concealed;
897 Object mad_hermit "mad hermit" FUBLIO_Cave
898 with name "hermit" "madman" "mad",
899 description "He looks quite crazed -- his wild eyes \
900 are almost unbearable to watch. His clothes are complete \
901 tatters, and he looks rather emaciated.",
905 1: "^The hermit stares at you and screams. \
906 ~Demon, trickster -- you'll not fool me again!~";
907 2: "^The hermit smiles at you. ~Come to pay \
908 your respects to an old man, Humboz? I know it's you.~";
909 3: "^The hermit shrinks into a corner and weeps. ~No more, no more. I \
910 can help you no more.~";
911 4: "^The hermit hums a little tune.";
912 5: "^The hermit talks to someone or thing unseen. \
913 ~Closer, closer, nary a sound betray...~";
914 6: "^The hermit grabs your shoulder. ~I am hampered,~ \
915 he pleads with you, ~by the lack of an algebraic solution! \
916 That was where I went wrong!~";
917 7: "^The hermit babbles something about a shining \
919 8: "^The hermit pauses. ~Listen, do you hear them? \
920 The voices -- everywhere!~";
921 default: "^The hermit giggles for no reason.";
926 if (special_word=='hello')
927 "~We meet again, do we not?~";
930 'exit', 'outside': "The hermit laughs. \
931 ~You want to leave already? Very well, you'll find \
932 the exit where you came in.~";
934 print "The hermit chuckles. ~Forgotten where \
935 you came in? It hasn't gone anywhere.";
936 if (FUBLIO_Cave.number == 1) {
937 FUBLIO_Cave.number = 2;
938 "~ He points at a space in the south wall, which \
939 you realize is actually a well-hidden tunnel.";
942 ! 'sack': "~A fine pet, mine and mine forever.~";
943 'food', 'fish': "~My friends of the deep, they \
944 sacrifice themselves for me, as I will some day for them.~";
945 default: "~Many are the secrets you keep.~";
948 if (noun has edible) {
949 print "The hermit greedily takes ", (the) noun, " and \
954 print ". ~Good, yes. \
955 I have something for you -- something you will treasure as I have.~ He \
956 gives you a piece of parchment.";
960 "~No, no, I already have many of those.~";
961 Attack, ThrowAt, Order:
962 "The hermit cowers in one corner of \
963 the cave, screaming. You stop, and reconsider.";
965 "Tears run down the hermit's cheek.";
968 "The hermit visibly salivates.";
969 "The hermit gibbers maniacally.";
973 "The hermit joins in with your chanting, and \
974 twists the meaning of the words! You quickly stop.";
979 "^The hermit seems to recognize you through his madness! \
980 ~You have returned! The Big Man! Biggest of them all! \
981 Returned to deliver me from my prison. I had never forsaken \
983 ~Wait,~ you protest, ~stop this madness!~^^\
984 But the crazed hermit continues. He prostrates in front \
985 of you and babbles incoherently. ~I put all my faith \
986 in you -- I have to leave here, before I go insane! \
987 The others, they abandoned hope. But not me. No! \
988 You have always had our best interests in mind.~^^\
989 He begins an eerie, frenetic song that jars your very soul. \
990 You watch the water level start to rise near the southern \
991 entrance, and wait for the end.";
993 has animate transparent;
1001 Object spotted_scroll "spotted scroll" FUBLIO_Cave
1003 with name "spotted",
1006 Object bekdab_spell "turn iron to rust" spotted_scroll
1010 "Your chant goes unanswered. I guess you need pure iron.";
1019 Object sack "fur sack" sailboat
1020 with name "sack" "fur",
1021 description "A fairly large sack made of furs and animal \
1026 has container openable;
1028 ! (wet -- Anabais is one of four evil elemental powers)
1029 Object p1 "wet parchment" mad_hermit
1030 class parchment_class,
1032 description "~...evidence that there are more demons like \
1033 the evil Anabais! In fact, I suspect that four demons, not \
1034 one, faced the Ancient Ones in spiritual battle at the \
1035 dawn of time! To suspect this is...~";
1038 ! 1st rod piece -- GRAY
1039 Object gray_rod_piece "gray rod piece" In_Lighthouse
1042 initial "In the center of the room is a short gray rod.",
1043 description "It's a short section of a rod made of some \
1044 undeterminable hard substance, \
1045 colored gray like murky water. A piece of the Rod of \
1046 the Ancients, no doubt!",
1049 ! 1st sphere - SILVER
1050 Object silver_sphere "silver sphere"
1053 description "A tiny perfect silver sphere, made of some strange \