4 Class Gambit_Room_Lev2_Class
5 with description "You are on the surface of a floating stone \
6 cube. You can barely see another cube floating far above you in the \
7 dim red light that illuminates the entire area.",
8 name "stone" "cube" "light",
11 Object GAMBIT_21 "On Giant White Cube"
12 class Gambit_Room_Lev2_Class
15 i = CheckGambit(n212,n312,2);
17 else return GAMBIT_W21;
21 i = CheckGambit(n213,n313,2);
23 else return GAMBIT_W22;
27 Object GAMBIT_22 "On Giant White Cube"
28 class Gambit_Room_Lev2_Class
31 i = CheckGambit(n224,n324,2);
33 else return GAMBIT_W21;
37 i = CheckGambit(n222,n322,2);
39 else return GAMBIT_W21;
43 i = CheckGambit(n223,n323,2);
45 else return GAMBIT_W22;
49 Object GAMBIT_23 "On Giant White Cube"
50 class Gambit_Room_Lev2_Class
53 i = CheckGambit(n234,n334,2);
55 else return GAMBIT_W21;
59 i = CheckGambit(n233,n333,2);
61 else return GAMBIT_W22;
65 Object GAMBIT_24 "On Giant White Cube"
66 class Gambit_Room_Lev2_Class
69 i = CheckGambit(n242,n342,2);
71 else return GAMBIT_W21;
75 i = CheckGambit(n241,n341,2);
77 else return GAMBIT_W22;
81 i = CheckGambit(n243,n343,2);
83 else return GAMBIT_W22;
87 Object GAMBIT_25 "On Giant White Cube"
88 class Gambit_Room_Lev2_Class
91 i = CheckGambit(n254,n354,2);
93 else return GAMBIT_W21;
97 i = CheckGambit(n252,n352,2);
99 else return GAMBIT_W21;
103 i = CheckGambit(n251,n351,2);
104 if (i ~= 2) return i;
105 else return GAMBIT_W22;
109 i = CheckGambit(n253,n353,2);
110 if (i ~= 2) return i;
111 else return GAMBIT_W22;
115 Object GAMBIT_26 "On Giant White Cube"
116 class Gambit_Room_Lev2_Class
119 i = CheckGambit(n264,n364,2);
120 if (i ~= 2) return i;
121 else return GAMBIT_W21;
125 i = CheckGambit(n261,n361,2);
126 if (i ~= 2) return i;
127 else return GAMBIT_W22;
131 i = CheckGambit(n263,n363,2);
132 if (i ~= 2) return i;
133 else return GAMBIT_W22;
137 Object GAMBIT_27 "On Giant White Cube"
138 class Gambit_Room_Lev2_Class
141 i = CheckGambit(n272,n372,2);
142 if (i ~= 2) return i;
143 else return GAMBIT_W21;
147 i = CheckGambit(n271,n371,2);
148 if (i ~= 2) return i;
149 else return GAMBIT_W22;
153 Object GAMBIT_28 "On Giant White Cube"
154 class Gambit_Room_Lev2_Class
157 i = CheckGambit(n282,n382,2);
158 if (i ~= 2) return i;
159 else return GAMBIT_W21;
163 i = CheckGambit(n281,n381,2);
164 if (i ~= 2) return i;
165 else return GAMBIT_W22;
169 i = CheckGambit(n284,n384,2);
170 if (i ~= 2) return i;
171 else return GAMBIT_W21;
175 Object GAMBIT_29 "On Giant White Cube"
176 class Gambit_Room_Lev2_Class
179 i = CheckGambit(n294,n394,2);
180 if (i ~= 2) return i;
181 else return GAMBIT_W21;
185 i = CheckGambit(n281,n381,2);
186 if (i ~= 2) return i;
187 else return GAMBIT_W22;
194 Object n213 "southern niche" GAMBIT_21
196 with name "southern",
199 Object n212 "western niche" GAMBIT_21
205 Object n224 "eastern niche" GAMBIT_22
210 Object n223 "southern niche" GAMBIT_22
212 with name "southern",
215 Object n222 "western niche" GAMBIT_22
221 Object n234 "eastern niche" GAMBIT_23
226 Object n233 "southern niche" GAMBIT_23
228 with name "southern",
232 Object n241 "northern niche" GAMBIT_24
234 with name "northern",
237 Object n242 "western niche" GAMBIT_24
242 Object n243 "southern niche" GAMBIT_24
244 with name "southern",
248 Object n251 "northern niche" GAMBIT_25
250 with name "northern",
253 Object n254 "eastern niche" GAMBIT_25
258 Object n252 "western niche" GAMBIT_25
263 Object n253 "southern niche" GAMBIT_25
265 with name "southern",
269 Object n264 "eastern niche" GAMBIT_26
274 Object n261 "northern niche" GAMBIT_26
276 with name "northern",
279 Object n263 "southern niche" GAMBIT_26
281 with name "southern",
285 Object n271 "northern niche" GAMBIT_27
287 with name "northern",
290 Object n272 "western niche" GAMBIT_27
296 Object n281 "northern niche" GAMBIT_28
298 with name "northern",
301 Object n282 "western niche" GAMBIT_28
306 Object n284 "eastern niche" GAMBIT_28
312 Object n291 "northern niche" GAMBIT_29
314 with name "northern",
317 Object n294 "eastern niche" GAMBIT_29
323 ! (level 2 initial wood beam layout)
325 Object e21 "ebony beam" n282 class ebony_beam_class;
326 Object e211 "ebony beam" n294 class ebony_beam_class with number 99;
328 Object p21 "pine beam" n213 class pine_beam_class;
329 Object p211 "pine beam" n241 class pine_beam_class with number 99;
330 Object p22 "pine beam" n243 class pine_beam_class;
331 Object p221 "pine beam" n271 class pine_beam_class with number 99;
332 Object p23 "pine beam" n242 class pine_beam_class;
333 Object p231 "pine beam" n254 class pine_beam_class with number 99;
334 Object p24 "pine beam" n252 class pine_beam_class;
335 Object p241 "pine beam" n264 class pine_beam_class with number 99;
337 ! (side note: with balsa beams, 2nd side need not be 99, since
338 ! it will always break on the first try, and the default number is 0
339 Object b21 "balsa beam" n212 class balsa_beam_class;
340 Object b211 "balsa beam" n224 class balsa_beam_class;
341 Object b22 "balsa beam" n222 class balsa_beam_class;
342 Object b221 "balsa beam" n234 class balsa_beam_class;
343 Object b23 "balsa beam" n223 class balsa_beam_class;
344 Object b231 "balsa beam" n251 class balsa_beam_class;
345 Object b24 "balsa beam" n233 class balsa_beam_class;
346 Object b241 "balsa beam" n261 class balsa_beam_class;
347 Object b25 "balsa beam" n253 class balsa_beam_class;
348 Object b251 "balsa beam" n281 class balsa_beam_class;
349 Object b26 "balsa beam" n263 class balsa_beam_class;
350 Object b261 "balsa beam" n291 class balsa_beam_class;
351 Object b27 "balsa beam" n272 class balsa_beam_class;
352 Object b271 "balsa beam" n284 class balsa_beam_class;