2 ! ******************************************************************
5 ! Add-on file for SPIRITWRAK
6 ! -- Contains South Fublio Valley locations, items and creatures
7 ! ******************************************************************
9 Object FUBLIO_GUSStop "Southern Fublio Valley"
10 with description "You are in a southern region of Fublio \
11 Valley, where someone apparently decided to start \
12 a city. So far, a couple huts and farmhouses are the \
13 result. A rather run-down farmhouse lies to the \
14 southwest, a trail runs through grasslands to \
15 the south and a smaller trail runs along the hills to the \
16 southeast. To the north, you see a decrepit old \
17 building. There is also a stairway into the ground here.",
18 name "huts" "farmhouses" "farmhouse" "trail" "grasslands"
20 d_to FUBLIO_GUSStation,
25 cant_go "You amble around the local area a bit, and return here.",
28 Object Fublio_bank "Abandoned Bank"
29 with description "You're inside what must have once been a \
30 small branch office of the once indestructible Bank of Zork. \
31 However, the place has clearly been abandoned, and age has not \
32 been kind. Even the required portrait of J. Pierpont Flathead \
33 has been pilfered. An exit lies south.",
35 ! first case, r & (!p & !q & !s)
36 if ((children(r_vault) == 20) &&
37 (children(p_vault) == 0) &&
38 (children(q_vault) == 0) &&
39 (children(s_vault) == 0)) return FUBLIO_GUSStop;
40 ! second case, (p & s) & (q & !r)
41 if (((children(s_vault) > 0) &&
42 (children(p_vault) == children(s_vault))) &&
43 ((children(q_vault) == (children(p_vault) + 5)) &&
44 (children(r_vault) ~= 20)))
45 return FUBLIO_GUSStop;
46 "A buzzer sounds, and some mysterious force \
47 prevents you from leaving!";
53 description "Basically a hollow rectangular hole cut \
57 if (noun hasnt is_coin)
58 "A strange force pushes your hand away.";
62 has static container open transparent;
64 Object p_vault "interest vault" Fublio_bank
68 print "An vault labeled ~INTEREST PAID~ is \
70 if (children(self) > 0) {
72 WriteListFrom(child(self), FULLINV_BIT + ENGLISH_BIT + ISARE_BIT);
77 Object q_vault "overhead vault" Fublio_bank
81 print "An vault labeled ~OVERHEAD~ is \
83 if (children(self) > 0) {
85 WriteListFrom(child(self), FULLINV_BIT + ENGLISH_BIT + ISARE_BIT);
90 Object r_vault "basis vault" Fublio_bank
94 print "An vault labeled ~BASIS~ is \
96 if (children(self) > 0) {
98 WriteListFrom(child(self), FULLINV_BIT + ENGLISH_BIT + ISARE_BIT);
103 Object s_vault "loans vault" Fublio_bank
107 print "An vault labeled ~LOANS~ is \
109 if (children(self) > 0) {
111 WriteListFrom(child(self), FULLINV_BIT + ENGLISH_BIT + ISARE_BIT);
118 Object bank_memo "bank memo" Fublio_bank
120 description "BANK WORKER GUIDELINES^^\
121 If at any point, account activity has been suspended \
122 (i.e. all regular account vaults have no funds) then \
123 it must be ensured that 20 zorkmids remain in basis, \
124 for potential loan requests.^^\
125 Otherwise, vaults must be maintained as follows:^^\
126 For interest waiting to be paid, the amount must \
127 equal the amount held in the loan payments vault. \
128 If this amount goes over the loan payments, talk \
129 to your local gnome manager to see about getting \
130 some outstanding loans paid back.^^\
131 Overhead should be kept at the amount in interest,
133 Loan payments should be kept at a positive amount.^^\
134 Make sure that both the loan and interest vaults \
135 are maintained properly, and at the same time, the \
136 overhead vault is maintained while the basis vault \
137 is kept at a non-suspended bank amount. If this \
138 is not the case, you may need to put some overtime \
139 in to straighten out the bank funds.",
142 Object c30 "coin" r_vault class coin_class;
143 Object c31 "coin" r_vault class coin_class;
144 Object c32 "coin" r_vault class coin_class;
145 Object c33 "coin" r_vault class coin_class;
146 Object c34 "coin" r_vault class coin_class;
147 Object c35 "coin" r_vault class coin_class;
148 Object c36 "coin" r_vault class coin_class;
149 Object c37 "coin" r_vault class coin_class;
150 Object c38 "coin" r_vault class coin_class;
151 Object c39 "coin" r_vault class coin_class;
152 Object c40 "coin" r_vault class coin_class;
153 Object c41 "coin" r_vault class coin_class;
154 Object c42 "coin" r_vault class coin_class;
155 Object c43 "coin" r_vault class coin_class;
156 Object c44 "coin" r_vault class coin_class;
157 Object c45 "coin" r_vault class coin_class;
158 Object c46 "coin" r_vault class coin_class;
159 Object c47 "coin" r_vault class coin_class;
160 Object c48 "coin" r_vault class coin_class;
161 Object c49 "coin" r_vault class coin_class;
164 with description "You're standing in front of a small farmhouse. \
165 A trail leads northeast, a sand bar lies to the southwest, \
166 and another trail heads east.",
168 ne_to FUBLIO_GUSStop,
173 Nearby farmhouse "farmhouse"
174 with name "farmhouse" "house",
175 description "A small farmhouse, barely a shack.",
177 Enter: "The farmhouse is run-down enough already without you \
178 stomping around in it.";
182 Object Veg_fields "Oyster Farm"
184 print "A coastline sand bar curves west a short distance \
185 here, ending in a shoal of large rocks. Nearby, \
186 someone has dug some shallow holes in the \
187 sand, probably farming for live Rotund Oysters, a popular \
189 if (self hasnt general)
190 "Unfortunately, the oyster \
191 beds are too far inland, and they appear to be \
192 empty. A bit to the west you can see a small \
193 shoreline cave in the rocks.";
196 beds are filled with water (similar to a good portion \
197 of the shoal) and look well stocked!";
199 name "sand" "bar" "shoal" "rocks" "cave",
201 Fill: "Seawater is hardly a rare commodity these days.";
205 if (self hasnt general) {
206 print "You try to head towards the cave, but \
207 the unstable rocks and sea waves make it ";
208 if (FUBLIO_Cave hasnt general) {
209 give FUBLIO_Cave general;
211 to get there from here. Suddenly, a rock slips from underfoot! \
217 to get there from here.^"; return 1;
220 "Any remainder of the sand bar west is \
221 now submerged by a high tide or rise in the sea.";
225 Nearby oyster_beds "oyster beds"
226 with name "beds" "holes" "hole",
228 print "Some shallow";
229 if (Veg_fields hasnt general)
230 ", mostly empty holes in the sand.";
231 " holes in the sand, filled with sea water.";
235 if (Veg_fields has general)
236 "You find a couple immature oysters, and throw \
239 "Someone is obviously trying to use these holes \
240 for oyster farming. Best to leave them as you found them.";
244 Object FUBLIO_Cave "Dark Damp Cave"
246 print "You seem to be in some underground cave. ";
247 if (FUBLIO_Cave.number == 1)
248 "There are no visible exits. You feel rather claustrophobic. \
249 You also hear some unexpected noises.";
251 "There is a small dark tunnel leading south. \
252 You hear the sounds of rushing water from somewhere nearby.";
257 if (FUBLIO_Cave.number == 1)
258 "You can't go that way.";
259 if (FUBLIO_Cave.number == 3)
260 "The dark tunnel becomes blocked after a short distance \
261 by a great tidal swell! The sea has risen above the entrance!";
263 print "^You crawl through the dark tunnel, which \
264 seems to snake back and forth. After what seems like an \
265 eternity, you see daylight, and stumble forward. You find \
266 yourself on the sand bar again! Looking back, you can't \
267 locate the tunnel you just left at all!^";
268 FUBLIO_Cave.number = 3;
273 Listen: "You hear the sounds of the sea all around you.";
274 Smell: "You smell the musty odor of the sea.";
280 Object Grasslands "Grassland Beach"
282 if (self hasnt general)
283 print "A nice beach with lots of tall grasses hides \
284 behind a short dune here. The Great Sea stretches out \
287 print "A deep marsh hides behind a short dune here. The Great Sea \
288 is making some inroads here, apparently. That volcano in \
289 the water to the south may have had something to do with it.";
290 " From here, you can go north, west or east. \
291 You can just glimpse some sort of tower-like structure \
292 far across the bay in the east.";
294 name "beach" "grasses" "dune" "marsh" "sea" "tower",
296 if (player in sailboat)
297 "You'll have to get out of the sailboat first.";
301 if (player in sailboat)
302 "You'll have to get out of the sailboat first.";
303 else return Fublio_forest;
306 if (player in sailboat)
307 "You'll have to get out of the sailboat first.";
308 else return FUBLIO_GUSStop;
311 if (player in sailboat) return On_Fublio_bay;
313 "The tides here make swimming unadvisable.";
317 "The tides here make swimming unadvisable.";
321 Nearby sailboat "small sailboat"
322 with name "sailboat" "boat",
324 if (self hasnt general)
325 "A nice little sailboat that looks pretty sea-worthy. \
326 The word ~MINIRVA~ is painted on one side.";
327 "A badly damaged sailboat. Several places bear deep \
328 cracks, as though the boat had been tossed in a violent storm.";
332 if (self has general) {
333 print "In it's current condition, this boat is lucky to \
335 return 2; ! disallow movement but say nothing
339 if (the_spell_was == fiznav_spell) {
340 print "You perform a nice liturgy to the Sea Gods,";
341 if (self has general) {
344 " and before your very eyes, the sailboat repairs itself!";
346 else " however the boat seems unchanged.";
349 "That's too cumbersome to carry.";
353 has enterable static container open;
355 ! Object c6 "coin" sailboat class coin_class;
357 Object On_Fublio_bay "On Fublio Bay"
359 print "You are sailing on Fublio Bay. A shoreline lies \
360 to the north. You could probably sail out of the bay \
361 to the south, but I'd advise against it, \
362 the winds aren't very strong. To the northeast \
364 if (self hasnt general)
366 of a peninsula where a lighthouse tower is standing.";
368 "a partially submerged lighthouse tower. \
369 Also, to the southeast is a small volcanic island where \
370 you could probably land.";
372 name "shoreline" "bay" "peninsula" "tower" "lighthouse"
377 if (self hasnt general)
378 "The winds blow the wrong way, and you end up back here.";
379 else return Lighthouse2;
382 if (self hasnt general)
383 "You can't go that way.";
384 else return Volcano_island;
389 print "^A sudden gust of wind sends your small craft \
390 skimming out of control!^";
392 if (player in sailboat)
393 "The water's pretty deep here. I'd stay in the boat.";
394 Fill: "Seawater is hardly a rare commodity these days.";
397 if (seawater.number == 5) {
398 seawater.number = 10;
399 "^Many large bubbles are coming from somewhere deep in the \
400 seawater near you, as though the water was boiling! Also, \
401 you see some dark shape in the depths below rising!";
403 if (seawater.number == 4) {
405 "^There appears to be a steady stream of bubbles coming from \
406 somewhere deep in the water near you! Also, you see something \
407 dark rising from the depths below you!";
409 if (seawater.number == 3) {
411 "^You notice a few small bubbles rise to the surface of the sea.";
413 if (seawater.number == 2)
419 Object Lost_at_sea "Lost at Sea"
421 print "You're lost at sea. The winds are completely dead. \
422 They managed to take you quite a ways out before they died, \
423 however, and it's currently hard to tell which way land was \
425 if (self has general)
426 ". Oddly, there's a volcano far out to the south, \
427 still smoldering from a recent eruption.";
430 name "sea" "winds" "land",
431 cant_go "The winds are dead, and you're not going anywhere.",
434 if (player in sailboat)
435 "The water's pretty deep here. I'd stay in the boat.";
436 Fill: "Seawater is hardly a rare commodity these days.";
439 if (seawater.number == 9) {
440 seawater.number = 11;
441 "^Many large bubbles are coming from somewhere deep in the \
442 seawater near you, as though the water was boiling! Also, \
443 you see some dark shape in the depths below rising!";
445 if (seawater.number == 8) {
447 "^There appears to be a steady stream of bubbles coming from \
448 somewhere deep in the water near you.";
450 if (seawater.number == 7) {
452 "^You notice a small bubble rise to the surface of the sea.";
454 if (seawater.number == 6)
459 Object Fublio_forest "On Peninsula"
462 if (self hasnt general)
463 "in a clearing on a grassland peninsula. A \
464 trail leads northwest from here, and another leads west. \
466 southeast, there's an entrance into what looks like an old \
467 abandoned lighthouse, just at the tip of the peninsula.";
468 if (self has general)
469 "on the southeast tip of a grassland peninsula. A \
470 trail leads northwest from here, and another leads west. Off to the \
471 southeast, you can see the top of what looks like a \
472 lighthouse, partially submerged in the Great Sea.";
474 name "clearing" "grassland" "peninsula" "trail"
475 "tower" "lighthouse" "sea",
476 nw_to FUBLIO_GUSStop,
479 if (self has general)
480 "Looks like you'd need a boat to get out to that \
482 else return Lighthouse1;
486 Object Lighthouse1 "Bottom of Lighthouse"
488 print "You're inside an ancient lighthouse. The place \
489 must have been deserted quite a long time ago, and \
490 is now a mess of broken stone, cobwebs and seabird \
491 droppings. The rest of the peninsula is back \
492 northwest. You can see a hole above where a stairway \
493 probably entered an upper floor of the place, but \
494 the stairway itself crumbled into dust long ago";
495 if ((self hasnt general) && (amulet has worn)) {
497 ".^^Your amulet suddenly gives off a bright purple flash, then \
502 name "stone" "cobwebs" "droppings" "hole",
504 u_to "The hole is too far above you.",
507 ! more scenery stuff. This one's key though
508 ! (Sidenote: Here's an example of a situation where one would probably
509 ! want an object that could be both a supporter and a container --
510 ! i.e. objects that float or sink could be handled easily.)
511 Object seawater "water"
512 with name "water" "sea" "ocean",
513 description "Salty blue-green water surrounds you.",
520 if (noun == toy_volcano) {
521 if (location == On_Fublio_bay) {
531 "The toy volcano drops into the water and sinks like a stone.";
535 if (noun == umbrella && umbrella has open)
536 "The umbrella seems to float on the water like a \
537 cloth dome for a short bit, but eventually sinks into the water.";
538 CDefArt(noun); " sinks into the water and is soon out of sight.";
540 Push, Pull, Turn, Take, Attack, Rub, Squeeze: "The sea water runs through your fingers.";
541 Taste, Drink: "It's just salty sea water.";
543 if (seawater.weight > 0 && seawater.number < 12)
544 "There's something down there all right!";
547 "You glimpse a large grouper swimming under the \
548 water, and watch it swim away.";
550 "The water seems choppy and deep. You notice \
551 nothing beneath the waves at the moment.";
554 found_in On_Fublio_bay Lost_at_sea,
556 ! a fairly simple event here, but nonetheless dramatic...
557 ! -- 1st, if we dropped the volcano in the bay (correct)
558 ! set water descriptions so that player won't see bubbles
559 seawater.number = 12;
560 ! set CAVE number for endgame
561 FUBLIO_Cave.number = 3;
562 if (seawater.weight == 1) {
563 ! first, set up all room generals so that descriptions are
565 give Grasslands general;
566 give Veg_fields general;
567 give Fublio_forest general;
568 give farmer general; ! he'll give player sphere next encounter
569 give sailboat general; ! damages sailboat, regardless of where it is
570 move sailboat to Grasslands;
571 ! Modify On_Fublio_bay paths, new one to island, new one to tower.
572 give On_Fublio_bay general;
573 ! Now, check location. Certain areas will kill player in
574 ! tidalwave. Certain areas will cause an audible explosion.
575 ! Remainder do nothing (but shouldn't happen)
576 if (location == Veg_fields or Grasslands or Lighthouse1) {
578 "^There's a massive explosion from the south! You turn \
579 and rub your eyes in disbelief. There's a \
580 volcano rising out of the sea! Unfortunately, \
581 there's also a large tidalwave headed your way \
582 (caused by volcanic eruption at sea, no doubt) which \
583 engulfs you as you try to scramble for higher ground! \
584 You struggle valiantly, but drown in deep water.";
586 if (location == FUBLIO_GUSStop or Farm or Fublio_forest) {
587 "^You hear a massive explosion from the south! \
588 It sounded pretty far off, but whatever it was, it \
591 if (location == On_Fublio_bay) {
593 "^Suddenly, the water around you literally lifts you into \
594 the sky in an enormous explosion! The last thing you \
595 see is the emerging mouth of an active and hungry volcano!";
597 if (location == Lost_at_sea) {
599 "^You hear a large explosion off to the north! \
600 A massive tidal swell rushes by and tosses your small craft violently, \
601 knocking you into the water. As you watch the waves carry the boat
602 away, a giant grouper swims up and swallows you.";
605 ! -- else, we dropped it in the sea (bummer)
606 ! (this implies that 1) only the sea descrp will change,
607 ! 2) the player is still stuck at sea, and will be killed
610 give sailboat general; ! just keeping with the story...
611 give Lost_at_sea general;
612 move sailboat to Grasslands; ! made it back to shore somehow...
614 "^Suddenly, the water around you literally lifts you into \
615 the sky in an enormous explosion! The last thing you \
616 see is the emerging mouth of an active and hungry volcano!";
619 has scenery container open;
622 Object Lighthouse2 "Near Submerged Lighthouse"
624 print "You're on the outside of what looks like the upper \
625 part of a lighthouse, sticking straight out of the sea. \
626 The lighthouse is broken in many places, and several areas \
627 provide ledge-space to stand on. In fact, you could probably \
628 climb into the lighthouse through one of many large \
629 cracks in the walls to the east. The rest of Fublio bay \
631 if ((self has general) || (Lighthouse1 has general) ||
636 ".^^Your amulet suddenly gives off a bright purple flash, then \
640 name "lighthouse" "cracks",
642 if (player in sailboat)
643 "You'll need to get out of the boat first.";
644 else return In_lighthouse;
647 ! if (player in sailboat)
648 ! "You'll need to get out of the boat first.";
649 ! else return In_lighthouse;
652 if (player notin sailboat)
653 "The water looks pretty choppy. I'd suggest you use a \
654 sea-going vessel of some sort.";
655 else return On_Fublio_bay;
660 Object Volcano_island "Volcanic Island"
661 with description "You're on the north shore of a small volcanic \
662 island in the middle of Fublio bay. A little more \
663 shore lies to the south. The bay spreads out before \
664 you to the northwest.",
667 if (player notin sailboat)
668 "The water looks pretty choppy. I'd suggest you use a \
669 sea-going vessel of some sort.";
670 else return On_Fublio_bay;
673 if (player in sailboat)
674 "You'll need to get out of the boat first.";
678 Swim: "Near a still-active volcano? Not wise.";
682 Object Island2 "South Part of Island"
683 with description "You're on a southern section of a small \
684 volcanic island in the middle of Fublio bay. Most \
685 of the area here is lava-rock, still warm. You can \
686 see a more open shore to the north.",
687 name "bay" "rock" "lava" "shore",
690 Swim: "Near a still-active volcano? Not wise.";
694 Nearby shipwreck "old shipwreck"
695 with name "shipwreck" "wreck" "ship",
696 initial "An old shipwreck is almost embedded in the lava \
698 description "It looks like an old navy vessel, \
699 stuck fast in the surrounding rock. Its obviously \
700 been underwater for some time, as it is covered in \
701 barnacles and seaweed. The hull has partially rotted apart \
705 "You find that anything left to enter in the wreck \
706 has pretty much decayed away.";
708 if (the_spell_was == fiznav_spell)
709 "You perform a nice ritual to the Sea Gods, and \
710 before your very eyes, the ship attempts to repair \
711 itself! But there's too much damage, and not \
712 even the aid of the Sea Gods can fix this craft. \
715 if (self has general) {
716 move green_rod_piece to parent(self);
719 "Something about the old boat rings a familiar tune. \
720 You check near something that might have once been a mast, and \
721 uncover a familiar green rod!";
726 Object In_lighthouse "Lighthouse, upper level"
727 with description "You're inside an abandoned lighthouse, on what \
728 must be an upper floor. The whole interior is lifeless and \
729 barren. There's a large broken crack in the western wall. \
730 You also notice a hole in the floor nearby, which might \
731 have been an exitway a long, long time ago.",
734 if (water_spirit in self)
735 "The water spirit buffets you with water and \
736 prevents you from leaving.";
737 else return Lighthouse2;
741 "You drop through the hole, and land in cold dark water! \
742 Trapped in an enclosed pool of seawater, with the hole \
743 too far above you, you drown shortly afterwards.";
746 Listen: "You hear some sloshing noises from below the floor.";
756 Object farmer "farmer" Farm
758 initial "There's a tired-looking farmer here.",
759 description "It looks like he's been working pretty hard \
762 if (self hasnt general) {
764 "^~'Forget zucchini,' they told me, 'Go into oyster \
765 farming. You'll make a fortune.' Ha!~";
769 move silver_sphere to player;
770 "^The farmer sees you approach and rushes to \
771 greet you. ~I saw what you did, sir, yes indeed. \
772 A mighty crazy thing to do, calling a volcano outa \
773 the water like that. But you did it! And \
774 my oyster beds thank you kindly! I'd like to \
775 repay the favor, but I'm only a poor farmer.~ He \
776 pauses, then searches his pockets. ~Here,~ he says, \
777 putting something in your hand. ~Found it digging in \
778 the sand. Don't know what it is, but I'll bet you \
779 can use it.~ He smiles and disappears into the \
785 "Something about attacking a down-on-his-luck \
786 farmer just doesn't seem right, so you stop.";
788 if (special_word == 'hello')
789 "The farmer nods in your direction. \
790 ~How do, stranger?~";
792 if (second == 'oyster' or 'farm' or 'oysters')
793 "~Did a foolish thing, sir, tried my luck with \
794 oyster farming this year. The place is too far \
795 from the sea, and I can't get any oysters in my \
796 beds, 'cause there's no water to grow 'em in.~";
798 if (noun has is_sphere)
799 "~Hey, I seen something like that once.~";
801 "The farmer smiles, but shakes his head.";
802 default: "The farmer is preoccupied with something as \
803 he squints into the sun.";
807 if (the_spell_was == foblub_spell or espnis_spell)
808 "~I'm just a simple farmer, sir. I'm afraid you're losing me \
809 with your fancy words.~";
813 Object water_spirit "water spirit" In_Lighthouse
815 description "It looks like a large moving mass of seawater, \
816 in a somewhat man-like shape.",
819 ! (in general, the 4 spirits are _very_ dangerous.
820 ! There's a 1/5 chance of killing outright, and 2
821 ! chances of doing 10 and 5 points of damage respectively.
822 ! In short, the player needs to realize it's time to swanko,
823 ! and do so, quickly)
824 if (self hasnt general) {
825 give self general ~concealed;
826 "^Suddenly, water seeps in from the west, and forms \
827 into a large vaguely-humanoid shape before your very \
833 "^The water creature moves quickly, and smothers you \
834 in water! You try to escape, but the creature has \
835 amazing strength and weight! The spirit soon \
836 envelopes your head, and you drown...";
839 Player_HP_CUR = Player_HP_CUR - 10;
841 Player_HP_CUR = Player_HP_CUR - 5;
842 if (Player_HP_CUR <= 0) {
844 "^The last blow from the water spirit was too much for \
845 you, I'm afraid to say. You sink to the ground, to \
846 weak to defend yourself, as the spirit slowly oozes \
847 towards you for the final blow...";
849 print "^The water spirit ";
851 "blasts you with a jet of seawater! \
852 It feels like a battering ram just used you for a \
853 practice drawbridge!";
855 "buffets you with small jets of water! \
856 You feel exposed areas of skin getting rubbed raw by \
857 the force of the water!";
858 "forms into a small wave and tries to \
859 crush you, but you evade just in time!";
863 if (the_spell_was == swanko_spell) {
865 "As you speak the chant, the water spirit falls back \
866 in fear! You finish the chant, and the water spirit \
867 makes one last attempt to smother you, but dissipates \
870 print "The creature makes a banshee-howl as you chant.^";
876 "strike the water creature, but your attack passes \
877 harmlessly through it! You hear a strange noise from \
878 the creature -- akin to a drowning man laughing.";
879 "attack the water spirit, but miss!";
880 default: "It's too busy trying to kill you.";
882 has animate concealed;
884 Object mad_hermit "mad hermit" FUBLIO_Cave
885 with name "hermit" "madman" "mad",
886 description "He looks quite crazed -- his wild eyes \
887 are almost unbearable to watch. His clothes are complete \
888 tatters, and he looks rather emaciated.",
892 1: "^The hermit stares at you and screams. \
893 ~Demon, trickster -- you'll not fool me again!~";
894 2: "^The hermit smiles at you. ~Come to pay \
895 your respects to an old man, Humboz? I know it's you.~";
896 3: "^The hermit shrinks into a corner and weeps. ~No more, no more. I \
897 can help you no more.~";
898 4: "^The hermit hums a little tune.";
899 5: "^The hermit talks to someone or thing unseen. \
900 ~Closer, closer, nary a sound betray...~";
901 6: "^The hermit grabs your shoulder. ~I am hampered,~ \
902 he pleads with you, ~by the lack of an algebraic solution! \
903 That was where I went wrong!~";
904 7: "^The hermit babbles something about a shining \
906 8: "^The hermit pauses. ~Listen, do you hear them? \
907 The voices -- everywhere!~";
908 default: "^The hermit giggles for no reason.";
913 if (special_word=='hello')
914 "~We meet again, do we not?~";
917 'exit', 'outside': "The hermit laughs. \
918 ~You want to leave already? Very well, you'll find \
919 the exit where you came in.~";
921 print "The hermit chuckles. ~Forgotten where \
922 you came in? It hasn't gone anywhere.";
923 if (FUBLIO_Cave.number == 1) {
924 FUBLIO_Cave.number = 2;
925 "~ He points at a space in the south wall, which \
926 you realize is actually a well-hidden tunnel.";
929 ! 'sack': "~A fine pet, mine and mine forever.~";
930 'food', 'fish': "~My friends of the deep, they \
931 sacrifice themselves for me, as I will some day for them.~";
932 default: "~Many are the secrets you keep.~";
935 if (noun has edible) {
936 print "The hermit greedily takes ", (the) noun, " and \
941 print ". ~Good, yes. \
942 I have something for you -- something you will treasure as I have.~ He \
943 gives you a piece of parchment.";
947 "~No, no, I already have many of those.~";
948 Attack, ThrowAt, Order:
949 "The hermit cowers in one corner of \
950 the cave, screaming. You stop, and reconsider.";
952 "Tears run down the hermit's cheek.";
955 "The hermit visibly salivates.";
956 "The hermit gibbers maniacally.";
960 "The hermit joins in with your chanting, and \
961 twists the meaning of the words! You quickly stop.";
966 "^The hermit seems to recognize you through his madness! \
967 ~You have returned! The Big Man! Biggest of them all! \
968 Returned to deliver me from my prison. I had never forsaken \
970 ~Wait,~ you protest, ~stop this madness!~^^\
971 But the crazed hermit continues. He prostrates in front \
972 of you and babbles incoherently. ~I put all my faith \
973 in you -- I have to leave here, before I go insane! \
974 The others, they abandoned hope. But not me. No! \
975 You have always had our best interests in mind.~^^\
976 He begins an eerie, frenetic song that jars your very soul. \
977 You watch the water level start to rise near the southern \
978 entrance, and wait for the end.";
980 has animate transparent;
988 Object spotted_scroll "spotted scroll" FUBLIO_Cave
993 Object bekdab_spell "turn iron to rust" spotted_scroll
997 "Your chant goes unanswered. I guess you need pure iron.";
1006 Object sack "fur sack" sailboat
1007 with name "sack" "fur",
1008 description "A fairly large sack made of furs and animal \
1013 has container openable;
1015 ! (wet -- Anabais is one of four evil elemental powers)
1016 Object p1 "wet parchment" mad_hermit
1017 class parchment_class,
1019 description "~...evidence that there are more demons like \
1020 the evil Anabais! In fact, I suspect that four demons, not \
1021 one, faced the Ancient Ones in spiritual battle at the \
1022 dawn of time! To suspect this is...~";
1025 ! 1st rod piece -- GRAY
1026 Object gray_rod_piece "gray rod piece" In_Lighthouse
1029 initial "In the center of the room is a short gray rod.",
1030 description "It's a short section of a rod made of some \
1031 undeterminable hard substance, \
1032 colored gray like murky water. A piece of the Rod of \
1033 the Ancients, no doubt!",
1036 ! 1st sphere - SILVER
1037 Object silver_sphere "silver sphere"
1040 description "A tiny perfect silver sphere, made of some strange \