6 prout("-SUPER- STAR TREK");
\r
8 prout("Latest update-21 Sept 78");
\r
12 void freeze(int boss) {
\r
16 strcpy(citem, "emsave.trk");
\r
19 if ((key = scan()) == IHEOL) {
\r
20 proutn("File name: ");
\r
23 if (key != IHALPHA) {
\r
28 if (strchr(citem, '.') == NULL) {
\r
29 strcat(citem, ".trk");
\r
32 if ((fp = fopen(citem, "wb")) == NULL) {
\r
33 proutn("Can't freeze game as file ");
\r
38 strcpy(game.magic, SSTMAGIC);
\r
39 fwrite(&game, sizeof(game), 1, fp);
\r
43 /* I hope that's enough! */
\r
51 game.passwd[0] = '\0';
\r
52 if ((key = scan()) == IHEOL) {
\r
53 proutn("File name: ");
\r
56 if (key != IHALPHA) {
\r
61 if (strchr(citem, '.') == NULL) {
\r
62 strcat(citem, ".trk");
\r
64 if ((fp = fopen(citem, "rb")) == NULL) {
\r
65 proutn("Can't find game file ");
\r
70 fread(&game, sizeof(game), 1, fp);
\r
71 if (strcmp(game.magic, SSTMAGIC)) {
\r
72 prout("Game file format is bad, should begin with " SSTMAGIC);
\r
87 if (condit==IHDOCKED) {
\r
89 prout("You cannot abandon Ye Faerie Queene.");
\r
94 /* Must take shuttle craft to exit */
\r
95 if (game.damage[DSHUTTL]==-1) {
\r
96 prout("Ye Faerie Queene has no shuttle craft.");
\r
99 if (game.damage[DSHUTTL]<0) {
\r
100 prout("Shuttle craft now serving Big Mac's.");
\r
103 if (game.damage[DSHUTTL]>0) {
\r
104 prout("Shuttle craft damaged.");
\r
108 prout("You must be aboard the Enterprise.");
\r
112 prout("Shuttle craft not currently available.");
\r
115 /* Print abandon ship messages */
\r
117 prouts("***ABANDON SHIP! ABANDON SHIP!");
\r
119 prouts("***ALL HANDS ABANDON SHIP!");
\r
121 prout("Captain and crew escape in shuttle craft.");
\r
122 prout("Remainder of ship's complement beam down");
\r
123 prout("to nearest habitable planet.");
\r
124 if (game.state.rembase==0) {
\r
125 /* Ops! no place to go... */
\r
129 /* If at least one base left, give 'em the Faerie Queene */
\r
131 icrystl = 0; /* crystals are lost */
\r
132 nprobes = 0; /* No probes */
\r
133 prout("You are captured by Klingons and released to");
\r
134 prout("the Federation in a prisoner-of-war exchange.");
\r
135 nb = Rand()*game.state.rembase+1;
\r
136 /* Set up quadrant and position FQ adjacient to base */
\r
137 if (quadx!=game.state.baseqx[nb] || quady!=game.state.baseqy[nb]) {
\r
138 quadx = game.state.baseqx[nb];
\r
139 quady = game.state.baseqy[nb];
\r
144 /* position next to base by trial and error */
\r
145 game.quad[sectx][secty] = IHDOT;
\r
146 for (l = 1; l <= 10; l++) {
\r
147 sectx = 3.0*Rand() - 1.0 + basex;
\r
148 secty = 3.0*Rand() - 1.0 + basey;
\r
149 if (sectx >= 1 && sectx <= 10 &&
\r
150 secty >= 1 && secty <= 10 &&
\r
151 game.quad[sectx][secty] == IHDOT) break;
\r
153 if (l < 11) break; /* found a spot */
\r
159 /* Get new commission */
\r
160 game.quad[sectx][secty] = ship = IHF;
\r
161 prout("Starfleet puts you in command of another ship,");
\r
162 prout("the Faerie Queene, which is antiquated but,");
\r
163 prout("still useable.");
\r
164 if (icrystl!=0) prout("The dilithium crystals have been moved.");
\r
166 iscraft=0; /* Gallileo disappears */
\r
167 /* Resupply ship */
\r
169 for (l = 1; l <= NDEVICES; l++) game.damage[l] = 0.0;
\r
170 game.damage[DSHUTTL] = -1;
\r
171 energy = inenrg = 3000.0;
\r
172 shield = inshld = 1250.0;
\r
173 torps = intorps = 6;
\r
181 void setup(int needprompt) {
\r
182 int i,j, krem, klumper;
\r
187 // Decide how many of everything
\r
188 if (choose(needprompt)) return; // frozen game
\r
189 // Prepare the Enterprise
\r
190 alldone = gamewon = 0;
\r
192 energy = inenrg = 5000.0;
\r
193 shield = inshld = 2500.0;
\r
194 shldchg = shldup = 0;
\r
197 iran8(&quadx, &quady);
\r
198 iran10(§x, §y);
\r
199 torps = intorps = 10;
\r
200 nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
\r
202 wfacsq = warpfac * warpfac;
\r
203 for (i=0; i <= NDEVICES; i++) game.damage[i] = 0.0;
\r
204 // Set up assorted game parameters
\r
206 game.state.date = indate = 100.0*(int)(31.0*Rand()+20.0);
\r
207 game.state.killk = game.state.killc = nkinks = nhelp = resting = casual = game.state.nromkl = 0;
\r
208 isatb = iscate = imine = icrystl = icraft = game.state.nsckill = game.state.nplankl = 0;
\r
209 game.state.starkl = game.state.basekl = 0;
\r
214 for (i = 1; i <= 8; i++)
\r
215 for (j = 1; j <= 8; j++) game.state.newstuf[i][j] = game.starch[i][j] = 0;
\r
216 // Initialize times for extraneous events
\r
217 game.future[FSNOVA] = game.state.date + expran(0.5 * intime);
\r
218 game.future[FTBEAM] = game.state.date + expran(1.5 * (intime / game.state.remcom));
\r
219 game.future[FSNAP] = game.state.date + 1.0 + Rand(); // Force an early snapshot
\r
220 game.future[FBATTAK] = game.state.date + expran(0.3*intime);
\r
221 game.future[FCDBAS] = 1e30;
\r
222 game.future[FSCMOVE] = game.state.nscrem ? game.state.date+0.2777 : 1e30;
\r
223 game.future[FSCDBAS] = 1e30;
\r
224 game.future[FDSPROB] = 1e30;
\r
225 // Starchart is functional
\r
227 // Put stars in the galaxy
\r
229 for (i=1; i<=8; i++)
\r
230 for (j=1; j<=8; j++) {
\r
231 int k = Rand()*9.0 + 1.0;
\r
233 game.state.galaxy[i][j] = k;
\r
235 // Locate star bases in galaxy
\r
236 for (i = 1; i <= inbase; i++) {
\r
239 do iran8(&ix, &iy);
\r
240 while (game.state.galaxy[ix][iy] >= 10);
\r
242 for (j = i-1; j > 0; j--) {
\r
243 /* Improved placement algorithm to spread out bases */
\r
244 double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]);
\r
245 if (distq < 6.0*(6-inbase) && Rand() < 0.75) {
\r
248 proutn("DEBUG: Abandoning base #%d at %d-%d\n", i, ix, iy);
\r
253 else if (distq < 6.0 * (6-inbase)) {
\r
254 proutn("DEBUG: saving base #%d, close to #%d\n", i, j);
\r
258 } while (contflag);
\r
260 game.state.baseqx[i] = ix;
\r
261 game.state.baseqy[i] = iy;
\r
262 game.starch[ix][iy] = -1;
\r
263 game.state.galaxy[ix][iy] += 10;
\r
265 // Position ordinary Klingon Battle Cruisers
\r
266 krem = inkling - incom - game.state.nscrem;
\r
267 klumper = 0.25*skill*(9.0-length)+1.0;
\r
268 if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant
\r
271 int klump = (1.0 - r*r)*klumper;
\r
272 if (klump > krem) klump = krem;
\r
275 do iran8(&ix, &iy);
\r
276 while (game.state.galaxy[ix][iy] + klump >= 1000);
\r
277 game.state.galaxy[ix][iy] += klump;
\r
278 } while (krem > 0);
\r
279 // Position Klingon Commander Ships
\r
283 for (i = 1; i <= incom; i++) {
\r
285 do { /* IF debugging, put commanders by bases, always! */
\r
287 if (idebug && klumper <= inbase) {
\r
288 ix = game.state.baseqx[klumper];
\r
289 iy = game.state.baseqy[klumper];
\r
296 while ((game.state.galaxy[ix][iy] < 99 && Rand() < 0.75)||
\r
297 game.state.galaxy[ix][iy]>899);
\r
298 // check for duplicate
\r
299 for (j = 1; j < i; j++)
\r
300 if (game.state.cx[j]==ix && game.state.cy[j]==iy) break;
\r
302 game.state.galaxy[ix][iy] += 100;
\r
303 game.state.cx[i] = ix;
\r
304 game.state.cy[i] = iy;
\r
306 // Locate planets in galaxy
\r
307 for (i = 0; i < inplan; i++) {
\r
308 do iran8(&ix, &iy);
\r
309 while (game.state.newstuf[ix][iy] > 0);
\r
310 game.state.newstuf[ix][iy] = 1;
\r
311 game.state.plnets[i].x = ix;
\r
312 game.state.plnets[i].y = iy;
\r
313 game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
\r
314 game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
\r
315 game.state.plnets[i].known = unknown;
\r
318 for (i = 1; i <= game.state.nromrem; i++) {
\r
320 game.state.newstuf[ix][iy] += 10;
\r
322 // Locate the Super Commander
\r
323 if (game.state.nscrem > 0) {
\r
324 do iran8(&ix, &iy);
\r
325 while (game.state.galaxy[ix][iy] >= 900);
\r
326 game.state.isx = ix;
\r
327 game.state.isy = iy;
\r
328 game.state.galaxy[ix][iy] += 100;
\r
330 // Place thing (in tournament game, thingx == -1, don't want one!)
\r
331 if (thingx != -1) {
\r
332 iran8(&thingx, &thingy);
\r
335 thingx = thingy = 0;
\r
340 game.state.snap = 0;
\r
343 prout("It is stardate %d. The Federation is being attacked by",
\r
344 (int)game.state.date);
\r
345 prout("a deadly Klingon invasion force. As captain of the United");
\r
346 prout("Starship U.S.S. Enterprise, it is your mission to seek out");
\r
347 prout("and destroy this invasion force of %d battle cruisers.",
\r
349 prout("You have an initial allotment of %d stardates to complete", (int)intime);
\r
350 prout("your mission. As you proceed you may be given more time.");
\r
352 prout("You will have %d supporting starbases.", inbase);
\r
353 proutn("Starbase locations- ");
\r
356 prout("Stardate %d.", (int)game.state.date);
\r
358 prout("%d Klingons.", inkling);
\r
359 prout("An unknown number of Romulans.");
\r
360 if (game.state.nscrem) prout("and one (GULP) Super-Commander.");
\r
361 prout("%d stardates.",(int)intime);
\r
362 proutn("%d starbases in ", inbase);
\r
364 for (i = 1; i <= inbase; i++) {
\r
365 proutn(cramlc(0, game.state.baseqx[i], game.state.baseqy[i]));
\r
369 proutn("The Enterprise is currently in ");
\r
370 proutn(cramlc(quadrant, quadx, quady));
\r
372 proutn(cramlc(sector, sectx, secty));
\r
374 prout("Good Luck!");
\r
375 if (game.state.nscrem) prout(" YOU'LL NEED IT.");
\r
377 if (nenhere-iqhere-ithere) shldup=1.0;
\r
378 if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
\r
381 void randomize(void) {
\r
382 srand((int)time(NULL));
\r
385 int choose(int needprompt) {
\r
391 if (needprompt) /* Can start with command line options */
\r
392 proutn("Would you like a regular, tournament, or frozen game?");
\r
394 if (strlen(citem)==0) continue; // Try again
\r
395 if (isit("tournament")) {
\r
396 while (scan() == IHEOL) {
\r
397 proutn("Type in tournament number-");
\r
401 continue; // We don't want a blank entry
\r
403 tourn = (int)aaitem;
\r
405 srand((unsigned int)(int)aaitem);
\r
408 if (isit("frozen")) {
\r
411 if (*game.passwd==0) continue;
\r
413 Rand(); Rand(); Rand(); Rand();
\r
414 if (!alldone) thawed = 1; // No plaque if not finished
\r
418 if (isit("regular")) {
\r
421 Rand(); Rand(); Rand(); Rand();
\r
424 proutn("What is \"");
\r
429 while (length==0 || skill==0) {
\r
430 if (scan() == IHALPHA) {
\r
431 if (isit("short")) length = 1;
\r
432 else if (isit("medium")) length = 2;
\r
433 else if (isit("long")) length = 4;
\r
434 else if (isit("novice")) skill = 1;
\r
435 else if (isit("fair")) skill = 2;
\r
436 else if (isit("good")) skill = 3;
\r
437 else if (isit("expert")) skill = 4;
\r
438 else if (isit("emeritus")) skill = 5;
\r
440 proutn("What is \"");
\r
447 if (length==0) proutn("Would you like a Short, Medium, or Long game? ");
\r
448 else if (skill == 0) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player?");
\r
453 strcpy(game.passwd, citem);
\r
455 if (*game.passwd != 0) break;
\r
456 proutn("Please type in a secret password-");
\r
459 if (strcmp(game.passwd, "debug")==0) idebug = 1;
\r
462 // Use parameters to generate initial values of things
\r
463 damfac = 0.5 * skill;
\r
464 game.state.rembase = 3.0*Rand()+2.0;
\r
465 inbase = game.state.rembase;
\r
466 inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
\r
467 game.state.nromrem = (2.0+Rand())*skill;
\r
468 game.state.nscrem = (skill > 2? 1 : 0);
\r
469 game.state.remtime = 7.0 * length;
\r
470 intime = game.state.remtime;
\r
471 game.state.remkl = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15);
\r
472 inkling = game.state.remkl;
\r
473 incom = skill + 0.0625*inkling*Rand();
\r
474 game.state.remcom= min(10, incom);
\r
475 incom = game.state.remcom;
\r
476 game.state.remres = (inkling+4*incom)*intime;
\r
477 inresor = game.state.remres;
\r
478 if (inkling > 50) {
\r
479 inbase = (game.state.rembase += 1);
\r
484 void dropin(int iquad, int *ix, int *iy) {
\r
486 while (game.quad[*ix][*iy] != IHDOT);
\r
487 game.quad[*ix][*iy] = iquad;
\r
490 void newcnd(void) {
\r
492 if (energy < 1000.0) condit = IHYELLOW;
\r
493 if (game.state.galaxy[quadx][quady] > 99 || game.state.newstuf[quadx][quady] > 9)
\r
498 void newqad(int shutup) {
\r
499 int quadnum = game.state.galaxy[quadx][quady];
\r
500 int newnum = game.state.newstuf[quadx][quady];
\r
501 int i, j, ix, iy, nplan;
\r
508 plnetx = plnety = 0;
\r
522 // Attempt to escape Super-commander, so tbeam back!
\r
527 for (i=1; i <= 10; i++)
\r
528 for (j=1; j <= 10; j++) game.quad[i][j] = IHDOT;
\r
529 // cope with supernova
\r
530 if (quadnum > 999) {
\r
533 klhere = quadnum/100;
\r
534 irhere = newnum/10;
\r
536 nenhere = klhere + irhere;
\r
538 // Position Starship
\r
539 game.quad[sectx][secty] = ship;
\r
541 if (quadnum >= 100) {
\r
542 // Position ordinary Klingons
\r
543 quadnum -= 100*klhere;
\r
544 for (i = 1; i <= klhere; i++) {
\r
545 dropin(IHK, &ix, &iy);
\r
548 game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
\r
549 game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
\r
551 // If we need a commander, promote a Klingon
\r
552 for (i = 1; i <= game.state.remcom ; i++)
\r
553 if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
\r
555 if (i <= game.state.remcom) {
\r
556 game.quad[ix][iy] = IHC;
\r
557 game.kpower[klhere] = 950.0+400.0*Rand()+50.0*skill;
\r
561 // If we need a super-commander, promote a Klingon
\r
562 if (quadx == game.state.isx && quady == game.state.isy) {
\r
563 game.quad[game.kx[1]][game.ky[1]] = IHS;
\r
564 game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill;
\r
565 iscate = game.state.remkl>1;
\r
569 // Put in Romulans if needed
\r
570 for (i = klhere+1; i <= nenhere; i++) {
\r
571 dropin(IHR, &ix, &iy);
\r
574 game.kdist[i] = game.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
\r
575 game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill;
\r
578 // If quadrant needs a starbase, put it in
\r
579 if (quadnum >= 10) {
\r
581 dropin(IHB, &basex, &basey);
\r
585 // If quadrant needs a planet, put it in
\r
586 for (i=0; i < inplan; i++)
\r
587 if (game.state.plnets[i].x == quadx && game.state.plnets[i].y == quady) break;
\r
590 dropin(IHP, &plnetx, &plnety);
\r
593 // Check for condition
\r
595 // And finally the stars
\r
596 for (i = 1; i <= quadnum; i++) dropin(IHSTAR, &ix, &iy);
\r
599 if (irhere > 0 && klhere == 0) {
\r
601 if (game.damage[DRADIO] <= 0.0) {
\r
603 prout("LT. Uhura- \"Captain, an urgent message.");
\r
604 prout(" I'll put it on audio.\" CLICK");
\r
606 prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
\r
607 prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
\r
612 // Put in THING if needed
\r
613 if (thingx == quadx && thingy == quady) {
\r
614 dropin(IHQUEST, &ix, &iy);
\r
615 iran8(&thingx, &thingy);
\r
618 game.kx[nenhere] = ix;
\r
619 game.ky[nenhere] = iy;
\r
620 game.kdist[nenhere] = game.kavgd[nenhere] =
\r
621 sqrt(square(sectx-ix) + square(secty-iy));
\r
622 game.kpower[nenhere] = Rand()*6000.0 +500.0 +250.0*skill;
\r
623 if (game.damage[DSRSENS] == 0.0) {
\r
625 prout("MR. SPOCK- \"Captain, this is most unusual.");
\r
626 prout(" Please examine your short-range scan.\"");
\r
631 // Decide if quadrant needs a Tholian
\r
632 if ((skill < 3 && Rand() <= 0.02) || /* Lighten up if skill is low */
\r
633 (skill == 3 && Rand() <= 0.05) ||
\r
634 (skill > 3 && Rand() <= 0.08)
\r
636 || strcmp(passwd, "tholianx")==0
\r
640 ithx = Rand() > 0.5 ? 10 : 1;
\r
641 ithy = Rand() > 0.5 ? 10 : 1;
\r
642 } while (game.quad[ithx][ithy] != IHDOT);
\r
643 game.quad[ithx][ithy] = IHT;
\r
646 game.kx[nenhere] = ithx;
\r
647 game.ky[nenhere] = ithy;
\r
648 game.kdist[nenhere] = game.kavgd[nenhere] =
\r
649 sqrt(square(sectx-ithx) + square(secty-ithy));
\r
650 game.kpower[nenhere] = Rand()*400.0 +100.0 +25.0*skill;
\r
651 /* Reserve unocupied corners */
\r
652 if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X';
\r
653 if (game.quad[1][10]==IHDOT) game.quad[1][10] = 'X';
\r
654 if (game.quad[10][1]==IHDOT) game.quad[10][1] = 'X';
\r
655 if (game.quad[10][10]==IHDOT) game.quad[10][10] = 'X';
\r
659 // Put in a few black holes
\r
660 for (i = 1; i <= 3; i++)
\r
661 if (Rand() > 0.5) dropin(IHBLANK, &ix, &iy);
\r
663 // Take out X's in corners if Tholian present
\r
665 if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT;
\r
666 if (game.quad[1][10]=='X') game.quad[1][10] = IHDOT;
\r
667 if (game.quad[10][1]=='X') game.quad[10][1] = IHDOT;
\r
668 if (game.quad[10][10]=='X') game.quad[10][10] = IHDOT;
\r
672 void sortkl(void) {
\r
676 // The author liked bubble sort. So we will use it. :-(
\r
678 if (nenhere-iqhere-ithere < 2) return;
\r
682 for (j = 1; j < nenhere; j++)
\r
683 if (game.kdist[j] > game.kdist[j+1]) {
\r
686 game.kdist[j] = game.kdist[j+1];
\r
687 game.kdist[j+1] = t;
\r
689 game.kavgd[j] = game.kavgd[j+1];
\r
690 game.kavgd[j+1] = t;
\r
692 game.kx[j] = game.kx[j+1];
\r
695 game.ky[j] = game.ky[j+1];
\r
697 t = game.kpower[j];
\r
698 game.kpower[j] = game.kpower[j+1];
\r
699 game.kpower[j+1] = t;
\r