3 static char *classes[] = {"M","N","O"};
5 static int consumeTime(void)
7 /* I think most of this avoidance was caused by overlay scheme.
8 Let's see what happens if all events can occur here */
13 /* Don't wory about this */
14 if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
15 /* We are about to be tractor beamed -- operation fails */
19 // asave = future[FSNOVA];
20 // future[FSNOVA] = 1e30; /* defer supernovas */
21 events(); /* Used to avoid if future[FSCMOVE] within time */
22 // future[FSNOVA] = asave;
23 /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
24 if (alldone || game.state.galaxy[quadx][quady].supernova || justin != 0) return 1;
33 prout("Spock- \"Planet report follows, Captain.\"");
35 for (i = 0; i < inplan; i++) {
36 if (game.state.plnets[i].known != unknown
38 || ( idebug && game.state.plnets[i].x !=0)
43 if (idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
45 proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
47 proutn(classes[game.state.plnets[i].pclass]);
49 if (game.state.plnets[i].crystals == 0) proutn("no ");
50 prout("dilithium crystals present.");
51 if (game.state.plnets[i].known==shuttle_down)
52 prout(" Shuttle Craft Galileo on surface.");
55 if (iknow==0) prout("No information available.");
63 prout("Already in standard orbit.");
66 if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
67 prout("Both warp and impulse engines damaged.");
70 if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
72 prout(" not adjacent to planet.\n");
75 Time = 0.02+0.03*Rand();
76 prout("Helmsman Sulu- \"Entering standard orbit, Sir.\"");
78 if (consumeTime()) return;
79 game.height = (1400.0+7200.0*Rand());
80 prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
85 void sensor(int force)
89 if (game.damage[DSRSENS] != 0.0) {
90 prout("Short range sensors damaged.");
93 if (!plnetx && ((game.state.plnets[iplnet].known == unknown || force))) {
94 prout("Spock- \"No planet in this quadrant, Captain.\"");
97 if ((plnetx != 0)&&(game.state.plnets[iplnet].known == unknown)) {
98 prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
100 prout(" Planet at %s is of class %s.",
101 cramlc(sector, plnetx, plnety),
102 classes[game.state.plnets[iplnet].pclass]);
103 if (game.state.plnets[iplnet].known==shuttle_down)
104 prout(" Sensors show Galileo still on surface.");
105 proutn(" Readings indicate");
106 if (game.state.plnets[iplnet].crystals == 0) proutn(" no");
107 prout(" dilithium crystals present.\"");
108 if (game.state.plnets[iplnet].known == unknown) game.state.plnets[iplnet].known = known;
116 if (game.damage[DTRANSP] != 0) {
117 prout("Transporter damaged.");
118 if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==shuttle_down || iscraft == 1)) {
120 proutn("Spock- \"May I suggest the shuttle craft, Sir?\" ");
121 if (ja() != 0) shuttle();
127 prout(" not in standard orbit.");
131 prout("Impossible to transport through shields.");
134 if (game.state.plnets[iplnet].known==unknown) {
135 prout("Spock- \"Captain, we have no information on this planet");
136 prout(" and Starfleet Regulations clearly state that in this situation");
137 prout(" you may not go down.\"");
141 /* Coming from planet */
142 if (game.state.plnets[iplnet].known==shuttle_down) {
143 proutn("Spock- \"Wouldn't you rather take the Galileo?\" ");
148 prout("Your crew hides the Galileo to prevent capture by aliens.");
150 prout("Landing party assembled, ready to beam up.");
152 prout("Kirk whips out communicator...");
153 prouts("BEEP BEEP BEEP");
155 prout("\"Kirk to enterprise- Lock on coordinates...energize.\"");
158 /* Going to planet */
159 if (game.state.plnets[iplnet].crystals==0) {
160 prout("Spock- \"Captain, I fail to see the logic in");
161 prout(" exploring a planet with no dilithium crystals.");
162 proutn(" Are you sure this is wise?\" ");
168 prout("Scotty- \"Transporter room ready, Sir.\"");
170 prout("Kirk, and landing party prepare to beam down to planet surface.");
172 prout("Kirk- \"Energize.\"");
176 prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . .");
179 prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
181 prout("Scotty- \"Oh my God! I've lost them.\"");
185 prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
187 prout("Transport complete.");
189 if (landed==1 && game.state.plnets[iplnet].known==shuttle_down) {
190 prout("The shuttle craft Galileo is here!");
192 if (landed!=1 && imine==1) {
205 prout("Mining party not on planet.");
208 if (game.state.plnets[iplnet].crystals == 0) {
209 prout("No dilithium crystals on this planet.");
213 prout("You've already mined enough crystals for this trip.");
216 if (icrystl == 1 && cryprob == 0.05) {
217 proutn("With all those fresh crystals aboard the ");
220 prout("there's no reason to mine more at this time.");
223 Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;
224 if (consumeTime()) return;
225 prout("Mining operation complete.");
230 void usecrystals(void)
236 prout("No dilithium crystals available.");
239 if (energy >= 1000) {
240 prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation");
241 prout(" except when condition Yellow exists.");
244 prout("Spock- \"Captain, I must warn you that loading");
245 prout(" raw dilithium crystals into the ship's power");
246 prout(" system may risk a severe explosion.");
247 proutn(" Are you sure this is wise?\" ");
253 prout("Engineering Officer Scott- \"(GULP) Aye Sir.");
254 prout(" Mr. Spock and I will try it.\"");
256 prout("Spock- \"Crystals in place, Sir.");
257 prout(" Ready to activate circuit.\"");
259 prouts("Scotty- \"Keep your fingers crossed, Sir!\"");
261 if (Rand() <= cryprob) {
262 prouts(" \"Activating now! - - No good! It's***");
264 prouts("***RED ALERT! RED A*L********************************");
267 prouts("****************** KA-BOOM!!!! *******************");
272 energy += 5000.0*(1.0 + 0.9*Rand());
273 prouts(" \"Activating now! - - ");
274 prout("The instruments");
275 prout(" are going crazy, but I think it's");
276 prout(" going to work!! Congratulations, Sir!\"");
285 if(game.damage[DSHUTTL] != 0.0) {
286 if (game.damage[DSHUTTL] == -1.0) {
287 if (inorbit && game.state.plnets[iplnet].known == shuttle_down)
288 prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
290 prout("Ye Faerie Queene had no shuttle craft.");
292 else if (game.damage[DSHUTTL] > 0)
293 prout("The Galileo is damaged.");
294 else prout("Shuttle craft is now serving Big Macs.");
299 prout(" not in standard orbit.");
302 if ((game.state.plnets[iplnet].known != shuttle_down) && iscraft != 1) {
303 prout("Shuttle craft not currently available.");
306 if (landed==-1 && game.state.plnets[iplnet].known==shuttle_down) {
307 prout("You will have to beam down to retrieve the shuttle craft.");
310 if (shldup!=0 || condit == IHDOCKED) {
311 prout("Shuttle craft cannot pass through shields.");
314 if (game.state.plnets[iplnet].known==unknown) {
315 prout("Spock- \"Captain, we have no information on this planet");
316 prout(" and Starfleet Regulations clearly state that in this situation");
317 prout(" you may not fly down.\"");
320 Time = 3.0e-5*game.height;
321 if (Time >= 0.8*game.state.remtime) {
322 prout("First Officer Spock- \"Captain, I compute that such");
323 proutn(" a maneuver would require approximately 2d%% of our",
324 (int)(100*Time/game.state.remtime));
325 prout("remaining time.");
326 proutn("Are you sure this is wise?\" ");
335 /* Galileo on ship! */
336 if (game.damage[DTRANSP]==0) {
337 proutn("Spock- \"Would you rather use the transporter?\" ");
342 proutn("Shuttle crew");
345 proutn("Rescue party");
346 prout(" boards Galileo and swoops toward planet surface.");
349 if (consumeTime()) return;
350 game.state.plnets[iplnet].known=shuttle_down;
351 prout("Trip complete.");
355 /* Ready to go back to ship */
356 prout("You and your mining party board the");
357 prout("shuttle craft for the trip back to the Enterprise.");
359 prout("The short hop begins . . .");
360 game.state.plnets[iplnet].known=known;
364 if (consumeTime()) return;
372 prout("Trip complete.");
378 /* and so is Galileo */
379 prout("Mining party assembles in the hangar deck,");
380 prout("ready to board the shuttle craft \"Galileo\".");
382 prouts("The hangar doors open; the trip begins.");
386 if (consumeTime()) return;
387 game.state.plnets[iplnet].known = shuttle_down;
390 prout("Trip complete");
403 prout("Ye Faerie Queene has no death ray.");
407 prout("Sulu- \"But Sir, there are no enemies in this quadrant.\"");
410 if (game.damage[DDRAY] > 0.0) {
411 prout("Death Ray is damaged.");
414 prout("Spock- \"Captain, the 'Experimental Death Ray'");
415 prout(" is highly unpredictible. Considering the alternatives,");
416 proutn(" are you sure this is wise?\" ");
418 prout("Spock- \"Acknowledged.\"");
421 prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
423 prout("Crew scrambles in emergency preparation.");
424 prout("Spock and Scotty ready the death ray and");
425 prout("prepare to channel all ship's power to the device.");
427 prout("Spock- \"Preparations complete, sir.\"");
428 prout("Kirk- \"Engage!\"");
430 prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
433 prouts("Sulu- \"Captain! It's working!\"");
436 deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
437 prout("Ensign Chekov- \"Congratulations, Captain!\"");
438 if (game.state.remkl == 0) finish(FWON);
439 prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
440 if (Rand() <= 0.05) {
441 prout(" is still operational.\"");
444 prout(" has been rendered nonfunctional.\"");
445 game.damage[DDRAY] = 39.95;
449 r = Rand(); // Pick failure method
451 prouts("Sulu- \"Captain! It's working!\"");
453 prouts("***RED ALERT! RED ALERT!");
455 prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
457 prouts("***RED ALERT! RED A*L********************************");
460 prouts("****************** KA-BOOM!!!! *******************");
466 prouts("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\"");
468 prout("Lt. Uhura- \"Graaeek! Graaeek!\"");
470 prout("Spock- \"Fascinating! . . . All humans aboard");
471 prout(" have apparently been transformed into strange mutations.");
472 prout(" Vulcans do not seem to be affected.");
474 prout("Kirk- \"Raauch! Raauch!\"");
480 prouts("Sulu- \"Captain! It's --WHAT?!?!\"");
482 proutn("Spock- \"I believe the word is");
483 prouts(" *ASTONISHING*");
487 if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
488 prout(" Captain, our quadrant is now infested with");
489 prouts(" - - - - - - *THINGS*.");
491 prout(" I have no logical explanation.\"");
494 prouts("Sulu- \"Captain! The Death Ray is creating tribbles!\"");
496 prout("Scotty- \"There are so many tribbles down here");
497 prout(" in Engineering, we can't move for 'em, Captain.\"");