5 static char *classes[] = {"M","N","O"};
7 static int consumeTime(void) {
8 /* I think most of this avoidance was caused by overlay scheme.
9 Let's see what happens if all events can occur here */
14 /* Don't wory about this */
15 if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
16 /* We are about to be tractor beamed -- operation fails */
20 // asave = future[FSNOVA];
21 // future[FSNOVA] = 1e30; /* defer supernovas */
22 events(); /* Used to avoid if future[FSCMOVE] within time */
23 // future[FSNOVA] = asave;
24 /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
25 if (alldone || game.state.galaxy[quadx][quady] == 1000 || justin != 0) return 1;
33 prout("Spock- \"Planet report follows, Captain.\"");
35 for (i = 0; i < inplan; i++) {
36 if (game.state.plnets[i].known != unknown
38 || ( idebug && game.state.plnets[i].x !=0)
43 if (idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
45 proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
47 proutn(classes[game.state.plnets[i].pclass]);
49 if (game.state.plnets[i].crystals == 0) proutn("no ");
50 prout("dilithium crystals present.");
51 if (game.state.plnets[i].known==shuttle_down)
52 prout(" Shuttle Craft Galileo on surface.");
55 if (iknow==0) prout("No information available.");
62 prout("Already in standard orbit.");
65 if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
66 prout("Both warp and impulse engines damaged.");
69 if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
71 prout(" not adjacient to planet.\n");
74 Time = 0.02+0.03*Rand();
75 prout("Helmsman Sulu- \"Entering standard orbit, Sir.\"");
77 if (consumeTime()) return;
78 height = (1400.+7200.*Rand());
79 prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", height);
87 if (game.damage[DSRSENS] != 0.0) {
88 prout("Short range sensors damaged.");
92 prout("Spock- \"No planet in this quadrant, Captain.\"");
95 if ((plnetx != 0)&&(game.state.plnets[iplnet].known == 0)) {
96 prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
98 prout(" Planet at %s is of class %s.",
99 cramlc(sector, plnetx, plnety),
100 classes[game.state.plnets[iplnet].pclass]);
101 if (game.state.plnets[iplnet].known==shuttle_down)
102 prout(" Sensors show Galileo still on surface.");
103 proutn(" Readings indicate");
104 if (game.state.plnets[iplnet].crystals == 0) proutn(" no");
105 prout(" dilithium crystals present.\"");
106 if (game.state.plnets[iplnet].known == unknown) game.state.plnets[iplnet].known = known;
113 if (game.damage[DTRANSP] != 0) {
114 prout("Transporter damaged.");
115 if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==shuttle_down || iscraft == 1)) {
117 proutn("Spock- \"May I suggest the shuttle craft, Sir?\" ");
118 if (ja() != 0) shuttle();
124 prout(" not in standard orbit.");
128 prout("Impossible to transport through shields.");
131 if (game.state.plnets[iplnet].known==unknown) {
132 prout("Spock- \"Captain, we have no information on this planet");
133 prout(" and Starfleet Regulations clearly state that in this situation");
134 prout(" you may not go down.\"");
138 /* Coming from planet */
139 if (game.state.plnets[iplnet].known==shuttle_down) {
140 proutn("Spock- \"Wouldn't you rather take the Galileo?\" ");
145 prout("Your crew hides the Galileo to prevent capture by aliens.");
147 prout("Landing party assembled, ready to beam up.");
149 prout("Kirk whips out communicator...");
150 prouts("BEEP BEEP BEEP");
152 prout("\"Kirk to enterprise- Lock on coordinates...energize.\"");
155 /* Going to planet */
156 if (game.state.plnets[iplnet].crystals==0) {
157 prout("Spock- \"Captain, I fail to see the logic in");
158 prout(" exploring a planet with no dilithium crystals.");
159 proutn(" Are you sure this is wise?\" ");
165 prout("Scotty- \"Transporter room ready, Sir.\"");
167 prout("Kirk, and landing party prepare to beam down to planet surface.");
169 prout("Kirk- \"Energize.\"");
173 prouts("WWHOOOIIIIIRRRRREEEE.E.E. . . . . . .");
176 prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
178 prout("Scotty- \"Oh my God! I've lost them.\"");
182 prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
184 prout("Transport complete.");
186 if (landed==1 && game.state.plnets[iplnet].known==shuttle_down) {
187 prout("The shuttle craft Galileo is here!");
189 if (landed!=1 && imine==1) {
201 prout("Mining party not on planet.");
204 if (game.state.plnets[iplnet].crystals == 0) {
205 prout("No dilithium crystals on this planet.");
209 prout("You've already mined enough crystals for this trip.");
212 if (icrystl == 1 && cryprob == 0.05) {
213 proutn("With all those fresh crystals aboard the ");
216 prout("there's no reason to mine more at this time.");
219 Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;
220 if (consumeTime()) return;
221 prout("Mining operation complete.");
226 void usecrystals(void) {
231 prout("No dilithium crystals available.");
234 if (energy >= 1000) {
235 prout("Spock- \"Captain, Starfleet Regulations prohibit such an operation");
236 prout(" except when condition Yellow exists.");
239 prout("Spock- \"Captain, I must warn you that loading");
240 prout(" raw dilithium crystals into the ship's power");
241 prout(" system may risk a severe explosion.");
242 proutn(" Are you sure this is wise?\" ");
248 prout("Engineering Officer Scott- \"(GULP) Aye Sir.");
249 prout(" Mr. Spock and I will try it.\"");
251 prout("Spock- \"Crystals in place, Sir.");
252 prout(" Ready to activate circuit.\"");
254 prouts("Scotty- \"Keep your fingers crossed, Sir!\"");
256 if (Rand() <= cryprob) {
257 prouts(" \"Activating now! - - No good! It's***");
259 prouts("***RED ALERT! RED A*L********************************");
262 prouts("****************** KA-BOOM!!!! *******************");
267 energy += 5000.0*(1.0 + 0.9*Rand());
268 prouts(" \"Activating now! - - ");
269 prout("The instruments");
270 prout(" are going crazy, but I think it's");
271 prout(" going to work!! Congratulations, Sir!\"");
280 if(game.damage[DSHUTTL] != 0.0) {
281 if (game.damage[DSHUTTL] == -1.0) {
282 if (inorbit && game.state.plnets[iplnet].known == shuttle_down)
283 prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
285 prout("Ye Faerie Queene had no shuttle craft.");
287 else if (game.damage[DSHUTTL] > 0)
288 prout("The Galileo is damaged.");
289 else prout("Shuttle craft is now serving Big Macs.");
294 prout(" not in standard orbit.");
297 if ((game.state.plnets[iplnet].known != shuttle_down) && iscraft != 1) {
298 prout("Shuttle craft not currently available.");
301 if (landed==-1 && game.state.plnets[iplnet].known==shuttle_down) {
302 prout("You will have to beam down to retrieve the shuttle craft.");
305 if (shldup!=0 || condit == IHDOCKED) {
306 prout("Shuttle craft cannot pass through shields.");
309 if (game.state.plnets[iplnet].known==unknown) {
310 prout("Spock- \"Captain, we have no information on this planet");
311 prout(" and Starfleet Regulations clearly state that in this situation");
312 prout(" you may not fly down.\"");
315 Time = 3.0e-5*height;
316 if (Time >= 0.8*game.state.remtime) {
317 prout("First Officer Spock- \"Captain, I compute that such");
318 proutn(" a maneuver would require approximately 2d%% of our",
319 (int)(100*Time/game.state.remtime));
320 prout("remaining time.");
321 proutn("Are you sure this is wise?\" ");
330 /* Galileo on ship! */
331 if (game.damage[DTRANSP]==0) {
332 proutn("Spock- \"Would you rather use the transporter?\" ");
337 proutn("Shuttle crew");
340 proutn("Rescue party");
341 prout(" boards Galileo and swoops toward planet surface.");
344 if (consumeTime()) return;
345 game.state.plnets[iplnet].known=shuttle_down;
346 prout("Trip complete.");
350 /* Ready to go back to ship */
351 prout("You and your mining party board the");
352 prout("shuttle craft for the trip back to the Enterprise.");
354 prout("The short hop begins . . .");
355 game.state.plnets[iplnet].known=known;
359 if (consumeTime()) return;
367 prout("Trip complete.");
373 /* and so is Galileo */
374 prout("Mining party assembles in the hangar deck,");
375 prout("ready to board the shuttle craft \"Galileo\".");
377 prouts("The hangar doors open; the trip begins.");
381 if (consumeTime()) return;
382 game.state.plnets[iplnet].known = shuttle_down;
385 prout("Trip complete");
390 void deathray(void) {
397 prout("Ye Faerie Queene has no death ray.");
401 prout("Sulu- \"But Sir, there are no enemies in this quadrant.\"");
404 if (game.damage[DDRAY] > 0.0) {
405 prout("Death Ray is damaged.");
408 prout("Spock- \"Captain, the 'Experimental Death Ray'");
409 prout(" is highly unpredictible. Considering the alternatives,");
410 proutn(" are you sure this is wise?\" ");
412 prout("Spock- \"Acknowledged.\"");
415 prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
417 prout("Crew scrambles in emergency preparation.");
418 prout("Spock and Scotty ready the death ray and");
419 prout("prepare to channel all ship's power to the device.");
421 prout("Spock- \"Preparations complete, sir.\"");
422 prout("Kirk- \"Engage!\"");
424 prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
427 prouts("Sulu- \"Captain! It's working!\"");
430 deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
431 prout("Ensign Chekov- \"Congratulations, Captain!\"");
432 if (game.state.remkl == 0) finish(FWON);
433 prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
434 if (Rand() <= 0.05) {
435 prout(" is still operational.\"");
438 prout(" has been rendered nonfunctional.\"");
439 game.damage[DDRAY] = 39.95;
443 r = Rand(); // Pick failure method
445 prouts("Sulu- \"Captain! It's working!\"");
447 prouts("***RED ALERT! RED ALERT!");
449 prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
451 prouts("***RED ALERT! RED A*L********************************");
454 prouts("****************** KA-BOOM!!!! *******************");
460 prouts("Sulu- \"Captain! Yagabandaghangrapl, brachriigringlanbla!\"");
462 prout("Lt. Uhura- \"Graaeek! Graaeek!\"");
464 prout("Spock- \"Facinating! . . . All humans aboard");
465 prout(" have apparently been transformed into strange mutations.");
466 prout(" Vulcans do not seem to be affected.");
468 prout("Kirk- \"Raauch! Raauch!\"");
474 prouts("Sulu- \"Captain! It's --WHAT?!?!\"");
476 proutn("Spock- \"I believe the word is");
477 prouts(" *ASTONISHING*");
479 for (i=1; i<=10; i++)
480 for (j=1; j<=10; j++)
481 if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
482 prout(" Captain, our quadrant is now infested with");
483 prouts(" - - - - - - *THINGS*.");
485 prout(" I have no logical explanation.\"");
488 prouts("Sulu- \"Captain! The Death Ray is creating tribbles!\"");
490 prout("Scotty- \"There are so many tribbles down here");
491 prout(" in Engineering, we can't move for 'em, Captain.\"");