GNU Linux-libre 5.10.217-gnu1
[releases.git] / include / linux / static_call.h
1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef _LINUX_STATIC_CALL_H
3 #define _LINUX_STATIC_CALL_H
4
5 /*
6  * Static call support
7  *
8  * Static calls use code patching to hard-code function pointers into direct
9  * branch instructions. They give the flexibility of function pointers, but
10  * with improved performance. This is especially important for cases where
11  * retpolines would otherwise be used, as retpolines can significantly impact
12  * performance.
13  *
14  *
15  * API overview:
16  *
17  *   DECLARE_STATIC_CALL(name, func);
18  *   DEFINE_STATIC_CALL(name, func);
19  *   DEFINE_STATIC_CALL_NULL(name, typename);
20  *   static_call(name)(args...);
21  *   static_call_cond(name)(args...);
22  *   static_call_update(name, func);
23  *
24  * Usage example:
25  *
26  *   # Start with the following functions (with identical prototypes):
27  *   int func_a(int arg1, int arg2);
28  *   int func_b(int arg1, int arg2);
29  *
30  *   # Define a 'my_name' reference, associated with func_a() by default
31  *   DEFINE_STATIC_CALL(my_name, func_a);
32  *
33  *   # Call func_a()
34  *   static_call(my_name)(arg1, arg2);
35  *
36  *   # Update 'my_name' to point to func_b()
37  *   static_call_update(my_name, &func_b);
38  *
39  *   # Call func_b()
40  *   static_call(my_name)(arg1, arg2);
41  *
42  *
43  * Implementation details:
44  *
45  *   This requires some arch-specific code (CONFIG_HAVE_STATIC_CALL).
46  *   Otherwise basic indirect calls are used (with function pointers).
47  *
48  *   Each static_call() site calls into a trampoline associated with the name.
49  *   The trampoline has a direct branch to the default function.  Updates to a
50  *   name will modify the trampoline's branch destination.
51  *
52  *   If the arch has CONFIG_HAVE_STATIC_CALL_INLINE, then the call sites
53  *   themselves will be patched at runtime to call the functions directly,
54  *   rather than calling through the trampoline.  This requires objtool or a
55  *   compiler plugin to detect all the static_call() sites and annotate them
56  *   in the .static_call_sites section.
57  *
58  *
59  * Notes on NULL function pointers:
60  *
61  *   Static_call()s support NULL functions, with many of the caveats that
62  *   regular function pointers have.
63  *
64  *   Clearly calling a NULL function pointer is 'BAD', so too for
65  *   static_call()s (although when HAVE_STATIC_CALL it might not be immediately
66  *   fatal). A NULL static_call can be the result of:
67  *
68  *     DECLARE_STATIC_CALL_NULL(my_static_call, void (*)(int));
69  *
70  *   which is equivalent to declaring a NULL function pointer with just a
71  *   typename:
72  *
73  *     void (*my_func_ptr)(int arg1) = NULL;
74  *
75  *   or using static_call_update() with a NULL function. In both cases the
76  *   HAVE_STATIC_CALL implementation will patch the trampoline with a RET
77  *   instruction, instead of an immediate tail-call JMP. HAVE_STATIC_CALL_INLINE
78  *   architectures can patch the trampoline call to a NOP.
79  *
80  *   In all cases, any argument evaluation is unconditional. Unlike a regular
81  *   conditional function pointer call:
82  *
83  *     if (my_func_ptr)
84  *         my_func_ptr(arg1)
85  *
86  *   where the argument evaludation also depends on the pointer value.
87  *
88  *   When calling a static_call that can be NULL, use:
89  *
90  *     static_call_cond(name)(arg1);
91  *
92  *   which will include the required value tests to avoid NULL-pointer
93  *   dereferences.
94  */
95
96 #include <linux/types.h>
97 #include <linux/cpu.h>
98 #include <linux/static_call_types.h>
99
100 #ifdef CONFIG_HAVE_STATIC_CALL
101 #include <asm/static_call.h>
102
103 /*
104  * Either @site or @tramp can be NULL.
105  */
106 extern void arch_static_call_transform(void *site, void *tramp, void *func, bool tail);
107
108 #define STATIC_CALL_TRAMP_ADDR(name) &STATIC_CALL_TRAMP(name)
109
110 #else
111 #define STATIC_CALL_TRAMP_ADDR(name) NULL
112 #endif
113
114 #define static_call_update(name, func)                                  \
115 ({                                                                      \
116         BUILD_BUG_ON(!__same_type(*(func), STATIC_CALL_TRAMP(name)));   \
117         __static_call_update(&STATIC_CALL_KEY(name),                    \
118                              STATIC_CALL_TRAMP_ADDR(name), func);       \
119 })
120
121 #ifdef CONFIG_HAVE_STATIC_CALL_INLINE
122
123 extern int __init static_call_init(void);
124
125 struct static_call_mod {
126         struct static_call_mod *next;
127         struct module *mod; /* for vmlinux, mod == NULL */
128         struct static_call_site *sites;
129 };
130
131 struct static_call_key {
132         void *func;
133         union {
134                 /* bit 0: 0 = mods, 1 = sites */
135                 unsigned long type;
136                 struct static_call_mod *mods;
137                 struct static_call_site *sites;
138         };
139 };
140
141 /* For finding the key associated with a trampoline */
142 struct static_call_tramp_key {
143         s32 tramp;
144         s32 key;
145 };
146
147 extern void __static_call_update(struct static_call_key *key, void *tramp, void *func);
148 extern int static_call_mod_init(struct module *mod);
149 extern int static_call_text_reserved(void *start, void *end);
150
151 #define DEFINE_STATIC_CALL(name, _func)                                 \
152         DECLARE_STATIC_CALL(name, _func);                               \
153         struct static_call_key STATIC_CALL_KEY(name) = {                \
154                 .func = _func,                                          \
155                 .type = 1,                                              \
156         };                                                              \
157         ARCH_DEFINE_STATIC_CALL_TRAMP(name, _func)
158
159 #define DEFINE_STATIC_CALL_NULL(name, _func)                            \
160         DECLARE_STATIC_CALL(name, _func);                               \
161         struct static_call_key STATIC_CALL_KEY(name) = {                \
162                 .func = NULL,                                           \
163                 .type = 1,                                              \
164         };                                                              \
165         ARCH_DEFINE_STATIC_CALL_NULL_TRAMP(name)
166
167 #define static_call_cond(name)  (void)__static_call(name)
168
169 #define EXPORT_STATIC_CALL(name)                                        \
170         EXPORT_SYMBOL(STATIC_CALL_KEY(name));                           \
171         EXPORT_SYMBOL(STATIC_CALL_TRAMP(name))
172 #define EXPORT_STATIC_CALL_GPL(name)                                    \
173         EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name));                       \
174         EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name))
175
176 /* Leave the key unexported, so modules can't change static call targets: */
177 #define EXPORT_STATIC_CALL_TRAMP(name)                                  \
178         EXPORT_SYMBOL(STATIC_CALL_TRAMP(name));                         \
179         ARCH_ADD_TRAMP_KEY(name)
180 #define EXPORT_STATIC_CALL_TRAMP_GPL(name)                              \
181         EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name));                     \
182         ARCH_ADD_TRAMP_KEY(name)
183
184 #elif defined(CONFIG_HAVE_STATIC_CALL)
185
186 static inline int static_call_init(void) { return 0; }
187
188 struct static_call_key {
189         void *func;
190 };
191
192 #define DEFINE_STATIC_CALL(name, _func)                                 \
193         DECLARE_STATIC_CALL(name, _func);                               \
194         struct static_call_key STATIC_CALL_KEY(name) = {                \
195                 .func = _func,                                          \
196         };                                                              \
197         ARCH_DEFINE_STATIC_CALL_TRAMP(name, _func)
198
199 #define DEFINE_STATIC_CALL_NULL(name, _func)                            \
200         DECLARE_STATIC_CALL(name, _func);                               \
201         struct static_call_key STATIC_CALL_KEY(name) = {                \
202                 .func = NULL,                                           \
203         };                                                              \
204         ARCH_DEFINE_STATIC_CALL_NULL_TRAMP(name)
205
206 #define static_call_cond(name)  (void)__static_call(name)
207
208 static inline
209 void __static_call_update(struct static_call_key *key, void *tramp, void *func)
210 {
211         cpus_read_lock();
212         WRITE_ONCE(key->func, func);
213         arch_static_call_transform(NULL, tramp, func, false);
214         cpus_read_unlock();
215 }
216
217 static inline int static_call_text_reserved(void *start, void *end)
218 {
219         return 0;
220 }
221
222 #define EXPORT_STATIC_CALL(name)                                        \
223         EXPORT_SYMBOL(STATIC_CALL_KEY(name));                           \
224         EXPORT_SYMBOL(STATIC_CALL_TRAMP(name))
225 #define EXPORT_STATIC_CALL_GPL(name)                                    \
226         EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name));                       \
227         EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name))
228
229 /* Leave the key unexported, so modules can't change static call targets: */
230 #define EXPORT_STATIC_CALL_TRAMP(name)                                  \
231         EXPORT_SYMBOL(STATIC_CALL_TRAMP(name))
232 #define EXPORT_STATIC_CALL_TRAMP_GPL(name)                              \
233         EXPORT_SYMBOL_GPL(STATIC_CALL_TRAMP(name))
234
235 #else /* Generic implementation */
236
237 static inline int static_call_init(void) { return 0; }
238
239 struct static_call_key {
240         void *func;
241 };
242
243 #define DEFINE_STATIC_CALL(name, _func)                                 \
244         DECLARE_STATIC_CALL(name, _func);                               \
245         struct static_call_key STATIC_CALL_KEY(name) = {                \
246                 .func = _func,                                          \
247         }
248
249 #define DEFINE_STATIC_CALL_NULL(name, _func)                            \
250         DECLARE_STATIC_CALL(name, _func);                               \
251         struct static_call_key STATIC_CALL_KEY(name) = {                \
252                 .func = NULL,                                           \
253         }
254
255 static inline void __static_call_nop(void) { }
256
257 /*
258  * This horrific hack takes care of two things:
259  *
260  *  - it ensures the compiler will only load the function pointer ONCE,
261  *    which avoids a reload race.
262  *
263  *  - it ensures the argument evaluation is unconditional, similar
264  *    to the HAVE_STATIC_CALL variant.
265  *
266  * Sadly current GCC/Clang (10 for both) do not optimize this properly
267  * and will emit an indirect call for the NULL case :-(
268  */
269 #define __static_call_cond(name)                                        \
270 ({                                                                      \
271         void *func = READ_ONCE(STATIC_CALL_KEY(name).func);             \
272         if (!func)                                                      \
273                 func = &__static_call_nop;                              \
274         (typeof(STATIC_CALL_TRAMP(name))*)func;                         \
275 })
276
277 #define static_call_cond(name)  (void)__static_call_cond(name)
278
279 static inline
280 void __static_call_update(struct static_call_key *key, void *tramp, void *func)
281 {
282         WRITE_ONCE(key->func, func);
283 }
284
285 static inline int static_call_text_reserved(void *start, void *end)
286 {
287         return 0;
288 }
289
290 #define EXPORT_STATIC_CALL(name)        EXPORT_SYMBOL(STATIC_CALL_KEY(name))
291 #define EXPORT_STATIC_CALL_GPL(name)    EXPORT_SYMBOL_GPL(STATIC_CALL_KEY(name))
292
293 #endif /* CONFIG_HAVE_STATIC_CALL */
294
295 #endif /* _LINUX_STATIC_CALL_H */