2 * Copyright 2015 Advanced Micro Devices, Inc.
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
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24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
30 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
32 struct drm_gpu_scheduler;
35 enum drm_sched_priority {
36 DRM_SCHED_PRIORITY_MIN,
37 DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
38 DRM_SCHED_PRIORITY_NORMAL,
39 DRM_SCHED_PRIORITY_HIGH_SW,
40 DRM_SCHED_PRIORITY_HIGH_HW,
41 DRM_SCHED_PRIORITY_KERNEL,
42 DRM_SCHED_PRIORITY_MAX,
43 DRM_SCHED_PRIORITY_INVALID = -1,
44 DRM_SCHED_PRIORITY_UNSET = -2
48 * struct drm_sched_entity - A wrapper around a job queue (typically
49 * attached to the DRM file_priv).
51 * @list: used to append this struct to the list of entities in the
53 * @rq: runqueue to which this entity belongs.
54 * @rq_lock: lock to modify the runqueue to which this entity belongs.
55 * @job_queue: the list of jobs of this entity.
56 * @fence_seq: a linearly increasing seqno incremented with each
57 * new &drm_sched_fence which is part of the entity.
58 * @fence_context: a unique context for all the fences which belong
60 * The &drm_sched_fence.scheduled uses the
61 * fence_context but &drm_sched_fence.finished uses
63 * @dependency: the dependency fence of the job which is on the top
65 * @cb: callback for the dependency fence above.
66 * @guilty: points to ctx's guilty.
67 * @fini_status: contains the exit status in case the process was signalled.
68 * @last_scheduled: points to the finished fence of the last scheduled job.
69 * @last_user: last group leader pushing a job into the entity.
71 * Entities will emit jobs in order to their corresponding hardware
72 * ring, and the scheduler will alternate between entities based on
75 struct drm_sched_entity {
76 struct list_head list;
77 struct drm_sched_rq *rq;
80 struct spsc_queue job_queue;
83 uint64_t fence_context;
85 struct dma_fence *dependency;
86 struct dma_fence_cb cb;
88 struct dma_fence *last_scheduled;
89 struct task_struct *last_user;
93 * struct drm_sched_rq - queue of entities to be scheduled.
95 * @lock: to modify the entities list.
96 * @sched: the scheduler to which this rq belongs to.
97 * @entities: list of the entities to be scheduled.
98 * @current_entity: the entity which is to be scheduled.
100 * Run queue is a set of entities scheduling command submissions for
101 * one specific ring. It implements the scheduling policy that selects
102 * the next entity to emit commands from.
104 struct drm_sched_rq {
106 struct drm_gpu_scheduler *sched;
107 struct list_head entities;
108 struct drm_sched_entity *current_entity;
112 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
114 struct drm_sched_fence {
116 * @scheduled: this fence is what will be signaled by the scheduler
117 * when the job is scheduled.
119 struct dma_fence scheduled;
122 * @finished: this fence is what will be signaled by the scheduler
123 * when the job is completed.
125 * When setting up an out fence for the job, you should use
126 * this, since it's available immediately upon
127 * drm_sched_job_init(), and the fence returned by the driver
128 * from run_job() won't be created until the dependencies have
131 struct dma_fence finished;
134 * @cb: the callback for the parent fence below.
136 struct dma_fence_cb cb;
138 * @parent: the fence returned by &drm_sched_backend_ops.run_job
139 * when scheduling the job on hardware. We signal the
140 * &drm_sched_fence.finished fence once parent is signalled.
142 struct dma_fence *parent;
144 * @sched: the scheduler instance to which the job having this struct
147 struct drm_gpu_scheduler *sched;
149 * @lock: the lock used by the scheduled and the finished fences.
153 * @owner: job owner for debugging
158 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
161 * struct drm_sched_job - A job to be run by an entity.
163 * @queue_node: used to append this struct to the queue of jobs in an entity.
164 * @sched: the scheduler instance on which this job is scheduled.
165 * @s_fence: contains the fences for the scheduling of job.
166 * @finish_cb: the callback for the finished fence.
167 * @finish_work: schedules the function @drm_sched_job_finish once the job has
168 * finished to remove the job from the
169 * @drm_gpu_scheduler.ring_mirror_list.
170 * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
171 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
173 * @id: a unique id assigned to each job scheduled on the scheduler.
174 * @karma: increment on every hang caused by this job. If this exceeds the hang
175 * limit of the scheduler then the job is marked guilty and will not
176 * be scheduled further.
177 * @s_priority: the priority of the job.
178 * @entity: the entity to which this job belongs.
180 * A job is created by the driver using drm_sched_job_init(), and
181 * should call drm_sched_entity_push_job() once it wants the scheduler
182 * to schedule the job.
184 struct drm_sched_job {
185 struct spsc_node queue_node;
186 struct drm_gpu_scheduler *sched;
187 struct drm_sched_fence *s_fence;
188 struct dma_fence_cb finish_cb;
189 struct work_struct finish_work;
190 struct list_head node;
191 struct delayed_work work_tdr;
194 enum drm_sched_priority s_priority;
195 struct drm_sched_entity *entity;
198 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
201 return (s_job && atomic_inc_return(&s_job->karma) > threshold);
205 * struct drm_sched_backend_ops
207 * Define the backend operations called by the scheduler,
208 * these functions should be implemented in driver side.
210 struct drm_sched_backend_ops {
212 * @dependency: Called when the scheduler is considering scheduling
213 * this job next, to get another struct dma_fence for this job to
214 * block on. Once it returns NULL, run_job() may be called.
216 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
217 struct drm_sched_entity *s_entity);
220 * @run_job: Called to execute the job once all of the dependencies
221 * have been resolved. This may be called multiple times, if
222 * timedout_job() has happened and drm_sched_job_recovery()
223 * decides to try it again.
225 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
228 * @timedout_job: Called when a job has taken too long to execute,
229 * to trigger GPU recovery.
231 void (*timedout_job)(struct drm_sched_job *sched_job);
234 * @free_job: Called once the job's finished fence has been signaled
235 * and it's time to clean it up.
237 void (*free_job)(struct drm_sched_job *sched_job);
241 * struct drm_gpu_scheduler
243 * @ops: backend operations provided by the driver.
244 * @hw_submission_limit: the max size of the hardware queue.
245 * @timeout: the time after which a job is removed from the scheduler.
246 * @name: name of the ring for which this scheduler is being used.
247 * @sched_rq: priority wise array of run queues.
248 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
249 * is ready to be scheduled.
250 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
251 * waits on this wait queue until all the scheduled jobs are
253 * @hw_rq_count: the number of jobs currently in the hardware queue.
254 * @job_id_count: used to assign unique id to the each job.
255 * @thread: the kthread on which the scheduler which run.
256 * @ring_mirror_list: the list of jobs which are currently in the job queue.
257 * @job_list_lock: lock to protect the ring_mirror_list.
258 * @hang_limit: once the hangs by a job crosses this limit then it is marked
259 * guilty and it will be considered for scheduling further.
261 * One scheduler is implemented for each hardware ring.
263 struct drm_gpu_scheduler {
264 const struct drm_sched_backend_ops *ops;
265 uint32_t hw_submission_limit;
268 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX];
269 wait_queue_head_t wake_up_worker;
270 wait_queue_head_t job_scheduled;
271 atomic_t hw_rq_count;
272 atomic64_t job_id_count;
273 struct task_struct *thread;
274 struct list_head ring_mirror_list;
275 spinlock_t job_list_lock;
279 int drm_sched_init(struct drm_gpu_scheduler *sched,
280 const struct drm_sched_backend_ops *ops,
281 uint32_t hw_submission, unsigned hang_limit, long timeout,
283 void drm_sched_fini(struct drm_gpu_scheduler *sched);
285 int drm_sched_entity_init(struct drm_sched_entity *entity,
286 struct drm_sched_rq **rq_list,
287 unsigned int num_rq_list,
289 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
290 void drm_sched_entity_fini(struct drm_sched_entity *entity);
291 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
292 void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
293 struct drm_sched_entity *entity);
294 void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
295 struct drm_sched_rq *rq);
297 struct drm_sched_fence *drm_sched_fence_create(
298 struct drm_sched_entity *s_entity, void *owner);
299 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
300 void drm_sched_fence_finished(struct drm_sched_fence *fence);
301 int drm_sched_job_init(struct drm_sched_job *job,
302 struct drm_sched_entity *entity,
304 void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
305 struct drm_sched_job *job);
306 void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
307 bool drm_sched_dependency_optimized(struct dma_fence* fence,
308 struct drm_sched_entity *entity);
309 void drm_sched_job_kickout(struct drm_sched_job *s_job);