GNU Linux-libre 6.8.9-gnu
[releases.git] / drivers / input / joystick / a3d.c
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1998-2001 Vojtech Pavlik
4  */
5
6 /*
7  * FP-Gaming Assassin 3D joystick driver for Linux
8  */
9
10 #include <linux/kernel.h>
11 #include <linux/module.h>
12 #include <linux/slab.h>
13 #include <linux/gameport.h>
14 #include <linux/input.h>
15 #include <linux/jiffies.h>
16
17 #define DRIVER_DESC     "FP-Gaming Assassin 3D joystick driver"
18
19 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
20 MODULE_DESCRIPTION(DRIVER_DESC);
21 MODULE_LICENSE("GPL");
22
23 #define A3D_MAX_START           600     /* 600 us */
24 #define A3D_MAX_STROBE          80      /* 80 us */
25 #define A3D_MAX_LENGTH          40      /* 40*3 bits */
26
27 #define A3D_MODE_A3D            1       /* Assassin 3D */
28 #define A3D_MODE_PAN            2       /* Panther */
29 #define A3D_MODE_OEM            3       /* Panther OEM version */
30 #define A3D_MODE_PXL            4       /* Panther XL */
31
32 static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
33                         "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
34
35 struct a3d {
36         struct gameport *gameport;
37         struct gameport *adc;
38         struct input_dev *dev;
39         int axes[4];
40         int buttons;
41         int mode;
42         int length;
43         int reads;
44         int bads;
45         char phys[32];
46 };
47
48 /*
49  * a3d_read_packet() reads an Assassin 3D packet.
50  */
51
52 static int a3d_read_packet(struct gameport *gameport, int length, char *data)
53 {
54         unsigned long flags;
55         unsigned char u, v;
56         unsigned int t, s;
57         int i;
58
59         i = 0;
60         t = gameport_time(gameport, A3D_MAX_START);
61         s = gameport_time(gameport, A3D_MAX_STROBE);
62
63         local_irq_save(flags);
64         gameport_trigger(gameport);
65         v = gameport_read(gameport);
66
67         while (t > 0 && i < length) {
68                 t--;
69                 u = v; v = gameport_read(gameport);
70                 if (~v & u & 0x10) {
71                         data[i++] = v >> 5;
72                         t = s;
73                 }
74         }
75
76         local_irq_restore(flags);
77
78         return i;
79 }
80
81 /*
82  * a3d_csum() computes checksum of triplet packet
83  */
84
85 static int a3d_csum(char *data, int count)
86 {
87         int i, csum = 0;
88
89         for (i = 0; i < count - 2; i++)
90                 csum += data[i];
91         return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
92 }
93
94 static void a3d_read(struct a3d *a3d, unsigned char *data)
95 {
96         struct input_dev *dev = a3d->dev;
97
98         switch (a3d->mode) {
99
100                 case A3D_MODE_A3D:
101                 case A3D_MODE_OEM:
102                 case A3D_MODE_PAN:
103
104                         input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
105                         input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
106
107                         input_report_key(dev, BTN_RIGHT,  data[2] & 1);
108                         input_report_key(dev, BTN_LEFT,   data[3] & 2);
109                         input_report_key(dev, BTN_MIDDLE, data[3] & 4);
110
111                         input_sync(dev);
112
113                         a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
114                         a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
115                         a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
116                         a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
117
118                         a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
119
120                         break;
121
122                 case A3D_MODE_PXL:
123
124                         input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
125                         input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
126
127                         input_report_key(dev, BTN_RIGHT,  data[2] & 1);
128                         input_report_key(dev, BTN_LEFT,   data[3] & 2);
129                         input_report_key(dev, BTN_MIDDLE, data[3] & 4);
130                         input_report_key(dev, BTN_SIDE,   data[7] & 2);
131                         input_report_key(dev, BTN_EXTRA,  data[7] & 4);
132
133                         input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
134                         input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
135                         input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
136                         input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
137
138                         input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
139                         input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
140                         input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
141                         input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
142
143                         input_report_key(dev, BTN_TRIGGER, data[8] & 1);
144                         input_report_key(dev, BTN_THUMB,   data[8] & 2);
145                         input_report_key(dev, BTN_TOP,     data[8] & 4);
146                         input_report_key(dev, BTN_PINKIE,  data[7] & 1);
147
148                         input_sync(dev);
149
150                         break;
151         }
152 }
153
154
155 /*
156  * a3d_poll() reads and analyzes A3D joystick data.
157  */
158
159 static void a3d_poll(struct gameport *gameport)
160 {
161         struct a3d *a3d = gameport_get_drvdata(gameport);
162         unsigned char data[A3D_MAX_LENGTH];
163
164         a3d->reads++;
165         if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
166             data[0] != a3d->mode || a3d_csum(data, a3d->length))
167                 a3d->bads++;
168         else
169                 a3d_read(a3d, data);
170 }
171
172 /*
173  * a3d_adc_cooked_read() copies the acis and button data to the
174  * callers arrays. It could do the read itself, but the caller could
175  * call this more than 50 times a second, which would use too much CPU.
176  */
177
178 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
179 {
180         struct a3d *a3d = gameport->port_data;
181         int i;
182
183         for (i = 0; i < 4; i++)
184                 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
185         *buttons = a3d->buttons;
186         return 0;
187 }
188
189 /*
190  * a3d_adc_open() is the gameport open routine. It refuses to serve
191  * any but cooked data.
192  */
193
194 static int a3d_adc_open(struct gameport *gameport, int mode)
195 {
196         struct a3d *a3d = gameport->port_data;
197
198         if (mode != GAMEPORT_MODE_COOKED)
199                 return -1;
200
201         gameport_start_polling(a3d->gameport);
202         return 0;
203 }
204
205 /*
206  * a3d_adc_close() is a callback from the input close routine.
207  */
208
209 static void a3d_adc_close(struct gameport *gameport)
210 {
211         struct a3d *a3d = gameport->port_data;
212
213         gameport_stop_polling(a3d->gameport);
214 }
215
216 /*
217  * a3d_open() is a callback from the input open routine.
218  */
219
220 static int a3d_open(struct input_dev *dev)
221 {
222         struct a3d *a3d = input_get_drvdata(dev);
223
224         gameport_start_polling(a3d->gameport);
225         return 0;
226 }
227
228 /*
229  * a3d_close() is a callback from the input close routine.
230  */
231
232 static void a3d_close(struct input_dev *dev)
233 {
234         struct a3d *a3d = input_get_drvdata(dev);
235
236         gameport_stop_polling(a3d->gameport);
237 }
238
239 /*
240  * a3d_connect() probes for A3D joysticks.
241  */
242
243 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
244 {
245         struct a3d *a3d;
246         struct input_dev *input_dev;
247         struct gameport *adc;
248         unsigned char data[A3D_MAX_LENGTH];
249         int i;
250         int err;
251
252         a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
253         input_dev = input_allocate_device();
254         if (!a3d || !input_dev) {
255                 err = -ENOMEM;
256                 goto fail1;
257         }
258
259         a3d->dev = input_dev;
260         a3d->gameport = gameport;
261
262         gameport_set_drvdata(gameport, a3d);
263
264         err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
265         if (err)
266                 goto fail1;
267
268         i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
269
270         if (!i || a3d_csum(data, i)) {
271                 err = -ENODEV;
272                 goto fail2;
273         }
274
275         a3d->mode = data[0];
276
277         if (!a3d->mode || a3d->mode > 5) {
278                 printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
279                         "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
280                 err = -ENODEV;
281                 goto fail2;
282         }
283
284         gameport_set_poll_handler(gameport, a3d_poll);
285         gameport_set_poll_interval(gameport, 20);
286
287         snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
288
289         input_dev->name = a3d_names[a3d->mode];
290         input_dev->phys = a3d->phys;
291         input_dev->id.bustype = BUS_GAMEPORT;
292         input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
293         input_dev->id.product = a3d->mode;
294         input_dev->id.version = 0x0100;
295         input_dev->dev.parent = &gameport->dev;
296         input_dev->open = a3d_open;
297         input_dev->close = a3d_close;
298
299         input_set_drvdata(input_dev, a3d);
300
301         if (a3d->mode == A3D_MODE_PXL) {
302
303                 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
304
305                 a3d->length = 33;
306
307                 input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
308                         BIT_MASK(EV_REL);
309                 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
310                 input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
311                         BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
312                         BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
313                         BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
314                 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
315                         BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
316                         BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
317                 input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
318                         BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
319                         BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
320
321                 a3d_read(a3d, data);
322
323                 for (i = 0; i < 4; i++) {
324                         if (i < 2)
325                                 input_set_abs_params(input_dev, axes[i],
326                                         48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
327                         else
328                                 input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
329                         input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
330                 }
331
332         } else {
333                 a3d->length = 29;
334
335                 input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
336                 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
337                 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
338                         BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
339
340                 a3d_read(a3d, data);
341
342                 if (!(a3d->adc = adc = gameport_allocate_port()))
343                         printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
344                 else {
345                         adc->port_data = a3d;
346                         adc->open = a3d_adc_open;
347                         adc->close = a3d_adc_close;
348                         adc->cooked_read = a3d_adc_cooked_read;
349                         adc->fuzz = 1;
350
351                         gameport_set_name(adc, a3d_names[a3d->mode]);
352                         gameport_set_phys(adc, "%s/gameport0", gameport->phys);
353                         adc->dev.parent = &gameport->dev;
354
355                         gameport_register_port(adc);
356                 }
357         }
358
359         err = input_register_device(a3d->dev);
360         if (err)
361                 goto fail3;
362
363         return 0;
364
365  fail3: if (a3d->adc)
366                 gameport_unregister_port(a3d->adc);
367  fail2: gameport_close(gameport);
368  fail1: gameport_set_drvdata(gameport, NULL);
369         input_free_device(input_dev);
370         kfree(a3d);
371         return err;
372 }
373
374 static void a3d_disconnect(struct gameport *gameport)
375 {
376         struct a3d *a3d = gameport_get_drvdata(gameport);
377
378         input_unregister_device(a3d->dev);
379         if (a3d->adc)
380                 gameport_unregister_port(a3d->adc);
381         gameport_close(gameport);
382         gameport_set_drvdata(gameport, NULL);
383         kfree(a3d);
384 }
385
386 static struct gameport_driver a3d_drv = {
387         .driver         = {
388                 .name   = "adc",
389                 .owner  = THIS_MODULE,
390         },
391         .description    = DRIVER_DESC,
392         .connect        = a3d_connect,
393         .disconnect     = a3d_disconnect,
394 };
395
396 module_gameport_driver(a3d_drv);