GNU Linux-libre 6.8.9-gnu
[releases.git] / drivers / input / gameport / gameport.c
1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3  * Generic gameport layer
4  *
5  * Copyright (c) 1999-2002 Vojtech Pavlik
6  * Copyright (c) 2005 Dmitry Torokhov
7  */
8
9
10 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
11
12 #include <linux/stddef.h>
13 #include <linux/module.h>
14 #include <linux/io.h>
15 #include <linux/ioport.h>
16 #include <linux/init.h>
17 #include <linux/gameport.h>
18 #include <linux/slab.h>
19 #include <linux/delay.h>
20 #include <linux/workqueue.h>
21 #include <linux/sched.h>        /* HZ */
22 #include <linux/mutex.h>
23 #include <linux/timekeeping.h>
24
25 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
26 MODULE_DESCRIPTION("Generic gameport layer");
27 MODULE_LICENSE("GPL");
28
29 static bool use_ktime = true;
30 module_param(use_ktime, bool, 0400);
31 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
32
33 /*
34  * gameport_mutex protects entire gameport subsystem and is taken
35  * every time gameport port or driver registrered or unregistered.
36  */
37 static DEFINE_MUTEX(gameport_mutex);
38
39 static LIST_HEAD(gameport_list);
40
41 static struct bus_type gameport_bus;
42
43 static void gameport_add_port(struct gameport *gameport);
44 static void gameport_attach_driver(struct gameport_driver *drv);
45 static void gameport_reconnect_port(struct gameport *gameport);
46 static void gameport_disconnect_port(struct gameport *gameport);
47
48 #if defined(__i386__)
49
50 #include <linux/i8253.h>
51
52 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
53 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
54
55 static unsigned int get_time_pit(void)
56 {
57         unsigned long flags;
58         unsigned int count;
59
60         raw_spin_lock_irqsave(&i8253_lock, flags);
61         outb_p(0x00, 0x43);
62         count = inb_p(0x40);
63         count |= inb_p(0x40) << 8;
64         raw_spin_unlock_irqrestore(&i8253_lock, flags);
65
66         return count;
67 }
68
69 #endif
70
71
72
73 /*
74  * gameport_measure_speed() measures the gameport i/o speed.
75  */
76
77 static int gameport_measure_speed(struct gameport *gameport)
78 {
79         unsigned int i, t, tx;
80         u64 t1, t2, t3;
81         unsigned long flags;
82
83         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
84                 return 0;
85
86         tx = ~0;
87
88         for (i = 0; i < 50; i++) {
89                 local_irq_save(flags);
90                 t1 = ktime_get_ns();
91                 for (t = 0; t < 50; t++)
92                         gameport_read(gameport);
93                 t2 = ktime_get_ns();
94                 t3 = ktime_get_ns();
95                 local_irq_restore(flags);
96                 udelay(i * 10);
97                 t = (t2 - t1) - (t3 - t2);
98                 if (t < tx)
99                         tx = t;
100         }
101
102         gameport_close(gameport);
103         t = 1000000 * 50;
104         if (tx)
105                 t /= tx;
106         return t;
107 }
108
109 static int old_gameport_measure_speed(struct gameport *gameport)
110 {
111 #if defined(__i386__)
112
113         unsigned int i, t, t1, t2, t3, tx;
114         unsigned long flags;
115
116         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
117                 return 0;
118
119         tx = 1 << 30;
120
121         for(i = 0; i < 50; i++) {
122                 local_irq_save(flags);
123                 GET_TIME(t1);
124                 for (t = 0; t < 50; t++) gameport_read(gameport);
125                 GET_TIME(t2);
126                 GET_TIME(t3);
127                 local_irq_restore(flags);
128                 udelay(i * 10);
129                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
130         }
131
132         gameport_close(gameport);
133         return 59659 / (tx < 1 ? 1 : tx);
134
135 #elif defined (__x86_64__)
136
137         unsigned int i, t;
138         unsigned long tx, t1, t2, flags;
139
140         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
141                 return 0;
142
143         tx = 1 << 30;
144
145         for(i = 0; i < 50; i++) {
146                 local_irq_save(flags);
147                 t1 = rdtsc();
148                 for (t = 0; t < 50; t++) gameport_read(gameport);
149                 t2 = rdtsc();
150                 local_irq_restore(flags);
151                 udelay(i * 10);
152                 if (t2 - t1 < tx) tx = t2 - t1;
153         }
154
155         gameport_close(gameport);
156         return (this_cpu_read(cpu_info.loops_per_jiffy) *
157                 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
158
159 #else
160
161         unsigned int j, t = 0;
162
163         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
164                 return 0;
165
166         j = jiffies; while (j == jiffies);
167         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
168
169         gameport_close(gameport);
170         return t * HZ / 1000;
171
172 #endif
173 }
174
175 void gameport_start_polling(struct gameport *gameport)
176 {
177         spin_lock(&gameport->timer_lock);
178
179         if (!gameport->poll_cnt++) {
180                 BUG_ON(!gameport->poll_handler);
181                 BUG_ON(!gameport->poll_interval);
182                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
183         }
184
185         spin_unlock(&gameport->timer_lock);
186 }
187 EXPORT_SYMBOL(gameport_start_polling);
188
189 void gameport_stop_polling(struct gameport *gameport)
190 {
191         spin_lock(&gameport->timer_lock);
192
193         if (!--gameport->poll_cnt)
194                 del_timer(&gameport->poll_timer);
195
196         spin_unlock(&gameport->timer_lock);
197 }
198 EXPORT_SYMBOL(gameport_stop_polling);
199
200 static void gameport_run_poll_handler(struct timer_list *t)
201 {
202         struct gameport *gameport = from_timer(gameport, t, poll_timer);
203
204         gameport->poll_handler(gameport);
205         if (gameport->poll_cnt)
206                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
207 }
208
209 /*
210  * Basic gameport -> driver core mappings
211  */
212
213 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
214 {
215         int error;
216
217         gameport->dev.driver = &drv->driver;
218         if (drv->connect(gameport, drv)) {
219                 gameport->dev.driver = NULL;
220                 return -ENODEV;
221         }
222
223         error = device_bind_driver(&gameport->dev);
224         if (error) {
225                 dev_warn(&gameport->dev,
226                          "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
227                         gameport->phys, gameport->name,
228                         drv->description, error);
229                 drv->disconnect(gameport);
230                 gameport->dev.driver = NULL;
231                 return error;
232         }
233
234         return 0;
235 }
236
237 static void gameport_find_driver(struct gameport *gameport)
238 {
239         int error;
240
241         error = device_attach(&gameport->dev);
242         if (error < 0)
243                 dev_warn(&gameport->dev,
244                          "device_attach() failed for %s (%s), error: %d\n",
245                          gameport->phys, gameport->name, error);
246 }
247
248
249 /*
250  * Gameport event processing.
251  */
252
253 enum gameport_event_type {
254         GAMEPORT_REGISTER_PORT,
255         GAMEPORT_ATTACH_DRIVER,
256 };
257
258 struct gameport_event {
259         enum gameport_event_type type;
260         void *object;
261         struct module *owner;
262         struct list_head node;
263 };
264
265 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
266 static LIST_HEAD(gameport_event_list);
267
268 static struct gameport_event *gameport_get_event(void)
269 {
270         struct gameport_event *event = NULL;
271         unsigned long flags;
272
273         spin_lock_irqsave(&gameport_event_lock, flags);
274
275         if (!list_empty(&gameport_event_list)) {
276                 event = list_first_entry(&gameport_event_list,
277                                          struct gameport_event, node);
278                 list_del_init(&event->node);
279         }
280
281         spin_unlock_irqrestore(&gameport_event_lock, flags);
282         return event;
283 }
284
285 static void gameport_free_event(struct gameport_event *event)
286 {
287         module_put(event->owner);
288         kfree(event);
289 }
290
291 static void gameport_remove_duplicate_events(struct gameport_event *event)
292 {
293         struct gameport_event *e, *next;
294         unsigned long flags;
295
296         spin_lock_irqsave(&gameport_event_lock, flags);
297
298         list_for_each_entry_safe(e, next, &gameport_event_list, node) {
299                 if (event->object == e->object) {
300                         /*
301                          * If this event is of different type we should not
302                          * look further - we only suppress duplicate events
303                          * that were sent back-to-back.
304                          */
305                         if (event->type != e->type)
306                                 break;
307
308                         list_del_init(&e->node);
309                         gameport_free_event(e);
310                 }
311         }
312
313         spin_unlock_irqrestore(&gameport_event_lock, flags);
314 }
315
316
317 static void gameport_handle_events(struct work_struct *work)
318 {
319         struct gameport_event *event;
320
321         mutex_lock(&gameport_mutex);
322
323         /*
324          * Note that we handle only one event here to give swsusp
325          * a chance to freeze kgameportd thread. Gameport events
326          * should be pretty rare so we are not concerned about
327          * taking performance hit.
328          */
329         if ((event = gameport_get_event())) {
330
331                 switch (event->type) {
332
333                 case GAMEPORT_REGISTER_PORT:
334                         gameport_add_port(event->object);
335                         break;
336
337                 case GAMEPORT_ATTACH_DRIVER:
338                         gameport_attach_driver(event->object);
339                         break;
340                 }
341
342                 gameport_remove_duplicate_events(event);
343                 gameport_free_event(event);
344         }
345
346         mutex_unlock(&gameport_mutex);
347 }
348
349 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
350
351 static int gameport_queue_event(void *object, struct module *owner,
352                                 enum gameport_event_type event_type)
353 {
354         unsigned long flags;
355         struct gameport_event *event;
356         int retval = 0;
357
358         spin_lock_irqsave(&gameport_event_lock, flags);
359
360         /*
361          * Scan event list for the other events for the same gameport port,
362          * starting with the most recent one. If event is the same we
363          * do not need add new one. If event is of different type we
364          * need to add this event and should not look further because
365          * we need to preserve sequence of distinct events.
366          */
367         list_for_each_entry_reverse(event, &gameport_event_list, node) {
368                 if (event->object == object) {
369                         if (event->type == event_type)
370                                 goto out;
371                         break;
372                 }
373         }
374
375         event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
376         if (!event) {
377                 pr_err("Not enough memory to queue event %d\n", event_type);
378                 retval = -ENOMEM;
379                 goto out;
380         }
381
382         if (!try_module_get(owner)) {
383                 pr_warn("Can't get module reference, dropping event %d\n",
384                         event_type);
385                 kfree(event);
386                 retval = -EINVAL;
387                 goto out;
388         }
389
390         event->type = event_type;
391         event->object = object;
392         event->owner = owner;
393
394         list_add_tail(&event->node, &gameport_event_list);
395         queue_work(system_long_wq, &gameport_event_work);
396
397 out:
398         spin_unlock_irqrestore(&gameport_event_lock, flags);
399         return retval;
400 }
401
402 /*
403  * Remove all events that have been submitted for a given object,
404  * be it a gameport port or a driver.
405  */
406 static void gameport_remove_pending_events(void *object)
407 {
408         struct gameport_event *event, *next;
409         unsigned long flags;
410
411         spin_lock_irqsave(&gameport_event_lock, flags);
412
413         list_for_each_entry_safe(event, next, &gameport_event_list, node) {
414                 if (event->object == object) {
415                         list_del_init(&event->node);
416                         gameport_free_event(event);
417                 }
418         }
419
420         spin_unlock_irqrestore(&gameport_event_lock, flags);
421 }
422
423 /*
424  * Destroy child gameport port (if any) that has not been fully registered yet.
425  *
426  * Note that we rely on the fact that port can have only one child and therefore
427  * only one child registration request can be pending. Additionally, children
428  * are registered by driver's connect() handler so there can't be a grandchild
429  * pending registration together with a child.
430  */
431 static struct gameport *gameport_get_pending_child(struct gameport *parent)
432 {
433         struct gameport_event *event;
434         struct gameport *gameport, *child = NULL;
435         unsigned long flags;
436
437         spin_lock_irqsave(&gameport_event_lock, flags);
438
439         list_for_each_entry(event, &gameport_event_list, node) {
440                 if (event->type == GAMEPORT_REGISTER_PORT) {
441                         gameport = event->object;
442                         if (gameport->parent == parent) {
443                                 child = gameport;
444                                 break;
445                         }
446                 }
447         }
448
449         spin_unlock_irqrestore(&gameport_event_lock, flags);
450         return child;
451 }
452
453 /*
454  * Gameport port operations
455  */
456
457 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
458 {
459         struct gameport *gameport = to_gameport_port(dev);
460
461         return sprintf(buf, "%s\n", gameport->name);
462 }
463 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
464
465 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
466 {
467         struct gameport *gameport = to_gameport_port(dev);
468         struct device_driver *drv;
469         int error;
470
471         error = mutex_lock_interruptible(&gameport_mutex);
472         if (error)
473                 return error;
474
475         if (!strncmp(buf, "none", count)) {
476                 gameport_disconnect_port(gameport);
477         } else if (!strncmp(buf, "reconnect", count)) {
478                 gameport_reconnect_port(gameport);
479         } else if (!strncmp(buf, "rescan", count)) {
480                 gameport_disconnect_port(gameport);
481                 gameport_find_driver(gameport);
482         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
483                 gameport_disconnect_port(gameport);
484                 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
485         } else {
486                 error = -EINVAL;
487         }
488
489         mutex_unlock(&gameport_mutex);
490
491         return error ? error : count;
492 }
493 static DEVICE_ATTR_WO(drvctl);
494
495 static struct attribute *gameport_device_attrs[] = {
496         &dev_attr_description.attr,
497         &dev_attr_drvctl.attr,
498         NULL,
499 };
500 ATTRIBUTE_GROUPS(gameport_device);
501
502 static void gameport_release_port(struct device *dev)
503 {
504         struct gameport *gameport = to_gameport_port(dev);
505
506         kfree(gameport);
507         module_put(THIS_MODULE);
508 }
509
510 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
511 {
512         va_list args;
513
514         va_start(args, fmt);
515         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
516         va_end(args);
517 }
518 EXPORT_SYMBOL(gameport_set_phys);
519
520 static void gameport_default_trigger(struct gameport *gameport)
521 {
522 #ifdef CONFIG_HAS_IOPORT
523         outb(0xff, gameport->io);
524 #endif
525 }
526
527 static unsigned char gameport_default_read(struct gameport *gameport)
528 {
529 #ifdef CONFIG_HAS_IOPORT
530         return inb(gameport->io);
531 #else
532         return 0xff;
533 #endif
534 }
535
536 static void gameport_setup_default_handlers(struct gameport *gameport)
537 {
538         if ((!gameport->trigger || !gameport->read) &&
539             !IS_ENABLED(CONFIG_HAS_IOPORT))
540                 dev_err(&gameport->dev,
541                         "I/O port access is required for %s (%s) but is not available\n",
542                         gameport->phys, gameport->name);
543
544         if (!gameport->trigger)
545                 gameport->trigger = gameport_default_trigger;
546         if (!gameport->read)
547                 gameport->read = gameport_default_read;
548 }
549
550 /*
551  * Prepare gameport port for registration.
552  */
553 static void gameport_init_port(struct gameport *gameport)
554 {
555         static atomic_t gameport_no = ATOMIC_INIT(-1);
556
557         __module_get(THIS_MODULE);
558
559         mutex_init(&gameport->drv_mutex);
560         device_initialize(&gameport->dev);
561         dev_set_name(&gameport->dev, "gameport%lu",
562                         (unsigned long)atomic_inc_return(&gameport_no));
563         gameport->dev.bus = &gameport_bus;
564         gameport->dev.release = gameport_release_port;
565         if (gameport->parent)
566                 gameport->dev.parent = &gameport->parent->dev;
567
568         gameport_setup_default_handlers(gameport);
569         INIT_LIST_HEAD(&gameport->node);
570         spin_lock_init(&gameport->timer_lock);
571         timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
572 }
573
574 /*
575  * Complete gameport port registration.
576  * Driver core will attempt to find appropriate driver for the port.
577  */
578 static void gameport_add_port(struct gameport *gameport)
579 {
580         int error;
581
582         if (gameport->parent)
583                 gameport->parent->child = gameport;
584
585         gameport->speed = use_ktime ?
586                 gameport_measure_speed(gameport) :
587                 old_gameport_measure_speed(gameport);
588
589         list_add_tail(&gameport->node, &gameport_list);
590
591         if (gameport->io)
592                 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
593                          gameport->name, gameport->phys, gameport->io, gameport->speed);
594         else
595                 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
596                         gameport->name, gameport->phys, gameport->speed);
597
598         error = device_add(&gameport->dev);
599         if (error)
600                 dev_err(&gameport->dev,
601                         "device_add() failed for %s (%s), error: %d\n",
602                         gameport->phys, gameport->name, error);
603 }
604
605 /*
606  * gameport_destroy_port() completes deregistration process and removes
607  * port from the system
608  */
609 static void gameport_destroy_port(struct gameport *gameport)
610 {
611         struct gameport *child;
612
613         child = gameport_get_pending_child(gameport);
614         if (child) {
615                 gameport_remove_pending_events(child);
616                 put_device(&child->dev);
617         }
618
619         if (gameport->parent) {
620                 gameport->parent->child = NULL;
621                 gameport->parent = NULL;
622         }
623
624         if (device_is_registered(&gameport->dev))
625                 device_del(&gameport->dev);
626
627         list_del_init(&gameport->node);
628
629         gameport_remove_pending_events(gameport);
630         put_device(&gameport->dev);
631 }
632
633 /*
634  * Reconnect gameport port and all its children (re-initialize attached devices)
635  */
636 static void gameport_reconnect_port(struct gameport *gameport)
637 {
638         do {
639                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
640                         gameport_disconnect_port(gameport);
641                         gameport_find_driver(gameport);
642                         /* Ok, old children are now gone, we are done */
643                         break;
644                 }
645                 gameport = gameport->child;
646         } while (gameport);
647 }
648
649 /*
650  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
651  * all child ports are unbound and destroyed.
652  */
653 static void gameport_disconnect_port(struct gameport *gameport)
654 {
655         struct gameport *s, *parent;
656
657         if (gameport->child) {
658                 /*
659                  * Children ports should be disconnected and destroyed
660                  * first, staring with the leaf one, since we don't want
661                  * to do recursion
662                  */
663                 for (s = gameport; s->child; s = s->child)
664                         /* empty */;
665
666                 do {
667                         parent = s->parent;
668
669                         device_release_driver(&s->dev);
670                         gameport_destroy_port(s);
671                 } while ((s = parent) != gameport);
672         }
673
674         /*
675          * Ok, no children left, now disconnect this port
676          */
677         device_release_driver(&gameport->dev);
678 }
679
680 /*
681  * Submits register request to kgameportd for subsequent execution.
682  * Note that port registration is always asynchronous.
683  */
684 void __gameport_register_port(struct gameport *gameport, struct module *owner)
685 {
686         gameport_init_port(gameport);
687         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
688 }
689 EXPORT_SYMBOL(__gameport_register_port);
690
691 /*
692  * Synchronously unregisters gameport port.
693  */
694 void gameport_unregister_port(struct gameport *gameport)
695 {
696         mutex_lock(&gameport_mutex);
697         gameport_disconnect_port(gameport);
698         gameport_destroy_port(gameport);
699         mutex_unlock(&gameport_mutex);
700 }
701 EXPORT_SYMBOL(gameport_unregister_port);
702
703
704 /*
705  * Gameport driver operations
706  */
707
708 static ssize_t description_show(struct device_driver *drv, char *buf)
709 {
710         struct gameport_driver *driver = to_gameport_driver(drv);
711         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
712 }
713 static DRIVER_ATTR_RO(description);
714
715 static struct attribute *gameport_driver_attrs[] = {
716         &driver_attr_description.attr,
717         NULL
718 };
719 ATTRIBUTE_GROUPS(gameport_driver);
720
721 static int gameport_driver_probe(struct device *dev)
722 {
723         struct gameport *gameport = to_gameport_port(dev);
724         struct gameport_driver *drv = to_gameport_driver(dev->driver);
725
726         drv->connect(gameport, drv);
727         return gameport->drv ? 0 : -ENODEV;
728 }
729
730 static void gameport_driver_remove(struct device *dev)
731 {
732         struct gameport *gameport = to_gameport_port(dev);
733         struct gameport_driver *drv = to_gameport_driver(dev->driver);
734
735         drv->disconnect(gameport);
736 }
737
738 static void gameport_attach_driver(struct gameport_driver *drv)
739 {
740         int error;
741
742         error = driver_attach(&drv->driver);
743         if (error)
744                 pr_err("driver_attach() failed for %s, error: %d\n",
745                         drv->driver.name, error);
746 }
747
748 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
749                                 const char *mod_name)
750 {
751         int error;
752
753         drv->driver.bus = &gameport_bus;
754         drv->driver.owner = owner;
755         drv->driver.mod_name = mod_name;
756
757         /*
758          * Temporarily disable automatic binding because probing
759          * takes long time and we are better off doing it in kgameportd
760          */
761         drv->ignore = true;
762
763         error = driver_register(&drv->driver);
764         if (error) {
765                 pr_err("driver_register() failed for %s, error: %d\n",
766                         drv->driver.name, error);
767                 return error;
768         }
769
770         /*
771          * Reset ignore flag and let kgameportd bind the driver to free ports
772          */
773         drv->ignore = false;
774         error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
775         if (error) {
776                 driver_unregister(&drv->driver);
777                 return error;
778         }
779
780         return 0;
781 }
782 EXPORT_SYMBOL(__gameport_register_driver);
783
784 void gameport_unregister_driver(struct gameport_driver *drv)
785 {
786         struct gameport *gameport;
787
788         mutex_lock(&gameport_mutex);
789
790         drv->ignore = true;     /* so gameport_find_driver ignores it */
791         gameport_remove_pending_events(drv);
792
793 start_over:
794         list_for_each_entry(gameport, &gameport_list, node) {
795                 if (gameport->drv == drv) {
796                         gameport_disconnect_port(gameport);
797                         gameport_find_driver(gameport);
798                         /* we could've deleted some ports, restart */
799                         goto start_over;
800                 }
801         }
802
803         driver_unregister(&drv->driver);
804
805         mutex_unlock(&gameport_mutex);
806 }
807 EXPORT_SYMBOL(gameport_unregister_driver);
808
809 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
810 {
811         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
812
813         return !gameport_drv->ignore;
814 }
815
816 static struct bus_type gameport_bus = {
817         .name           = "gameport",
818         .dev_groups     = gameport_device_groups,
819         .drv_groups     = gameport_driver_groups,
820         .match          = gameport_bus_match,
821         .probe          = gameport_driver_probe,
822         .remove         = gameport_driver_remove,
823 };
824
825 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
826 {
827         mutex_lock(&gameport->drv_mutex);
828         gameport->drv = drv;
829         mutex_unlock(&gameport->drv_mutex);
830 }
831
832 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
833 {
834         if (gameport->open) {
835                 if (gameport->open(gameport, mode)) {
836                         return -1;
837                 }
838         } else {
839                 if (mode != GAMEPORT_MODE_RAW)
840                         return -1;
841         }
842
843         gameport_set_drv(gameport, drv);
844         return 0;
845 }
846 EXPORT_SYMBOL(gameport_open);
847
848 void gameport_close(struct gameport *gameport)
849 {
850         del_timer_sync(&gameport->poll_timer);
851         gameport->poll_handler = NULL;
852         gameport->poll_interval = 0;
853         gameport_set_drv(gameport, NULL);
854         if (gameport->close)
855                 gameport->close(gameport);
856 }
857 EXPORT_SYMBOL(gameport_close);
858
859 static int __init gameport_init(void)
860 {
861         int error;
862
863         error = bus_register(&gameport_bus);
864         if (error) {
865                 pr_err("failed to register gameport bus, error: %d\n", error);
866                 return error;
867         }
868
869
870         return 0;
871 }
872
873 static void __exit gameport_exit(void)
874 {
875         bus_unregister(&gameport_bus);
876
877         /*
878          * There should not be any outstanding events but work may
879          * still be scheduled so simply cancel it.
880          */
881         cancel_work_sync(&gameport_event_work);
882 }
883
884 subsys_initcall(gameport_init);
885 module_exit(gameport_exit);