1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /**********************************************************
3 * Copyright 2012-2015 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 **********************************************************/
30 * SVGA 3d hardware definitions for basic types
33 #ifndef _SVGA3D_TYPES_H_
34 #define _SVGA3D_TYPES_H_
36 #define INCLUDE_ALLOW_MODULE
37 #define INCLUDE_ALLOW_USERLEVEL
38 #define INCLUDE_ALLOW_VMCORE
40 #include "includeCheck.h"
46 #define SVGA3D_INVALID_ID ((uint32)-1)
48 typedef uint8 SVGABool8; /* 8-bit Bool definition */
49 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
50 typedef uint32 SVGA3dColor; /* a, r, g, b */
52 typedef uint32 SVGA3dSurfaceId;
55 #include "vmware_pack_begin.h"
60 #include "vmware_pack_end.h"
64 #include "vmware_pack_begin.h"
65 struct SVGA3dCopyRect {
73 #include "vmware_pack_end.h"
77 #include "vmware_pack_begin.h"
78 struct SVGA3dCopyBox {
89 #include "vmware_pack_end.h"
93 #include "vmware_pack_begin.h"
100 #include "vmware_pack_end.h"
104 #include "vmware_pack_begin.h"
113 #include "vmware_pack_end.h"
117 #include "vmware_pack_begin.h"
123 #include "vmware_pack_end.h"
129 typedef enum SVGA3dSurfaceFormat {
130 SVGA3D_FORMAT_INVALID = 0,
133 SVGA3D_FORMAT_MIN = 1,
147 SVGA3D_LUMINANCE8 = 11,
148 SVGA3D_LUMINANCE4_ALPHA4 = 12,
149 SVGA3D_LUMINANCE16 = 13,
150 SVGA3D_LUMINANCE8_ALPHA8 = 14,
158 SVGA3D_BUMPU8V8 = 20,
159 SVGA3D_BUMPL6V5U5 = 21,
160 SVGA3D_BUMPX8L8V8U8 = 22,
161 SVGA3D_FORMAT_DEAD1 = 23,
163 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
164 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
166 SVGA3D_A2R10G10B10 = 26,
170 SVGA3D_Q8W8V8U8 = 28,
174 SVGA3D_X8L8V8U8 = 30,
175 SVGA3D_A2W10V10U10 = 31,
179 /* Single- and dual-component floating point formats */
182 SVGA3D_RG_S10E5 = 35,
183 SVGA3D_RG_S23E8 = 36,
192 SVGA3D_A16B16G16R16 = 41,
194 /* Packed Video formats */
198 /* Planar video formats */
201 /* Video format with alpha */
204 SVGA3D_R32G32B32A32_TYPELESS = 46,
205 SVGA3D_R32G32B32A32_UINT = 47,
206 SVGA3D_R32G32B32A32_SINT = 48,
207 SVGA3D_R32G32B32_TYPELESS = 49,
208 SVGA3D_R32G32B32_FLOAT = 50,
209 SVGA3D_R32G32B32_UINT = 51,
210 SVGA3D_R32G32B32_SINT = 52,
211 SVGA3D_R16G16B16A16_TYPELESS = 53,
212 SVGA3D_R16G16B16A16_UINT = 54,
213 SVGA3D_R16G16B16A16_SNORM = 55,
214 SVGA3D_R16G16B16A16_SINT = 56,
215 SVGA3D_R32G32_TYPELESS = 57,
216 SVGA3D_R32G32_UINT = 58,
217 SVGA3D_R32G32_SINT = 59,
218 SVGA3D_R32G8X24_TYPELESS = 60,
219 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
220 SVGA3D_R32_FLOAT_X8X24 = 62,
221 SVGA3D_X32_G8X24_UINT = 63,
222 SVGA3D_R10G10B10A2_TYPELESS = 64,
223 SVGA3D_R10G10B10A2_UINT = 65,
224 SVGA3D_R11G11B10_FLOAT = 66,
225 SVGA3D_R8G8B8A8_TYPELESS = 67,
226 SVGA3D_R8G8B8A8_UNORM = 68,
227 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
228 SVGA3D_R8G8B8A8_UINT = 70,
229 SVGA3D_R8G8B8A8_SINT = 71,
230 SVGA3D_R16G16_TYPELESS = 72,
231 SVGA3D_R16G16_UINT = 73,
232 SVGA3D_R16G16_SINT = 74,
233 SVGA3D_R32_TYPELESS = 75,
234 SVGA3D_D32_FLOAT = 76,
235 SVGA3D_R32_UINT = 77,
236 SVGA3D_R32_SINT = 78,
237 SVGA3D_R24G8_TYPELESS = 79,
238 SVGA3D_D24_UNORM_S8_UINT = 80,
239 SVGA3D_R24_UNORM_X8 = 81,
240 SVGA3D_X24_G8_UINT = 82,
241 SVGA3D_R8G8_TYPELESS = 83,
242 SVGA3D_R8G8_UNORM = 84,
243 SVGA3D_R8G8_UINT = 85,
244 SVGA3D_R8G8_SINT = 86,
245 SVGA3D_R16_TYPELESS = 87,
246 SVGA3D_R16_UNORM = 88,
247 SVGA3D_R16_UINT = 89,
248 SVGA3D_R16_SNORM = 90,
249 SVGA3D_R16_SINT = 91,
250 SVGA3D_R8_TYPELESS = 92,
251 SVGA3D_R8_UNORM = 93,
253 SVGA3D_R8_SNORM = 95,
256 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
257 SVGA3D_R8G8_B8G8_UNORM = 99,
258 SVGA3D_G8R8_G8B8_UNORM = 100,
259 SVGA3D_BC1_TYPELESS = 101,
260 SVGA3D_BC1_UNORM_SRGB = 102,
261 SVGA3D_BC2_TYPELESS = 103,
262 SVGA3D_BC2_UNORM_SRGB = 104,
263 SVGA3D_BC3_TYPELESS = 105,
264 SVGA3D_BC3_UNORM_SRGB = 106,
265 SVGA3D_BC4_TYPELESS = 107,
266 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
267 SVGA3D_BC4_SNORM = 109,
268 SVGA3D_BC5_TYPELESS = 110,
269 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
270 SVGA3D_BC5_SNORM = 112,
271 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
272 SVGA3D_B8G8R8A8_TYPELESS = 114,
273 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
274 SVGA3D_B8G8R8X8_TYPELESS = 116,
275 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
277 /* Advanced depth formats. */
280 SVGA3D_Z_D24S8_INT = 120,
282 /* Planar video formats. */
285 SVGA3D_R32G32B32A32_FLOAT = 122,
286 SVGA3D_R16G16B16A16_FLOAT = 123,
287 SVGA3D_R16G16B16A16_UNORM = 124,
288 SVGA3D_R32G32_FLOAT = 125,
289 SVGA3D_R10G10B10A2_UNORM = 126,
290 SVGA3D_R8G8B8A8_SNORM = 127,
291 SVGA3D_R16G16_FLOAT = 128,
292 SVGA3D_R16G16_UNORM = 129,
293 SVGA3D_R16G16_SNORM = 130,
294 SVGA3D_R32_FLOAT = 131,
295 SVGA3D_R8G8_SNORM = 132,
296 SVGA3D_R16_FLOAT = 133,
297 SVGA3D_D16_UNORM = 134,
298 SVGA3D_A8_UNORM = 135,
299 SVGA3D_BC1_UNORM = 136,
300 SVGA3D_BC2_UNORM = 137,
301 SVGA3D_BC3_UNORM = 138,
302 SVGA3D_B5G6R5_UNORM = 139,
303 SVGA3D_B5G5R5A1_UNORM = 140,
304 SVGA3D_B8G8R8A8_UNORM = 141,
305 SVGA3D_B8G8R8X8_UNORM = 142,
306 SVGA3D_BC4_UNORM = 143,
307 SVGA3D_BC5_UNORM = 144,
310 } SVGA3dSurfaceFormat;
313 * SVGA3d Surface Flags --
315 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
318 * HINT flags are not enforced by the device but are useful for
321 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
322 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
323 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
324 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
325 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
326 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
327 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
328 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
329 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9)
330 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
332 #define SVGA3D_SURFACE_DECODE_RENDERTARGET (CONST64U(1) << 11)
335 * Is this surface using a base-level pitch for it's mob backing?
337 * This flag is not intended to be set by guest-drivers, but is instead
338 * set by the device when the surface is bound to a mob with a specified
341 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
343 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
344 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
345 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
348 * Required to be set on a surface to bind it to a screen target.
350 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
353 * Align images in the guest-backing mob to 16-bytes.
355 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
357 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
358 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
362 * These are enforced for any surface defined with DefineGBSurface_v2.
364 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
365 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
366 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
367 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
368 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
369 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
370 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
373 * The STAGING flags notes that the surface will not be used directly by the
374 * drawing pipeline, i.e. that it will not be bound to any bind point.
375 * Staging surfaces may be used by copy operations to move data in and out
376 * of other surfaces. No bind flags may be set on surfaces with this flag.
378 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
379 * updates indirectly, i.e. the surface will not be updated directly, but
380 * will receive copies from staging surfaces.
382 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
383 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
384 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
387 * Setting this flag allow this surface to be used with the
388 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
389 * buffer surfaces, and no bind flags are allowed to be set on surfaces
392 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
395 * Reserved for video operations.
397 #define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
400 * Specifies that a surface is multisample, and therefore requires the full
401 * mob-backing to store all the samples.
403 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
405 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33)
408 * Surface flags types:
410 * SVGA3dSurface1Flags: Lower 32-bits of flags.
411 * SVGA3dSurface2Flags: Upper 32-bits of flags.
412 * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
414 typedef uint32 SVGA3dSurface1Flags;
415 typedef uint32 SVGA3dSurface2Flags;
416 typedef uint64 SVGA3dSurfaceAllFlags;
418 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
419 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
421 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
422 ( SVGA3D_SURFACE_MOB_PITCH | \
423 SVGA3D_SURFACE_SCREENTARGET | \
424 SVGA3D_SURFACE_ALIGN16 | \
425 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
426 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
427 SVGA3D_SURFACE_STAGING_UPLOAD | \
428 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
429 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
430 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
431 SVGA3D_SURFACE_MULTISAMPLE \
434 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
435 ( SVGA3D_SURFACE_1D | \
436 SVGA3D_SURFACE_MULTISAMPLE \
439 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
440 ( SVGA3D_SURFACE_CUBEMAP | \
441 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
442 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
443 SVGA3D_SURFACE_VOLUME | \
444 SVGA3D_SURFACE_1D | \
445 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
446 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
447 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
448 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
449 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
450 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
451 SVGA3D_SURFACE_MULTISAMPLE \
454 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
455 ( SVGA3D_SURFACE_CUBEMAP | \
456 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
457 SVGA3D_SURFACE_VOLUME | \
458 SVGA3D_SURFACE_1D | \
459 SVGA3D_SURFACE_MULTISAMPLE \
462 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
463 ( SVGA3D_SURFACE_CUBEMAP | \
464 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
465 SVGA3D_SURFACE_VOLUME | \
466 SVGA3D_SURFACE_1D | \
467 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
468 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
469 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
470 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
471 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
472 SVGA3D_SURFACE_INACTIVE | \
473 SVGA3D_SURFACE_STAGING_UPLOAD | \
474 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
475 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
476 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
477 SVGA3D_SURFACE_MULTISAMPLE \
480 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
481 ( SVGA3D_SURFACE_CUBEMAP | \
482 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
483 SVGA3D_SURFACE_VOLUME | \
484 SVGA3D_SURFACE_1D | \
485 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
486 SVGA3D_SURFACE_ARRAY | \
487 SVGA3D_SURFACE_MULTISAMPLE | \
488 SVGA3D_SURFACE_MOB_PITCH \
491 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
492 ( SVGA3D_SURFACE_CUBEMAP | \
493 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
494 SVGA3D_SURFACE_VOLUME | \
495 SVGA3D_SURFACE_1D | \
496 SVGA3D_SURFACE_SCREENTARGET | \
497 SVGA3D_SURFACE_MOB_PITCH \
500 #define SVGA3D_SURFACE_DX_ONLY_MASK \
501 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
502 SVGA3D_SURFACE_STAGING_UPLOAD | \
503 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
504 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
507 #define SVGA3D_SURFACE_STAGING_MASK \
508 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
509 SVGA3D_SURFACE_STAGING_DOWNLOAD \
512 #define SVGA3D_SURFACE_BIND_MASK \
513 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
514 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
515 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
516 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
517 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
518 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
519 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
523 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
524 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
525 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
526 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
527 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
528 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
529 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
532 * This format can be used as a render target if the current display mode
533 * is the same depth if the alpha channel is ignored. e.g. if the device
534 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
535 * format op list entry for A8R8G8B8 should have this cap.
537 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
540 * This format contains DirectDraw support (including Flip). This flag
541 * should not to be set on alpha formats.
543 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
546 * The rasterizer can support some level of Direct3D support in this format
547 * and implies that the driver can create a Context in this mode (for some
548 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
549 * flag must also be set.
551 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
554 * This is set for a private format when the driver has put the bpp in
557 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
560 * Indicates that this format can be converted to any RGB format for which
561 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
563 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
566 * Indicates that this format can be used to create offscreen plain surfaces.
568 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
571 * Indicated that this format can be read as an SRGB texture (meaning that the
572 * sampler will linearize the looked up data).
574 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
577 * Indicates that this format can be used in the bumpmap instructions.
579 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
582 * Indicates that this format can be sampled by the displacement map sampler.
584 SVGA3DFORMAT_OP_DMAP = 0x00020000,
587 * Indicates that this format cannot be used with texture filtering.
589 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
592 * Indicates that format conversions are supported to this RGB format if
593 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
595 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
598 * Indicated that this format can be written as an SRGB target
599 * (meaning that the pixel pipe will DE-linearize data on output to format)
601 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
604 * Indicates that this format cannot be used with alpha blending.
606 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
609 * Indicates that the device can auto-generated sublevels for resources
612 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
615 * Indicates that this format can be used by vertex texture sampler.
617 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
620 * Indicates that this format supports neither texture coordinate
621 * wrap modes, nor mipmapping.
623 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
626 #define SVGA3D_FORMAT_POSITIVE \
627 (SVGA3DFORMAT_OP_TEXTURE | \
628 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
629 SVGA3DFORMAT_OP_CUBETEXTURE | \
630 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
631 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
632 SVGA3DFORMAT_OP_ZSTENCIL | \
633 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
634 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
635 SVGA3DFORMAT_OP_DISPLAYMODE | \
636 SVGA3DFORMAT_OP_3DACCELERATION | \
637 SVGA3DFORMAT_OP_PIXELSIZE | \
638 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
639 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
640 SVGA3DFORMAT_OP_SRGBREAD | \
641 SVGA3DFORMAT_OP_BUMPMAP | \
642 SVGA3DFORMAT_OP_DMAP | \
643 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
644 SVGA3DFORMAT_OP_SRGBWRITE | \
645 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
646 SVGA3DFORMAT_OP_VERTEXTEXTURE)
648 #define SVGA3D_FORMAT_NEGATIVE \
649 (SVGA3DFORMAT_OP_NOFILTER | \
650 SVGA3DFORMAT_OP_NOALPHABLEND | \
651 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
654 * This structure is a conversion of SVGA3DFORMAT_OP_*
655 * Entries must be located at the same position.
661 uint32 volumeTexture : 1;
662 uint32 cubeTexture : 1;
663 uint32 offscreenRenderTarget : 1;
664 uint32 sameFormatRenderTarget : 1;
667 uint32 zStencilArbitraryDepth : 1;
668 uint32 sameFormatUpToAlpha : 1;
670 uint32 displayMode : 1;
671 uint32 acceleration3d : 1;
672 uint32 pixelSize : 1;
673 uint32 convertToARGB : 1;
674 uint32 offscreenPlain : 1;
679 uint32 memberOfGroupARGB : 1;
680 uint32 sRGBWrite : 1;
681 uint32 noAlphaBlend : 1;
682 uint32 autoGenMipMap : 1;
683 uint32 vertexTexture : 1;
684 uint32 noTexCoordWrapNorMip : 1;
686 } SVGA3dSurfaceFormatCaps;
689 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
690 * must fit in a uint32.
694 SVGA3D_RS_INVALID = 0,
696 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
697 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
698 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
699 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
700 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
701 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
702 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
703 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
704 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
705 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
706 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
707 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
708 SVGA3D_RS_STENCILREF = 13, /* uint32 */
709 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
710 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
711 SVGA3D_RS_FOGSTART = 16, /* float */
712 SVGA3D_RS_FOGEND = 17, /* float */
713 SVGA3D_RS_FOGDENSITY = 18, /* float */
714 SVGA3D_RS_POINTSIZE = 19, /* float */
715 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
716 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
717 SVGA3D_RS_POINTSCALE_A = 22, /* float */
718 SVGA3D_RS_POINTSCALE_B = 23, /* float */
719 SVGA3D_RS_POINTSCALE_C = 24, /* float */
720 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
721 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
722 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
723 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
724 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
725 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
726 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
727 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
728 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
729 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
730 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
731 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
732 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
733 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
734 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
735 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
736 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
737 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
738 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
739 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
740 SVGA3D_RS_ZBIAS = 45, /* float */
741 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
742 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
743 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
744 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
745 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
746 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
747 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
748 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
749 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
750 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
751 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
752 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
753 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
754 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
755 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
756 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
757 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
758 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
759 SVGA3D_RS_DEPTHBIAS = 64, /* float */
765 * Output gamma effects the gamma curve of colors that are output from the
766 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
767 * value is <= 0.0, gamma correction is ignored and linear color space is
771 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
772 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
773 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
774 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
775 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
776 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
777 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
778 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
779 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
780 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
781 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
782 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
783 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
784 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
785 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
786 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
787 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
788 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
789 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
790 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
791 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
792 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
793 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
794 SVGA3D_RS_TWEENFACTOR = 88, /* float */
795 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
796 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
797 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
798 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
799 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
800 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
801 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
802 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
803 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
804 SVGA3D_RS_LINEWIDTH = 98, /* float */
806 } SVGA3dRenderStateName;
809 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
810 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
811 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
812 SVGA3D_TRANSPARENCYANTIALIAS_MAX
813 } SVGA3dTransparencyAntialiasType;
816 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
817 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
818 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
819 SVGA3D_VERTEXMATERIAL_MAX = 3,
820 } SVGA3dVertexMaterial;
823 SVGA3D_FILLMODE_INVALID = 0,
824 SVGA3D_FILLMODE_MIN = 1,
825 SVGA3D_FILLMODE_POINT = 1,
826 SVGA3D_FILLMODE_LINE = 2,
827 SVGA3D_FILLMODE_FILL = 3,
829 } SVGA3dFillModeType;
833 #include "vmware_pack_begin.h"
836 uint16 mode; /* SVGA3dFillModeType */
837 uint16 face; /* SVGA3dFace */
841 #include "vmware_pack_end.h"
845 SVGA3D_SHADEMODE_INVALID = 0,
846 SVGA3D_SHADEMODE_FLAT = 1,
847 SVGA3D_SHADEMODE_SMOOTH = 2,
848 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
853 #include "vmware_pack_begin.h"
861 #include "vmware_pack_end.h"
865 SVGA3D_BLENDOP_INVALID = 0,
866 SVGA3D_BLENDOP_MIN = 1,
867 SVGA3D_BLENDOP_ZERO = 1,
868 SVGA3D_BLENDOP_ONE = 2,
869 SVGA3D_BLENDOP_SRCCOLOR = 3,
870 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
871 SVGA3D_BLENDOP_SRCALPHA = 5,
872 SVGA3D_BLENDOP_INVSRCALPHA = 6,
873 SVGA3D_BLENDOP_DESTALPHA = 7,
874 SVGA3D_BLENDOP_INVDESTALPHA = 8,
875 SVGA3D_BLENDOP_DESTCOLOR = 9,
876 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
877 SVGA3D_BLENDOP_SRCALPHASAT = 11,
878 SVGA3D_BLENDOP_BLENDFACTOR = 12,
879 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
880 SVGA3D_BLENDOP_SRC1COLOR = 14,
881 SVGA3D_BLENDOP_INVSRC1COLOR = 15,
882 SVGA3D_BLENDOP_SRC1ALPHA = 16,
883 SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
884 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
885 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
890 SVGA3D_BLENDEQ_INVALID = 0,
891 SVGA3D_BLENDEQ_MIN = 1,
892 SVGA3D_BLENDEQ_ADD = 1,
893 SVGA3D_BLENDEQ_SUBTRACT = 2,
894 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
895 SVGA3D_BLENDEQ_MINIMUM = 4,
896 SVGA3D_BLENDEQ_MAXIMUM = 5,
898 } SVGA3dBlendEquation;
901 SVGA3D_DX11_LOGICOP_MIN = 0,
902 SVGA3D_DX11_LOGICOP_CLEAR = 0,
903 SVGA3D_DX11_LOGICOP_SET = 1,
904 SVGA3D_DX11_LOGICOP_COPY = 2,
905 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
906 SVGA3D_DX11_LOGICOP_NOOP = 4,
907 SVGA3D_DX11_LOGICOP_INVERT = 5,
908 SVGA3D_DX11_LOGICOP_AND = 6,
909 SVGA3D_DX11_LOGICOP_NAND = 7,
910 SVGA3D_DX11_LOGICOP_OR = 8,
911 SVGA3D_DX11_LOGICOP_NOR = 9,
912 SVGA3D_DX11_LOGICOP_XOR = 10,
913 SVGA3D_DX11_LOGICOP_EQUIV = 11,
914 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
915 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
916 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
917 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
918 SVGA3D_DX11_LOGICOP_MAX
922 SVGA3D_FRONTWINDING_INVALID = 0,
923 SVGA3D_FRONTWINDING_CW = 1,
924 SVGA3D_FRONTWINDING_CCW = 2,
925 SVGA3D_FRONTWINDING_MAX
926 } SVGA3dFrontWinding;
929 SVGA3D_FACE_INVALID = 0,
930 SVGA3D_FACE_NONE = 1,
932 SVGA3D_FACE_FRONT = 2,
933 SVGA3D_FACE_BACK = 3,
934 SVGA3D_FACE_FRONT_BACK = 4,
939 * The order and the values should not be changed
943 SVGA3D_CMP_INVALID = 0,
944 SVGA3D_CMP_NEVER = 1,
946 SVGA3D_CMP_EQUAL = 3,
947 SVGA3D_CMP_LESSEQUAL = 4,
948 SVGA3D_CMP_GREATER = 5,
949 SVGA3D_CMP_NOTEQUAL = 6,
950 SVGA3D_CMP_GREATEREQUAL = 7,
951 SVGA3D_CMP_ALWAYS = 8,
956 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
957 * the fog factor to be specified in the alpha component of the specular
958 * (a.k.a. secondary) vertex color.
961 SVGA3D_FOGFUNC_INVALID = 0,
962 SVGA3D_FOGFUNC_EXP = 1,
963 SVGA3D_FOGFUNC_EXP2 = 2,
964 SVGA3D_FOGFUNC_LINEAR = 3,
965 SVGA3D_FOGFUNC_PER_VERTEX = 4
969 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
970 * or per-pixel basis.
973 SVGA3D_FOGTYPE_INVALID = 0,
974 SVGA3D_FOGTYPE_VERTEX = 1,
975 SVGA3D_FOGTYPE_PIXEL = 2,
976 SVGA3D_FOGTYPE_MAX = 3
980 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
981 * computed using the eye Z value of each pixel (or vertex), whereas range-
982 * based fog is computed using the actual distance (range) to the eye.
985 SVGA3D_FOGBASE_INVALID = 0,
986 SVGA3D_FOGBASE_DEPTHBASED = 1,
987 SVGA3D_FOGBASE_RANGEBASED = 2,
988 SVGA3D_FOGBASE_MAX = 3
992 SVGA3D_STENCILOP_INVALID = 0,
993 SVGA3D_STENCILOP_MIN = 1,
994 SVGA3D_STENCILOP_KEEP = 1,
995 SVGA3D_STENCILOP_ZERO = 2,
996 SVGA3D_STENCILOP_REPLACE = 3,
997 SVGA3D_STENCILOP_INCRSAT = 4,
998 SVGA3D_STENCILOP_DECRSAT = 5,
999 SVGA3D_STENCILOP_INVERT = 6,
1000 SVGA3D_STENCILOP_INCR = 7,
1001 SVGA3D_STENCILOP_DECR = 8,
1002 SVGA3D_STENCILOP_MAX
1006 SVGA3D_CLIPPLANE_0 = (1 << 0),
1007 SVGA3D_CLIPPLANE_1 = (1 << 1),
1008 SVGA3D_CLIPPLANE_2 = (1 << 2),
1009 SVGA3D_CLIPPLANE_3 = (1 << 3),
1010 SVGA3D_CLIPPLANE_4 = (1 << 4),
1011 SVGA3D_CLIPPLANE_5 = (1 << 5),
1015 SVGA3D_CLEAR_COLOR = 0x1,
1016 SVGA3D_CLEAR_DEPTH = 0x2,
1017 SVGA3D_CLEAR_STENCIL = 0x4,
1020 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
1021 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
1022 * bit will be ignored.
1024 SVGA3D_CLEAR_COLORFILL = 0x8
1028 SVGA3D_RT_DEPTH = 0,
1030 SVGA3D_RT_STENCIL = 1,
1031 SVGA3D_RT_COLOR0 = 2,
1032 SVGA3D_RT_COLOR1 = 3,
1033 SVGA3D_RT_COLOR2 = 4,
1034 SVGA3D_RT_COLOR3 = 5,
1035 SVGA3D_RT_COLOR4 = 6,
1036 SVGA3D_RT_COLOR5 = 7,
1037 SVGA3D_RT_COLOR6 = 8,
1038 SVGA3D_RT_COLOR7 = 9,
1040 SVGA3D_RT_INVALID = ((uint32)-1),
1041 } SVGA3dRenderTargetType;
1043 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1046 #include "vmware_pack_begin.h"
1056 #include "vmware_pack_end.h"
1060 SVGA3D_VBLEND_DISABLE = 0,
1061 SVGA3D_VBLEND_1WEIGHT = 1,
1062 SVGA3D_VBLEND_2WEIGHT = 2,
1063 SVGA3D_VBLEND_3WEIGHT = 3,
1064 SVGA3D_VBLEND_MAX = 4,
1065 } SVGA3dVertexBlendFlags;
1068 SVGA3D_WRAPCOORD_0 = 1 << 0,
1069 SVGA3D_WRAPCOORD_1 = 1 << 1,
1070 SVGA3D_WRAPCOORD_2 = 1 << 2,
1071 SVGA3D_WRAPCOORD_3 = 1 << 3,
1072 SVGA3D_WRAPCOORD_ALL = 0xF,
1076 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1077 * must fit in a uint32.
1081 SVGA3D_TS_INVALID = 0,
1083 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
1084 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
1085 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
1086 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
1087 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
1088 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
1089 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
1090 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
1091 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
1092 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
1093 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
1094 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
1095 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
1096 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
1097 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
1098 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
1099 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
1100 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
1101 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
1102 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
1103 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
1104 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
1105 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
1106 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
1110 * Sampler Gamma Level
1112 * Sampler gamma effects the color of samples taken from the sampler. A
1113 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1114 * gamma value is ignored and a linear space is used.
1117 SVGA3D_TS_GAMMA = 25, /* float */
1118 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
1119 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
1120 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
1121 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
1122 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */
1123 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */
1124 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */
1125 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */
1127 } SVGA3dTextureStateName;
1130 SVGA3D_TC_INVALID = 0,
1131 SVGA3D_TC_DISABLE = 1,
1132 SVGA3D_TC_SELECTARG1 = 2,
1133 SVGA3D_TC_SELECTARG2 = 3,
1134 SVGA3D_TC_MODULATE = 4,
1136 SVGA3D_TC_ADDSIGNED = 6,
1137 SVGA3D_TC_SUBTRACT = 7,
1138 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1139 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1140 SVGA3D_TC_BLENDCURRENTALPHA = 10,
1141 SVGA3D_TC_BLENDFACTORALPHA = 11,
1142 SVGA3D_TC_MODULATE2X = 12,
1143 SVGA3D_TC_MODULATE4X = 13,
1144 SVGA3D_TC_DSDT = 14,
1145 SVGA3D_TC_DOTPRODUCT3 = 15,
1146 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1147 SVGA3D_TC_ADDSIGNED2X = 17,
1148 SVGA3D_TC_ADDSMOOTH = 18,
1149 SVGA3D_TC_PREMODULATE = 19,
1150 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1151 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1152 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1153 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1154 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1155 SVGA3D_TC_MULTIPLYADD = 25,
1156 SVGA3D_TC_LERP = 26,
1158 } SVGA3dTextureCombiner;
1160 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1163 SVGA3D_TEX_ADDRESS_INVALID = 0,
1164 SVGA3D_TEX_ADDRESS_MIN = 1,
1165 SVGA3D_TEX_ADDRESS_WRAP = 1,
1166 SVGA3D_TEX_ADDRESS_MIRROR = 2,
1167 SVGA3D_TEX_ADDRESS_CLAMP = 3,
1168 SVGA3D_TEX_ADDRESS_BORDER = 4,
1169 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1170 SVGA3D_TEX_ADDRESS_EDGE = 6,
1171 SVGA3D_TEX_ADDRESS_MAX
1172 } SVGA3dTextureAddress;
1175 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1176 * disabled, and the rasterizer should use the magnification filter instead.
1179 SVGA3D_TEX_FILTER_NONE = 0,
1180 SVGA3D_TEX_FILTER_MIN = 0,
1181 SVGA3D_TEX_FILTER_NEAREST = 1,
1182 SVGA3D_TEX_FILTER_LINEAR = 2,
1183 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1184 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
1185 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
1186 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
1187 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
1188 SVGA3D_TEX_FILTER_MAX
1189 } SVGA3dTextureFilter;
1192 SVGA3D_TEX_TRANSFORM_OFF = 0,
1193 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1194 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1195 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1196 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1197 SVGA3D_TEX_PROJECTED = (1 << 15),
1198 } SVGA3dTexTransformFlags;
1201 SVGA3D_TEXCOORD_GEN_OFF = 0,
1202 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1203 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1204 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1205 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1206 SVGA3D_TEXCOORD_GEN_MAX
1207 } SVGA3dTextureCoordGen;
1210 * Texture argument constants for texture combiner
1213 SVGA3D_TA_INVALID = 0,
1214 SVGA3D_TA_TFACTOR = 1,
1215 SVGA3D_TA_PREVIOUS = 2,
1216 SVGA3D_TA_DIFFUSE = 3,
1217 SVGA3D_TA_TEXTURE = 4,
1218 SVGA3D_TA_SPECULAR = 5,
1219 SVGA3D_TA_CONSTANT = 6,
1221 } SVGA3dTextureArgData;
1223 #define SVGA3D_TM_MASK_LEN 4
1225 /* Modifiers for texture argument constants defined above. */
1228 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1229 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1230 } SVGA3dTextureArgModifier;
1233 * Vertex declarations
1237 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1238 * draw with any POSITIONT vertex arrays, the programmable vertex
1239 * pipeline will be implicitly disabled. Drawing will take place as if
1240 * no vertex shader was bound.
1244 SVGA3D_DECLUSAGE_POSITION = 0,
1245 SVGA3D_DECLUSAGE_BLENDWEIGHT,
1246 SVGA3D_DECLUSAGE_BLENDINDICES,
1247 SVGA3D_DECLUSAGE_NORMAL,
1248 SVGA3D_DECLUSAGE_PSIZE,
1249 SVGA3D_DECLUSAGE_TEXCOORD,
1250 SVGA3D_DECLUSAGE_TANGENT,
1251 SVGA3D_DECLUSAGE_BINORMAL,
1252 SVGA3D_DECLUSAGE_TESSFACTOR,
1253 SVGA3D_DECLUSAGE_POSITIONT,
1254 SVGA3D_DECLUSAGE_COLOR,
1255 SVGA3D_DECLUSAGE_FOG,
1256 SVGA3D_DECLUSAGE_DEPTH,
1257 SVGA3D_DECLUSAGE_SAMPLE,
1258 SVGA3D_DECLUSAGE_MAX
1262 SVGA3D_DECLMETHOD_DEFAULT = 0,
1263 SVGA3D_DECLMETHOD_PARTIALU,
1264 SVGA3D_DECLMETHOD_PARTIALV,
1265 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
1266 SVGA3D_DECLMETHOD_UV,
1267 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
1268 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
1273 SVGA3D_DECLTYPE_FLOAT1 = 0,
1274 SVGA3D_DECLTYPE_FLOAT2 = 1,
1275 SVGA3D_DECLTYPE_FLOAT3 = 2,
1276 SVGA3D_DECLTYPE_FLOAT4 = 3,
1277 SVGA3D_DECLTYPE_D3DCOLOR = 4,
1278 SVGA3D_DECLTYPE_UBYTE4 = 5,
1279 SVGA3D_DECLTYPE_SHORT2 = 6,
1280 SVGA3D_DECLTYPE_SHORT4 = 7,
1281 SVGA3D_DECLTYPE_UBYTE4N = 8,
1282 SVGA3D_DECLTYPE_SHORT2N = 9,
1283 SVGA3D_DECLTYPE_SHORT4N = 10,
1284 SVGA3D_DECLTYPE_USHORT2N = 11,
1285 SVGA3D_DECLTYPE_USHORT4N = 12,
1286 SVGA3D_DECLTYPE_UDEC3 = 13,
1287 SVGA3D_DECLTYPE_DEC3N = 14,
1288 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1289 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1290 SVGA3D_DECLTYPE_MAX,
1294 * This structure is used for the divisor for geometry instancing;
1295 * it's a direct translation of the Direct3D equivalent.
1300 * For index data, this number represents the number of instances to draw.
1301 * For instance data, this number represents the number of
1302 * instances/vertex in this stream
1307 * This is 1 if this is supposed to be the data that is repeated for
1310 uint32 indexedData : 1;
1313 * This is 1 if this is supposed to be the per-instance data.
1315 uint32 instanceData : 1;
1319 } SVGA3dVertexDivisor;
1323 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1325 * List MIN second so debuggers will think INVALID is
1328 SVGA3D_PRIMITIVE_INVALID = 0,
1329 SVGA3D_PRIMITIVE_MIN = 0,
1330 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1331 SVGA3D_PRIMITIVE_POINTLIST = 2,
1332 SVGA3D_PRIMITIVE_LINELIST = 3,
1333 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1334 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1335 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1336 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1337 SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1338 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1339 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1340 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1341 SVGA3D_PRIMITIVE_MAX
1342 } SVGA3dPrimitiveType;
1345 SVGA3D_COORDINATE_INVALID = 0,
1346 SVGA3D_COORDINATE_LEFTHANDED = 1,
1347 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1348 SVGA3D_COORDINATE_MAX
1349 } SVGA3dCoordinateType;
1352 SVGA3D_TRANSFORM_INVALID = 0,
1353 SVGA3D_TRANSFORM_WORLD = 1,
1354 SVGA3D_TRANSFORM_MIN = 1,
1355 SVGA3D_TRANSFORM_VIEW = 2,
1356 SVGA3D_TRANSFORM_PROJECTION = 3,
1357 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1358 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1359 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1360 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1361 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1362 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1363 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1364 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1365 SVGA3D_TRANSFORM_WORLD1 = 12,
1366 SVGA3D_TRANSFORM_WORLD2 = 13,
1367 SVGA3D_TRANSFORM_WORLD3 = 14,
1368 SVGA3D_TRANSFORM_MAX
1369 } SVGA3dTransformType;
1372 SVGA3D_LIGHTTYPE_INVALID = 0,
1373 SVGA3D_LIGHTTYPE_MIN = 1,
1374 SVGA3D_LIGHTTYPE_POINT = 1,
1375 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
1376 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
1377 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1378 SVGA3D_LIGHTTYPE_MAX
1382 SVGA3D_CUBEFACE_POSX = 0,
1383 SVGA3D_CUBEFACE_NEGX = 1,
1384 SVGA3D_CUBEFACE_POSY = 2,
1385 SVGA3D_CUBEFACE_NEGY = 3,
1386 SVGA3D_CUBEFACE_POSZ = 4,
1387 SVGA3D_CUBEFACE_NEGZ = 5,
1391 SVGA3D_SHADERTYPE_INVALID = 0,
1392 SVGA3D_SHADERTYPE_MIN = 1,
1393 SVGA3D_SHADERTYPE_VS = 1,
1394 SVGA3D_SHADERTYPE_PS = 2,
1395 SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1396 SVGA3D_SHADERTYPE_GS = 3,
1397 SVGA3D_SHADERTYPE_DX10_MAX = 4,
1398 SVGA3D_SHADERTYPE_HS = 4,
1399 SVGA3D_SHADERTYPE_DS = 5,
1400 SVGA3D_SHADERTYPE_CS = 6,
1401 SVGA3D_SHADERTYPE_MAX = 7
1404 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1405 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1407 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1408 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1410 #define SVGA3D_NUM_SHADERTYPE \
1411 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1414 SVGA3D_CONST_TYPE_MIN = 0,
1415 SVGA3D_CONST_TYPE_FLOAT = 0,
1416 SVGA3D_CONST_TYPE_INT = 1,
1417 SVGA3D_CONST_TYPE_BOOL = 2,
1418 SVGA3D_CONST_TYPE_MAX = 3,
1419 } SVGA3dShaderConstType;
1422 * Register limits for shader consts.
1424 #define SVGA3D_CONSTREG_MAX 256
1425 #define SVGA3D_CONSTINTREG_MAX 16
1426 #define SVGA3D_CONSTBOOLREG_MAX 16
1429 SVGA3D_STRETCH_BLT_POINT = 0,
1430 SVGA3D_STRETCH_BLT_LINEAR = 1,
1431 SVGA3D_STRETCH_BLT_MAX
1432 } SVGA3dStretchBltMode;
1435 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1436 SVGA3D_QUERYTYPE_MIN = 0,
1437 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1438 SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1439 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1440 SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1441 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1442 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1443 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1444 SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1445 SVGA3D_QUERYTYPE_EVENT = 8,
1446 SVGA3D_QUERYTYPE_DX10_MAX = 9,
1447 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 9,
1448 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 10,
1449 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 11,
1450 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 12,
1451 SVGA3D_QUERYTYPE_SOP_STREAM0 = 13,
1452 SVGA3D_QUERYTYPE_SOP_STREAM1 = 14,
1453 SVGA3D_QUERYTYPE_SOP_STREAM2 = 15,
1454 SVGA3D_QUERYTYPE_SOP_STREAM3 = 16,
1455 SVGA3D_QUERYTYPE_MAX
1458 typedef uint8 SVGA3dQueryTypeUint8;
1460 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1463 * This is the maximum number of queries per context that can be active
1464 * simultaneously between a beginQuery and endQuery.
1466 #define SVGA3D_MAX_QUERY 64
1469 * Query result buffer formats
1472 #include "vmware_pack_begin.h"
1474 uint32 samplesRendered;
1476 #include "vmware_pack_end.h"
1477 SVGADXOcclusionQueryResult;
1480 #include "vmware_pack_begin.h"
1484 #include "vmware_pack_end.h"
1485 SVGADXEventQueryResult;
1488 #include "vmware_pack_begin.h"
1492 #include "vmware_pack_end.h"
1493 SVGADXTimestampQueryResult;
1496 #include "vmware_pack_begin.h"
1498 uint64 realFrequency;
1501 #include "vmware_pack_end.h"
1502 SVGADXTimestampDisjointQueryResult;
1505 #include "vmware_pack_begin.h"
1507 uint64 inputAssemblyVertices;
1508 uint64 inputAssemblyPrimitives;
1509 uint64 vertexShaderInvocations;
1510 uint64 geometryShaderInvocations;
1511 uint64 geometryShaderPrimitives;
1512 uint64 clipperInvocations;
1513 uint64 clipperPrimitives;
1514 uint64 pixelShaderInvocations;
1515 uint64 hullShaderInvocations;
1516 uint64 domainShaderInvocations;
1517 uint64 computeShaderInvocations;
1519 #include "vmware_pack_end.h"
1520 SVGADXPipelineStatisticsQueryResult;
1523 #include "vmware_pack_begin.h"
1525 uint32 anySamplesRendered;
1527 #include "vmware_pack_end.h"
1528 SVGADXOcclusionPredicateQueryResult;
1531 #include "vmware_pack_begin.h"
1533 uint64 numPrimitivesWritten;
1534 uint64 numPrimitivesRequired;
1536 #include "vmware_pack_end.h"
1537 SVGADXStreamOutStatisticsQueryResult;
1540 #include "vmware_pack_begin.h"
1544 #include "vmware_pack_end.h"
1545 SVGADXStreamOutPredicateQueryResult;
1548 #include "vmware_pack_begin.h"
1550 uint64 samplesRendered;
1552 #include "vmware_pack_end.h"
1553 SVGADXOcclusion64QueryResult;
1556 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1557 * very helpful when working with queries generically.
1560 #include "vmware_pack_begin.h"
1561 union SVGADXQueryResultUnion {
1562 SVGADXOcclusionQueryResult occ;
1563 SVGADXEventQueryResult event;
1564 SVGADXTimestampQueryResult ts;
1565 SVGADXTimestampDisjointQueryResult tsDisjoint;
1566 SVGADXPipelineStatisticsQueryResult pipelineStats;
1567 SVGADXOcclusionPredicateQueryResult occPred;
1568 SVGADXStreamOutStatisticsQueryResult soStats;
1569 SVGADXStreamOutPredicateQueryResult soPred;
1570 SVGADXOcclusion64QueryResult occ64;
1572 #include "vmware_pack_end.h"
1573 SVGADXQueryResultUnion;
1576 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
1577 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
1578 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
1579 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
1583 SVGA3D_WRITE_HOST_VRAM = 1,
1584 SVGA3D_READ_HOST_VRAM = 2,
1585 } SVGA3dTransferType;
1588 SVGA3D_LOGICOP_INVALID = 0,
1589 SVGA3D_LOGICOP_MIN = 1,
1590 SVGA3D_LOGICOP_COPY = 1,
1591 SVGA3D_LOGICOP_NOT = 2,
1592 SVGA3D_LOGICOP_AND = 3,
1593 SVGA3D_LOGICOP_OR = 4,
1594 SVGA3D_LOGICOP_XOR = 5,
1595 SVGA3D_LOGICOP_NXOR = 6,
1596 SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */
1597 SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255),
1598 SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1),
1602 #include "vmware_pack_begin.h"
1606 uint16 function; /* SVGA3dFogFunction */
1607 uint8 type; /* SVGA3dFogType */
1608 uint8 base; /* SVGA3dFogBase */
1613 #include "vmware_pack_end.h"
1617 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1618 * is a surface ID as well as face/mipmap indices.
1621 #include "vmware_pack_begin.h"
1622 struct SVGA3dSurfaceImageId {
1627 #include "vmware_pack_end.h"
1628 SVGA3dSurfaceImageId;
1631 #include "vmware_pack_begin.h"
1632 struct SVGA3dSubSurfaceId {
1634 uint32 subResourceId;
1636 #include "vmware_pack_end.h"
1640 #include "vmware_pack_begin.h"
1646 #include "vmware_pack_end.h"
1650 * Guest-backed objects definitions.
1653 SVGA_OTABLE_MOB = 0,
1654 SVGA_OTABLE_MIN = 0,
1655 SVGA_OTABLE_SURFACE = 1,
1656 SVGA_OTABLE_CONTEXT = 2,
1657 SVGA_OTABLE_SHADER = 3,
1658 SVGA_OTABLE_SCREENTARGET = 4,
1660 SVGA_OTABLE_DX9_MAX = 5,
1662 SVGA_OTABLE_DXCONTEXT = 5,
1663 SVGA_OTABLE_DX_MAX = 6,
1665 SVGA_OTABLE_RESERVED1 = 6,
1666 SVGA_OTABLE_RESERVED2 = 7,
1669 * Additions to this table need to be tied to HW-version features and
1670 * checkpointed accordingly.
1672 SVGA_OTABLE_DEVEL_MAX = 8,
1677 SVGA_COTABLE_MIN = 0,
1678 SVGA_COTABLE_RTVIEW = 0,
1679 SVGA_COTABLE_DSVIEW = 1,
1680 SVGA_COTABLE_SRVIEW = 2,
1681 SVGA_COTABLE_ELEMENTLAYOUT = 3,
1682 SVGA_COTABLE_BLENDSTATE = 4,
1683 SVGA_COTABLE_DEPTHSTENCIL = 5,
1684 SVGA_COTABLE_RASTERIZERSTATE = 6,
1685 SVGA_COTABLE_SAMPLER = 7,
1686 SVGA_COTABLE_STREAMOUTPUT = 8,
1687 SVGA_COTABLE_DXQUERY = 9,
1688 SVGA_COTABLE_DXSHADER = 10,
1689 SVGA_COTABLE_DX10_MAX = 11,
1690 SVGA_COTABLE_UAVIEW = 11,
1691 SVGA_COTABLE_MAX = 12,
1695 * The largest size (number of entries) allowed in a COTable.
1697 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1699 typedef enum SVGAMobFormat {
1700 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1701 SVGA3D_MOBFMT_PTDEPTH_0 = 0,
1702 SVGA3D_MOBFMT_MIN = 0,
1703 SVGA3D_MOBFMT_PTDEPTH_1 = 1,
1704 SVGA3D_MOBFMT_PTDEPTH_2 = 2,
1705 SVGA3D_MOBFMT_RANGE = 3,
1706 SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1707 SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1708 SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1709 SVGA3D_MOBFMT_PREDX_MAX = 7,
1710 SVGA3D_MOBFMT_EMPTY = 7,
1714 * This isn't actually used by the guest, but is a mob-format used
1715 * internally by the SVGA device (and is therefore not binary compatible).
1720 #define SVGA3D_MOB_EMPTY_BASE 1
1723 * Multisample pattern types.
1726 typedef enum SVGA3dMSPattern {
1727 SVGA3D_MS_PATTERN_NONE = 0,
1728 SVGA3D_MS_PATTERN_MIN = 0,
1729 SVGA3D_MS_PATTERN_STANDARD = 1,
1730 SVGA3D_MS_PATTERN_CENTER = 2,
1731 SVGA3D_MS_PATTERN_MAX = 3,
1735 * Precision settings for each sample.
1738 typedef enum SVGA3dMSQualityLevel {
1739 SVGA3D_MS_QUALITY_NONE = 0,
1740 SVGA3D_MS_QUALITY_MIN = 0,
1741 SVGA3D_MS_QUALITY_FULL = 1,
1742 SVGA3D_MS_QUALITY_MAX = 2,
1743 } SVGA3dMSQualityLevel;
1745 #endif /* _SVGA3D_TYPES_H_ */