GNU Linux-libre 4.19.295-gnu1
[releases.git] / drivers / gpu / drm / vc4 / vc4_v3d.c
1 /*
2  * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License version 2 as published by
8  * the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along with
16  * this program.  If not, see <http://www.gnu.org/licenses/>.
17  */
18
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/pm_runtime.h>
22 #include "vc4_drv.h"
23 #include "vc4_regs.h"
24
25 #ifdef CONFIG_DEBUG_FS
26 #define REGDEF(reg) { reg, #reg }
27 static const struct {
28         uint32_t reg;
29         const char *name;
30 } vc4_reg_defs[] = {
31         REGDEF(V3D_IDENT0),
32         REGDEF(V3D_IDENT1),
33         REGDEF(V3D_IDENT2),
34         REGDEF(V3D_SCRATCH),
35         REGDEF(V3D_L2CACTL),
36         REGDEF(V3D_SLCACTL),
37         REGDEF(V3D_INTCTL),
38         REGDEF(V3D_INTENA),
39         REGDEF(V3D_INTDIS),
40         REGDEF(V3D_CT0CS),
41         REGDEF(V3D_CT1CS),
42         REGDEF(V3D_CT0EA),
43         REGDEF(V3D_CT1EA),
44         REGDEF(V3D_CT0CA),
45         REGDEF(V3D_CT1CA),
46         REGDEF(V3D_CT00RA0),
47         REGDEF(V3D_CT01RA0),
48         REGDEF(V3D_CT0LC),
49         REGDEF(V3D_CT1LC),
50         REGDEF(V3D_CT0PC),
51         REGDEF(V3D_CT1PC),
52         REGDEF(V3D_PCS),
53         REGDEF(V3D_BFC),
54         REGDEF(V3D_RFC),
55         REGDEF(V3D_BPCA),
56         REGDEF(V3D_BPCS),
57         REGDEF(V3D_BPOA),
58         REGDEF(V3D_BPOS),
59         REGDEF(V3D_BXCF),
60         REGDEF(V3D_SQRSV0),
61         REGDEF(V3D_SQRSV1),
62         REGDEF(V3D_SQCNTL),
63         REGDEF(V3D_SRQPC),
64         REGDEF(V3D_SRQUA),
65         REGDEF(V3D_SRQUL),
66         REGDEF(V3D_SRQCS),
67         REGDEF(V3D_VPACNTL),
68         REGDEF(V3D_VPMBASE),
69         REGDEF(V3D_PCTRC),
70         REGDEF(V3D_PCTRE),
71         REGDEF(V3D_PCTR(0)),
72         REGDEF(V3D_PCTRS(0)),
73         REGDEF(V3D_PCTR(1)),
74         REGDEF(V3D_PCTRS(1)),
75         REGDEF(V3D_PCTR(2)),
76         REGDEF(V3D_PCTRS(2)),
77         REGDEF(V3D_PCTR(3)),
78         REGDEF(V3D_PCTRS(3)),
79         REGDEF(V3D_PCTR(4)),
80         REGDEF(V3D_PCTRS(4)),
81         REGDEF(V3D_PCTR(5)),
82         REGDEF(V3D_PCTRS(5)),
83         REGDEF(V3D_PCTR(6)),
84         REGDEF(V3D_PCTRS(6)),
85         REGDEF(V3D_PCTR(7)),
86         REGDEF(V3D_PCTRS(7)),
87         REGDEF(V3D_PCTR(8)),
88         REGDEF(V3D_PCTRS(8)),
89         REGDEF(V3D_PCTR(9)),
90         REGDEF(V3D_PCTRS(9)),
91         REGDEF(V3D_PCTR(10)),
92         REGDEF(V3D_PCTRS(10)),
93         REGDEF(V3D_PCTR(11)),
94         REGDEF(V3D_PCTRS(11)),
95         REGDEF(V3D_PCTR(12)),
96         REGDEF(V3D_PCTRS(12)),
97         REGDEF(V3D_PCTR(13)),
98         REGDEF(V3D_PCTRS(13)),
99         REGDEF(V3D_PCTR(14)),
100         REGDEF(V3D_PCTRS(14)),
101         REGDEF(V3D_PCTR(15)),
102         REGDEF(V3D_PCTRS(15)),
103         REGDEF(V3D_DBGE),
104         REGDEF(V3D_FDBGO),
105         REGDEF(V3D_FDBGB),
106         REGDEF(V3D_FDBGR),
107         REGDEF(V3D_FDBGS),
108         REGDEF(V3D_ERRSTAT),
109 };
110
111 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
112 {
113         struct drm_info_node *node = (struct drm_info_node *)m->private;
114         struct drm_device *dev = node->minor->dev;
115         struct vc4_dev *vc4 = to_vc4_dev(dev);
116         int i;
117
118         for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
119                 seq_printf(m, "%s (0x%04x): 0x%08x\n",
120                            vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
121                            V3D_READ(vc4_reg_defs[i].reg));
122         }
123
124         return 0;
125 }
126
127 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
128 {
129         struct drm_info_node *node = (struct drm_info_node *)m->private;
130         struct drm_device *dev = node->minor->dev;
131         struct vc4_dev *vc4 = to_vc4_dev(dev);
132         uint32_t ident1 = V3D_READ(V3D_IDENT1);
133         uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
134         uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
135         uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
136
137         seq_printf(m, "Revision:   %d\n",
138                    VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
139         seq_printf(m, "Slices:     %d\n", nslc);
140         seq_printf(m, "TMUs:       %d\n", nslc * tups);
141         seq_printf(m, "QPUs:       %d\n", nslc * qups);
142         seq_printf(m, "Semaphores: %d\n",
143                    VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
144
145         return 0;
146 }
147 #endif /* CONFIG_DEBUG_FS */
148
149 static void vc4_v3d_init_hw(struct drm_device *dev)
150 {
151         struct vc4_dev *vc4 = to_vc4_dev(dev);
152
153         /* Take all the memory that would have been reserved for user
154          * QPU programs, since we don't have an interface for running
155          * them, anyway.
156          */
157         V3D_WRITE(V3D_VPMBASE, 0);
158 }
159
160 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
161 {
162         struct drm_device *dev = vc4->dev;
163         unsigned long irqflags;
164         int slot;
165         uint64_t seqno = 0;
166         struct vc4_exec_info *exec;
167
168 try_again:
169         spin_lock_irqsave(&vc4->job_lock, irqflags);
170         slot = ffs(~vc4->bin_alloc_used);
171         if (slot != 0) {
172                 /* Switch from ffs() bit index to a 0-based index. */
173                 slot--;
174                 vc4->bin_alloc_used |= BIT(slot);
175                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
176                 return slot;
177         }
178
179         /* Couldn't find an open slot.  Wait for render to complete
180          * and try again.
181          */
182         exec = vc4_last_render_job(vc4);
183         if (exec)
184                 seqno = exec->seqno;
185         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
186
187         if (seqno) {
188                 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
189
190                 if (ret == 0)
191                         goto try_again;
192
193                 return ret;
194         }
195
196         return -ENOMEM;
197 }
198
199 /**
200  * vc4_allocate_bin_bo() - allocates the memory that will be used for
201  * tile binning.
202  *
203  * The binner has a limitation that the addresses in the tile state
204  * buffer that point into the tile alloc buffer or binner overflow
205  * memory only have 28 bits (256MB), and the top 4 on the bus for
206  * tile alloc references end up coming from the tile state buffer's
207  * address.
208  *
209  * To work around this, we allocate a single large buffer while V3D is
210  * in use, make sure that it has the top 4 bits constant across its
211  * entire extent, and then put the tile state, tile alloc, and binner
212  * overflow memory inside that buffer.
213  *
214  * This creates a limitation where we may not be able to execute a job
215  * if it doesn't fit within the buffer that we allocated up front.
216  * However, it turns out that 16MB is "enough for anybody", and
217  * real-world applications run into allocation failures from the
218  * overall CMA pool before they make scenes complicated enough to run
219  * out of bin space.
220  */
221 static int vc4_allocate_bin_bo(struct drm_device *drm)
222 {
223         struct vc4_dev *vc4 = to_vc4_dev(drm);
224         struct vc4_v3d *v3d = vc4->v3d;
225         uint32_t size = 16 * 1024 * 1024;
226         int ret = 0;
227         struct list_head list;
228
229         /* We may need to try allocating more than once to get a BO
230          * that doesn't cross 256MB.  Track the ones we've allocated
231          * that failed so far, so that we can free them when we've got
232          * one that succeeded (if we freed them right away, our next
233          * allocation would probably be the same chunk of memory).
234          */
235         INIT_LIST_HEAD(&list);
236
237         while (true) {
238                 struct vc4_bo *bo = vc4_bo_create(drm, size, true,
239                                                   VC4_BO_TYPE_BIN);
240
241                 if (IS_ERR(bo)) {
242                         ret = PTR_ERR(bo);
243
244                         dev_err(&v3d->pdev->dev,
245                                 "Failed to allocate memory for tile binning: "
246                                 "%d. You may need to enable CMA or give it "
247                                 "more memory.",
248                                 ret);
249                         break;
250                 }
251
252                 /* Check if this BO won't trigger the addressing bug. */
253                 if ((bo->base.paddr & 0xf0000000) ==
254                     ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
255                         vc4->bin_bo = bo;
256
257                         /* Set up for allocating 512KB chunks of
258                          * binner memory.  The biggest allocation we
259                          * need to do is for the initial tile alloc +
260                          * tile state buffer.  We can render to a
261                          * maximum of ((2048*2048) / (32*32) = 4096
262                          * tiles in a frame (until we do floating
263                          * point rendering, at which point it would be
264                          * 8192).  Tile state is 48b/tile (rounded to
265                          * a page), and tile alloc is 32b/tile
266                          * (rounded to a page), plus a page of extra,
267                          * for a total of 320kb for our worst-case.
268                          * We choose 512kb so that it divides evenly
269                          * into our 16MB, and the rest of the 512kb
270                          * will be used as storage for the overflow
271                          * from the initial 32b CL per bin.
272                          */
273                         vc4->bin_alloc_size = 512 * 1024;
274                         vc4->bin_alloc_used = 0;
275                         vc4->bin_alloc_overflow = 0;
276                         WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
277                                      bo->base.base.size / vc4->bin_alloc_size);
278
279                         break;
280                 }
281
282                 /* Put it on the list to free later, and try again. */
283                 list_add(&bo->unref_head, &list);
284         }
285
286         /* Free all the BOs we allocated but didn't choose. */
287         while (!list_empty(&list)) {
288                 struct vc4_bo *bo = list_last_entry(&list,
289                                                     struct vc4_bo, unref_head);
290
291                 list_del(&bo->unref_head);
292                 drm_gem_object_put_unlocked(&bo->base.base);
293         }
294
295         return ret;
296 }
297
298 #ifdef CONFIG_PM
299 static int vc4_v3d_runtime_suspend(struct device *dev)
300 {
301         struct vc4_v3d *v3d = dev_get_drvdata(dev);
302         struct vc4_dev *vc4 = v3d->vc4;
303
304         vc4_irq_uninstall(vc4->dev);
305
306         drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
307         vc4->bin_bo = NULL;
308
309         clk_disable_unprepare(v3d->clk);
310
311         return 0;
312 }
313
314 static int vc4_v3d_runtime_resume(struct device *dev)
315 {
316         struct vc4_v3d *v3d = dev_get_drvdata(dev);
317         struct vc4_dev *vc4 = v3d->vc4;
318         int ret;
319
320         ret = vc4_allocate_bin_bo(vc4->dev);
321         if (ret)
322                 return ret;
323
324         ret = clk_prepare_enable(v3d->clk);
325         if (ret != 0)
326                 return ret;
327
328         vc4_v3d_init_hw(vc4->dev);
329
330         /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
331         enable_irq(vc4->dev->irq);
332         vc4_irq_postinstall(vc4->dev);
333
334         return 0;
335 }
336 #endif
337
338 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
339 {
340         struct platform_device *pdev = to_platform_device(dev);
341         struct drm_device *drm = dev_get_drvdata(master);
342         struct vc4_dev *vc4 = to_vc4_dev(drm);
343         struct vc4_v3d *v3d = NULL;
344         int ret;
345
346         v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
347         if (!v3d)
348                 return -ENOMEM;
349
350         dev_set_drvdata(dev, v3d);
351
352         v3d->pdev = pdev;
353
354         v3d->regs = vc4_ioremap_regs(pdev, 0);
355         if (IS_ERR(v3d->regs))
356                 return PTR_ERR(v3d->regs);
357
358         vc4->v3d = v3d;
359         v3d->vc4 = vc4;
360
361         v3d->clk = devm_clk_get(dev, NULL);
362         if (IS_ERR(v3d->clk)) {
363                 int ret = PTR_ERR(v3d->clk);
364
365                 if (ret == -ENOENT) {
366                         /* bcm2835 didn't have a clock reference in the DT. */
367                         ret = 0;
368                         v3d->clk = NULL;
369                 } else {
370                         if (ret != -EPROBE_DEFER)
371                                 dev_err(dev, "Failed to get V3D clock: %d\n",
372                                         ret);
373                         return ret;
374                 }
375         }
376
377         if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
378                 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
379                           V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
380                 return -EINVAL;
381         }
382
383         ret = clk_prepare_enable(v3d->clk);
384         if (ret != 0)
385                 return ret;
386
387         ret = vc4_allocate_bin_bo(drm);
388         if (ret) {
389                 clk_disable_unprepare(v3d->clk);
390                 return ret;
391         }
392
393         /* Reset the binner overflow address/size at setup, to be sure
394          * we don't reuse an old one.
395          */
396         V3D_WRITE(V3D_BPOA, 0);
397         V3D_WRITE(V3D_BPOS, 0);
398
399         vc4_v3d_init_hw(drm);
400
401         ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
402         if (ret) {
403                 DRM_ERROR("Failed to install IRQ handler\n");
404                 return ret;
405         }
406
407         pm_runtime_set_active(dev);
408         pm_runtime_use_autosuspend(dev);
409         pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
410         pm_runtime_enable(dev);
411
412         return 0;
413 }
414
415 static void vc4_v3d_unbind(struct device *dev, struct device *master,
416                            void *data)
417 {
418         struct drm_device *drm = dev_get_drvdata(master);
419         struct vc4_dev *vc4 = to_vc4_dev(drm);
420
421         pm_runtime_disable(dev);
422
423         drm_irq_uninstall(drm);
424
425         /* Disable the binner's overflow memory address, so the next
426          * driver probe (if any) doesn't try to reuse our old
427          * allocation.
428          */
429         V3D_WRITE(V3D_BPOA, 0);
430         V3D_WRITE(V3D_BPOS, 0);
431
432         vc4->v3d = NULL;
433 }
434
435 static const struct dev_pm_ops vc4_v3d_pm_ops = {
436         SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
437 };
438
439 static const struct component_ops vc4_v3d_ops = {
440         .bind   = vc4_v3d_bind,
441         .unbind = vc4_v3d_unbind,
442 };
443
444 static int vc4_v3d_dev_probe(struct platform_device *pdev)
445 {
446         return component_add(&pdev->dev, &vc4_v3d_ops);
447 }
448
449 static int vc4_v3d_dev_remove(struct platform_device *pdev)
450 {
451         component_del(&pdev->dev, &vc4_v3d_ops);
452         return 0;
453 }
454
455 static const struct of_device_id vc4_v3d_dt_match[] = {
456         { .compatible = "brcm,bcm2835-v3d" },
457         { .compatible = "brcm,cygnus-v3d" },
458         { .compatible = "brcm,vc4-v3d" },
459         {}
460 };
461
462 struct platform_driver vc4_v3d_driver = {
463         .probe = vc4_v3d_dev_probe,
464         .remove = vc4_v3d_dev_remove,
465         .driver = {
466                 .name = "vc4_v3d",
467                 .of_match_table = vc4_v3d_dt_match,
468                 .pm = &vc4_v3d_pm_ops,
469         },
470 };