GNU Linux-libre 4.9.333-gnu1
[releases.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38         struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40         mod_timer(&vc4->hangcheck.timer,
41                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43
44 struct vc4_hang_state {
45         struct drm_vc4_get_hang_state user_state;
46
47         u32 bo_count;
48         struct drm_gem_object **bo;
49 };
50
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54         unsigned int i;
55
56         for (i = 0; i < state->user_state.bo_count; i++)
57                 drm_gem_object_unreference_unlocked(state->bo[i]);
58
59         kfree(state);
60 }
61
62 int
63 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
64                          struct drm_file *file_priv)
65 {
66         struct drm_vc4_get_hang_state *get_state = data;
67         struct drm_vc4_get_hang_state_bo *bo_state;
68         struct vc4_hang_state *kernel_state;
69         struct drm_vc4_get_hang_state *state;
70         struct vc4_dev *vc4 = to_vc4_dev(dev);
71         unsigned long irqflags;
72         u32 i;
73         int ret = 0;
74
75         spin_lock_irqsave(&vc4->job_lock, irqflags);
76         kernel_state = vc4->hang_state;
77         if (!kernel_state) {
78                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
79                 return -ENOENT;
80         }
81         state = &kernel_state->user_state;
82
83         /* If the user's array isn't big enough, just return the
84          * required array size.
85          */
86         if (get_state->bo_count < state->bo_count) {
87                 get_state->bo_count = state->bo_count;
88                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
89                 return 0;
90         }
91
92         vc4->hang_state = NULL;
93         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
94
95         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96         state->bo = get_state->bo;
97         memcpy(get_state, state, sizeof(*state));
98
99         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
100         if (!bo_state) {
101                 ret = -ENOMEM;
102                 goto err_free;
103         }
104
105         for (i = 0; i < state->bo_count; i++) {
106                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
107                 u32 handle;
108
109                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
110                                             &handle);
111
112                 if (ret) {
113                         state->bo_count = i;
114                         goto err_delete_handle;
115                 }
116                 bo_state[i].handle = handle;
117                 bo_state[i].paddr = vc4_bo->base.paddr;
118                 bo_state[i].size = vc4_bo->base.base.size;
119         }
120
121         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
122                          bo_state,
123                          state->bo_count * sizeof(*bo_state)))
124                 ret = -EFAULT;
125
126 err_delete_handle:
127         if (ret) {
128                 for (i = 0; i < state->bo_count; i++)
129                         drm_gem_handle_delete(file_priv, bo_state[i].handle);
130         }
131
132 err_free:
133         vc4_free_hang_state(dev, kernel_state);
134         kfree(bo_state);
135
136         return ret;
137 }
138
139 static void
140 vc4_save_hang_state(struct drm_device *dev)
141 {
142         struct vc4_dev *vc4 = to_vc4_dev(dev);
143         struct drm_vc4_get_hang_state *state;
144         struct vc4_hang_state *kernel_state;
145         struct vc4_exec_info *exec[2];
146         struct vc4_bo *bo;
147         unsigned long irqflags;
148         unsigned int i, j, unref_list_count, prev_idx;
149
150         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
151         if (!kernel_state)
152                 return;
153
154         state = &kernel_state->user_state;
155
156         spin_lock_irqsave(&vc4->job_lock, irqflags);
157         exec[0] = vc4_first_bin_job(vc4);
158         exec[1] = vc4_first_render_job(vc4);
159         if (!exec[0] && !exec[1]) {
160                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
161                 return;
162         }
163
164         /* Get the bos from both binner and renderer into hang state. */
165         state->bo_count = 0;
166         for (i = 0; i < 2; i++) {
167                 if (!exec[i])
168                         continue;
169
170                 unref_list_count = 0;
171                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
172                         unref_list_count++;
173                 state->bo_count += exec[i]->bo_count + unref_list_count;
174         }
175
176         kernel_state->bo = kcalloc(state->bo_count,
177                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
178
179         if (!kernel_state->bo) {
180                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
181                 return;
182         }
183
184         prev_idx = 0;
185         for (i = 0; i < 2; i++) {
186                 if (!exec[i])
187                         continue;
188
189                 for (j = 0; j < exec[i]->bo_count; j++) {
190                         drm_gem_object_reference(&exec[i]->bo[j]->base);
191                         kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
192                 }
193
194                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
195                         drm_gem_object_reference(&bo->base.base);
196                         kernel_state->bo[j + prev_idx] = &bo->base.base;
197                         j++;
198                 }
199                 prev_idx = j + 1;
200         }
201
202         if (exec[0])
203                 state->start_bin = exec[0]->ct0ca;
204         if (exec[1])
205                 state->start_render = exec[1]->ct1ca;
206
207         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
208
209         state->ct0ca = V3D_READ(V3D_CTNCA(0));
210         state->ct0ea = V3D_READ(V3D_CTNEA(0));
211
212         state->ct1ca = V3D_READ(V3D_CTNCA(1));
213         state->ct1ea = V3D_READ(V3D_CTNEA(1));
214
215         state->ct0cs = V3D_READ(V3D_CTNCS(0));
216         state->ct1cs = V3D_READ(V3D_CTNCS(1));
217
218         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
219         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
220
221         state->bpca = V3D_READ(V3D_BPCA);
222         state->bpcs = V3D_READ(V3D_BPCS);
223         state->bpoa = V3D_READ(V3D_BPOA);
224         state->bpos = V3D_READ(V3D_BPOS);
225
226         state->vpmbase = V3D_READ(V3D_VPMBASE);
227
228         state->dbge = V3D_READ(V3D_DBGE);
229         state->fdbgo = V3D_READ(V3D_FDBGO);
230         state->fdbgb = V3D_READ(V3D_FDBGB);
231         state->fdbgr = V3D_READ(V3D_FDBGR);
232         state->fdbgs = V3D_READ(V3D_FDBGS);
233         state->errstat = V3D_READ(V3D_ERRSTAT);
234
235         spin_lock_irqsave(&vc4->job_lock, irqflags);
236         if (vc4->hang_state) {
237                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
238                 vc4_free_hang_state(dev, kernel_state);
239         } else {
240                 vc4->hang_state = kernel_state;
241                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
242         }
243 }
244
245 static void
246 vc4_reset(struct drm_device *dev)
247 {
248         struct vc4_dev *vc4 = to_vc4_dev(dev);
249
250         DRM_INFO("Resetting GPU.\n");
251
252         mutex_lock(&vc4->power_lock);
253         if (vc4->power_refcount) {
254                 /* Power the device off and back on the by dropping the
255                  * reference on runtime PM.
256                  */
257                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
258                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
259         }
260         mutex_unlock(&vc4->power_lock);
261
262         vc4_irq_reset(dev);
263
264         /* Rearm the hangcheck -- another job might have been waiting
265          * for our hung one to get kicked off, and vc4_irq_reset()
266          * would have started it.
267          */
268         vc4_queue_hangcheck(dev);
269 }
270
271 static void
272 vc4_reset_work(struct work_struct *work)
273 {
274         struct vc4_dev *vc4 =
275                 container_of(work, struct vc4_dev, hangcheck.reset_work);
276
277         vc4_save_hang_state(vc4->dev);
278
279         vc4_reset(vc4->dev);
280 }
281
282 static void
283 vc4_hangcheck_elapsed(unsigned long data)
284 {
285         struct drm_device *dev = (struct drm_device *)data;
286         struct vc4_dev *vc4 = to_vc4_dev(dev);
287         uint32_t ct0ca, ct1ca;
288         unsigned long irqflags;
289         struct vc4_exec_info *bin_exec, *render_exec;
290
291         spin_lock_irqsave(&vc4->job_lock, irqflags);
292
293         bin_exec = vc4_first_bin_job(vc4);
294         render_exec = vc4_first_render_job(vc4);
295
296         /* If idle, we can stop watching for hangs. */
297         if (!bin_exec && !render_exec) {
298                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
299                 return;
300         }
301
302         ct0ca = V3D_READ(V3D_CTNCA(0));
303         ct1ca = V3D_READ(V3D_CTNCA(1));
304
305         /* If we've made any progress in execution, rearm the timer
306          * and wait.
307          */
308         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
309             (render_exec && ct1ca != render_exec->last_ct1ca)) {
310                 if (bin_exec)
311                         bin_exec->last_ct0ca = ct0ca;
312                 if (render_exec)
313                         render_exec->last_ct1ca = ct1ca;
314                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
315                 vc4_queue_hangcheck(dev);
316                 return;
317         }
318
319         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
320
321         /* We've gone too long with no progress, reset.  This has to
322          * be done from a work struct, since resetting can sleep and
323          * this timer hook isn't allowed to.
324          */
325         schedule_work(&vc4->hangcheck.reset_work);
326 }
327
328 static void
329 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
330 {
331         struct vc4_dev *vc4 = to_vc4_dev(dev);
332
333         /* Set the current and end address of the control list.
334          * Writing the end register is what starts the job.
335          */
336         V3D_WRITE(V3D_CTNCA(thread), start);
337         V3D_WRITE(V3D_CTNEA(thread), end);
338 }
339
340 int
341 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
342                    bool interruptible)
343 {
344         struct vc4_dev *vc4 = to_vc4_dev(dev);
345         int ret = 0;
346         unsigned long timeout_expire;
347         DEFINE_WAIT(wait);
348
349         if (vc4->finished_seqno >= seqno)
350                 return 0;
351
352         if (timeout_ns == 0)
353                 return -ETIME;
354
355         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
356
357         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
358         for (;;) {
359                 prepare_to_wait(&vc4->job_wait_queue, &wait,
360                                 interruptible ? TASK_INTERRUPTIBLE :
361                                 TASK_UNINTERRUPTIBLE);
362
363                 if (interruptible && signal_pending(current)) {
364                         ret = -ERESTARTSYS;
365                         break;
366                 }
367
368                 if (vc4->finished_seqno >= seqno)
369                         break;
370
371                 if (timeout_ns != ~0ull) {
372                         if (time_after_eq(jiffies, timeout_expire)) {
373                                 ret = -ETIME;
374                                 break;
375                         }
376                         schedule_timeout(timeout_expire - jiffies);
377                 } else {
378                         schedule();
379                 }
380         }
381
382         finish_wait(&vc4->job_wait_queue, &wait);
383         trace_vc4_wait_for_seqno_end(dev, seqno);
384
385         return ret;
386 }
387
388 static void
389 vc4_flush_caches(struct drm_device *dev)
390 {
391         struct vc4_dev *vc4 = to_vc4_dev(dev);
392
393         /* Flush the GPU L2 caches.  These caches sit on top of system
394          * L3 (the 128kb or so shared with the CPU), and are
395          * non-allocating in the L3.
396          */
397         V3D_WRITE(V3D_L2CACTL,
398                   V3D_L2CACTL_L2CCLR);
399
400         V3D_WRITE(V3D_SLCACTL,
401                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
402                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
403                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
404                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
405 }
406
407 /* Sets the registers for the next job to be actually be executed in
408  * the hardware.
409  *
410  * The job_lock should be held during this.
411  */
412 void
413 vc4_submit_next_bin_job(struct drm_device *dev)
414 {
415         struct vc4_dev *vc4 = to_vc4_dev(dev);
416         struct vc4_exec_info *exec;
417
418 again:
419         exec = vc4_first_bin_job(vc4);
420         if (!exec)
421                 return;
422
423         vc4_flush_caches(dev);
424
425         /* Either put the job in the binner if it uses the binner, or
426          * immediately move it to the to-be-rendered queue.
427          */
428         if (exec->ct0ca != exec->ct0ea) {
429                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
430         } else {
431                 vc4_move_job_to_render(dev, exec);
432                 goto again;
433         }
434 }
435
436 void
437 vc4_submit_next_render_job(struct drm_device *dev)
438 {
439         struct vc4_dev *vc4 = to_vc4_dev(dev);
440         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
441
442         if (!exec)
443                 return;
444
445         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
446 }
447
448 void
449 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
450 {
451         struct vc4_dev *vc4 = to_vc4_dev(dev);
452         bool was_empty = list_empty(&vc4->render_job_list);
453
454         list_move_tail(&exec->head, &vc4->render_job_list);
455         if (was_empty)
456                 vc4_submit_next_render_job(dev);
457 }
458
459 static void
460 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
461 {
462         struct vc4_bo *bo;
463         unsigned i;
464
465         for (i = 0; i < exec->bo_count; i++) {
466                 bo = to_vc4_bo(&exec->bo[i]->base);
467                 bo->seqno = seqno;
468         }
469
470         list_for_each_entry(bo, &exec->unref_list, unref_head) {
471                 bo->seqno = seqno;
472         }
473
474         for (i = 0; i < exec->rcl_write_bo_count; i++) {
475                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
476                 bo->write_seqno = seqno;
477         }
478 }
479
480 /* Queues a struct vc4_exec_info for execution.  If no job is
481  * currently executing, then submits it.
482  *
483  * Unlike most GPUs, our hardware only handles one command list at a
484  * time.  To queue multiple jobs at once, we'd need to edit the
485  * previous command list to have a jump to the new one at the end, and
486  * then bump the end address.  That's a change for a later date,
487  * though.
488  */
489 static void
490 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
491 {
492         struct vc4_dev *vc4 = to_vc4_dev(dev);
493         uint64_t seqno;
494         unsigned long irqflags;
495
496         spin_lock_irqsave(&vc4->job_lock, irqflags);
497
498         seqno = ++vc4->emit_seqno;
499         exec->seqno = seqno;
500         vc4_update_bo_seqnos(exec, seqno);
501
502         list_add_tail(&exec->head, &vc4->bin_job_list);
503
504         /* If no job was executing, kick ours off.  Otherwise, it'll
505          * get started when the previous job's flush done interrupt
506          * occurs.
507          */
508         if (vc4_first_bin_job(vc4) == exec) {
509                 vc4_submit_next_bin_job(dev);
510                 vc4_queue_hangcheck(dev);
511         }
512
513         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
514 }
515
516 /**
517  * Looks up a bunch of GEM handles for BOs and stores the array for
518  * use in the command validator that actually writes relocated
519  * addresses pointing to them.
520  */
521 static int
522 vc4_cl_lookup_bos(struct drm_device *dev,
523                   struct drm_file *file_priv,
524                   struct vc4_exec_info *exec)
525 {
526         struct drm_vc4_submit_cl *args = exec->args;
527         uint32_t *handles;
528         int ret = 0;
529         int i;
530
531         exec->bo_count = args->bo_handle_count;
532
533         if (!exec->bo_count) {
534                 /* See comment on bo_index for why we have to check
535                  * this.
536                  */
537                 DRM_ERROR("Rendering requires BOs to validate\n");
538                 return -EINVAL;
539         }
540
541         exec->bo = drm_calloc_large(exec->bo_count,
542                                     sizeof(struct drm_gem_cma_object *));
543         if (!exec->bo) {
544                 DRM_ERROR("Failed to allocate validated BO pointers\n");
545                 return -ENOMEM;
546         }
547
548         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
549         if (!handles) {
550                 ret = -ENOMEM;
551                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
552                 goto fail;
553         }
554
555         if (copy_from_user(handles,
556                            (void __user *)(uintptr_t)args->bo_handles,
557                            exec->bo_count * sizeof(uint32_t))) {
558                 ret = -EFAULT;
559                 DRM_ERROR("Failed to copy in GEM handles\n");
560                 goto fail;
561         }
562
563         spin_lock(&file_priv->table_lock);
564         for (i = 0; i < exec->bo_count; i++) {
565                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
566                                                      handles[i]);
567                 if (!bo) {
568                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
569                                   i, handles[i]);
570                         ret = -EINVAL;
571                         spin_unlock(&file_priv->table_lock);
572                         goto fail;
573                 }
574                 drm_gem_object_reference(bo);
575                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
576         }
577         spin_unlock(&file_priv->table_lock);
578
579 fail:
580         drm_free_large(handles);
581         return ret;
582 }
583
584 static int
585 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
586 {
587         struct drm_vc4_submit_cl *args = exec->args;
588         void *temp = NULL;
589         void *bin;
590         int ret = 0;
591         uint32_t bin_offset = 0;
592         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
593                                              16);
594         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
595         uint32_t exec_size = uniforms_offset + args->uniforms_size;
596         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
597                                           args->shader_rec_count);
598         struct vc4_bo *bo;
599
600         if (shader_rec_offset < args->bin_cl_size ||
601             uniforms_offset < shader_rec_offset ||
602             exec_size < uniforms_offset ||
603             args->shader_rec_count >= (UINT_MAX /
604                                           sizeof(struct vc4_shader_state)) ||
605             temp_size < exec_size) {
606                 DRM_ERROR("overflow in exec arguments\n");
607                 ret = -EINVAL;
608                 goto fail;
609         }
610
611         /* Allocate space where we'll store the copied in user command lists
612          * and shader records.
613          *
614          * We don't just copy directly into the BOs because we need to
615          * read the contents back for validation, and I think the
616          * bo->vaddr is uncached access.
617          */
618         temp = drm_malloc_ab(temp_size, 1);
619         if (!temp) {
620                 DRM_ERROR("Failed to allocate storage for copying "
621                           "in bin/render CLs.\n");
622                 ret = -ENOMEM;
623                 goto fail;
624         }
625         bin = temp + bin_offset;
626         exec->shader_rec_u = temp + shader_rec_offset;
627         exec->uniforms_u = temp + uniforms_offset;
628         exec->shader_state = temp + exec_size;
629         exec->shader_state_size = args->shader_rec_count;
630
631         if (copy_from_user(bin,
632                            (void __user *)(uintptr_t)args->bin_cl,
633                            args->bin_cl_size)) {
634                 ret = -EFAULT;
635                 goto fail;
636         }
637
638         if (copy_from_user(exec->shader_rec_u,
639                            (void __user *)(uintptr_t)args->shader_rec,
640                            args->shader_rec_size)) {
641                 ret = -EFAULT;
642                 goto fail;
643         }
644
645         if (copy_from_user(exec->uniforms_u,
646                            (void __user *)(uintptr_t)args->uniforms,
647                            args->uniforms_size)) {
648                 ret = -EFAULT;
649                 goto fail;
650         }
651
652         bo = vc4_bo_create(dev, exec_size, true);
653         if (IS_ERR(bo)) {
654                 DRM_ERROR("Couldn't allocate BO for binning\n");
655                 ret = PTR_ERR(bo);
656                 goto fail;
657         }
658         exec->exec_bo = &bo->base;
659
660         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
661                       &exec->unref_list);
662
663         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
664
665         exec->bin_u = bin;
666
667         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
668         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
669         exec->shader_rec_size = args->shader_rec_size;
670
671         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
672         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
673         exec->uniforms_size = args->uniforms_size;
674
675         ret = vc4_validate_bin_cl(dev,
676                                   exec->exec_bo->vaddr + bin_offset,
677                                   bin,
678                                   exec);
679         if (ret)
680                 goto fail;
681
682         ret = vc4_validate_shader_recs(dev, exec);
683         if (ret)
684                 goto fail;
685
686         /* Block waiting on any previous rendering into the CS's VBO,
687          * IB, or textures, so that pixels are actually written by the
688          * time we try to read them.
689          */
690         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
691
692 fail:
693         drm_free_large(temp);
694         return ret;
695 }
696
697 static void
698 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
699 {
700         struct vc4_dev *vc4 = to_vc4_dev(dev);
701         unsigned i;
702
703         if (exec->bo) {
704                 for (i = 0; i < exec->bo_count; i++)
705                         drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
706                 drm_free_large(exec->bo);
707         }
708
709         while (!list_empty(&exec->unref_list)) {
710                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
711                                                      struct vc4_bo, unref_head);
712                 list_del(&bo->unref_head);
713                 drm_gem_object_unreference_unlocked(&bo->base.base);
714         }
715
716         mutex_lock(&vc4->power_lock);
717         if (--vc4->power_refcount == 0) {
718                 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
719                 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
720         }
721         mutex_unlock(&vc4->power_lock);
722
723         kfree(exec);
724 }
725
726 void
727 vc4_job_handle_completed(struct vc4_dev *vc4)
728 {
729         unsigned long irqflags;
730         struct vc4_seqno_cb *cb, *cb_temp;
731
732         spin_lock_irqsave(&vc4->job_lock, irqflags);
733         while (!list_empty(&vc4->job_done_list)) {
734                 struct vc4_exec_info *exec =
735                         list_first_entry(&vc4->job_done_list,
736                                          struct vc4_exec_info, head);
737                 list_del(&exec->head);
738
739                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
740                 vc4_complete_exec(vc4->dev, exec);
741                 spin_lock_irqsave(&vc4->job_lock, irqflags);
742         }
743
744         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
745                 if (cb->seqno <= vc4->finished_seqno) {
746                         list_del_init(&cb->work.entry);
747                         schedule_work(&cb->work);
748                 }
749         }
750
751         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
752 }
753
754 static void vc4_seqno_cb_work(struct work_struct *work)
755 {
756         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
757
758         cb->func(cb);
759 }
760
761 int vc4_queue_seqno_cb(struct drm_device *dev,
762                        struct vc4_seqno_cb *cb, uint64_t seqno,
763                        void (*func)(struct vc4_seqno_cb *cb))
764 {
765         struct vc4_dev *vc4 = to_vc4_dev(dev);
766         int ret = 0;
767         unsigned long irqflags;
768
769         cb->func = func;
770         INIT_WORK(&cb->work, vc4_seqno_cb_work);
771
772         spin_lock_irqsave(&vc4->job_lock, irqflags);
773         if (seqno > vc4->finished_seqno) {
774                 cb->seqno = seqno;
775                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
776         } else {
777                 schedule_work(&cb->work);
778         }
779         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
780
781         return ret;
782 }
783
784 /* Scheduled when any job has been completed, this walks the list of
785  * jobs that had completed and unrefs their BOs and frees their exec
786  * structs.
787  */
788 static void
789 vc4_job_done_work(struct work_struct *work)
790 {
791         struct vc4_dev *vc4 =
792                 container_of(work, struct vc4_dev, job_done_work);
793
794         vc4_job_handle_completed(vc4);
795 }
796
797 static int
798 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
799                                 uint64_t seqno,
800                                 uint64_t *timeout_ns)
801 {
802         unsigned long start = jiffies;
803         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
804
805         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
806                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
807
808                 if (*timeout_ns >= delta)
809                         *timeout_ns -= delta;
810         }
811
812         return ret;
813 }
814
815 int
816 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
817                      struct drm_file *file_priv)
818 {
819         struct drm_vc4_wait_seqno *args = data;
820
821         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
822                                                &args->timeout_ns);
823 }
824
825 int
826 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
827                   struct drm_file *file_priv)
828 {
829         int ret;
830         struct drm_vc4_wait_bo *args = data;
831         struct drm_gem_object *gem_obj;
832         struct vc4_bo *bo;
833
834         if (args->pad != 0)
835                 return -EINVAL;
836
837         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
838         if (!gem_obj) {
839                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
840                 return -EINVAL;
841         }
842         bo = to_vc4_bo(gem_obj);
843
844         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
845                                               &args->timeout_ns);
846
847         drm_gem_object_unreference_unlocked(gem_obj);
848         return ret;
849 }
850
851 /**
852  * Submits a command list to the VC4.
853  *
854  * This is what is called batchbuffer emitting on other hardware.
855  */
856 int
857 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
858                     struct drm_file *file_priv)
859 {
860         struct vc4_dev *vc4 = to_vc4_dev(dev);
861         struct drm_vc4_submit_cl *args = data;
862         struct vc4_exec_info *exec;
863         int ret = 0;
864
865         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
866                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
867                 return -EINVAL;
868         }
869
870         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
871         if (!exec) {
872                 DRM_ERROR("malloc failure on exec struct\n");
873                 return -ENOMEM;
874         }
875
876         mutex_lock(&vc4->power_lock);
877         if (vc4->power_refcount++ == 0)
878                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
879         mutex_unlock(&vc4->power_lock);
880         if (ret < 0) {
881                 kfree(exec);
882                 return ret;
883         }
884
885         exec->args = args;
886         INIT_LIST_HEAD(&exec->unref_list);
887
888         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
889         if (ret)
890                 goto fail;
891
892         if (exec->args->bin_cl_size != 0) {
893                 ret = vc4_get_bcl(dev, exec);
894                 if (ret)
895                         goto fail;
896         } else {
897                 exec->ct0ca = 0;
898                 exec->ct0ea = 0;
899         }
900
901         ret = vc4_get_rcl(dev, exec);
902         if (ret)
903                 goto fail;
904
905         /* Clear this out of the struct we'll be putting in the queue,
906          * since it's part of our stack.
907          */
908         exec->args = NULL;
909
910         vc4_queue_submit(dev, exec);
911
912         /* Return the seqno for our job. */
913         args->seqno = vc4->emit_seqno;
914
915         return 0;
916
917 fail:
918         vc4_complete_exec(vc4->dev, exec);
919
920         return ret;
921 }
922
923 void
924 vc4_gem_init(struct drm_device *dev)
925 {
926         struct vc4_dev *vc4 = to_vc4_dev(dev);
927
928         INIT_LIST_HEAD(&vc4->bin_job_list);
929         INIT_LIST_HEAD(&vc4->render_job_list);
930         INIT_LIST_HEAD(&vc4->job_done_list);
931         INIT_LIST_HEAD(&vc4->seqno_cb_list);
932         spin_lock_init(&vc4->job_lock);
933
934         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
935         setup_timer(&vc4->hangcheck.timer,
936                     vc4_hangcheck_elapsed,
937                     (unsigned long)dev);
938
939         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
940
941         mutex_init(&vc4->power_lock);
942 }
943
944 void
945 vc4_gem_destroy(struct drm_device *dev)
946 {
947         struct vc4_dev *vc4 = to_vc4_dev(dev);
948
949         /* Waiting for exec to finish would need to be done before
950          * unregistering V3D.
951          */
952         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
953
954         /* V3D should already have disabled its interrupt and cleared
955          * the overflow allocation registers.  Now free the object.
956          */
957         if (vc4->overflow_mem) {
958                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
959                 vc4->overflow_mem = NULL;
960         }
961
962         if (vc4->hang_state)
963                 vc4_free_hang_state(dev, vc4->hang_state);
964
965         vc4_bo_cache_destroy(dev);
966 }