2 * Copyright (C) 2015 Free Electrons
3 * Copyright (C) 2015 NextThing Co
5 * Maxime Ripard <maxime.ripard@free-electrons.com>
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License as
9 * published by the Free Software Foundation; either version 2 of
10 * the License, or (at your option) any later version.
13 #include <drm/drm_atomic_helper.h>
14 #include <drm/drm_crtc.h>
15 #include <drm/drm_plane_helper.h>
18 #include "sun4i_backend.h"
19 #include "sun4i_drv.h"
20 #include "sun4i_layer.h"
22 struct sun4i_plane_desc {
23 enum drm_plane_type type;
25 const uint32_t *formats;
29 static int sun4i_backend_layer_atomic_check(struct drm_plane *plane,
30 struct drm_plane_state *state)
35 static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane,
36 struct drm_plane_state *old_state)
38 struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
39 struct sun4i_drv *drv = layer->drv;
40 struct sun4i_backend *backend = drv->backend;
42 sun4i_backend_layer_enable(backend, layer->id, false);
45 static void sun4i_backend_layer_atomic_update(struct drm_plane *plane,
46 struct drm_plane_state *old_state)
48 struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
49 struct sun4i_drv *drv = layer->drv;
50 struct sun4i_backend *backend = drv->backend;
52 sun4i_backend_update_layer_coord(backend, layer->id, plane);
53 sun4i_backend_update_layer_formats(backend, layer->id, plane);
54 sun4i_backend_update_layer_buffer(backend, layer->id, plane);
55 sun4i_backend_layer_enable(backend, layer->id, true);
58 static struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = {
59 .atomic_check = sun4i_backend_layer_atomic_check,
60 .atomic_disable = sun4i_backend_layer_atomic_disable,
61 .atomic_update = sun4i_backend_layer_atomic_update,
64 static const struct drm_plane_funcs sun4i_backend_layer_funcs = {
65 .atomic_destroy_state = drm_atomic_helper_plane_destroy_state,
66 .atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state,
67 .destroy = drm_plane_cleanup,
68 .disable_plane = drm_atomic_helper_disable_plane,
69 .reset = drm_atomic_helper_plane_reset,
70 .update_plane = drm_atomic_helper_update_plane,
73 static const uint32_t sun4i_backend_layer_formats_primary[] = {
79 static const uint32_t sun4i_backend_layer_formats_overlay[] = {
85 static const struct sun4i_plane_desc sun4i_backend_planes[] = {
87 .type = DRM_PLANE_TYPE_PRIMARY,
89 .formats = sun4i_backend_layer_formats_primary,
90 .nformats = ARRAY_SIZE(sun4i_backend_layer_formats_primary),
93 .type = DRM_PLANE_TYPE_OVERLAY,
95 .formats = sun4i_backend_layer_formats_overlay,
96 .nformats = ARRAY_SIZE(sun4i_backend_layer_formats_overlay),
100 static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm,
101 const struct sun4i_plane_desc *plane)
103 struct sun4i_drv *drv = drm->dev_private;
104 struct sun4i_layer *layer;
107 layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL);
109 return ERR_PTR(-ENOMEM);
111 ret = drm_universal_plane_init(drm, &layer->plane, BIT(0),
112 &sun4i_backend_layer_funcs,
113 plane->formats, plane->nformats,
116 dev_err(drm->dev, "Couldn't initialize layer\n");
120 drm_plane_helper_add(&layer->plane,
121 &sun4i_backend_layer_helper_funcs);
124 if (plane->type == DRM_PLANE_TYPE_PRIMARY)
125 drv->primary = &layer->plane;
130 struct sun4i_layer **sun4i_layers_init(struct drm_device *drm)
132 struct sun4i_drv *drv = drm->dev_private;
133 struct sun4i_layer **layers;
136 layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes),
137 sizeof(**layers), GFP_KERNEL);
139 return ERR_PTR(-ENOMEM);
142 * The hardware is a bit unusual here.
144 * Even though it supports 4 layers, it does the composition
145 * in two separate steps.
147 * The first one is assigning a layer to one of its two
148 * pipes. If more that 1 layer is assigned to the same pipe,
149 * and if pixels overlaps, the pipe will take the pixel from
150 * the layer with the highest priority.
152 * The second step is the actual alpha blending, that takes
153 * the two pipes as input, and uses the eventual alpha
154 * component to do the transparency between the two.
156 * This two steps scenario makes us unable to guarantee a
157 * robust alpha blending between the 4 layers in all
158 * situations. So we just expose two layers, one per pipe. On
159 * SoCs that support it, sprites could fill the need for more
162 for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
163 const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
164 struct sun4i_layer *layer = layers[i];
166 layer = sun4i_layer_init_one(drm, plane);
168 dev_err(drm->dev, "Couldn't initialize %s plane\n",
169 i ? "overlay" : "primary");
170 return ERR_CAST(layer);
173 DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
174 i ? "overlay" : "primary", plane->pipe);
175 regmap_update_bits(drv->backend->regs, SUN4I_BACKEND_ATTCTL_REG0(i),
176 SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK,
177 SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));