GNU Linux-libre 4.9.292-gnu1
[releases.git] / drivers / gpu / drm / etnaviv / state.xml.h
1 #ifndef STATE_XML
2 #define STATE_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9
10 The rules-ng-ng source files this header was generated from are:
11 - state.xml    (  18882 bytes, from 2015-03-25 11:42:32)
12 - common.xml   (  18437 bytes, from 2015-03-25 11:27:41)
13 - state_hi.xml (  23420 bytes, from 2015-03-25 11:47:21)
14 - state_2d.xml (  51549 bytes, from 2015-03-25 11:25:06)
15 - state_3d.xml (  54600 bytes, from 2015-03-25 11:25:19)
16 - state_vg.xml (   5973 bytes, from 2015-03-25 11:26:01)
17
18 Copyright (C) 2015
19 */
20
21
22 #define VARYING_COMPONENT_USE_UNUSED                            0x00000000
23 #define VARYING_COMPONENT_USE_USED                              0x00000001
24 #define VARYING_COMPONENT_USE_POINTCOORD_X                      0x00000002
25 #define VARYING_COMPONENT_USE_POINTCOORD_Y                      0x00000003
26 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK            0x000000ff
27 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT           0
28 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)               (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
29 #define VIVS_FE                                                 0x00000000
30
31 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)                      (0x00000600 + 0x4*(i0))
32 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE                    0x00000004
33 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN                      0x00000010
34 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK                0x0000000f
35 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT               0
36 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE                 0x00000000
37 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE        0x00000001
38 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT                0x00000002
39 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT       0x00000003
40 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT                  0x00000004
41 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT         0x00000005
42 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT                0x00000008
43 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT           0x00000009
44 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED                0x0000000b
45 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2       0x0000000c
46 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2      0x0000000d
47 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK              0x00000030
48 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT             4
49 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)                 (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
50 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE            0x00000080
51 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK              0x00000700
52 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT             8
53 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)                 (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
54 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK                 0x00003000
55 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT                12
56 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)                    (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
57 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK           0x0000c000
58 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT          14
59 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF             0x00000000
60 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON              0x00008000
61 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK               0x00ff0000
62 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT              16
63 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)                  (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
64 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK                 0xff000000
65 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT                24
66 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)                    (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
67
68 #define VIVS_FE_CMD_STREAM_BASE_ADDR                            0x00000640
69
70 #define VIVS_FE_INDEX_STREAM_BASE_ADDR                          0x00000644
71
72 #define VIVS_FE_INDEX_STREAM_CONTROL                            0x00000648
73 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK                 0x00000003
74 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT                0
75 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR         0x00000000
76 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT        0x00000001
77 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT          0x00000002
78
79 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR                         0x0000064c
80
81 #define VIVS_FE_VERTEX_STREAM_CONTROL                           0x00000650
82
83 #define VIVS_FE_COMMAND_ADDRESS                                 0x00000654
84
85 #define VIVS_FE_COMMAND_CONTROL                                 0x00000658
86 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK                  0x0000ffff
87 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT                 0
88 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)                     (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
89 #define VIVS_FE_COMMAND_CONTROL_ENABLE                          0x00010000
90
91 #define VIVS_FE_DMA_STATUS                                      0x0000065c
92
93 #define VIVS_FE_DMA_DEBUG_STATE                                 0x00000660
94 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK                 0x0000001f
95 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT                0
96 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE                  0x00000000
97 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC                   0x00000001
98 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0                  0x00000002
99 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0                 0x00000003
100 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1                  0x00000004
101 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1                 0x00000005
102 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR                 0x00000006
103 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD                 0x00000007
104 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL                0x00000008
105 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL             0x00000009
106 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA            0x0000000a
107 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX               0x0000000b
108 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW                  0x0000000c
109 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0               0x0000000d
110 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1               0x0000000e
111 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0               0x0000000f
112 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1               0x00000010
113 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO              0x00000011
114 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT                  0x00000012
115 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK                  0x00000013
116 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END                   0x00000014
117 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL                 0x00000015
118 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK             0x00000300
119 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT            8
120 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE              0x00000000
121 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START             0x00000100
122 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ               0x00000200
123 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END               0x00000300
124 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK           0x00000c00
125 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT          10
126 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE            0x00000000
127 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID        0x00000400
128 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID           0x00000800
129 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK             0x00003000
130 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT            12
131 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE              0x00000000
132 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX           0x00001000
133 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL               0x00002000
134 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK                 0x0000c000
135 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT                14
136 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE                  0x00000000
137 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR                 0x00004000
138 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC               0x00008000
139 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK              0x00030000
140 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT             16
141 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE               0x00000000
142 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE            0x00010000
143 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS               0x00020000
144
145 #define VIVS_FE_DMA_ADDRESS                                     0x00000664
146
147 #define VIVS_FE_DMA_LOW                                         0x00000668
148
149 #define VIVS_FE_DMA_HIGH                                        0x0000066c
150
151 #define VIVS_FE_AUTO_FLUSH                                      0x00000670
152
153 #define VIVS_FE_UNK00678                                        0x00000678
154
155 #define VIVS_FE_UNK0067C                                        0x0000067c
156
157 #define VIVS_FE_VERTEX_STREAMS(i0)                             (0x00000000 + 0x4*(i0))
158 #define VIVS_FE_VERTEX_STREAMS__ESIZE                           0x00000004
159 #define VIVS_FE_VERTEX_STREAMS__LEN                             0x00000008
160
161 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)                   (0x00000680 + 0x4*(i0))
162
163 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)                     (0x000006a0 + 0x4*(i0))
164
165 #define VIVS_FE_UNK00700(i0)                                   (0x00000700 + 0x4*(i0))
166 #define VIVS_FE_UNK00700__ESIZE                                 0x00000004
167 #define VIVS_FE_UNK00700__LEN                                   0x00000010
168
169 #define VIVS_FE_UNK00740(i0)                                   (0x00000740 + 0x4*(i0))
170 #define VIVS_FE_UNK00740__ESIZE                                 0x00000004
171 #define VIVS_FE_UNK00740__LEN                                   0x00000010
172
173 #define VIVS_FE_UNK00780(i0)                                   (0x00000780 + 0x4*(i0))
174 #define VIVS_FE_UNK00780__ESIZE                                 0x00000004
175 #define VIVS_FE_UNK00780__LEN                                   0x00000010
176
177 #define VIVS_GL                                                 0x00000000
178
179 #define VIVS_GL_PIPE_SELECT                                     0x00003800
180 #define VIVS_GL_PIPE_SELECT_PIPE__MASK                          0x00000001
181 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT                         0
182 #define VIVS_GL_PIPE_SELECT_PIPE(x)                             (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
183
184 #define VIVS_GL_EVENT                                           0x00003804
185 #define VIVS_GL_EVENT_EVENT_ID__MASK                            0x0000001f
186 #define VIVS_GL_EVENT_EVENT_ID__SHIFT                           0
187 #define VIVS_GL_EVENT_EVENT_ID(x)                               (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
188 #define VIVS_GL_EVENT_FROM_FE                                   0x00000020
189 #define VIVS_GL_EVENT_FROM_PE                                   0x00000040
190 #define VIVS_GL_EVENT_SOURCE__MASK                              0x00001f00
191 #define VIVS_GL_EVENT_SOURCE__SHIFT                             8
192 #define VIVS_GL_EVENT_SOURCE(x)                                 (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
193
194 #define VIVS_GL_SEMAPHORE_TOKEN                                 0x00003808
195 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK                      0x0000001f
196 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT                     0
197 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)                         (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
198 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK                        0x00001f00
199 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT                       8
200 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x)                           (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
201
202 #define VIVS_GL_FLUSH_CACHE                                     0x0000380c
203 #define VIVS_GL_FLUSH_CACHE_DEPTH                               0x00000001
204 #define VIVS_GL_FLUSH_CACHE_COLOR                               0x00000002
205 #define VIVS_GL_FLUSH_CACHE_TEXTURE                             0x00000004
206 #define VIVS_GL_FLUSH_CACHE_PE2D                                0x00000008
207 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS                           0x00000010
208 #define VIVS_GL_FLUSH_CACHE_SHADER_L1                           0x00000020
209 #define VIVS_GL_FLUSH_CACHE_SHADER_L2                           0x00000040
210
211 #define VIVS_GL_FLUSH_MMU                                       0x00003810
212 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU                           0x00000001
213 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1                            0x00000002
214 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2                            0x00000004
215 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU                           0x00000008
216 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4                            0x00000010
217
218 #define VIVS_GL_VERTEX_ELEMENT_CONFIG                           0x00003814
219
220 #define VIVS_GL_MULTI_SAMPLE_CONFIG                             0x00003818
221 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK          0x00000003
222 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT         0
223 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE           0x00000000
224 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X             0x00000001
225 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X             0x00000002
226 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK           0x00000008
227 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK          0x000000f0
228 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT         4
229 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)             (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
230 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK           0x00000100
231 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK                 0x00007000
232 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT                12
233 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)                    (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
234 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK                  0x00008000
235 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK                 0x00030000
236 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT                16
237 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)                    (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
238 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK                  0x00080000
239
240 #define VIVS_GL_VARYING_TOTAL_COMPONENTS                        0x0000381c
241 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK              0x000000ff
242 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT             0
243 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)                 (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
244
245 #define VIVS_GL_VARYING_NUM_COMPONENTS                          0x00003820
246 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK               0x00000007
247 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT              0
248 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x)                  (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
249 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK               0x00000070
250 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT              4
251 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x)                  (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
252 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK               0x00000700
253 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT              8
254 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x)                  (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
255 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK               0x00007000
256 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT              12
257 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x)                  (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
258 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK               0x00070000
259 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT              16
260 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x)                  (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
261 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK               0x00700000
262 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT              20
263 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x)                  (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
264 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK               0x07000000
265 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT              24
266 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x)                  (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
267 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK               0x70000000
268 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT              28
269 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x)                  (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
270
271 #define VIVS_GL_VARYING_COMPONENT_USE(i0)                      (0x00003828 + 0x4*(i0))
272 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE                    0x00000004
273 #define VIVS_GL_VARYING_COMPONENT_USE__LEN                      0x00000002
274 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK               0x00000003
275 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT              0
276 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
277 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK               0x0000000c
278 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT              2
279 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
280 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK               0x00000030
281 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT              4
282 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
283 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK               0x000000c0
284 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT              6
285 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
286 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK               0x00000300
287 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT              8
288 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
289 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK               0x00000c00
290 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT              10
291 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
292 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK               0x00003000
293 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT              12
294 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
295 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK               0x0000c000
296 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT              14
297 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
298 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK               0x00030000
299 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT              16
300 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
301 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK               0x000c0000
302 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT              18
303 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
304 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK              0x00300000
305 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT             20
306 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
307 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK              0x00c00000
308 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT             22
309 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
310 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK              0x03000000
311 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT             24
312 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
313 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK              0x0c000000
314 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT             26
315 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
316 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK              0x30000000
317 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT             28
318 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
319 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK              0xc0000000
320 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT             30
321 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
322
323 #define VIVS_GL_UNK03834                                        0x00003834
324
325 #define VIVS_GL_UNK03838                                        0x00003838
326
327 #define VIVS_GL_API_MODE                                        0x0000384c
328 #define VIVS_GL_API_MODE_OPENGL                                 0x00000000
329 #define VIVS_GL_API_MODE_OPENVG                                 0x00000001
330 #define VIVS_GL_API_MODE_OPENCL                                 0x00000002
331
332 #define VIVS_GL_CONTEXT_POINTER                                 0x00003850
333
334 #define VIVS_GL_UNK03A00                                        0x00003a00
335
336 #define VIVS_GL_STALL_TOKEN                                     0x00003c00
337 #define VIVS_GL_STALL_TOKEN_FROM__MASK                          0x0000001f
338 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT                         0
339 #define VIVS_GL_STALL_TOKEN_FROM(x)                             (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
340 #define VIVS_GL_STALL_TOKEN_TO__MASK                            0x00001f00
341 #define VIVS_GL_STALL_TOKEN_TO__SHIFT                           8
342 #define VIVS_GL_STALL_TOKEN_TO(x)                               (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
343 #define VIVS_GL_STALL_TOKEN_FLIP0                               0x40000000
344 #define VIVS_GL_STALL_TOKEN_FLIP1                               0x80000000
345
346 #define VIVS_DUMMY                                              0x00000000
347
348 #define VIVS_DUMMY_DUMMY                                        0x0003fffc
349
350
351 #endif /* STATE_XML */