2 * 'cheat' is a tool for generating save game files to test states that ought
3 * not happen. It leverages chunks of advent, mostly initialize() and
4 * savefile(), so we know we're always outputing save files that advent
13 int main(int argc, char *argv[])
16 char *savefilename = NULL;
23 const char* opts = "d:s:v:o:";
24 const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
25 " -d number of deaths. Signed integer value.\n"
26 " -s number of saves. Signed integer value.\n"
27 " -v version number of save format.\n"
28 " -o required. File name of save game to write.\n";
30 while ((ch = getopt(argc, argv, opts)) != EOF) {
33 numdie = (long)atoi(optarg);
36 saved = (long)atoi(optarg);
39 version = (long)atoi(optarg);;
42 savefilename = optarg;
52 // Save filename required; the point of cheat is to generate save file
53 if (savefilename == NULL) {
57 "ERROR: filename required\n");
61 // Initialize game variables
68 fp = fopen(savefilename, WRITE_MODE);
71 "Can't open file %s. Exiting.\n", savefilename);
75 savefile(fp, version);
77 printf("cheat: %s created.\n", savefilename);