arm64: dts: qcom: sm8550: add TRNG node
[linux-modified.git] / arch / powerpc / platforms / embedded6xx / gamecube.c
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  * arch/powerpc/platforms/embedded6xx/gamecube.c
4  *
5  * Nintendo GameCube board-specific support
6  * Copyright (C) 2004-2009 The GameCube Linux Team
7  * Copyright (C) 2007,2008,2009 Albert Herranz
8  */
9
10 #include <linux/kernel.h>
11 #include <linux/init.h>
12 #include <linux/irq.h>
13 #include <linux/kexec.h>
14 #include <linux/seq_file.h>
15 #include <linux/of_platform.h>
16
17 #include <asm/io.h>
18 #include <asm/machdep.h>
19 #include <asm/time.h>
20 #include <asm/udbg.h>
21
22 #include "flipper-pic.h"
23 #include "usbgecko_udbg.h"
24
25
26 static void __noreturn gamecube_spin(void)
27 {
28         /* spin until power button pressed */
29         for (;;)
30                 cpu_relax();
31 }
32
33 static void __noreturn gamecube_restart(char *cmd)
34 {
35         local_irq_disable();
36         flipper_platform_reset();
37         gamecube_spin();
38 }
39
40 static void gamecube_power_off(void)
41 {
42         local_irq_disable();
43         gamecube_spin();
44 }
45
46 static void __noreturn gamecube_halt(void)
47 {
48         gamecube_restart(NULL);
49 }
50
51 static int __init gamecube_probe(void)
52 {
53         pm_power_off = gamecube_power_off;
54
55         ug_udbg_init();
56
57         return 1;
58 }
59
60 static void gamecube_shutdown(void)
61 {
62         flipper_quiesce();
63 }
64
65 define_machine(gamecube) {
66         .name                   = "gamecube",
67         .compatible             = "nintendo,gamecube",
68         .probe                  = gamecube_probe,
69         .restart                = gamecube_restart,
70         .halt                   = gamecube_halt,
71         .init_IRQ               = flipper_pic_probe,
72         .get_irq                = flipper_pic_get_irq,
73         .progress               = udbg_progress,
74         .machine_shutdown       = gamecube_shutdown,
75 };
76
77
78 static const struct of_device_id gamecube_of_bus[] = {
79         { .compatible = "nintendo,flipper", },
80         { },
81 };
82
83 static int __init gamecube_device_probe(void)
84 {
85         of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
86         return 0;
87 }
88 machine_device_initcall(gamecube, gamecube_device_probe);
89