1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # vocabulary: - This structure is unused, and will eventually be removed. -
10 # Almost all the words the game knows - one of them (the
11 # reservoir magic word) gets replaced with a randomly-generated
12 # cookie. For each word there is a type (motion, action, object,
13 # or special) and a numeric value. Multiple synonyms may have the
16 # motions: Motion words, grouped into synonyms.
18 # actions: Action words, grouped into synonyms, and their corresponding
21 # hints: Each item contains a hint number, a hint label (used to
22 # generate the value macro for the hint) the number of turns he
23 # must be at the right loc(s) before triggering the hint, the
24 # points deducted for taking the hint, the message number (in
25 # arbitrary_messages) of the question, and the message number of
28 # locations: They have attributes as follows...
29 # long: Long description, always shown on first encounter.
30 # short: Short description. If none, use long description.
31 # conditions: A dictionary of attributes
33 # OILY If FLUID flag is on: true for oil, false for water
35 # NOARRR Pirate doesn't go here unless following player
36 # NOBACK Cannot use "back" to move away
37 # HCAVE Trying to get into cave
38 # HBIRD Trying to catch bird
39 # HSNAKE Trying to deal with snake
41 # HDARK Pondering dark room
43 # HCLIFF Cliff with urn
44 # HWOODS Lost in forest
45 # HOGRE Trying to deal with ogre
46 # HJADE Found all treasures except jade
47 # hints: A list of YAML references to hints that may be available at
48 # this location. (This is why locations has to follow hints.)
49 # sound: Label for a location sound.
50 # loud: If true, object sounds are drowned out at this location.
51 # travel: A list of movement rules. They're applied in the order
52 # they appear. For a rule to fire, (1) the movement command
53 # must be a synonym for one of its verbs, and (2) the
54 # condition, if present, must evaluate to true. In that case
55 # the action fires. The action may be a goto (move to
56 # a named location) a speak (utter a named message), or
57 # a special (branch to special case in movement code).
58 # The conditional may be one of the following:
59 # [pct, N] Roll a die, n% chance of success
60 # [carry, OBJ] Must be carrying named object
61 # [with, OBJ] Must be carrying or in room with
62 # [not, OBJ N] Property of named OBJ must not be N.
63 # N may be numeric or a state label.
64 # All attributes are optional except the long description and
65 # travel. Order of locations is not significant.
67 # arbitrary_messages: These are arguments to rspeak(). Some spans of
68 # these messages need to be kept adjacent and ordered (for now),
69 # though there are no depenencies on actual numbers left. To see
70 # which, grep for rspeak() calls containing expressions with
71 # arithmetic. Eventually, these will be pulled out into more
72 # appropriate data structures. Then ordering can be dropped.
74 # classes: Each item contains a point threshold and a message
75 # describing a classification of player. Point thresholds must be
76 # in ascending order. The scoring code selects the appropriate
77 # message, where each message is considered to apply to players
78 # whose scores are higher than the previous N but not higher than
79 # this N. Note that these scores probably change with every
80 # modification (and particularly expansion) of the program.
82 # turn_thresholds: Each item contains a number and a message
83 # berating the player for taking so many turns. When the turn count
84 # matches one of the thresholds, the corresponding message is shown.
85 # Order doesn't matter; the logic simply tests every threshold on
86 # the assumption that turn counts never decrease nor skip values.
88 # objects: Objects have attributes as follows...
89 # inventory: A description for use in the inventory command.
90 # descriptions: Messages describing the object in different states.
91 # If a state message is a tuple then the first element
92 # is made the name of a #define visible to the code for
93 # the associated state, numbered from zero upwards; it
94 # is also a state label that can be used in travel-rule
96 # changes: State-change messages to be emitted whenever the obect
97 # *changes* to the (0-origin) state that is the index of the
98 # message in this array.
99 # words: The vocabulary word(s) referring to this object.
100 # treasure: A boolean "treasure" used for point-scoring and pirate
101 # snatches, defaulting to false.
102 # immovable: An object may also be flagged
103 # immovable, meaning it cannot be carried.
104 # locations: An object may have one or two start locations (the gate
105 # is an example of a two-location object; it can be accessed
106 # from above or below).
108 # obituaries: Death messages and reincarnation queries. Order is
109 # significant, they're used in succession as the player racks up
112 # Message strings may include certain special character sequences to
113 # denote that the program must provide parameters to insert into a
114 # message when the message is printed. These sequences are:
115 # %S = The letter 'S' or nothing (if a given value is exactly 1)
116 # %W = A word (up to 10 characters)
117 # %L = A word mapped to lower-case letters
118 # %U = A word mapped to upper-case letters
119 # %C = A word mapped to lower-case, first letter capitalised
120 # %T = Several words of text, ending with a word of -1
121 # %1 = A 1-digit number
122 # %2 = A 2-digit number
124 # %9 = A 9-digit number
125 # %B = Variable number of blanks
126 # %! = The entire message should be suppressed
127 # %V = substitute program version string
135 words: ['road', 'hill']
145 words: ['forwa', 'conti', 'onwar']
147 words: ['back', 'retur', 'retre']
153 words: ['out', 'outsi', 'exit', 'leave']
155 words: ['build', 'house']
169 words: ['inwar', 'insid', 'in']
173 words: ['null', 'nowhe']
177 words: ['passa', 'tunne']
189 words: ['upwar', 'up', 'u', 'above', 'ascen']
191 words: ['d', 'downw', 'down', 'desce']
221 words: ['north', 'n']
223 words: ['south', 's']
245 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
253 words: ['slab', 'slabr']
283 words: ['main', 'offic']
290 message: ALREADY_CARRYING
291 words: ['g', 'carry', 'take', 'keep', 'catch',
292 'steal', 'captu', 'get', 'tote', 'snarf']
294 message: ARENT_CARRYING
295 words: ['drop', 'relea', 'free', 'disca', 'dump']
298 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
300 message: NOT_LOCKABLE
301 words: ['unloc', 'open']
304 words: ['z', 'nothi']
306 message: NOT_LOCKABLE
307 words: ['lock', 'close']
309 message: DONT_UNDERSTAND
310 words: ['light', 'on']
312 message: DONT_UNDERSTAND
313 words: ['extin', 'off']
315 message: NOTHING_HAPPENS
316 words: ['wave', 'shake', 'swing']
319 words: ['calm', 'placa', 'tame']
322 words: ['walk', 'run', 'trave', 'go', 'proce',
323 'conti', 'explo', 'follo', 'turn']
325 message: RIDICULOUS_ATTEMPT
326 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
328 message: ARENT_CARRYING
331 message: RIDICULOUS_ATTEMPT
332 words: ['eat', 'devou']
334 message: STREAM_WATER
340 message: ARENT_CARRYING
341 words: ['throw', 'toss']
347 words: ['find', 'where']
350 words: ['i', 'inven']
358 message: REQUIRES_DYNAMITE
359 words: ['blast', 'deton', 'ignit', 'blowu']
365 words: ['fee', 'fie', 'foe', 'foo', 'fum']
370 message: DONT_UNDERSTAND
371 words: ['read', 'perus']
373 message: BEYOND_POWER
374 words: ['break', 'shatt', 'smash']
376 message: RIDICULOUS_ATTEMPT
377 words: ['wake', 'distu']
380 words: ['suspe', 'pause', 'save']
383 words: ['resum', 'resta']
388 message: DONT_UNDERSTAND
391 message: NOTHING_HAPPENS
417 message: YOUR_WELCOME
421 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
423 message: VOCAB_DESCRIPTION
430 words: ['tree', 'trees']
432 message: DIGGING_FUTILE
433 words: ['dig', 'excav']
438 message: EXPLAIN_MIST
444 message: STOP_UNKNOWN
448 words: ['info', 'infor']
453 message: WIZARDS_NODISTURB
459 message: ADVENTURE_NEWS
462 message: ADVENTURE_VERSION
471 question: 'Are you trying to get into the cave?'
473 The grate is very solid and has a hardened steel lock. You cannot
474 enter without a key, and there are no keys nearby. I would recommend
475 looking elsewhere for the keys.
481 question: 'Are you trying to catch the bird?'
483 Something about you seems to be frightening the bird. Perhaps you
484 might figure out what it is.
490 question: 'Are you trying to somehow deal with the snake?'
492 You can't kill the snake, or drive it away, or avoid it, or anything
493 like that. There is a way to get by, but you don't have the necessary
500 question: 'Do you need help getting out of the maze?'
501 hint: 'You can make the passages look less alike by dropping things.'
507 question: 'Are you trying to explore beyond the plover room?'
509 There is a way to explore that region without having to worry about
510 falling into a pit. None of the objects available is immediately
511 useful in discovering the secret.
517 question: 'Do you need help getting out of here?'
518 hint: 'Don''t go west.\n'
524 question: 'Are you wondering what to do here?'
525 hint: 'This section is quite advanced. Find the cave first.\n'
531 question: 'Would you like to be shown out of the forest?'
533 Go east ten times. If that doesn't get you out, then go south, then
534 west twice, then south.
540 question: 'Do you need help dealing with the ogre?'
542 There is nothing the presence of which will prevent you from defeating
543 him; thus it can't hurt to fetch everything you possibly can.
549 question: 'You''re missing only one other treasure. Do you need help finding it?'
551 Once you''ve found all the other treasures, it is no longer possible to
552 locate the one you''re now missing.'
564 You are standing at the end of a road before a small brick building.
565 Around you is a forest. A small stream flows out of the building and
567 short: 'You''re in front of building.'
568 conditions: {FLUID: true, ABOVE: true, LIT: true}
569 sound: STREAM_GURGLES
571 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
572 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
573 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'],
574 action: [goto, LOC_VALLEY]},
575 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
576 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
581 You have walked up a hill, still in the forest. The road slopes back
582 down the other side of the hill. There is a building in the distance.
583 short: 'You''re at hill in road.'
584 conditions: {ABOVE: true, LIT: true}
586 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
587 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
588 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
589 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
590 {verbs: ['D'], action: ["speak", WHICH_WAY]},
594 long: 'You are inside a building, a well house for a large spring.'
595 short: 'You''re inside building.'
596 conditions: {FLUID: true, ABOVE: true, LIT: true}
597 sound: STREAM_GURGLES
599 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
600 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
601 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
602 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
607 You are in a valley in the forest beside a stream tumbling along a
609 short: 'You''re in valley.'
610 conditions: {FLUID: true, ABOVE: true, LIT: true}
611 sound: STREAM_GURGLES
613 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
614 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
615 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
616 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
617 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
618 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
622 long: 'The road, which approaches from the east, ends here amid the trees.'
623 short: 'You''re at end of road.'
624 conditions: {ABOVE: true, LIT: true}
626 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
627 {verbs: ['BUILD'], action: [goto, LOC_START]},
628 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
629 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
630 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
635 The forest thins out here to reveal a steep cliff. There is no way
636 down, but a small ledge can be seen to the west across the chasm.
637 short: 'You''re at cliff.'
638 conditions: {ABOVE: true, NOBACK: true, LIT: true}
641 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
642 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
643 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
648 At your feet all the water of the stream splashes into a 2-inch slit
649 in the rock. Downstream the streambed is bare rock.
650 short: 'You''re at slit in streambed.'
651 conditions: {FLUID: true, ABOVE: true, LIT: true}
652 sound: STREAM_GURGLES
654 {verbs: ['BUILD'], action: [goto, LOC_START]},
655 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
656 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
657 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
658 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
659 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'],
660 action: ["speak", DONT_FIT]},
665 You are in a 20-foot depression floored with bare dirt. Set into the
666 dirt is a strong steel grate mounted in concrete. A dry streambed
667 leads into the depression.
668 short: 'You''re outside grate.'
669 conditions: {ABOVE: true, LIT: true}
670 hints: [*grate, *jade]
672 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
673 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
674 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
675 {verbs: ['BUILD'], action: [goto, LOC_START]},
676 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
677 {verbs: ['ENTER', 'INWAR', 'D'],
678 cond: [not, GRATE, GRATE_CLOSED],
679 action: [goto, LOC_BELOWGRATE]},
680 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
685 You are in a small chamber beneath a 3x3 steel grate to the surface.
686 A low crawl over cobbles leads inward to the west.
687 short: 'You''re below the grate.'
688 conditions: {LIT: true}
690 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
691 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
692 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
693 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
694 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
699 You are crawling over cobbles in a low passage. There is a dim light
700 at the east end of the passage.
701 short: 'You''re in cobble crawl.'
702 conditions: {LIT: true}
704 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
705 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
706 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
711 You are in a debris room filled with stuff washed in from the surface.
712 A low wide passage with cobbles becomes plugged with mud and debris
713 here, but an awkward canyon leads upward and west. In the mud someone
714 has scrawled, "MAGIC WORD XYZZY".
715 short: 'You''re in debris room.'
718 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
719 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
720 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'],
721 action: [goto, LOC_COBBLE]},
722 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
723 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
724 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
728 long: 'You are in an awkward sloping east/west canyon.'
732 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
733 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
734 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
735 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
736 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
741 You are in a splendid chamber thirty feet high. The walls are frozen
742 rivers of orange stone. An awkward canyon and a good passage exit
743 from east and west sides of the chamber.
744 short: 'You''re in bird chamber.'
748 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
749 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
750 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
751 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
752 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
757 At your feet is a small pit breathing traces of white mist. An east
758 passage ends here except for a small crack leading on.
759 short: 'You''re at top of small pit.'
762 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
763 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
764 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
765 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
766 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
767 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
768 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
773 You are at one end of a vast hall stretching forward out of sight to
774 the west. There are openings to either side. Nearby, a wide stone
775 staircase leads downward. The hall is filled with wisps of white mist
776 swaying to and fro almost as if alive. A cold wind blows up the
777 staircase. There is a passage at the top of a dome behind you.
778 short: 'You''re in Hall of Mists.'
779 conditions: {DEEP: true}
783 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
784 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
785 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
786 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'],
787 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
788 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
789 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
794 The crack is far too small for you to follow. At its widest it is
795 barely wide enough to admit your foot.'
797 conditions: {DEEP: true}
799 {verbs: [], action: [goto, LOC_PITTOP]},
804 You are on the east bank of a fissure slicing clear across the hall.
805 The mist is quite thick here, and the fissure is too wide to jump.
806 short: 'You''re on east bank of fissure.'
807 conditions: {DEEP: true}
809 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
810 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED],
811 action: ["speak", CROSS_BRIDGE]},
812 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED],
813 action: [goto, LOC_NOMAKE]},
814 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'],
815 cond: [not, FISSURE, BRIDGED],
816 action: ["speak", NO_CROSS]},
817 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
822 This is a low room with a crude note on the wall. The note says,
823 "You won't get it up the steps".
824 short: 'You''re in nugget-of-gold room.'
825 conditions: {DEEP: true}
827 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
832 You are in the Hall of the Mountain King, with passages off in all
834 short: 'You''re in Hall of Mt King.'
835 conditions: {DEEP: true}
838 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
839 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, SNAKE_BLOCKS],
840 action: [goto, LOC_FLOORHOLE]},
841 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, SNAKE_BLOCKS],
842 action: [goto, LOC_SOUTHSIDE]},
843 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, SNAKE_BLOCKS],
844 action: [goto, LOC_WESTSIDE]},
845 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
846 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
847 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
848 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
852 long: 'You are at the bottom of the pit with a broken neck.'
854 conditions: {DEEP: true}
856 {verbs: [], action: [goto, LOC_NOWHERE]},
860 long: 'You didn''t make it.'
862 conditions: {DEEP: true}
864 {verbs: [], action: [goto, LOC_NOWHERE]},
868 long: 'The dome is unclimbable.'
870 conditions: {DEEP: true}
872 {verbs: [], action: [goto, LOC_MISTHALL]},
877 You are at the west end of the Twopit Room. There is a large hole in
878 the wall above the pit at this end of the room.
879 short: 'You''re at west end of Twopit Room.'
880 conditions: {DEEP: true}
882 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
883 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
884 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
885 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
890 You are at the bottom of the eastern pit in the Twopit Room. There is
891 a small pool of oil in one corner of the pit.
892 short: 'You''re in east pit.'
893 conditions: {FLUID: true, DEEP: true, OILY: true}
895 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
900 You are at the bottom of the western pit in the Twopit Room. There is
901 a large hole in the wall about 25 feet above you.
902 short: 'You''re in west pit.'
903 conditions: {DEEP: true}
905 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
906 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
907 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
911 long: 'You clamber up the plant and scurry through the hole at the top.'
913 conditions: {DEEP: true}
915 {verbs: [], action: [goto, LOC_NARROW]},
919 long: 'You are on the west side of the fissure in the Hall of Mists.'
920 short: 'You''re on west bank of fissure.'
921 conditions: {DEEP: true}
923 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED],
924 action: ["speak", CROSS_BRIDGE]},
925 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED],
926 action: [goto, LOC_NOMAKE]},
927 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'],
928 cond: [not, FISSURE, BRIDGED],
929 action: ["speak", NO_CROSS]},
930 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
931 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
932 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
937 You are in a low n/s passage at a hole in the floor. The hole goes
938 down to an e/w passage.
939 short: 'You''re in n/s passage above e/w passage.'
940 conditions: {DEEP: true}
942 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
943 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
944 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
948 long: 'You are in the south side chamber.'
950 conditions: {DEEP: true}
952 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
957 You are in the west side chamber of the Hall of the Mountain King.
958 A passage continues west and up here.
959 short: 'You''re in the west side chamber.'
960 conditions: {DEEP: true}
962 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
963 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
969 conditions: {DEEP: true}
971 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
972 {verbs: [], action: [goto, LOC_PLANTTOP]},
976 long: 'You can''t get by the snake.'
978 conditions: {DEEP: true}
980 {verbs: [], action: [goto, LOC_KINGHALL]},
985 You are in a large room, with a passage to the south, a passage to the
986 west, and a wall of broken rock to the east. There is a large "Y2" on
987 a rock in the room's center.
988 short: 'You''re at "Y2".'
989 conditions: {DEEP: true}
991 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
992 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
993 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
994 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
995 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
996 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
1000 long: 'You are in a jumble of rock, with cracks everywhere.'
1002 conditions: {DEEP: true}
1004 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
1005 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
1010 You're at a low window overlooking a huge pit, which extends up out of
1011 sight. A floor is indistinctly visible over 50 feet below. Traces of
1012 white mist cover the floor of the pit, becoming thicker to the right.
1013 Marks in the dust around the window would seem to indicate that
1014 someone has been here recently. Directly across the pit from you and
1015 25 feet away there is a similar window looking into a lighted room. A
1016 shadowy figure can be seen there peering back at you.
1017 short: 'You''re at window on pit.'
1018 conditions: {DEEP: true}
1020 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
1021 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1026 You are in a dirty broken passage. To the east is a crawl. To the
1027 west is a large passage. Above you is a hole to another passage.
1028 short: 'You''re in dirty passage.'
1029 conditions: {DEEP: true}
1031 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
1032 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
1033 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
1034 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1036 - LOC_SMALLPITBRINK:
1039 You are on the brink of a small clean climbable pit. A crawl leads
1041 short: 'You''re at brink of small pit.'
1042 conditions: {DEEP: true}
1044 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
1045 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
1050 You are in the bottom of a small pit with a little stream, which
1051 enters and exits through tiny slits.
1052 short: 'You''re at bottom of pit with stream.'
1053 conditions: {FLUID: true, DEEP: true}
1054 sound: STREAM_GURGLES
1056 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
1057 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
1062 You are in a large room full of dusty rocks. There is a big hole in
1063 the floor. There are cracks everywhere, and a passage leading east.
1064 short: 'You''re in dusty rock room.'
1065 conditions: {DEEP: true}
1067 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
1068 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
1069 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1074 You have crawled through a very low wide passage parallel to and north
1075 of the Hall of Mists.
1077 conditions: {DEEP: true}
1079 {verbs: [], action: [goto, LOC_MISTWEST]},
1084 You are at the west end of the Hall of Mists. A low wide crawl
1085 continues west and another goes north. To the south is a little
1086 passage 6 feet off the floor.
1087 short: 'You''re at west end of Hall of Mists.'
1088 conditions: {DEEP: true}
1090 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
1091 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
1092 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
1093 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
1097 long: 'You are in a maze of twisty little passages, all alike.'
1099 conditions: {DEEP: true, NOBACK: true}
1102 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
1103 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1104 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1105 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
1106 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1110 long: 'You are in a maze of twisty little passages, all alike.'
1112 conditions: {DEEP: true, NOBACK: true}
1115 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1116 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1117 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1121 long: 'You are in a maze of twisty little passages, all alike.'
1123 conditions: {DEEP: true, NOBACK: true}
1126 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1127 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1128 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1129 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1133 long: 'You are in a maze of twisty little passages, all alike.'
1135 conditions: {DEEP: true, NOBACK: true}
1138 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1139 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1140 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1141 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1142 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1148 conditions: {DEEP: true, NOARRR: true}
1151 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1157 conditions: {DEEP: true, NOARRR: true}
1160 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1166 conditions: {DEEP: true, NOARRR: true}
1169 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1173 long: 'You are in a maze of twisty little passages, all alike.'
1175 conditions: {DEEP: true, NOBACK: true}
1178 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1179 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1183 long: 'You are in a maze of twisty little passages, all alike.'
1185 conditions: {DEEP: true, NOBACK: true}
1188 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1189 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1190 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1191 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1195 long: 'You are in a maze of twisty little passages, all alike.'
1197 conditions: {DEEP: true, NOBACK: true}
1200 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1201 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1202 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1203 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1207 long: 'You are in a maze of twisty little passages, all alike.'
1209 conditions: {DEEP: true, NOBACK: true}
1212 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1213 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1214 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1215 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1216 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1217 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1221 long: 'You are in a maze of twisty little passages, all alike.'
1223 conditions: {DEEP: true, NOBACK: true}
1226 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1227 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1228 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1234 conditions: {DEEP: true, NOARRR: true}
1237 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1241 long: 'You are in a maze of twisty little passages, all alike.'
1243 conditions: {DEEP: true, NOBACK: true}
1246 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1247 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1248 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1249 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1255 conditions: {DEEP: true, NOARRR: true}
1258 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1263 You are on the brink of a thirty foot pit with a massive orange column
1264 down one wall. You could climb down here but you could not get back
1265 up. The maze continues at this level.
1266 short: 'You''re at brink of pit.'
1267 conditions: {DEEP: true, NOBACK: true}
1269 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1270 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1271 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1272 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1273 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1279 conditions: {NOARRR: true, DEEP: true}
1281 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1286 You have crawled through a very low wide passage parallel to and north
1287 of the Hall of Mists.
1289 conditions: {DEEP: true}
1291 {verbs: [], action: [goto, LOC_WESTBANK]},
1296 You are at the east end of a very long hall apparently without side
1297 chambers. To the east a low wide crawl slants up. To the north a
1298 round two foot hole slants down.
1299 short: 'You''re at east end of long hall.'
1300 conditions: {DEEP: true}
1302 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1303 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1304 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1309 You are at the west end of a very long featureless hall. The hall
1310 joins up with a narrow north/south passage.
1311 short: 'You''re at west end of long hall.'
1312 conditions: {DEEP: true}
1314 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1315 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1316 {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]},
1320 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1322 conditions: {DEEP: true}
1324 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1325 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1326 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1327 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1333 conditions: {DEEP: true}
1335 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1340 You are at a complex junction. A low hands and knees passage from the
1341 north joins a higher crawl from the east to make a walking passage
1342 going west. There is also a large room above. The air is damp here.
1343 short: 'You''re at complex junction.'
1344 conditions: {DEEP: true}
1346 sound: WIND_WHISTLES
1348 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1349 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1350 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1351 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1356 You are in Bedquilt, a long east/west passage with holes everywhere.
1357 To explore at random select north, south, up, or down.
1358 short: 'You''re in Bedquilt.'
1359 conditions: {DEEP: true}
1361 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1362 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1363 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1364 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1365 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1366 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1367 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1368 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1369 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1370 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1371 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1372 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1377 You are in a room whose walls resemble swiss cheese. Obvious passages
1378 go west, east, ne, and nw. Part of the room is occupied by a large
1380 short: 'You''re in Swiss Cheese Room.'
1381 conditions: {DEEP: true}
1383 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1384 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1385 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1386 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1387 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1388 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1389 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1394 You are at the east end of the Twopit Room. The floor here is
1395 littered with thin rock slabs, which make it easy to descend the pits.
1396 There is a path here bypassing the pits to connect passages from east
1397 and west. There are holes all over, but the only big one is on the
1398 wall directly over the west pit where you can't get to it.
1399 short: 'You''re at east end of Twopit Room.'
1400 conditions: {DEEP: true}
1402 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1403 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1404 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1409 You are in a large low circular chamber whose floor is an immense slab
1410 fallen from the ceiling (Slab Room). East and west there once were
1411 large passages, but they are now filled with boulders. Low small
1412 passages go north and south, and the south one quickly bends west
1413 around the boulders.
1414 short: 'You''re in Slab Room.'
1415 conditions: {DEEP: true}
1417 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1418 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1419 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1423 long: 'You are in a secret n/s canyon above a large room.'
1425 conditions: {DEEP: true}
1427 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1428 {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BLOCKS],
1429 action: [goto, LOC_SECRET5]},
1430 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1431 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1432 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1436 long: 'You are in a secret n/s canyon above a sizable passage.'
1438 conditions: {DEEP: true}
1440 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1441 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1442 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1444 - LOC_THREEJUNCTION:
1447 You are in a secret canyon at a junction of three canyons, bearing
1448 north, south, and se. The north one is as tall as the other two
1450 short: 'You''re at junction of three secret canyons.'
1451 conditions: {DEEP: true}
1453 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1454 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1455 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1459 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1460 short: 'You''re in large low room.'
1461 conditions: {DEEP: true}
1463 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1464 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1465 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1466 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1470 long: 'Dead end crawl.'
1472 conditions: {DEEP: true}
1474 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1479 You are in a secret canyon which here runs e/w. It crosses over a
1480 very tight canyon 15 feet below. If you go down you may not be able
1482 short: 'You''re in secret e/w canyon above tight canyon.'
1483 conditions: {DEEP: true}
1485 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1486 {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
1487 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1488 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1492 long: 'You are at a wide place in a very tight n/s canyon.'
1494 conditions: {DEEP: true}
1496 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1497 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1501 long: 'The canyon here becomes too tight to go further south.'
1503 conditions: {DEEP: true}
1505 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1510 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1513 conditions: {DEEP: true}
1515 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1516 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1517 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1521 long: 'The canyon runs into a mass of boulders -- dead end.'
1523 conditions: {DEEP: true}
1525 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1530 The stream flows out through a pair of 1 foot diameter sewer pipes.
1531 It would be advisable to use the exit.
1533 conditions: {DEEP: true}
1535 {verbs: [], action: [goto, LOC_BUILDING]},
1539 long: 'You are in a maze of twisty little passages, all alike.'
1541 conditions: {DEEP: true, NOBACK: true}
1544 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1545 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1546 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1547 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1553 conditions: {DEEP: true}
1556 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1562 conditions: {DEEP: true, NOARRR: true}
1565 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1569 long: 'You are in a maze of twisty little passages, all alike.'
1571 conditions: {DEEP: true, NOBACK: true}
1573 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1574 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1575 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1579 long: 'You are in a maze of twisty little passages, all alike.'
1581 conditions: {DEEP: true, NOBACK: true}
1583 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1584 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1585 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1591 conditions: {NOARRR: true, DEEP: true}
1593 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1599 conditions: {DEEP: true, NOARRR: true}
1602 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1606 long: 'You are in a maze of twisty little passages, all alike.'
1608 conditions: {DEEP: true, NOBACK: true}
1611 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1616 You are in a long, narrow corridor stretching out of sight to the
1617 west. At the eastern end is a hole through which you can see a
1618 profusion of leaves.
1619 short: 'You''re in narrow corridor.'
1620 conditions: {DEEP: true}
1622 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1623 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1624 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1628 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1630 conditions: {DEEP: true}
1632 {verbs: [], action: [goto, LOC_WESTPIT]},
1636 long: 'You have climbed up the plant and out of the pit.'
1638 conditions: {DEEP: true}
1640 {verbs: [], action: [goto, LOC_WESTEND]},
1645 You are at the top of a steep incline above a large room. You could
1646 climb down here, but you would not be able to climb up. There is a
1647 passage leading back to the north.
1648 short: 'You''re at steep incline above large room.'
1649 conditions: {DEEP: true}
1651 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1652 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1657 You are in the Giant Room. The ceiling here is too high up for your
1658 lamp to show it. Cavernous passages lead east, north, and south. On
1659 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1660 short: 'You''re in Giant Room.'
1661 conditions: {DEEP: true}
1663 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1664 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1665 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1669 long: 'The passage here is blocked by a recent cave-in.'
1671 conditions: {DEEP: true}
1673 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1677 long: 'You are at one end of an immense north/south passage.'
1679 conditions: {DEEP: true}
1680 sound: WIND_WHISTLES
1682 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1683 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0],
1684 action: [goto, LOC_WATERFALL]},
1685 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1690 You are in a magnificent cavern with a rushing stream, which cascades
1691 over a sparkling waterfall into a roaring whirlpool which disappears
1692 through a hole in the floor. Passages exit to the south and west.
1693 short: 'You''re in cavern with waterfall.'
1694 conditions: {FLUID: true, DEEP: true}
1695 sound: STREAM_SPLASHES
1697 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1698 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1699 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1704 You are in the Soft Room. The walls are covered with heavy curtains,
1705 the floor with a thick pile carpet. Moss covers the ceiling.
1706 short: 'You''re in Soft Room.'
1707 conditions: {DEEP: true}
1709 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1714 This is the Oriental Room. Ancient oriental cave drawings cover the
1715 walls. A gently sloping passage leads upward to the north, another
1716 passage leads se, and a hands and knees crawl leads west.
1717 short: 'You''re in Oriental Room.'
1718 conditions: {DEEP: true}
1720 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1721 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1722 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1727 You are following a wide path around the outer edge of a large cavern.
1728 Far below, through a heavy white mist, strange splashing noises can be
1729 heard. The mist rises up through a fissure in the ceiling. The path
1730 exits to the south and west.
1731 short: 'You''re in misty cavern.'
1732 conditions: {DEEP: true}
1735 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1736 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1741 You are in an alcove. A small nw path seems to widen after a short
1742 distance. An extremely tight tunnel leads east. It looks like a very
1743 tight squeeze. An eerie light can be seen at the other end.
1744 short: 'You''re in alcove.'
1745 conditions: {DEEP: true}
1748 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1749 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1750 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1755 You're in a small chamber lit by an eerie green light. An extremely
1756 narrow tunnel exits to the west. A dark corridor leads ne.
1757 short: 'You''re in Plover Room.'
1758 conditions: {DEEP: true, LIT: true}
1761 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1762 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1763 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1764 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1765 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1769 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1770 short: 'You''re in dark-room.'
1771 conditions: {DEEP: true}
1774 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1779 You are in an arched hall. A coral passage once continued up and east
1780 from here, but is now blocked by debris. The air smells of sea water.
1781 short: 'You''re in arched hall.'
1782 conditions: {DEEP: true}
1784 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1789 You're in a large room carved out of sedimentary rock. The floor and
1790 walls are littered with bits of shells imbedded in the stone. A
1791 shallow passage proceeds downward, and a somewhat steeper one leads
1792 up. A low hands and knees passage enters from the south.
1793 short: 'You''re in Shell Room.'
1794 conditions: {DEEP: true}
1796 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1797 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1798 {verbs: ['SOUTH'], cond: [carry, CLAM],
1799 action: ["speak", CLAM_BLOCKER]},
1800 {verbs: ['SOUTH'], cond: [carry, OYSTER],
1801 action: ["speak", OYSTER_BLOCKER]},
1802 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1806 long: 'You are in a long sloping corridor with ragged sharp walls.'
1808 conditions: {DEEP: true}
1810 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1811 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1815 long: 'You are in a cul-de-sac about eight feet across.'
1817 conditions: {DEEP: true}
1819 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1820 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1825 You are in an anteroom leading to a large passage to the east. Small
1826 passages go west and up. The remnants of recent digging are evident.
1827 A sign in midair here says "Cave under construction beyond this point.
1828 Proceed at own risk. [Witt Construction Company]"
1829 short: 'You''re in anteroom.'
1830 conditions: {DEEP: true}
1832 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1833 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1834 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1838 long: 'You are in a maze of twisty little passages, all different.'
1840 conditions: {DEEP: true, NOBACK: true}
1842 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1843 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1844 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1845 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1846 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1847 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1848 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1849 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1850 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1851 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1855 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1856 short: 'You''re at Witt''s End.'
1857 conditions: {DEEP: true, NOBACK: true}
1860 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1861 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1862 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1867 You are in a north/south canyon about 25 feet across. The floor is
1868 covered by white mist seeping in from the north. The walls extend
1869 upward for well over 100 feet. Suspended from some unseen point far
1870 above you, an enormous two-sided mirror is hanging parallel to and
1871 midway between the canyon walls. (The mirror is obviously provided
1872 for the use of the dwarves who, as you know, are extremely vain.) A
1873 small window can be seen in either wall, some fifty feet up.
1874 short: 'You''re in Mirror Canyon.'
1875 conditions: {DEEP: true}
1877 sound: WIND_WHISTLES
1879 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1880 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1885 You're at a low window overlooking a huge pit, which extends up out of
1886 sight. A floor is indistinctly visible over 50 feet below. Traces of
1887 white mist cover the floor of the pit, becoming thicker to the left.
1888 Marks in the dust around the window would seem to indicate that
1889 someone has been here recently. Directly across the pit from you and
1890 25 feet away there is a similar window looking into a lighted room. A
1891 shadowy figure can be seen there peering back at you.
1892 short: 'You''re at window on pit.'
1893 conditions: {DEEP: true}
1895 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1896 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1898 - LOC_TOPSTALACTITE:
1901 A large stalactite extends from the roof and almost reaches the floor
1902 below. You could climb down it, and jump from it to the floor, but
1903 having done so you would be unable to reach it to climb back up.
1904 short: 'You''re at top of stalactite.'
1905 conditions: {DEEP: true}
1907 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1908 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40],
1909 action: [goto, LOC_ALIKE6]},
1910 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1911 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1915 long: 'You are in a little maze of twisting passages, all different.'
1917 conditions: {DEEP: true, NOBACK: true}
1919 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1920 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1921 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1922 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1923 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1924 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1925 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1926 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1927 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1928 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1933 You are at the edge of a large underground reservoir. An opaque cloud
1934 of white mist fills the room and rises rapidly upward. The lake is
1935 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1936 overhead and splashes noisily into the water somewhere within the
1937 mist. There is a passage going back toward the south.
1938 short: 'You''re at reservoir.'
1939 conditions: {FLUID: true, DEEP: true}
1940 sound: STREAM_SPLASHES
1942 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1943 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1944 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1950 conditions: {DEEP: true}
1952 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1957 You are at the northeast end of an immense room, even larger than the
1958 Giant Room. It appears to be a repository for the "Adventure"
1959 program. Massive torches far overhead bathe the room with smoky
1960 yellow light. Scattered about you can be seen a pile of bottles (all
1961 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1962 of oysters, a bundle of black rods with rusty stars on their ends, and
1963 a collection of brass lanterns. Off to one side a great many dwarves
1964 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1965 not disturb the dwarves!" An immense mirror is hanging against one
1966 wall, and stretches to the other end of the room, where various other
1967 sundry objects can be glimpsed dimly in the distance.
1968 short: 'You''re at ne end.'
1969 conditions: {DEEP: true, LIT: true}
1970 sound: MURMURING_SNORING
1972 {verbs: ['SW'], action: [goto, LOC_SW]},
1977 You are at the southwest end of the repository. To one side is a pit
1978 full of fierce green snakes. On the other side is a row of small
1979 wicker cages, each of which contains a little sulking bird. In one
1980 corner is a bundle of black rods with rusty marks on their ends. A
1981 large number of velvet pillows are scattered about on the floor. A
1982 vast mirror stretches off to the northeast. At your feet is a large
1983 steel grate, next to which is a sign that reads, "Treasure Vault.
1984 Keys in main office."
1985 short: 'You''re at sw end.'
1986 conditions: {DEEP: true, LIT: true}
1987 sound: SNAKES_HISSING
1989 {verbs: ['NE'], action: [goto, LOC_NE]},
1990 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1995 You are on one side of a large, deep chasm. A heavy white mist rising
1996 up from below obscures all view of the far side. A sw path leads away
1997 from the chasm into a winding corridor.
1998 short: 'You''re on sw side of chasm.'
1999 conditions: {DEEP: true}
2001 {verbs: ['SW'], action: [goto, LOC_WINDING]},
2002 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL],
2003 action: ["speak", TROLL_BLOCKS]},
2004 {verbs: ['OVER'], cond: [not, CHASM, TROLL_BRIDGE],
2005 action: ["speak", BRIDGE_GONE]},
2006 {verbs: ['OVER'], action: ["special", 3]},
2007 {verbs: ['JUMP'], cond: [not, CHASM, TROLL_BRIDGE],
2008 action: [goto, LOC_NOMAKE]},
2009 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
2014 You are in a long winding corridor sloping out of sight in both
2016 short: 'You''re in sloping corridor.'
2017 conditions: {DEEP: true}
2019 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
2020 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
2024 long: 'You are in a secret canyon which exits to the north and east.'
2026 conditions: {DEEP: true}
2028 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
2029 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
2033 long: 'You are in a secret canyon which exits to the north and east.'
2035 conditions: {DEEP: true}
2037 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
2038 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
2042 long: 'You are in a secret canyon which exits to the north and east.'
2044 conditions: {DEEP: true}
2046 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
2047 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
2052 You are on the far side of the chasm. A ne path leads away from the
2054 short: 'You''re on ne side of chasm.'
2055 conditions: {NOARRR: true, DEEP: true}
2057 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
2058 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
2059 {verbs: ['OVER'], action: ["special", 3]},
2060 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
2061 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2062 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2063 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2068 You're in a long east/west corridor. A faint rumbling noise can be
2069 heard in the distance.
2070 short: 'You''re in corridor.'
2071 conditions: {NOARRR: true, DEEP: true}
2072 sound: DULL_RUMBLING
2074 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
2075 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
2076 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2077 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2082 The path forks here. The left fork leads northeast. A dull rumbling
2083 seems to get louder in that direction. The right fork leads southeast
2084 down a gentle slope. The main corridor enters from the west.
2085 short: 'You''re at fork in path.'
2086 conditions: {NOARRR: true, DEEP: true}
2087 sound: DULL_RUMBLING
2089 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
2090 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
2091 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
2092 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2093 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2098 The walls are quite warm here. From the north can be heard a steady
2099 roar, so loud that the entire cave seems to be trembling. Another
2100 passage leads south, and a low crawl goes east.
2101 short: 'You''re at junction with warm walls.'
2102 conditions: {NOARRR: true, DEEP: true}
2105 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
2106 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
2107 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
2112 You are on the edge of a breath-taking view. Far below you is an
2113 active volcano, from which great gouts of molten lava come surging
2114 out, cascading back down into the depths. The glowing rock fills the
2115 farthest reaches of the cavern with a blood-red glare, giving every-
2116 thing an eerie, macabre appearance. The air is filled with flickering
2117 sparks of ash and a heavy smell of brimstone. The walls are hot to
2118 the touch, and the thundering of the volcano drowns out all other
2119 sounds. Embedded in the jagged roof far overhead are myriad twisted
2120 formations composed of pure white alabaster, which scatter the murky
2121 light into sinister apparitions upon the walls. To one side is a deep
2122 gorge, filled with a bizarre chaos of tortured rock which seems to
2123 have been crafted by the devil himself. An immense river of fire
2124 crashes out from the depths of the volcano, burns its way through the
2125 gorge, and plummets into a bottomless pit far off to your left. To
2126 the right, an immense geyser of blistering steam erupts continuously
2127 from a barren island in the center of a sulfurous lake, which bubbles
2128 ominously. The far right wall is aflame with an incandescence of its
2129 own, which lends an additional infernal splendor to the already
2130 hellish scene. A dark, foreboding passage exits to the south.
2131 short: 'You''re at breath-taking view.'
2132 conditions: {NOARRR: true, LIT: true, DEEP: true}
2137 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
2138 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2139 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
2140 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
2145 You are in a small chamber filled with large boulders. The walls are
2146 very warm, causing the air in the room to be almost stifling from the
2147 heat. The only exit is a crawl heading west, through which is coming
2149 short: 'You''re in Chamber of Boulders.'
2150 conditions: {NOARRR: true, DEEP: true}
2151 sound: DULL_RUMBLING
2153 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
2154 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2155 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2160 You are walking along a gently sloping north/south passage lined with
2161 oddly shaped limestone formations.
2162 short: 'You''re in limestone passage.'
2163 conditions: {NOARRR: true, DEEP: true}
2165 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
2166 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
2167 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2172 You are standing at the entrance to a large, barren room. A notice
2173 above the entrance reads: "Caution! Bear in room!"
2174 short: 'You''re in front of Barren Room.'
2175 conditions: {NOARRR: true, DEEP: true}
2177 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
2178 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2179 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'],
2180 action: [goto, LOC_BARRENROOM]},
2181 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2186 You are inside a barren room. The center of the room is completely
2187 empty except for some dust. Marks in the dust lead away toward the
2188 far end of the room. The only exit is the way you came in.
2189 short: 'You''re in Barren Room.'
2190 conditions: {NOARRR: true, DEEP: true}
2192 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
2193 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2194 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2198 long: 'You are in a maze of twisting little passages, all different.'
2200 conditions: {DEEP: true, NOBACK: true}
2202 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
2203 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
2204 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
2205 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
2206 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
2207 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
2208 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
2209 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
2210 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
2211 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
2215 long: 'You are in a little maze of twisty passages, all different.'
2217 conditions: {DEEP: true, NOBACK: true}
2219 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
2220 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
2221 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
2222 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
2223 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
2224 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
2225 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
2226 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
2227 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
2228 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
2232 long: 'You are in a twisting maze of little passages, all different.'
2234 conditions: {DEEP: true, NOBACK: true}
2236 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
2237 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
2238 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
2239 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
2240 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
2241 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
2242 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
2243 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
2244 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
2245 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
2249 long: 'You are in a twisting little maze of passages, all different.'
2251 conditions: {DEEP: true, NOBACK: true}
2253 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
2254 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
2255 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
2256 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
2257 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
2258 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
2259 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
2260 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
2261 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
2262 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
2266 long: 'You are in a twisty little maze of passages, all different.'
2268 conditions: {DEEP: true, NOBACK: true}
2270 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
2271 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
2272 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
2273 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
2274 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
2275 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
2276 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
2277 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
2278 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2279 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2283 long: 'You are in a twisty maze of little passages, all different.'
2285 conditions: {DEEP: true, NOBACK: true}
2287 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2288 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2289 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2290 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2291 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2292 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2293 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2294 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2295 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2296 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2300 long: 'You are in a little twisty maze of passages, all different.'
2302 conditions: {DEEP: true, NOBACK: true}
2304 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2305 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2306 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2307 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2308 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2309 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2310 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2311 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2312 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2313 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2317 long: 'You are in a maze of little twisting passages, all different.'
2319 conditions: {DEEP: true, NOBACK: true}
2321 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2322 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2323 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2324 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2325 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2326 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2327 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2328 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2329 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2330 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2334 long: 'You are in a maze of little twisty passages, all different.'
2336 conditions: {DEEP: true, NOBACK: true}
2338 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2339 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2340 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2341 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2342 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2343 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2344 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2345 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2346 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2347 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2353 conditions: {DEEP: true}
2355 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2356 {verbs: ['SOUTH'], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2357 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2361 long: 'You are in a long, rough-hewn, north/south corridor.'
2363 conditions: {DEEP: true}
2365 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2366 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2370 long: 'There is no way to go that direction.'
2372 conditions: {DEEP: true}
2374 {verbs: [], action: [goto, LOC_DEADEND13]},
2378 long: 'You are in a large chamber with passages to the west and north.'
2380 conditions: {DEEP: true}
2383 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2384 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2385 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2389 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2391 conditions: {DEEP: true}
2393 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2397 long: 'You are wandering aimlessly through the forest.'
2399 conditions: {FOREST: true, NOBACK: true, LIT: true}
2402 {verbs: ['EAST'], action: [goto, LOC_START]},
2403 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2404 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2405 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2409 long: 'You are wandering aimlessly through the forest.'
2411 conditions: {FOREST: true, NOBACK: true, LIT: true}
2414 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2415 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2416 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2417 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2421 long: 'You are wandering aimlessly through the forest.'
2423 conditions: {FOREST: true, NOBACK: true, LIT: true}
2426 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2427 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2428 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2432 long: 'You are wandering aimlessly through the forest.'
2434 conditions: {FOREST: true, NOBACK: true, LIT: true}
2437 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2438 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2442 long: 'You are wandering aimlessly through the forest.'
2444 conditions: {FOREST: true, NOBACK: true, LIT: true}
2447 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2448 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2449 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2453 long: 'You are wandering aimlessly through the forest.'
2455 conditions: {FOREST: true, NOBACK: true, LIT: true}
2458 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2459 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2460 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2461 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2465 long: 'You are wandering aimlessly through the forest.'
2467 conditions: {FOREST: true, NOBACK: true, LIT: true}
2470 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2471 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2472 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2473 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2477 long: 'You are wandering aimlessly through the forest.'
2479 conditions: {FOREST: true, NOBACK: true, LIT: true}
2482 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2483 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2484 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2485 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2489 long: 'You are wandering aimlessly through the forest.'
2491 conditions: {FOREST: true, NOBACK: true, LIT: true}
2494 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2495 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2496 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2497 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2501 long: 'You are wandering aimlessly through the forest.'
2503 conditions: {FOREST: true, NOBACK: true, LIT: true}
2506 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2507 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2508 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2509 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2513 long: 'You are wandering aimlessly through the forest.'
2515 conditions: {FOREST: true, NOBACK: true, LIT: true}
2518 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2519 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2520 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2521 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2525 long: 'You are wandering aimlessly through the forest.'
2527 conditions: {FOREST: true, NOBACK: true, LIT: true}
2530 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2531 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2532 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2533 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2537 long: 'You are wandering aimlessly through the forest.'
2539 conditions: {FOREST: true, NOBACK: true, LIT: true}
2542 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2543 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2544 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2545 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2549 long: 'You are wandering aimlessly through the forest.'
2551 conditions: {FOREST: true, NOBACK: true, LIT: true}
2554 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2555 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2556 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2557 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2561 long: 'You are wandering aimlessly through the forest.'
2563 conditions: {FOREST: true, NOBACK: true, LIT: true}
2566 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2567 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2568 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2569 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2573 long: 'You are wandering aimlessly through the forest.'
2575 conditions: {FOREST: true, NOBACK: true, LIT: true}
2578 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2579 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2580 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2584 long: 'You are wandering aimlessly through the forest.'
2586 conditions: {FOREST: true, NOBACK: true, LIT: true}
2589 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2590 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2591 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2595 long: 'You are wandering aimlessly through the forest.'
2597 conditions: {FOREST: true, NOBACK: true, LIT: true}
2600 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2601 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2602 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2603 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2607 long: 'You are wandering aimlessly through the forest.'
2609 conditions: {FOREST: true, NOBACK: true, LIT: true}
2612 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2613 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2614 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2615 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2619 long: 'You are wandering aimlessly through the forest.'
2621 conditions: {FOREST: true, NOBACK: true, LIT: true}
2624 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2625 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2626 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2627 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2631 long: 'You are wandering aimlessly through the forest.'
2633 conditions: {FOREST: true, NOBACK: true, LIT: true}
2636 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2637 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2638 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2639 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2643 long: 'You are wandering aimlessly through the forest.'
2645 conditions: {FOREST: true, NOBACK: true, LIT: true}
2648 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2649 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2650 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2651 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2656 You are on a small ledge on one face of a sheer cliff. There are no
2657 paths away from the ledge. Across the chasm is a small clearing
2658 surrounded by forest.
2659 short: 'You''re on ledge.'
2660 conditions: {ABOVE: true, LIT: true}
2662 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2667 You are walking across the bottom of the reservoir. Walls of water
2668 rear up on either side. The roar of the water cascading past is
2669 nearly deafening, and the mist is so thick you can barely see.
2670 short: 'You''re at bottom of reservoir.'
2671 conditions: {FLUID: true, DEEP: true}
2675 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2676 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2681 You are at the northern edge of the reservoir. A northwest passage
2682 leads sharply up from here.
2683 short: 'You''re north of reservoir.'
2684 conditions: {FLUID: true, DEEP: true}
2685 sound: WATERS_CRASHING
2687 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, WATERS_PARTED], action: ["speak", BAD_DIRECTION]},
2688 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2689 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2693 long: 'You are scrambling along a treacherously steep, rocky passage.'
2695 conditions: {DEEP: true}
2697 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2698 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2702 long: 'You are on a very steep incline, which widens at it goes upward.'
2704 conditions: {DEEP: true}
2706 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2707 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2712 You are at the base of a nearly vertical cliff. There are some
2713 slim footholds which would enable you to climb up, but it looks
2714 extremely dangerous. Here at the base of the cliff lie the remains
2715 of several earlier adventurers who apparently failed to make it.
2716 short: 'You''re at base of cliff.'
2717 conditions: {DEEP: true}
2719 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2720 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2724 long: 'You are climbing along a nearly vertical cliff.'
2726 conditions: {DEEP: true}
2728 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2729 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2730 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2735 Just as you reach the top, your foot slips on a loose rock and you
2736 tumble several hundred feet to join the other unlucky adventurers.
2738 conditions: {DEEP: true}
2740 {verbs: [], action: [goto, LOC_NOWHERE]},
2745 Just as you reach the top, your foot slips on a loose rock and you
2746 make one last desperate grab. Your luck holds, as does your grip.
2747 With an enormous heave, you lift yourself to the ledge above.
2749 conditions: {DEEP: true}
2751 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2756 You are on a small ledge at the top of a nearly vertical cliff.
2757 There is a low crawl leading off to the northeast.
2758 short: 'You''re at top of cliff.'
2759 conditions: {DEEP: true}
2761 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2762 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2766 long: 'You have reached a dead end.'
2768 conditions: {DEEP: true}
2770 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2774 long: 'There is now one more gruesome aspect to the spectacular vista.'
2776 conditions: {DEEP: true}
2778 {verbs: [], action: [goto, LOC_NOWHERE]},
2786 {verbs: [], action: [goto, LOC_DEBRIS]},
2792 conditions: {ABOVE: true}
2794 {verbs: [], action: [goto, LOC_BUILDING]},
2800 conditions: {DEEP: true}
2802 {verbs: [], action: [goto, LOC_Y2]},
2808 conditions: {ABOVE: true}
2810 {verbs: [], action: [goto, LOC_BUILDING]},
2816 conditions: {DEEP: true}
2818 {verbs: [], action: [goto, LOC_PLOVER]},
2824 conditions: {DEEP: true}
2826 {verbs: [], action: [goto, LOC_Y2]},
2829 arbitrary_messages: !!omap
2830 - NO_MESSAGE: !!null
2832 Somewhere nearby is Colossal Cave, where others have found fortunes in
2833 treasure and gold, though it is rumored that some who enter are never
2834 seen again. Magic is said to work in the cave. I will be your eyes
2835 and hands. Direct me with commands of 1 or 2 words. I should warn
2836 you that I look at only the first five letters of each word, so you'll
2837 have to enter "northeast" as "ne" to distinguish it from "north".
2838 You can type "help" for some general hints. For information on how
2839 to end your adventure, scoring, etc., type "info".
2841 This program was originally developed by Willie Crowther. Most of the
2842 features of the current program were added by Don Woods.
2843 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2845 A little dwarf just walked around a corner, saw you, threw a little
2846 axe at you which missed, cursed, and ran away.
2847 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2848 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2849 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2850 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2851 - GETS_YOU: 'It gets you!'
2852 - MISSES_YOU: 'It misses!'
2853 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2854 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2855 - CANT_APPLY: 'I don''t know how to apply that word here.'
2856 - YOUR_WELCOME: 'You''re quite welcome.'
2857 - AM_GAME: 'I''m game. Would you care to explain how?'
2858 - NO_MORE_DETAIL: |-
2859 Sorry, but I am not allowed to give more detail. I will repeat the
2860 long description of your location.
2861 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2862 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2863 - REALLY_QUIT: 'Do you really want to quit now?'
2864 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2865 - ALREADY_CARRYING: 'You are already carrying it!'
2866 - YOU_JOKING: 'You can''t be serious!'
2867 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2868 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2869 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2870 - ARENT_CARRYING: 'You aren''t carrying it!'
2871 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2872 - NO_KEYS: 'You have no keys!'
2873 - NO_LOCK: 'It has no lock.'
2874 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2875 - ALREADY_LOCKED: 'It was already locked.'
2876 - ALREADY_UNLOCKED: 'It was already unlocked.'
2877 - URN_EMPTY: 'The urn is empty and will not light.'
2878 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2879 - NOTHING_HAPPENS: 'Nothing happens.'
2880 - WHERE_QUERY: 'Where?'
2881 - NO_TARGET: 'There is nothing here to attack.'
2882 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2883 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2884 - KILLED_DWARF: 'You killed a little dwarf.'
2885 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2886 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2887 - WORN_OUT: 'Good try, but that is an old worn-out magic word.'
2888 - VOCAB_DESCRIPTION: |-
2889 I know of places, actions, and things. Most of my vocabulary
2890 describes places and is used to move you there. To move, try words
2891 like forest, building, downstream, enter, east, west, north, south,
2892 up, or down. I know about a few special objects, like a black rod
2893 hidden in the cave. These objects can be manipulated using some of
2894 the action words that I know. Usually you will need to give both the
2895 object and action words (in either order), but sometimes I can infer
2896 the object from the verb alone. Some objects also imply verbs; in
2897 particular, "inventory" implies "take inventory", which causes me to
2898 give you a list of what you're carrying. Some objects have unexpected
2899 effects; the effects are not always desirable! Usually people having
2900 trouble moving just need to try a few more words. Usually people
2901 trying unsuccessfully to manipulate an object are attempting something
2902 beyond their (or my!) capabilities and should try a completely
2903 different tack. One point often confusing to beginners is that, when
2904 there are several ways to go in a certain direction (e.g., if there
2905 are several holes in a wall), choosing that direction in effect
2906 chooses one of the ways at random; often, though, by specifying the
2907 place you want to reach you can guarantee choosing the right path.
2908 Also, to speed the game you can sometimes move long distances with a
2909 single word. For example, "building" usually gets you to the building
2910 from anywhere above ground except when lost in the forest. Also, note
2911 that cave passages and forest paths turn a lot, so leaving one place
2912 heading north doesn't guarantee entering the next from the south.
2913 However (another important point), except when you've used a "long
2914 distance" word such as "building", there is always a way to go back
2915 where you just came from unless I warn you to the contrary, even
2916 though the direction that takes you back might not be the reverse of
2917 what got you here. Good luck, and have fun!
2918 - BAD_DIRECTION: 'There is no way to go that direction.'
2919 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2921 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2923 You have crawled around in some little holes and wound up back in the
2926 I don't know where the cave is, but hereabouts no stream can run on
2927 the surface for long. I would try the stream.
2928 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2930 I can only tell you what you see as you move about and manipulate
2931 things. I cannot tell you where remote things are.
2932 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2935 The trees of the forest are large hardwood oak and maple, with an
2936 occasional grove of pine or spruce. There is quite a bit of under-
2937 growth, largely birch and ash saplings plus nondescript bushes of
2938 various sorts. This time of year visibility is quite restricted by
2939 all the leaves, but travel is quite easy if you detour around the
2940 spruce and berry bushes.
2941 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2942 - DIGGING_FUTILE: |-
2943 Digging without a shovel is quite impractical. Even with a shovel
2944 progress is unlikely.
2945 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2946 - IM_CONFUSED: 'I''m as confused as you are.'
2948 Mist is a white vapor, usually water, seen from time to time in
2949 caverns. It can be found anywhere but is frequently a sign of a deep
2950 pit leading down to water.'
2951 - FEET_WET: 'Your feet are now wet.'
2952 - LOST_APPETITE: 'I think I just lost my appetite.'
2953 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2954 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2955 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2956 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2957 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2958 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2959 - CANT_POUR: 'You can''t pour that.'
2960 - WATCH_IT: 'Watch it!'
2961 - WHICH_WAY: 'Which way?'
2962 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2963 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2964 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2965 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2966 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2967 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2968 - NO_CROSS: 'There is no way across the fissure.'
2969 - NO_CARRY: 'You''re not carrying anything.'
2970 - NOW_HOLDING: 'You are currently holding the following:'
2971 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2972 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2973 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2974 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2975 - NO_CONTAINER: 'You have nothing in which to carry it.'
2976 - BOTTLE_FULL: 'Your bottle is already full.'
2977 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2978 - BOTTLED_WATER: 'Your bottle is now full of water.'
2979 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2980 - CANT_FILL: 'You can''t fill that.'
2981 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2982 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2983 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2984 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2985 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2986 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2987 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2988 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2989 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2990 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2991 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2992 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2993 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2994 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2995 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2996 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2997 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2998 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2999 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
3000 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
3001 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
3002 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
3003 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
3004 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
3005 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
3006 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
3007 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
3008 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
3009 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
3010 - STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3011 - NOT_CONNECTED: 'You can''t get there from here.'
3012 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
3014 For a summary of the most recent changes to the game, say "news".
3015 If you want to end your adventure early, say "quit". To suspend your
3016 adventure such that you can continue later, say "suspend" (or "pause"
3017 or "save"). To see how well you're doing, say "score". To get full
3018 credit for a treasure, you must have left it safely in the building,
3019 though you get partial credit just for locating it. You lose points
3020 for getting killed, or for quitting, though the former costs you more.
3021 There are also points based on how much (if any) of the cave you've
3022 managed to explore; in particular, there is a large bonus just for
3023 getting in (to distinguish the beginners from the rest of the pack),
3024 and there are other ways to determine whether you've been through some
3025 of the more harrowing sections. If you think you've found all the
3026 treasures, just keep exploring for a while. If nothing interesting
3027 happens, you haven't found them all yet. If something interesting
3028 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3029 it means you're getting a bonus and have an opportunity to garner many
3030 more points in the Master's section. I may occasionally offer hints
3031 if you seem to be having trouble. If I do, I'll warn you in advance
3032 how much it will affect your score to accept the hints. Finally, to
3033 save time, you may specify "brief", which tells me never to repeat the
3034 full description of a place unless you explicitly ask me to.
3035 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
3036 - FILL_INVALID: 'There is nothing here with which to fill it.'
3037 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
3038 - BEYOND_POWER: 'It is beyond your power to do that.'
3039 - NOT_KNOWHOW: 'I don''t know how.'
3040 - TOO_FAR: 'It is too far up for you to reach.'
3042 You killed a little dwarf. The body vanishes in a cloud of greasy
3044 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
3045 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
3046 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
3047 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
3048 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
3049 - ON_WHAT: 'On what?'
3050 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
3051 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
3052 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
3053 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
3054 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
3055 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
3056 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
3057 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
3058 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
3059 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
3060 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
3061 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
3062 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3063 - BEAR_CHAINED: 'The bear is still chained to the wall.'
3064 - STILL_LOCKED: 'The chain is still locked.'
3065 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
3066 - CHAIN_LOCKED: 'The chain is now locked.'
3067 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
3068 - NO_EDIBLES: 'There is nothing here to eat.'
3069 - WANT_HINT: 'Do you want the hint?'
3070 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
3071 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
3072 - LAMP_OUT: 'Your lamp has run out of power.'
3073 - PLEASE_ANSWER: 'Please answer the question.'
3074 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
3075 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3076 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
3077 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
3078 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
3079 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
3080 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
3081 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
3082 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3083 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
3084 - BREAK_VASE: 'You have taken the vase and hurled it delicately to the ground.'
3085 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
3086 - THIS_ACCEPTABLE: 'Is this acceptable?'
3087 # This message is not currently used
3088 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
3089 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3090 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
3091 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
3092 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
3093 # Following three messages must be contiguous
3094 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3095 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3096 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
3097 - URN_LIT: 'The urn is now lit.'
3098 - URN_DARK: 'The urn is now dark.'
3099 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
3100 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3101 - FULL_URN: 'The urn is already full of oil.'
3102 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3103 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3104 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
3105 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3106 - GEM_FITS: 'The gem fits easily into the cavity.'
3107 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
3108 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
3109 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
3110 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3111 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3112 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
3113 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3114 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
3115 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3116 - ALL_SILENT: 'All is silent.'
3117 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3118 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3119 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3120 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3121 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
3122 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3123 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3124 - LOUD_ROAR: 'The roar is quite loud here.'
3125 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3126 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
3127 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3128 - HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
3129 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3130 - TOOK_LONG: 'It''s a pity you took so long about it.'
3131 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3132 - WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.'
3133 - FOREST_QUERY: !!null
3134 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3135 - THROWN_KNIVES: '%d of them throw knives at you!'
3136 - MULTIPLE_HITS: '%d of them get you!'
3137 - ONE_HIT: 'One of them gets you!'
3138 - NONE_HIT: 'None of them hits you!'
3139 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3140 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
3141 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
3142 - DO_WHAT: '%C what?'
3143 - OKEY_DOKEY: 'Okay, "%s".'
3144 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3145 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
3146 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3147 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3148 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3149 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
3150 - OFF_SCALE: 'You just went off my scale!!'
3151 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3152 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
3153 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3154 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
3155 # This message is not currently used
3156 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
3157 - GUESS_AGAIN: 'Guess again.'
3158 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
3159 - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
3160 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
3161 - ADVENTURE_VERSION: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure %V - http://www.catb.org/esr/open-adventure/'
3167 message: 'You are obviously a rank amateur. Better luck next time.'
3169 message: 'Your score qualifies you as a novice class adventurer.'
3171 message: 'You have achieved the rating: "Experienced Adventurer".'
3173 message: 'You may now consider yourself a "Seasoned Adventurer".'
3175 message: 'You have reached "Junior Master" status.'
3177 message: 'Your score puts you in Master Adventurer Class C.'
3179 message: 'Your score puts you in Master Adventurer Class B.'
3181 message: 'Your score puts you in Master Adventurer Class A.'
3183 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3185 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
3190 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
3193 message: '500 turns? That''s another few points you''ve lost.'
3196 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3199 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
3204 descriptions: !!null
3206 words: ['keys', 'key']
3207 inventory: 'Set of keys'
3208 locations: LOC_BUILDING
3210 - 'There are some keys on the ground here.'
3212 words: ['lamp', 'lante']
3213 inventory: 'Brass lantern'
3214 locations: LOC_BUILDING
3216 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3217 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3219 - 'Your lamp is now off.'
3220 - 'Your lamp is now on.'
3224 locations: [LOC_GRATE, LOC_BELOWGRATE]
3227 - [GRATE_CLOSED, 'The grate is locked.']
3228 - [GRATE_OPEN, 'The grate is open.']
3230 - 'The grate is now locked.'
3231 - 'The grate is now unlocked.'
3234 inventory: 'Wicker cage'
3235 locations: LOC_COBBLE
3237 - 'There is a small wicker cage discarded nearby.'
3240 inventory: 'Black rod'
3241 locations: LOC_DEBRIS
3243 - 'A three foot black rod with a rusty star on an end lies nearby.'
3246 inventory: 'Black rod'
3247 locations: LOC_NOWHERE
3249 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3253 locations: [LOC_PITTOP, LOC_MISTHALL]
3256 - 'Rough stone steps lead down the pit.'
3257 - 'Rough stone steps lead up the dome.'
3260 inventory: 'Little bird in cage'
3263 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3264 - [BIRD_CAGED, 'There is a little bird in the cage.']
3265 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3267 - 'The bird''s singing is quite melodious.'
3268 - 'The bird does not seem inclined to sing while in the cage.'
3269 - 'It almost seems as though the bird is trying to tell you something.'
3270 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
3271 - 'The bird does not seem inclined to sing while in the cage.'
3272 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
3275 inventory: '*rusty door'
3276 locations: LOC_IMMENSE
3279 - 'The way north is barred by a massive, rusty, iron door.'
3280 - 'The way north leads through a massive, rusty, iron door.'
3282 words: ['pillo', 'velve']
3283 inventory: 'Velvet pillow'
3284 locations: LOC_SOFTROOM
3286 - 'A small velvet pillow lies on the floor.'
3290 locations: LOC_KINGHALL
3293 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
3294 - [SNAKE_CHASED, ''] # chased away
3296 - 'The snake is hissing venomously.'
3299 inventory: '*fissure'
3300 locations: [LOC_EASTBANK, LOC_WESTBANK]
3304 - [BRIDGED, 'A crystal bridge now spans the fissure.']
3305 - [VANISHED, 'The crystal bridge has vanished!']
3308 inventory: '*stone tablet'
3309 locations: LOC_DARKROOM
3312 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
3314 - '"Congratulations on bringing light into the dark-room!"'
3317 inventory: 'Giant clam >GRUNT!<'
3318 locations: LOC_SHELLROOM
3320 - 'There is an enormous clam here with its shell tightly closed.'
3322 - 'The clam is as tight-mouthed as a, er, clam.'
3325 inventory: 'Giant oyster >GROAN!<'
3326 locations: LOC_NOWHERE
3328 - 'There is an enormous oyster here with its shell tightly closed.'
3329 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3331 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3332 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3334 words: ['magaz', 'issue', 'spelu', '"spel']
3335 inventory: '"Spelunker Today"'
3336 locations: LOC_ANTEROOM
3338 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3340 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
3342 words: ['dwarf', 'dwarv']
3344 locations: LOC_NOWHERE
3346 descriptions: !!null
3348 words: ['knife', 'knive']
3350 locations: LOC_NOWHERE
3351 descriptions: !!null
3353 words: ['food', 'ratio']
3354 inventory: 'Tasty food'
3355 locations: LOC_BUILDING
3357 - 'There is food here.'
3359 words: ['bottl', 'jar']
3360 inventory: 'Small bottle'
3361 locations: LOC_BUILDING
3363 - [WATER_BOTTLE, 'There is a bottle of water here.']
3364 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3365 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3367 words: ['water', 'h2o']
3368 inventory: 'Water in the bottle'
3369 locations: LOC_NOWHERE
3370 descriptions: !!null
3373 inventory: 'Oil in the bottle'
3374 locations: LOC_NOWHERE
3375 descriptions: !!null
3378 inventory: '*mirror'
3379 locations: LOC_MIRRORCANYON
3381 descriptions: !!null
3383 words: ['plant', 'beans']
3385 locations: LOC_WESTPIT
3388 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3389 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3390 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3391 - 'The plant spurts into furious growth for a few seconds.'
3392 - 'The plant grows explosively, almost filling the bottom of the pit.'
3393 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3395 - 'The plant continues to ask plaintively for water.'
3396 - 'The plant continues to demand water.'
3397 - 'The plant now maintains a contented silence.'
3400 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3401 locations: [LOC_WESTEND, LOC_EASTEND]
3405 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3406 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3409 inventory: '*stalactite'
3410 locations: LOC_TOPSTALACTITE
3415 words: ['shado', 'figur', 'windo']
3416 inventory: '*shadowy figure and/or window'
3417 locations: [LOC_WINDOW1, LOC_WINDOW2]
3420 - 'The shadowy figure seems to be trying to attract your attention.'
3423 inventory: 'Dwarf''s axe'
3424 locations: LOC_NOWHERE
3426 - 'There is a little axe here.'
3427 - 'There is a little axe lying beside the bear.'
3430 inventory: '*cave drawings'
3431 locations: LOC_ORIENTAL
3433 descriptions: !!null
3435 words: ['pirat', 'genie', 'djinn']
3436 inventory: '*pirate/genie'
3437 locations: LOC_NOWHERE
3439 descriptions: !!null # never present
3442 inventory: '*dragon'
3443 locations: [LOC_SECRET4, LOC_SECRET6]
3446 - [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!']
3447 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3448 - 'The body of a huge green dead dragon is lying off to one side.'
3449 - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
3451 - 'The dragon''s ominous hissing does not bode well for you.'
3452 - 'The dragon is, not surprisingly, silent.'
3453 - 'The dragon is, not surprisingly, silent.'
3457 locations: [LOC_SWCHASM, LOC_NECHASM]
3460 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3461 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3465 locations: [LOC_SWCHASM, LOC_NECHASM]
3468 - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.']
3469 - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.']
3470 - [TROLL_GONE, ''] # chased away
3472 - 'The troll sounds quite adamant in his demand for a treasure.'
3475 inventory: '*phony troll'
3476 locations: [LOC_NOWHERE, LOC_NOWHERE]
3479 - 'The troll is nowhere to be seen.'
3482 inventory: !!null # bear uses rtext 141
3483 locations: LOC_BARRENROOM
3486 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3487 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3488 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3492 inventory: '*message in second maze'
3493 locations: LOC_NOWHERE
3496 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3498 - '"This is not the maze where the pirate leaves his treasure chest."'
3500 words: ['volca', 'geyse']
3501 inventory: '*volcano and/or geyser'
3502 locations: LOC_BREATHTAKING
3504 descriptions: !!null
3506 words: ['machi', 'vendi']
3507 inventory: '*vending machine'
3508 locations: LOC_DEADEND13
3511 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3512 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3514 - 'The vending machine swings back to block the passage.'
3515 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3517 - '"Drop coins here to receive fresh batteries."'
3518 - '"Drop coins here to receive fresh batteries."'
3521 inventory: 'Batteries'
3522 locations: LOC_NOWHERE
3524 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3525 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3527 words: ['carpe', 'moss']
3528 inventory: '*carpet and/or moss and/or curtains'
3529 locations: LOC_SOFTROOM
3531 descriptions: !!null
3535 locations: LOC_LARGE
3538 - 'A formidable ogre bars the northern exit.'
3540 - 'The ogre is apparently the strong, silent type.'
3544 locations: LOC_CLIFF
3547 - 'A small urn is embedded in the rock.'
3548 - 'A small urn full of oil is embedded in the rock.'
3549 - 'A small oil flame extrudes from an urn embedded in the rock.'
3552 inventory: '*cavity'
3553 locations: LOC_NOWHERE
3556 - [CAVITY_FULL, ''] # something in it
3557 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3561 locations: LOC_NOWHERE
3564 - '' # described with dragon
3567 inventory: '*reservoir'
3568 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3572 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3573 - 'The waters crash together again.'
3575 words: ['appen', 'lepor']
3576 inventory: 'Leporine appendage'
3577 locations: LOC_FOREST22
3579 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3583 locations: LOC_DEBRIS
3588 - '"MAGIC WORD XYZZY"'
3592 locations: LOC_NUGGET
3597 - '"You won''t get it up the steps"'
3601 locations: LOC_ANTEROOM
3605 - [ENDGAME_SIGN, '']
3607 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3608 - '"Treasure Vault. Keys in main office."'
3610 words: ['gold', 'nugge']
3611 inventory: 'Large gold nugget'
3612 locations: LOC_NUGGET
3615 - 'There is a large sparkling nugget of gold here!'
3618 inventory: 'Several diamonds'
3619 locations: LOC_WESTBANK
3622 - 'There are diamonds here!'
3624 words: ['silve', 'bars']
3625 inventory: 'Bars of silver'
3626 locations: LOC_FLOORHOLE
3629 - 'There are bars of silver here!'
3632 inventory: 'Precious jewelry'
3633 locations: LOC_SOUTHSIDE
3636 - 'There is precious jewelry here!'
3639 inventory: 'Rare coins'
3640 locations: LOC_WESTSIDE
3643 - 'There are many coins here!'
3645 words: ['chest', 'box', 'treas']
3646 inventory: 'Treasure chest'
3647 locations: LOC_NOWHERE
3650 - 'The pirate''s treasure chest is here!'
3652 words: ['eggs', 'egg', 'nest']
3653 inventory: 'Golden eggs'
3654 locations: LOC_GIANTROOM
3657 - 'There is a large nest here, full of golden eggs!'
3658 - 'The nest of golden eggs has vanished!'
3662 inventory: 'Jeweled trident'
3663 locations: LOC_WATERFALL
3666 - 'There is a jewel-encrusted trident here!'
3668 words: ['vase', 'ming', 'shard', 'potte']
3669 inventory: 'Ming vase'
3670 locations: LOC_ORIENTAL
3673 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3674 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3675 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3676 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3679 inventory: 'Egg-sized emerald'
3680 locations: LOC_PLOVER
3683 - 'There is an emerald here the size of a plover''s egg!'
3684 - 'There is an emerald resting in a small cavity in the rock!'
3686 words: ['plati', 'pyram']
3687 inventory: 'Platinum pyramid'
3688 locations: LOC_DARKROOM
3691 - 'There is a platinum pyramid here, 8 inches on a side!'
3694 inventory: 'Glistening pearl'
3695 locations: LOC_NOWHERE
3698 - 'Off to one side lies a glistening pearl!'
3700 words: ['rug', 'persi']
3701 inventory: 'Persian rug'
3702 locations: [LOC_SECRET4, LOC_SECRET6]
3706 - 'There is a persian rug spread out on the floor!'
3707 - 'The dragon is sprawled out on a persian rug!!'
3708 - 'There is a persian rug here, hovering in mid-air!'
3711 inventory: 'Rare spices'
3712 locations: LOC_BOULDERS2
3715 - 'There are rare spices here!'
3718 inventory: 'Golden chain'
3719 locations: LOC_BARRENROOM
3723 - 'There is a golden chain lying in a heap on the floor!'
3724 - 'The bear is locked to the wall with a golden chain!'
3725 - 'There is a golden chain locked to the wall!'
3728 inventory: 'Giant ruby'
3729 locations: LOC_STOREROOM
3732 - 'There is an enormous ruby here!'
3733 - 'There is a ruby resting in a small cavity in the rock!'
3735 words: ['jade', 'neckl']
3736 inventory: 'Jade necklace'
3737 locations: LOC_NOWHERE
3740 - 'A precious jade necklace has been dropped here!'
3742 words: ['amber', 'gemst']
3743 inventory: 'Amber gemstone'
3744 locations: LOC_NOWHERE
3747 - 'There is a rare amber gemstone here!'
3748 - 'There is an amber gemstone resting in a small cavity in the rock!'
3751 inventory: 'Star sapphire'
3752 locations: LOC_LEDGE
3755 - 'A brilliant blue star sapphire is here!'
3756 - 'There is a star sapphire resting in a small cavity in the rock!'
3758 words: ['ebony', 'statu']
3759 inventory: 'Ebony statuette'
3760 locations: LOC_REACHDEAD
3763 - 'There is a richly-carved ebony statuette here!'
3767 Oh dear, you seem to have gotten yourself killed. I might be able to
3768 help you out, but I've never really done this before. Do you want me
3769 to try to reincarnate you?
3771 All right. But don't blame me if something goes wr......
3773 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3774 you emerge from the smoke and find....
3776 You clumsy oaf, you've done it again! I don''t know how long I can
3777 keep this up. Do you want me to try reincarnating you again?
3779 Okay, now where did I put my orange smoke?.... >POOF!<
3780 Everything disappears in a dense cloud of orange smoke.
3782 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3783 me to do a decent reincarnation without any orange smoke, do you?
3784 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'