1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # maptag: Tag for mapping, not used by the game itself.
27 # Only used if the "short" property in !!null.
28 # conditions: A dictionary of attributes
30 # OILY If FLUID flag is on: true for oil, false for water
32 # NOARRR Pirate doesn't go here unless following player
33 # NOBACK Cannot use "back" to move away
34 # ALLDIFFERENT Part of the maze all different (used in grapher only)
35 # ALLALIKE Part of the maze all alike (used in grapher only)
36 # HCAVE Trying to get into cave
37 # HBIRD Trying to catch bird
38 # HSNAKE Trying to deal with snake
40 # HDARK Pondering dark room
42 # HCLIFF Cliff with urn
43 # HWOODS Lost in forest
44 # HOGRE Trying to deal with ogre
45 # HJADE Found all treasures except jade
46 # hints: A list of YAML references to hints that may be available at
47 # this location. (This is why locations has to follow hints.)
48 # sound: Label for a location sound.
49 # loud: If true, object sounds are drowned out at this location.
50 # travel: A list of movement rules. They're applied in the order
51 # they appear. For a rule to fire, (1) the movement command
52 # must be a synonym for one of its verbs, and (2) the
53 # condition, if present, must evaluate to true. In that case
54 # the action fires. The action may be a goto (move to
55 # a named location) a speak (utter a named message), or
56 # a special (branch to special case in movement code).
57 # The conditional may be one of the following:
58 # [pct, N] Roll a die, n% chance of success
59 # [carry, OBJ] Must be carrying named object
60 # [with, OBJ] Must be carrying or in room with
61 # [not, OBJ N] Property of named OBJ must not be N.
62 # N may be numeric or a state label.
63 # [nodwarves] Dwarves must skip this rule.
64 # All attributes are optional except the long description and
65 # travel. Order of locations is not significant.
67 # arbitrary_messages: These are arguments to rspeak(). Order is
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects that are referenced in C code or the YAML by name
85 # have human-readable names; others are named OBJ with a numeric suffix.
86 # Objects have attributes as follows...
87 # inventory: A description for use in the inventory command.
88 # states: A list of state labels for states from 0 up. Each
89 # becomes a #define, and is also a state label that
90 # can be used in travel-rule 'not' clauses.
91 # descriptions: Messages describing the object in different states.
92 # Must correspond 1:1 with state labels if the latter exist.
93 # changes: State-change messages to be emitted whenever the object
94 # *changes* to the (0-origin) state that is the index of the
95 # message in this array. Must correspond 1:1 with state
96 # labels if the latter exist.
97 # words: The vocabulary word(s) referring to this object.
98 # treasure: A boolean "treasure" used for point-scoring and pirate
99 # snatches, defaulting to false.
100 # immovable: An object may also be flagged
101 # immovable, meaning it cannot be carried.
102 # locations: An object may have one or two start locations (the gate
103 # is an example of a two-location object; it can be accessed
104 # from above or below).
106 # obituaries: Death messages and reincarnation queries. Order is
107 # significant, they're used in succession as the player racks up
110 # Message strings may include certain special character sequences to
111 # denote that the program must provide parameters to insert into a
112 # message when the message is printed. These sequences are:
114 # %s = an ASCII string
115 # %S = the letter 's' or nothing (if a previous %d value is exactly 1)
116 # %V = substitute program version string
118 # Copyright (c) 2017 by Eric S. Raymond
119 # SPDX-License-Identifier: BSD-2-clause
121 # Motion names of the form MOT_* are not explicitly referenced in the
122 # locations YAML, but usually get compiled into generated C.
129 words: ['road', 'hill']
139 words: ['forwa', 'conti', 'onwar']
141 words: ['back', 'retur', 'retre']
147 words: ['out', 'outsi', 'exit', 'leave']
149 words: ['build', 'house']
163 words: ['inwar', 'insid', 'in']
167 words: ['null', 'nowhe']
171 words: ['passa', 'tunne']
183 words: ['upwar', 'up', 'u', 'above', 'ascen']
185 words: ['d', 'downw', 'down', 'desce']
215 words: ['north', 'n']
217 words: ['south', 's']
239 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
248 words: ['slab', 'slabr']
276 words: ['main', 'offic']
284 question: 'Are you trying to get into the cave?'
286 The grate is very solid and has a hardened steel lock. You cannot
287 enter without a key, and there are no keys nearby. I would recommend
288 looking elsewhere for the keys.
294 question: 'Are you trying to catch the bird?'
296 Something about you seems to be frightening the bird. Perhaps you
297 might figure out what it is.
303 question: 'Are you trying to somehow deal with the snake?'
305 You can't kill the snake, or drive it away, or avoid it, or anything
306 like that. There is a way to get by, but you don't have the necessary
313 question: 'Do you need help getting out of the maze?'
314 hint: 'You can make the passages look less alike by dropping things.'
320 question: 'Are you trying to explore beyond the plover room?'
322 There is a way to explore that region without having to worry about
323 falling into a pit. None of the objects available is immediately
324 useful in discovering the secret.
330 question: 'Do you need help getting out of here?'
331 hint: 'Don''t go west.\n'
337 question: 'Are you wondering what to do here?'
338 hint: 'This section is quite advanced. Find the cave first.\n'
344 question: 'Would you like to be shown out of the forest?'
346 Go east ten times. If that doesn't get you out, then go south, then
347 west twice, then south.
353 question: 'Do you need help dealing with the ogre?'
355 There is nothing the presence of which will prevent you from defeating
356 him; thus it can't hurt to fetch everything you possibly can.
362 question: 'You''re missing only one other treasure. Do you need help finding it?'
364 Once you've found all the other treasures, it is no longer possible to
365 locate the one you're now missing.
379 You are standing at the end of a road before a small brick building.
380 Around you is a forest. A small stream flows out of the building and
382 short: 'You''re in front of building.'
384 conditions: {FLUID: true, ABOVE: true, LIT: true}
385 sound: STREAM_GURGLES
387 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
388 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
389 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
390 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
391 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
396 You have walked up a hill, still in the forest. The road slopes back
397 down the other side of the hill. There is a building in the distance.
398 short: 'You''re at hill in road.'
400 conditions: {ABOVE: true, LIT: true}
402 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
403 {verbs: [WEST], action: [goto, LOC_ROADEND]},
404 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
405 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
406 {verbs: [DOWN], action: [speak, WHICH_WAY]},
410 long: 'You are inside a building, a well house for a large spring.'
411 short: 'You''re inside building.'
413 conditions: {FLUID: true, ABOVE: true, LIT: true}
414 sound: STREAM_GURGLES
416 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
417 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
418 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
419 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
424 You are in a valley in the forest beside a stream tumbling along a
426 short: 'You''re in valley.'
428 conditions: {FLUID: true, ABOVE: true, LIT: true}
429 sound: STREAM_GURGLES
431 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
432 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
433 {verbs: [WEST], action: [goto, LOC_FOREST12]},
434 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
435 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
436 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
440 long: 'The road, which approaches from the east, ends here amid the trees.'
441 short: 'You''re at end of road.'
443 conditions: {ABOVE: true, LIT: true}
445 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
446 {verbs: [BUILD], action: [goto, LOC_START]},
447 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
448 {verbs: [WEST], action: [goto, LOC_FOREST15]},
449 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
454 The forest thins out here to reveal a steep cliff. There is no way
455 down, but a small ledge can be seen to the west across the chasm.
456 short: 'You''re at cliff.'
458 conditions: {ABOVE: true, NOBACK: true, LIT: true}
461 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
462 {verbs: [EAST], action: [goto, LOC_FOREST19]},
463 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
468 At your feet all the water of the stream splashes into a 2-inch slit
469 in the rock. Downstream the streambed is bare rock.
470 short: 'You''re at slit in streambed.'
472 conditions: {FLUID: true, ABOVE: true, LIT: true}
473 sound: STREAM_GURGLES
475 {verbs: [BUILD], action: [goto, LOC_START]},
476 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
477 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
478 {verbs: [WEST], action: [goto, LOC_FOREST10]},
479 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
480 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
485 You are in a 20-foot depression floored with bare dirt. Set into the
486 dirt is a strong steel grate mounted in concrete. A dry streambed
487 leads into the depression.
488 short: 'You''re outside grate.'
490 conditions: {ABOVE: true, LIT: true}
491 hints: [*grate, *jade]
493 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
494 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
495 {verbs: [WEST], action: [goto, LOC_FOREST9]},
496 {verbs: [BUILD], action: [goto, LOC_START]},
497 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
498 {verbs: [ENTER, INWAR, DOWN],
499 cond: [not, GRATE, GRATE_CLOSED],
500 action: [goto, LOC_BELOWGRATE]},
501 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
506 You are in a small chamber beneath a 3x3 steel grate to the surface.
507 A low crawl over cobbles leads inward to the west.
508 short: 'You''re below the grate.'
510 conditions: {LIT: true}
512 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
513 action: [goto, LOC_GRATE]},
514 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
515 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
516 {verbs: [PIT], action: [goto, LOC_PITTOP]},
517 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
522 You are crawling over cobbles in a low passage. There is a dim light
523 at the east end of the passage.
524 short: 'You''re in cobble crawl.'
526 conditions: {LIT: true}
528 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
529 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
530 {verbs: [PIT], action: [goto, LOC_PITTOP]},
535 You are in a debris room filled with stuff washed in from the surface.
536 A low wide passage with cobbles becomes plugged with mud and debris
537 here, but an awkward canyon leads upward and west. In the mud someone
538 has scrawled, "MAGIC WORD XYZZY".
539 short: 'You''re in debris room.'
543 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
544 action: [goto, LOC_GRATE]},
545 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
546 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
547 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
548 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
549 {verbs: [PIT], action: [goto, LOC_PITTOP]},
553 long: 'You are in an awkward sloping east/west canyon.'
555 maptag: 'Awkward canyon.'
558 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
559 action: [goto, LOC_GRATE]},
560 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
561 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
562 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]},
563 {verbs: [PIT], action: [goto, LOC_PITTOP]},
568 You are in a splendid chamber thirty feet high. The walls are frozen
569 rivers of orange stone. An awkward canyon and a good passage exit
570 from east and west sides of the chamber.
571 short: 'You''re in bird chamber.'
576 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
577 action: [goto, LOC_GRATE]},
578 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
579 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
580 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
581 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
586 At your feet is a small pit breathing traces of white mist. An east
587 passage ends here except for a small crack leading on.
588 short: 'You''re at top of small pit.'
592 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
593 action: [goto, LOC_GRATE]},
594 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
595 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
596 {verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]},
597 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
598 action: [goto, LOC_NECKBROKE]},
599 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
600 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
605 You are at one end of a vast hall stretching forward out of sight to
606 the west. There are openings to either side. Nearby, a wide stone
607 staircase leads downward. The hall is filled with wisps of white mist
608 swaying to and fro almost as if alive. A cold wind blows up the
609 staircase. There is a passage at the top of a dome behind you.
610 short: 'You''re in Hall of Mists.'
612 conditions: {DEEP: true}
616 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
617 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
618 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
619 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
620 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
621 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
622 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
627 The crack is far too small for you to follow. At its widest it is
628 barely wide enough to admit your foot.
631 conditions: {DEEP: true}
633 {verbs: [], action: [goto, LOC_PITTOP]},
638 You are on the east bank of a fissure slicing clear across the hall.
639 The mist is quite thick here, and the fissure is too wide to jump.
640 short: 'You''re on east bank of fissure.'
642 conditions: {DEEP: true}
644 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
645 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
646 action: [speak, CROSS_BRIDGE]},
647 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
648 action: [goto, LOC_NOMAKE]},
649 {verbs: [OVER, ACROS, WEST, CROSS],
650 cond: [not, FISSURE, BRIDGED],
651 action: [speak, NO_CROSS]},
652 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
657 This is a low room with a crude note on the wall. The note says,
658 "You won't get it up the steps".
659 short: 'You''re in nugget-of-gold room.'
661 conditions: {DEEP: true}
663 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
668 You are in the Hall of the Mountain King, with passages off in all
670 short: 'You''re in Hall of Mt King.'
672 conditions: {DEEP: true}
675 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
676 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
677 action: [goto, LOC_FLOORHOLE]},
678 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
679 action: [goto, LOC_SOUTHSIDE]},
680 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
681 action: [goto, LOC_WESTSIDE]},
682 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
683 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
684 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
685 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
689 long: 'You are at the bottom of the pit with a broken neck.'
692 conditions: {DEEP: true}
694 {verbs: [], action: [goto, LOC_NOWHERE]},
698 long: 'You didn''t make it.'
701 conditions: {DEEP: true}
703 {verbs: [], action: [goto, LOC_NOWHERE]},
707 long: 'The dome is unclimbable.'
710 conditions: {DEEP: true}
712 {verbs: [], action: [goto, LOC_MISTHALL]},
717 You are at the west end of the Twopit Room. There is a large hole in
718 the wall above the pit at this end of the room.
719 short: 'You''re at west end of Twopit Room.'
721 conditions: {DEEP: true}
723 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
724 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
725 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
726 {verbs: [HOLE], action: [speak, TOO_FAR]},
731 You are at the bottom of the eastern pit in the Twopit Room. There is
732 a small pool of oil in one corner of the pit.
733 short: 'You''re in east pit.'
735 conditions: {FLUID: true, DEEP: true, OILY: true}
737 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
742 You are at the bottom of the western pit in the Twopit Room. There is
743 a large hole in the wall about 25 feet above you.
744 short: 'You''re in west pit.'
746 conditions: {DEEP: true}
748 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
749 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
750 action: [goto, LOC_BUILDING1]},
751 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
755 long: 'You clamber up the plant and scurry through the hole at the top.'
758 conditions: {DEEP: true}
760 {verbs: [], action: [goto, LOC_NARROW]},
764 long: 'You are on the west side of the fissure in the Hall of Mists.'
765 short: 'You''re on west bank of fissure.'
767 conditions: {DEEP: true}
769 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
770 action: [speak, CROSS_BRIDGE]},
771 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
772 action: [goto, LOC_NOMAKE]},
773 {verbs: [OVER, ACROS, EAST, CROSS],
774 cond: [not, FISSURE, BRIDGED],
775 action: [speak, NO_CROSS]},
776 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
777 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
778 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
783 You are in a low n/s passage at a hole in the floor. The hole goes
784 down to an e/w passage.
785 short: 'You''re in n/s passage above e/w passage.'
787 conditions: {DEEP: true}
789 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
790 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
791 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
795 long: 'You are in the south side chamber.'
798 conditions: {DEEP: true}
800 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
805 You are in the west side chamber of the Hall of the Mountain King.
806 A passage continues west and up here.
807 short: 'You''re in the west side chamber.'
809 conditions: {DEEP: true}
811 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
812 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
818 maptag: 'Middle of plant.'
819 conditions: {DEEP: true}
821 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
822 action: [goto, LOC_NOCLIMB]},
823 {verbs: [], action: [goto, LOC_PLANTTOP]},
827 long: 'You can''t get by the snake.'
830 conditions: {DEEP: true}
832 {verbs: [], action: [goto, LOC_KINGHALL]},
837 You are in a large room, with a passage to the south, a passage to the
838 west, and a wall of broken rock to the east. There is a large "Y2" on
839 a rock in the room's center.
840 short: 'You''re at "Y2".'
842 conditions: {DEEP: true}
844 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
845 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
846 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
847 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
848 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
849 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
853 long: 'You are in a jumble of rock, with cracks everywhere.'
855 maptag: 'Rock jumble'
856 conditions: {DEEP: true}
858 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
859 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
864 You're at a low window overlooking a huge pit, which extends up out of
865 sight. A floor is indistinctly visible over 50 feet below. Traces of
866 white mist cover the floor of the pit, becoming thicker to the right.
867 Marks in the dust around the window would seem to indicate that
868 someone has been here recently. Directly across the pit from you and
869 25 feet away there is a similar window looking into a lighted room. A
870 shadowy figure can be seen there peering back at you.
871 short: 'You''re at window on pit.'
873 conditions: {DEEP: true}
875 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
876 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
881 You are in a dirty broken passage. To the east is a crawl. To the
882 west is a large passage. Above you is a hole to another passage.
883 short: 'You''re in dirty passage.'
885 conditions: {DEEP: true}
887 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
888 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
889 {verbs: [WEST], action: [goto, LOC_DUSTY]},
890 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
895 You are on the brink of a small clean climbable pit. A crawl leads
897 short: 'You''re at brink of small pit.'
899 conditions: {DEEP: true}
901 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
902 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
907 You are in the bottom of a small pit with a little stream, which
908 enters and exits through tiny slits.
909 short: 'You''re at bottom of pit with stream.'
910 maptag: 'Small pit bottom'
911 conditions: {FLUID: true, DEEP: true}
912 sound: STREAM_GURGLES
914 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
915 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
916 action: [speak, DONT_FIT]},
921 You are in a large room full of dusty rocks. There is a big hole in
922 the floor. There are cracks everywhere, and a passage leading east.
923 short: 'You''re in dusty rock room.'
925 conditions: {DEEP: true}
927 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
928 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
929 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
934 You have crawled through a very low wide passage parallel to and north
935 of the Hall of Mists.
938 conditions: {DEEP: true}
940 {verbs: [], action: [goto, LOC_MISTWEST]},
945 You are at the west end of the Hall of Mists. A low wide crawl
946 continues west and another goes north. To the south is a little
947 passage 6 feet off the floor.
948 short: 'You''re at west end of Hall of Mists.'
950 conditions: {DEEP: true}
952 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
953 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
954 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
955 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
959 long: 'You are in a maze of twisty little passages, all alike.'
961 maptag: 'Maze all alike.'
962 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
965 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
966 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
967 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
968 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
969 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
973 long: 'You are in a maze of twisty little passages, all alike.'
975 maptag: 'Maze all alike.'
976 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
979 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
980 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
981 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
985 long: 'You are in a maze of twisty little passages, all alike.'
987 maptag: 'Maze all alike.'
988 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
991 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
992 {verbs: [DOWN], action: [goto, LOC_MAZEEND3]},
993 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
994 {verbs: [NORTH], action: [goto, LOC_MAZEEND9]},
998 long: 'You are in a maze of twisty little passages, all alike.'
1000 maptag: 'Maze all alike.'
1001 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1004 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1005 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1006 {verbs: [EAST], action: [goto, LOC_MAZEEND1]},
1007 {verbs: [SOUTH], action: [goto, LOC_MAZEEND2]},
1008 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
1014 maptag: 'Maze all alike.'
1015 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1018 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1024 maptag: 'Maze all alike.'
1025 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1028 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1034 maptag: 'Maze all alike.'
1035 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1038 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1042 long: 'You are in a maze of twisty little passages, all alike.'
1044 maptag: 'Maze all alike.'
1045 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1048 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1049 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1053 long: 'You are in a maze of twisty little passages, all alike.'
1055 maptag: 'Maze all alike.'
1056 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1059 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1060 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1061 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1062 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1066 long: 'You are in a maze of twisty little passages, all alike.'
1068 maptag: 'Maze all alike.'
1069 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1072 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1073 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1074 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1075 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1079 long: 'You are in a maze of twisty little passages, all alike.'
1081 maptag: 'Maze all alike.'
1082 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1085 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1086 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1087 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1088 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1089 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1090 {verbs: [DOWN], action: [goto, LOC_MAZEEND11]},
1094 long: 'You are in a maze of twisty little passages, all alike.'
1096 maptag: 'Maze all alike.'
1097 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1100 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1101 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1102 {verbs: [SOUTH], action: [goto, LOC_MAZEEND4]},
1108 maptag: 'Maze all alike.'
1109 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1112 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1116 long: 'You are in a maze of twisty little passages, all alike.'
1118 maptag: 'Maze all alike.'
1119 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1122 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1123 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1124 {verbs: [DOWN], action: [goto, LOC_MAZEEND5]},
1125 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1131 maptag: 'Maze all alike.'
1132 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1135 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1140 You are on the brink of a thirty foot pit with a massive orange column
1141 down one wall. You could climb down here but you could not get back
1142 up. The maze continues at this level.
1143 short: 'You''re at brink of pit.'
1145 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1147 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]},
1148 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1149 {verbs: [SOUTH], action: [goto, LOC_MAZEEND6]},
1150 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1151 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1157 maptag: 'Maze all alike.'
1158 conditions: {NOARRR: true, DEEP: true, ALLALIKE: true}
1160 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1165 You have crawled through a very low wide passage parallel to and north
1166 of the Hall of Mists.
1168 maptag: 'Maze all alike.'
1169 conditions: {DEEP: true}
1171 {verbs: [], action: [goto, LOC_WESTBANK]},
1176 You are at the east end of a very long hall apparently without side
1177 chambers. To the east a low wide crawl slants up. To the north a
1178 round two foot hole slants down.
1179 short: 'You''re at east end of long hall.'
1180 maptag: 'Maze all alike.'
1181 conditions: {DEEP: true}
1183 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1184 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1185 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1190 You are at the west end of a very long featureless hall. The hall
1191 joins up with a narrow north/south passage.
1192 short: 'You''re at west end of long hall.'
1193 maptag: 'Maze all alike.'
1194 conditions: {DEEP: true}
1196 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1197 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1198 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1202 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1204 maptag: 'Passage crossover.'
1205 conditions: {DEEP: true}
1207 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1208 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1209 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1210 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1216 maptag: 'Maze all alike.'
1217 conditions: {DEEP: true}
1219 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1224 You are at a complex junction. A low hands and knees passage from the
1225 north joins a higher crawl from the east to make a walking passage
1226 going west. There is also a large room above. The air is damp here.
1227 short: 'You''re at complex junction.'
1229 conditions: {DEEP: true}
1231 sound: WIND_WHISTLES
1233 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1234 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1235 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1236 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1241 You are in Bedquilt, a long east/west passage with holes everywhere.
1242 To explore at random select north, south, up, or down.
1243 short: 'You''re in Bedquilt.'
1245 conditions: {DEEP: true}
1247 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1248 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1249 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1250 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1251 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1252 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1253 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1254 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1255 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1256 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1257 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1258 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1263 You are in a room whose walls resemble Swiss cheese. Obvious passages
1264 go west, east, ne, and nw. Part of the room is occupied by a large
1266 short: 'You''re in Swiss Cheese Room.'
1268 conditions: {DEEP: true}
1270 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1271 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1272 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1273 {verbs: [CANYO], action: [goto, LOC_TALL]},
1274 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1275 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1276 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1281 You are at the east end of the Twopit Room. The floor here is
1282 littered with thin rock slabs, which make it easy to descend the pits.
1283 There is a path here bypassing the pits to connect passages from east
1284 and west. There are holes all over, but the only big one is on the
1285 wall directly over the west pit where you can't get to it.
1286 short: 'You''re at east end of Twopit Room.'
1288 conditions: {DEEP: true}
1290 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1291 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1292 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1297 You are in a large low circular chamber whose floor is an immense slab
1298 fallen from the ceiling (Slab Room). East and west there once were
1299 large passages, but they are now filled with boulders. Low small
1300 passages go north and south, and the south one quickly bends west
1301 around the boulders.
1302 short: 'You''re in Slab Room.'
1304 conditions: {DEEP: true}
1306 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1307 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1308 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1312 long: 'You are in a secret n/s canyon above a large room.'
1315 conditions: {DEEP: true}
1317 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1318 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1319 action: [goto, LOC_SECRET5]},
1320 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1321 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1322 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1326 long: 'You are in a secret n/s canyon above a sizable passage.'
1328 maptag: 'Secret canyon'
1329 conditions: {DEEP: true}
1331 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1332 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1333 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1335 - LOC_THREEJUNCTION:
1338 You are in a secret canyon at a junction of three canyons, bearing
1339 north, south, and se. The north one is as tall as the other two
1341 short: 'You''re at junction of three secret canyons.'
1342 maptag: 'Secret canyon junction'
1343 conditions: {DEEP: true}
1345 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1346 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1347 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1351 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1352 short: 'You''re in large low room.'
1354 conditions: {DEEP: true}
1356 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1357 {verbs: [SW], action: [goto, LOC_WINDING]},
1358 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1359 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1363 long: 'Dead end crawl.'
1366 conditions: {DEEP: true}
1368 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1373 You are in a secret canyon which here runs e/w. It crosses over a
1374 very tight canyon 15 feet below. If you go down you may not be able
1376 short: 'You''re in secret e/w canyon above tight canyon.'
1377 maptag: 'Secret e/w canyon'
1378 conditions: {DEEP: true}
1380 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1381 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1382 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1383 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1387 long: 'You are at a wide place in a very tight n/s canyon.'
1389 maptag: 'Wide place'
1390 conditions: {DEEP: true}
1392 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1393 {verbs: [NORTH], action: [goto, LOC_TALL]},
1397 long: 'The canyon here becomes too tight to go further south.'
1399 maptag: 'Tight canyon'
1400 conditions: {DEEP: true}
1402 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1407 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1410 maptag: 'Tall canyon'
1411 conditions: {DEEP: true}
1413 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1414 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1415 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1419 long: 'The canyon runs into a mass of boulders -- dead end.'
1422 conditions: {DEEP: true}
1424 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1429 The stream flows out through a pair of 1 foot diameter sewer pipes.
1430 It would be advisable to use the exit.
1433 conditions: {DEEP: true}
1435 {verbs: [], action: [goto, LOC_BUILDING]},
1439 long: 'You are in a maze of twisty little passages, all alike.'
1441 maptag: 'Maze all alike.'
1442 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1445 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1446 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1447 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1448 {verbs: [EAST], action: [goto, LOC_MAZEEND8]},
1454 maptag: 'Maze all alike.'
1455 conditions: {DEEP: true, ALLALIKE: true}
1458 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1464 maptag: 'Maze all alike.'
1465 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1468 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1472 long: 'You are in a maze of twisty little passages, all alike.'
1474 maptag: 'Maze all alike.'
1475 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1477 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1478 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1479 {verbs: [WEST], action: [goto, LOC_MAZEEND10]},
1483 long: 'You are in a maze of twisty little passages, all alike.'
1485 maptag: 'Maze all alike.'
1486 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1488 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1489 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1490 {verbs: [NW], action: [goto, LOC_MAZEEND12]},
1496 maptag: 'Maze all alike.'
1497 conditions: {NOARRR: true, DEEP: true, ALLALIKE: true}
1499 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1505 maptag: 'Maze all alike.'
1506 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1509 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1513 long: 'You are in a maze of twisty little passages, all alike.'
1515 maptag: 'Maze all alike.'
1516 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1519 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1524 You are in a long, narrow corridor stretching out of sight to the
1525 west. At the eastern end is a hole through which you can see a
1526 profusion of leaves.
1527 short: 'You''re in narrow corridor.'
1529 conditions: {DEEP: true}
1531 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1532 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1533 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1537 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1540 conditions: {DEEP: true}
1542 {verbs: [], action: [goto, LOC_WESTPIT]},
1546 long: 'You have climbed up the plant and out of the pit.'
1549 conditions: {DEEP: true}
1551 {verbs: [], action: [goto, LOC_WESTEND]},
1556 You are at the top of a steep incline above a large room. You could
1557 climb down here, but you would not be able to climb up. There is a
1558 passage leading back to the north.
1559 short: 'You''re at steep incline above large room.'
1561 conditions: {DEEP: true}
1563 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1564 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1569 You are in the Giant Room. The ceiling here is too high up for your
1570 lamp to show it. Cavernous passages lead east, north, and south. On
1571 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1572 short: 'You''re in Giant Room.'
1574 conditions: {DEEP: true}
1576 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1577 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1578 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1582 long: 'The passage here is blocked by a recent cave-in.'
1584 maptag: 'Cave-in blockage'
1585 conditions: {DEEP: true}
1587 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1591 long: 'You are at one end of an immense north/south passage.'
1593 maptag: 'Immense passage end.'
1594 conditions: {DEEP: true}
1595 sound: WIND_WHISTLES
1597 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1598 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1599 action: [goto, LOC_WATERFALL]},
1600 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1605 You are in a magnificent cavern with a rushing stream, which cascades
1606 over a sparkling waterfall into a roaring whirlpool which disappears
1607 through a hole in the floor. Passages exit to the south and west.
1608 short: 'You''re in cavern with waterfall.'
1610 conditions: {FLUID: true, DEEP: true}
1611 sound: STREAM_SPLASHES
1613 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1614 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1615 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1620 You are in the Soft Room. The walls are covered with heavy curtains,
1621 the floor with a thick pile carpet. Moss covers the ceiling.
1622 short: 'You''re in Soft Room.'
1624 conditions: {DEEP: true}
1626 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1631 This is the Oriental Room. Ancient oriental cave drawings cover the
1632 walls. A gently sloping passage leads upward to the north, another
1633 passage leads se, and a hands and knees crawl leads west.
1634 short: 'You''re in Oriental Room.'
1636 conditions: {DEEP: true}
1638 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1639 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1640 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1645 You are following a wide path around the outer edge of a large cavern.
1646 Far below, through a heavy white mist, strange splashing noises can be
1647 heard. The mist rises up through a fissure in the ceiling. The path
1648 exits to the south and west.
1649 short: 'You''re in misty cavern.'
1651 conditions: {DEEP: true}
1654 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1655 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1660 You are in an alcove. A small nw path seems to widen after a short
1661 distance. An extremely tight tunnel leads east. It looks like a very
1662 tight squeeze. An eerie light can be seen at the other end.
1663 short: 'You''re in alcove.'
1665 conditions: {DEEP: true}
1668 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1669 {verbs: [EAST, PASSA], action: ["special", 1]},
1670 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1675 You're in a small chamber lit by an eerie green light. An extremely
1676 narrow tunnel exits to the west. A dark corridor leads ne.
1677 short: 'You''re in Plover Room.'
1679 conditions: {DEEP: true, LIT: true}
1682 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1683 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1684 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1685 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1686 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1690 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1691 short: 'You''re in dark-room.'
1693 conditions: {DEEP: true}
1696 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1701 You are in an arched hall. A coral passage once continued up and east
1702 from here, but is now blocked by debris. The air smells of sea water.
1703 short: 'You''re in arched hall.'
1705 conditions: {DEEP: true}
1707 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1712 You're in a large room carved out of sedimentary rock. The floor and
1713 walls are littered with bits of shells embedded in the stone. A
1714 shallow passage proceeds downward, and a somewhat steeper one leads
1715 up. A low hands and knees passage enters from the south.
1716 short: 'You''re in Shell Room.'
1718 conditions: {DEEP: true}
1720 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1721 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1722 {verbs: [SOUTH], cond: [carry, CLAM],
1723 action: [speak, CLAM_BLOCKER]},
1724 {verbs: [SOUTH], cond: [carry, OYSTER],
1725 action: [speak, OYSTER_BLOCKER]},
1726 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1730 long: 'You are in a long sloping corridor with ragged sharp walls.'
1733 conditions: {DEEP: true}
1735 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1736 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1740 long: 'You are in a cul-de-sac about eight feet across.'
1742 maptag: 'Cul-de-sac.'
1743 conditions: {DEEP: true}
1745 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1746 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1751 You are in an anteroom leading to a large passage to the east. Small
1752 passages go west and up. The remnants of recent digging are evident.
1753 A sign in midair here says "Cave under construction beyond this point.
1754 Proceed at own risk. [Witt Construction Company]"
1755 short: 'You''re in anteroom.'
1757 conditions: {DEEP: true}
1759 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1760 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1761 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1765 long: 'You are in a maze of twisty little passages, all different.'
1767 maptag: 'Maze all different'
1768 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
1770 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1771 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1772 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1773 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1774 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1775 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1776 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1777 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1778 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1779 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1783 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1784 short: 'You''re at Witt''s End.'
1786 conditions: {DEEP: true, NOBACK: true}
1789 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1790 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1791 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1792 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1797 You are in a north/south canyon about 25 feet across. The floor is
1798 covered by white mist seeping in from the north. The walls extend
1799 upward for well over 100 feet. Suspended from some unseen point far
1800 above you, an enormous two-sided mirror is hanging parallel to and
1801 midway between the canyon walls. (The mirror is obviously provided
1802 for the use of the dwarves who, as you know, are extremely vain.) A
1803 small window can be seen in either wall, some fifty feet up.
1804 short: 'You''re in Mirror Canyon.'
1806 conditions: {DEEP: true}
1808 sound: WIND_WHISTLES
1810 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1811 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1816 You're at a low window overlooking a huge pit, which extends up out of
1817 sight. A floor is indistinctly visible over 50 feet below. Traces of
1818 white mist cover the floor of the pit, becoming thicker to the left.
1819 Marks in the dust around the window would seem to indicate that
1820 someone has been here recently. Directly across the pit from you and
1821 25 feet away there is a similar window looking into a lighted room. A
1822 shadowy figure can be seen there peering back at you.
1823 short: 'You''re at window on pit.'
1825 conditions: {DEEP: true}
1827 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1828 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1830 - LOC_TOPSTALACTITE:
1833 A large stalactite extends from the roof and almost reaches the floor
1834 below. You could climb down it, and jump from it to the floor, but
1835 having done so you would be unable to reach it to climb back up.
1836 short: 'You''re at top of stalactite.'
1838 conditions: {DEEP: true, ALLALIKE: true}
1840 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1841 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1842 action: [goto, LOC_ALIKE6]},
1843 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1844 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1848 long: 'You are in a little maze of twisting passages, all different.'
1850 maptag: 'Maze all different'
1851 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
1853 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1854 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1855 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1856 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1857 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1858 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1859 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1860 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1861 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1862 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1867 You are at the edge of a large underground reservoir. An opaque cloud
1868 of white mist fills the room and rises rapidly upward. The lake is
1869 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1870 overhead and splashes noisily into the water somewhere within the
1871 mist. There is a passage going back toward the south.
1872 short: 'You''re at reservoir.'
1874 conditions: {FLUID: true, DEEP: true}
1875 sound: STREAM_SPLASHES
1877 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1878 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1879 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1886 conditions: {DEEP: true, ALLALIKE: true}
1888 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1893 You are at the northeast end of an immense room, even larger than the
1894 Giant Room. It appears to be a repository for the "Adventure"
1895 program. Massive torches far overhead bathe the room with smoky
1896 yellow light. Scattered about you can be seen a pile of bottles (all
1897 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1898 of oysters, a bundle of black rods with rusty stars on their ends, and
1899 a collection of brass lanterns. Off to one side a great many dwarves
1900 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1901 not disturb the dwarves!" An immense mirror is hanging against one
1902 wall, and stretches to the other end of the room, where various other
1903 sundry objects can be glimpsed dimly in the distance.
1904 short: 'You''re at ne end.'
1905 maptag: 'Repository ne end'
1906 conditions: {DEEP: true, LIT: true}
1907 sound: MURMURING_SNORING
1909 {verbs: [SW], action: [goto, LOC_SW]},
1914 You are at the southwest end of the repository. To one side is a pit
1915 full of fierce green snakes. On the other side is a row of small
1916 wicker cages, each of which contains a little sulking bird. In one
1917 corner is a bundle of black rods with rusty marks on their ends. A
1918 large number of velvet pillows are scattered about on the floor. A
1919 vast mirror stretches off to the northeast. At your feet is a large
1920 steel grate, next to which is a sign that reads, "Treasure Vault.
1921 Keys in main office."
1922 short: 'You''re at sw end.'
1923 maptag: 'Repository sw end'
1924 conditions: {DEEP: true, LIT: true}
1925 sound: SNAKES_HISSING
1927 {verbs: [NE], action: [goto, LOC_NE]},
1928 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1933 You are on one side of a large, deep chasm. A heavy white mist rising
1934 up from below obscures all view of the far side. A sw path leads away
1935 from the chasm into a winding corridor.
1936 short: 'You''re on sw side of chasm.'
1938 conditions: {DEEP: true}
1940 {verbs: [SW], action: [goto, LOC_WINDING]},
1941 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1942 action: [speak, TROLL_BLOCKS]},
1943 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1944 action: [speak, BRIDGE_GONE]},
1945 {verbs: [OVER], action: ["special", 3]},
1946 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1947 action: [goto, LOC_NOMAKE]},
1948 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1953 You are in a long winding corridor sloping out of sight in both
1955 short: 'You''re in sloping corridor.'
1957 conditions: {DEEP: true}
1959 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1960 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1962 # Following three rooms are where the dragon lives. The code has a
1963 # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
1966 long: 'You are in a secret canyon which exits to the north and east.'
1968 maptag: 'Secret canyon'
1969 conditions: {DEEP: true}
1971 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1972 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1976 long: 'You are in a secret canyon which exits to the north and east.'
1978 maptag: 'Secret canyon'
1979 conditions: {DEEP: true}
1981 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1982 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1986 long: 'You are in a secret canyon which exits to the north and east.'
1988 maptag: 'Secret canyon'
1989 conditions: {DEEP: true}
1991 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1992 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1997 You are on the far side of the chasm. A ne path leads away from the
1999 short: 'You''re on ne side of chasm.'
2001 conditions: {NOARRR: true, DEEP: true}
2003 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
2004 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
2005 {verbs: [OVER], action: ["special", 3]},
2006 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
2007 {verbs: [FORK], action: [goto, LOC_FORK]},
2008 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2009 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2014 You're in a long east/west corridor. A faint rumbling noise can be
2015 heard in the distance.
2016 short: 'You''re in corridor.'
2017 maptag: 'e/w canyon'
2018 conditions: {NOARRR: true, DEEP: true}
2019 sound: DULL_RUMBLING
2021 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2022 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2023 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2024 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2029 The path forks here. The left fork leads northeast. A dull rumbling
2030 seems to get louder in that direction. The right fork leads southeast
2031 down a gentle slope. The main corridor enters from the west.
2032 short: 'You''re at fork in path.'
2034 conditions: {NOARRR: true, DEEP: true}
2035 sound: DULL_RUMBLING
2037 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2038 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2039 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
2040 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2041 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2046 The walls are quite warm here. From the north can be heard a steady
2047 roar, so loud that the entire cave seems to be trembling. Another
2048 passage leads south, and a low crawl goes east.
2049 short: 'You''re at junction with warm walls.'
2051 conditions: {NOARRR: true, DEEP: true}
2054 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2055 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2056 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2061 You are on the edge of a breath-taking view. Far below you is an
2062 active volcano, from which great gouts of molten lava come surging
2063 out, cascading back down into the depths. The glowing rock fills the
2064 farthest reaches of the cavern with a blood-red glare, giving every-
2065 thing an eerie, macabre appearance. The air is filled with flickering
2066 sparks of ash and a heavy smell of brimstone. The walls are hot to
2067 the touch, and the thundering of the volcano drowns out all other
2068 sounds. Embedded in the jagged roof far overhead are myriad twisted
2069 formations composed of pure white alabaster, which scatter the murky
2070 light into sinister apparitions upon the walls. To one side is a deep
2071 gorge, filled with a bizarre chaos of tortured rock which seems to
2072 have been crafted by the devil himself. An immense river of fire
2073 crashes out from the depths of the volcano, burns its way through the
2074 gorge, and plummets into a bottomless pit far off to your left. To
2075 the right, an immense geyser of blistering steam erupts continuously
2076 from a barren island in the center of a sulfurous lake, which bubbles
2077 ominously. The far right wall is aflame with an incandescence of its
2078 own, which lends an additional infernal splendor to the already
2079 hellish scene. A dark, foreboding passage exits to the south.
2080 short: 'You''re at breath-taking view.'
2082 conditions: {NOARRR: true, LIT: true, DEEP: true}
2087 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2088 {verbs: [FORK], action: [goto, LOC_FORK]},
2089 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
2090 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2095 You are in a small chamber filled with large boulders. The walls are
2096 very warm, causing the air in the room to be almost stifling from the
2097 heat. The only exit is a crawl heading west, through which is coming
2099 short: 'You''re in Chamber of Boulders.'
2101 conditions: {NOARRR: true, DEEP: true}
2102 sound: DULL_RUMBLING
2104 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2105 {verbs: [FORK], action: [goto, LOC_FORK]},
2106 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2111 You are walking along a gently sloping north/south passage lined with
2112 oddly shaped limestone formations.
2113 short: 'You''re in limestone passage.'
2115 conditions: {NOARRR: true, DEEP: true}
2117 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2118 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
2119 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2124 You are standing at the entrance to a large, barren room. A notice
2125 above the entrance reads: "Caution! Bear in room!"
2126 short: 'You''re in front of Barren Room.'
2128 conditions: {NOARRR: true, DEEP: true}
2130 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2131 {verbs: [FORK], action: [goto, LOC_FORK]},
2132 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2133 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2138 You are inside a barren room. The center of the room is completely
2139 empty except for some dust. Marks in the dust lead away toward the
2140 far end of the room. The only exit is the way you came in.
2141 short: 'You''re in Barren Room.'
2143 conditions: {NOARRR: true, DEEP: true}
2145 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2146 {verbs: [FORK], action: [goto, LOC_FORK]},
2147 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2151 long: 'You are in a maze of twisting little passages, all different.'
2153 maptag: 'Maze all different.'
2154 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2156 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2157 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2158 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2159 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2160 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2161 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2162 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2163 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2164 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2165 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2169 long: 'You are in a little maze of twisty passages, all different.'
2171 maptag: 'Maze all different.'
2172 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2174 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2175 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2176 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2177 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2178 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2179 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2180 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2181 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2182 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2183 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2187 long: 'You are in a twisting maze of little passages, all different.'
2189 maptag: 'Maze all different.'
2190 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2192 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2193 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2194 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2195 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2196 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2197 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2198 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2199 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2200 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2201 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2205 long: 'You are in a twisting little maze of passages, all different.'
2207 maptag: 'Maze all different.'
2208 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2210 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2211 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2212 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2213 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2214 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2215 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2216 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2217 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2218 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2219 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2223 long: 'You are in a twisty little maze of passages, all different.'
2225 maptag: 'Maze all different.'
2226 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2228 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2229 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2230 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2231 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2232 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2233 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2234 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2235 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2236 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2237 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2241 long: 'You are in a twisty maze of little passages, all different.'
2243 maptag: 'Maze all different.'
2244 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2246 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2247 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2248 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2249 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2250 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2251 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2252 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2253 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2254 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2255 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2259 long: 'You are in a little twisty maze of passages, all different.'
2261 maptag: 'Maze all different.'
2262 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2264 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2265 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2266 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2267 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2268 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2269 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2270 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2271 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2272 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2273 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2277 long: 'You are in a maze of little twisting passages, all different.'
2279 maptag: 'Maze all different.'
2280 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2282 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2283 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2284 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2285 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2286 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2287 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2288 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2289 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2290 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2291 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2295 long: 'You are in a maze of little twisty passages, all different.'
2297 maptag: 'Maze all different.'
2298 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2300 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2301 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2302 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2303 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2304 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2305 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2306 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2307 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2308 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2309 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2316 conditions: {DEEP: true, ALLDIFFERENT: true}
2318 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2319 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2320 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2324 long: 'You are in a long, rough-hewn, north/south corridor.'
2326 maptag: 'Rough-hewn corridor'
2327 conditions: {DEEP: true}
2329 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2330 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2334 long: 'There is no way to go that direction.'
2337 conditions: {DEEP: true}
2339 {verbs: [], action: [goto, LOC_DEADEND13]},
2343 long: 'You are in a large chamber with passages to the west and north.'
2345 maptag: 'Large chamber.'
2346 conditions: {DEEP: true}
2349 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2350 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2351 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2355 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2357 maptag: 'Ogre''s storeroom.'
2358 conditions: {DEEP: true}
2360 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2364 long: 'You are wandering aimlessly through the forest.'
2367 conditions: {FOREST: true, NOBACK: true, LIT: true}
2370 {verbs: [EAST], action: [goto, LOC_START]},
2371 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2372 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2373 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2377 long: 'You are wandering aimlessly through the forest.'
2380 conditions: {FOREST: true, NOBACK: true, LIT: true}
2383 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2384 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2385 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2386 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2390 long: 'You are wandering aimlessly through the forest.'
2393 conditions: {FOREST: true, NOBACK: true, LIT: true}
2396 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2397 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2398 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2402 long: 'You are wandering aimlessly through the forest.'
2405 conditions: {FOREST: true, NOBACK: true, LIT: true}
2408 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2409 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2413 long: 'You are wandering aimlessly through the forest.'
2416 conditions: {FOREST: true, NOBACK: true, LIT: true}
2419 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2420 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2421 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2425 long: 'You are wandering aimlessly through the forest.'
2428 conditions: {FOREST: true, NOBACK: true, LIT: true}
2431 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2432 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2433 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2434 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2438 long: 'You are wandering aimlessly through the forest.'
2441 conditions: {FOREST: true, NOBACK: true, LIT: true}
2444 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2445 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2446 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2447 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2451 long: 'You are wandering aimlessly through the forest.'
2454 conditions: {FOREST: true, NOBACK: true, LIT: true}
2457 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2458 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2459 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2460 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2464 long: 'You are wandering aimlessly through the forest.'
2467 conditions: {FOREST: true, NOBACK: true, LIT: true}
2470 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2471 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2472 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2473 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2477 long: 'You are wandering aimlessly through the forest.'
2480 conditions: {FOREST: true, NOBACK: true, LIT: true}
2483 {verbs: [EAST], action: [goto, LOC_SLIT]},
2484 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2485 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2486 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2490 long: 'You are wandering aimlessly through the forest.'
2493 conditions: {FOREST: true, NOBACK: true, LIT: true}
2496 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2497 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2498 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2499 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2503 long: 'You are wandering aimlessly through the forest.'
2506 conditions: {FOREST: true, NOBACK: true, LIT: true}
2509 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2510 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2511 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2512 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2516 long: 'You are wandering aimlessly through the forest.'
2519 conditions: {FOREST: true, NOBACK: true, LIT: true}
2522 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2523 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2524 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2525 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2529 long: 'You are wandering aimlessly through the forest.'
2532 conditions: {FOREST: true, NOBACK: true, LIT: true}
2535 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2536 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2537 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2538 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2542 long: 'You are wandering aimlessly through the forest.'
2545 conditions: {FOREST: true, NOBACK: true, LIT: true}
2548 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2549 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2550 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2551 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2555 long: 'You are wandering aimlessly through the forest.'
2558 conditions: {FOREST: true, NOBACK: true, LIT: true}
2561 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2562 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2563 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2567 long: 'You are wandering aimlessly through the forest.'
2570 conditions: {FOREST: true, NOBACK: true, LIT: true}
2573 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2574 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2575 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2579 long: 'You are wandering aimlessly through the forest.'
2582 conditions: {FOREST: true, NOBACK: true, LIT: true}
2585 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2586 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2587 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2588 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2592 long: 'You are wandering aimlessly through the forest.'
2595 conditions: {FOREST: true, NOBACK: true, LIT: true}
2598 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2599 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2600 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2601 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2605 long: 'You are wandering aimlessly through the forest.'
2608 conditions: {FOREST: true, NOBACK: true, LIT: true}
2611 {verbs: [EAST], action: [goto, LOC_HILL]},
2612 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2613 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2614 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2618 long: 'You are wandering aimlessly through the forest.'
2621 conditions: {FOREST: true, NOBACK: true, LIT: true}
2624 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2625 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2626 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2627 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2631 long: 'You are wandering aimlessly through the forest.'
2634 conditions: {FOREST: true, NOBACK: true, LIT: true}
2637 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2638 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2639 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2640 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2645 You are on a small ledge on one face of a sheer cliff. There are no
2646 paths away from the ledge. Across the chasm is a small clearing
2647 surrounded by forest.
2648 short: 'You''re on ledge.'
2650 conditions: {ABOVE: true, LIT: true}
2652 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2657 You are walking across the bottom of the reservoir. Walls of water
2658 rear up on either side. The roar of the water cascading past is
2659 nearly deafening, and the mist is so thick you can barely see.
2660 short: 'You''re at bottom of reservoir.'
2662 conditions: {FLUID: true, DEEP: true}
2666 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2667 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2672 You are at the northern edge of the reservoir. A northwest passage
2673 leads sharply up from here.
2674 short: 'You''re north of reservoir.'
2676 conditions: {FLUID: true, DEEP: true}
2677 sound: WATERS_CRASHING
2679 {verbs: [SOUTH, ACROS, CROSS],
2680 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2681 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2682 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2686 long: 'You are scrambling along a treacherously steep, rocky passage.'
2688 maptag: 'Rocky passage.'
2689 conditions: {DEEP: true}
2691 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2692 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2696 long: 'You are on a very steep incline, which widens at it goes upward.'
2698 maptag: 'Steep incline'
2699 conditions: {DEEP: true}
2701 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2702 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2707 You are at the base of a nearly vertical cliff. There are some
2708 slim footholds which would enable you to climb up, but it looks
2709 extremely dangerous. Here at the base of the cliff lie the remains
2710 of several earlier adventurers who apparently failed to make it.
2711 short: 'You''re at base of cliff.'
2713 conditions: {DEEP: true}
2715 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2716 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2720 long: 'You are climbing along a nearly vertical cliff.'
2722 maptag: 'Vertical cliff.'
2723 conditions: {DEEP: true}
2725 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2726 {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]},
2727 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2732 Just as you reach the top, your foot slips on a loose rock and you
2733 tumble several hundred feet to join the other unlucky adventurers.
2736 conditions: {DEEP: true}
2738 {verbs: [], action: [goto, LOC_NOWHERE]},
2743 Just as you reach the top, your foot slips on a loose rock and you
2744 make one last desperate grab. Your luck holds, as does your grip.
2745 With an enormous heave, you lift yourself to the ledge above.
2748 conditions: {DEEP: true}
2750 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2755 You are on a small ledge at the top of a nearly vertical cliff.
2756 There is a low crawl leading off to the northeast.
2757 short: 'You''re at top of cliff.'
2759 conditions: {DEEP: true}
2761 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2762 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2766 long: 'You have reached a dead end.'
2769 conditions: {DEEP: true}
2771 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2775 long: 'There is now one more gruesome aspect to the spectacular vista.'
2778 conditions: {DEEP: true}
2780 {verbs: [], action: [goto, LOC_NOWHERE]},
2789 {verbs: [], action: [goto, LOC_DEBRIS]},
2796 conditions: {ABOVE: true}
2798 {verbs: [], action: [goto, LOC_BUILDING]},
2805 conditions: {DEEP: true}
2807 {verbs: [], action: [goto, LOC_Y2]},
2814 conditions: {ABOVE: true}
2816 {verbs: [], action: [goto, LOC_BUILDING]},
2823 conditions: {DEEP: true}
2825 {verbs: [], action: [goto, LOC_PLOVER]},
2832 conditions: {DEEP: true}
2834 {verbs: [], action: [goto, LOC_Y2]},
2837 arbitrary_messages: !!omap
2838 - NO_MESSAGE: !!null
2840 Somewhere nearby is Colossal Cave, where others have found fortunes in
2841 treasure and gold, though it is rumored that some who enter are never
2842 seen again. Magic is said to work in the cave. I will be your eyes
2843 and hands. Direct me with commands of 1 or 2 words. I should warn
2844 you that I look at only the first five letters of each word, so you'll
2845 have to enter "northeast" as "ne" to distinguish it from "north".
2846 You can type "help" for some general hints. For information on how
2847 to end your adventure, scoring, etc., type "info".
2849 This program was originally developed by Willie Crowther. Most of the
2850 features of the current program were added by Don Woods.
2851 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2853 A little dwarf just walked around a corner, saw you, threw a little
2854 axe at you which missed, cursed, and ran away.
2855 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2856 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2857 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2858 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2859 - GETS_YOU: 'It gets you!'
2860 - MISSES_YOU: 'It misses!'
2861 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2863 I don't know in from out here. Use compass points or name something
2864 in the general direction you want to go.
2865 - CANT_APPLY: 'I don''t know how to apply that word here.'
2866 - AM_GAME: &am_game 'I''m game. Would you care to explain how?'
2867 - NO_MORE_DETAIL: |-
2868 Sorry, but I am not allowed to give more detail. I will repeat the
2869 long description of your location.
2870 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2871 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2872 - REALLY_QUIT: 'Do you really want to quit now?'
2873 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2874 - ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
2875 - YOU_JOKING: 'You can''t be serious!'
2877 The bird seemed unafraid at first, but as you approach it becomes
2878 disturbed and you cannot catch it.
2879 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2880 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2881 - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
2883 The little bird attacks the green snake, and in an astounding flurry
2884 drives the snake away.
2885 - NO_KEYS: 'You have no keys!'
2886 - NO_LOCK: 'It has no lock.'
2887 - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
2888 - ALREADY_LOCKED: 'It was already locked.'
2889 - ALREADY_UNLOCKED: 'It was already unlocked.'
2891 There is no way to get past the bear to unlock the chain, which is
2892 probably just as well.
2893 - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
2894 - WHERE_QUERY: &where_query 'Where?'
2895 - NO_TARGET: 'There is nothing here to attack.'
2896 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2897 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2898 - KILLED_DWARF: 'You killed a little dwarf.'
2899 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2900 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2901 - BAD_DIRECTION: 'There is no way to go that direction.'
2902 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2903 - OK_MAN: &ok_man 'OK'
2904 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2906 You have crawled around in some little holes and wound up back in the
2909 I don't know where the cave is, but hereabouts no stream can run on
2910 the surface for long. I would try the stream.
2911 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2912 - NEARBY: &nearby |-
2913 I can only tell you what you see as you move about and manipulate
2914 things. I cannot tell you where remote things are.
2915 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2916 - HUH_MAN: &huh_man 'Huh?'
2917 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2918 - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
2919 - FEET_WET: 'Your feet are now wet.'
2920 - LOST_APPETITE: 'I think I just lost my appetite.'
2921 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2922 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2923 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2924 - CANT_POUR: 'You can''t pour that.'
2925 - WHICH_WAY: 'Which way?'
2926 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2927 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2928 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2929 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2930 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2931 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2932 - NO_CROSS: 'There is no way across the fissure.'
2933 - NO_CARRY: 'You''re not carrying anything.'
2934 - NOW_HOLDING: 'You are currently holding the following:'
2936 It's not hungry (it's merely pinin' for the fjords). Besides, you
2938 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2939 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2940 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2941 - NO_CONTAINER: 'You have nothing in which to carry it.'
2942 - BOTTLE_FULL: 'Your bottle is already full.'
2943 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2944 - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
2945 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2946 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2947 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2948 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2950 Something you're carrying won't fit through the tunnel with you.
2951 You'd best take inventory and drop something.
2952 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2953 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2954 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2955 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2956 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2957 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2959 A glistening pearl falls out of the clam and rolls away. Goodness,
2960 this must really be an oyster. (I never was very good at identifying
2961 bivalves.) Whatever it is, it has now snapped shut again.
2963 The oyster creaks open, revealing nothing but oyster inside. It
2964 promptly snaps shut again.
2966 You have crawled around in some little holes and found your way
2967 blocked by a recent cave-in. You are now back in the main passage.
2968 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2969 - PIRATE_POUNCES: |-
2970 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2971 he chortles, "I'll just take all this booty and hide it away with me
2972 chest deep in the maze!" He snatches your treasure and vanishes into
2975 A sepulchral voice reverberating through the cave, says, "Cave closing
2976 soon. All adventurers exit immediately through main office."
2978 A mysterious recorded voice groans into life and announces:
2979 "This exit is closed. Please leave via main office."
2981 It looks as though you're dead. Well, seeing as how it's so close to
2982 closing time anyway, I think we'll just call it a day.
2984 The sepulchral voice intones, "The cave is now closed." As the echoes
2985 fade, there is a blinding flash of light (and a small puff of orange
2986 smoke). . . . As your eyes refocus, you look around and find...
2987 - VICTORY_MESSAGE: |-
2988 There is a loud explosion, and a twenty-foot hole appears in the far
2989 wall, burying the dwarves in the rubble. You march through the hole
2990 and find yourself in the main office, where a cheering band of
2991 friendly elves carry the conquering adventurer off into the sunset.
2992 - DEFEAT_MESSAGE: |-
2993 There is a loud explosion, and a twenty-foot hole appears in the far
2994 wall, burying the snakes in the rubble. A river of molten lava pours
2995 in through the hole, destroying everything in its path, including you!
2996 - SPLATTER_MESSAGE: |-
2997 There is a loud explosion, and you are suddenly splashed across the
2999 - DWARVES_AWAKEN: |-
3000 The resulting ruckus has awakened the dwarves. There are now several
3001 threatening little dwarves in the room with you! Most of them throw
3002 knives at you! All of them get you!
3003 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
3004 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
3005 - NOT_CONNECTED: 'You can''t get there from here.'
3006 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
3007 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
3008 - FILL_INVALID: 'There is nothing here with which to fill it.'
3009 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
3010 - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
3011 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
3012 - TOO_FAR: 'It is too far up for you to reach.'
3014 You killed a little dwarf. The body vanishes in a cloud of greasy
3016 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
3017 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
3018 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
3019 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
3021 The little bird attacks the green dragon, and in an astounding flurry
3022 gets burnt to a cinder. The ashes blow away.
3024 Okay, from now on I'll only describe a place in full the first time
3025 you come to it. To get the full description, say "look".
3027 Trolls are close relatives with the rocks and have skin as tough as
3028 that of a rhinoceros. The troll fends off your blows effortlessly.
3030 The troll deftly catches the axe, examines it carefully, and tosses it
3031 back, declaring, "Good workmanship, but it's not valuable enough."
3032 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
3033 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
3034 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
3035 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
3036 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
3037 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
3038 - BEAR_CHAINED: 'The bear is still chained to the wall.'
3039 - STILL_LOCKED: 'The chain is still locked.'
3040 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
3041 - CHAIN_LOCKED: 'The chain is now locked.'
3042 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
3043 - WANT_HINT: 'Do you want the hint?'
3044 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
3046 Your lamp is getting dim. You'd best start wrapping this up, unless
3047 you can find some fresh batteries. I seem to recall there's a vending
3048 machine in the maze. Bring some coins with you.
3049 - LAMP_OUT: 'Your lamp has run out of power.'
3050 - PLEASE_ANSWER: 'Please answer the question.'
3051 - PIRATE_SPOTTED: |-
3052 There are faint rustling noises from the darkness behind you. As you
3053 turn toward them, the beam of your lamp falls across a bearded pirate.
3054 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
3055 been spotted! I'd best hie meself off to the maze to hide me chest!"
3056 With that, he vanishes into the gloom.
3057 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3058 - REPLACE_BATTERIES: |-
3059 Your lamp is getting dim. I'm taking the liberty of replacing the
3061 - MISSING_BATTERIES: |-
3062 Your lamp is getting dim, and you're out of spare batteries. You'd
3063 best start wrapping this up.
3064 - REMOVE_MESSAGE: |-
3065 You sift your fingers through the dust, but succeed only in
3066 obliterating the cryptic message.
3068 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3069 read it. Should I go ahead and read it anyway?
3071 It says, "There is a way out of this place. Do you need any more
3072 information to escape? Sorry, but this initial hint is all you get."
3073 - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
3074 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3076 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3077 you, curses, and grabs for his axe.
3078 - THIS_ACCEPTABLE: 'Is this acceptable?'
3079 # This message is not currently used
3081 # This adventure is already over. To start a new adventure, or to
3082 # resume an earlier adventure, please run a fresh copy of the program.
3083 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3085 The ogre, who despite his bulk is quite agile, easily dodges your
3086 attack. He seems almost amused by your puny effort.
3088 The ogre, distracted by your rush, is struck by the knife. With a
3089 blood-curdling yell he turns and bounds after the dwarves, who flee
3090 in panic. You are left alone in the room.
3092 The ogre, distracted by your rush, is struck by the knife. With a
3093 blood-curdling yell he turns and bounds after the dwarf, who flees
3094 in panic. You are left alone in the room.
3095 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3096 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3098 The bird flies about agitatedly for a moment, then disappears through
3099 the crack. It reappears shortly, carrying in its beak a jade
3100 necklace, which it drops at your feet.
3102 You empty the bottle into the urn, which promptly ejects the water
3103 with uncanny accuracy, squirting you directly between the eyes.
3104 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3105 - FULL_URN: 'The urn is already full of oil.'
3106 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3107 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3109 As you rub the urn, there is a flash of light and a genie appears.
3110 His aspect is stern as he advises: "One who wouldst traffic in
3111 precious stones must first learn to recognize the signals thereof."
3112 He wrests the urn from the stone, leaving a small cavity. Turning to
3113 face you again, he fixes you with a steely eye and intones: "Caution!"
3114 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3115 to form a rare amber gemstone, resting in the cavity in the rock.
3116 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3117 - GEM_FITS: 'The gem fits easily into the cavity.'
3118 - RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.'
3120 The Persian rug draped over your shoulder seems to wriggle for a
3121 moment, but then subsides.
3122 - RUG_SETTLES: 'The Persian rug settles gently to the ground.'
3123 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3124 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3126 If you mean to use the Persian rug, it does not appear inclined to
3128 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3130 You board the Persian rug, which promptly whisks you across the chasm.
3131 You have time for a fleeting glimpse of a two thousand foot drop to a
3132 mighty river; then you find yourself on the other side.
3133 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3134 - ALL_SILENT: 'All is silent.'
3135 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3136 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3137 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3138 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3139 - MURMURING_SNORING: |-
3140 You can hear the murmuring of the beanstalks and the snoring of the
3142 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3143 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3144 - LOUD_ROAR: 'The roar is quite loud here.'
3145 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3147 The bird eyes you suspiciously and flutters away. A moment later you
3148 feel something wet land on your head, but upon looking up you can see
3149 no sign of the culprit.
3150 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3151 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3152 - TOOK_LONG: 'It''s a pity you took so long about it.'
3153 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3154 - FOREST_QUERY: !!null
3155 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3156 - THROWN_KNIVES: '%d of them throw knives at you!'
3157 - MULTIPLE_HITS: '%d of them get you!'
3158 - ONE_HIT: 'One of them gets you!'
3159 - NONE_HIT: 'None of them hits you!'
3160 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3161 - WHAT_DO: 'What do you want to do with the %s?'
3162 - NO_SEE: 'I see no %s here.'
3163 - DO_WHAT: '%s what?'
3164 - OKEY_DOKEY: 'Okay, "%s".'
3165 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3166 - SUSPEND_WARNING: |-
3167 I can suspend your Adventure for you so that you can resume later, but
3168 it will cost you 5 points.
3169 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3170 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3171 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3173 To achieve the next higher rating would be a neat trick!
3175 - OFF_SCALE: 'You just went off my scale!!'
3176 - SAVERESUME_DISABLED: 'Save and resume are disabled.'
3177 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3178 # This message is not currently used
3181 # %d of %d words of messages %d of %d travel options
3182 # %d of %d vocabulary words %d of %d locations
3183 # %d of %d objects %d of %d action verbs
3184 # %d of %d "random" messages %d of %d "class" messages
3185 # %d of %d hints %d of %d turn thresholds'
3186 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3188 I'm sorry, but that Adventure was begun using Version %d.%d of the
3189 save file format, and this program uses Version %d.%d. You must find an instance
3190 using that other version in order to resume that Adventure.
3191 # This message is not currently used
3192 - SAVE_TAMPERING: |-
3193 A dark fog creeps in to surround you. From somewhere in the fog you
3194 hear a stern voice. "This Adventure has been tampered with! You have
3195 been dabbling in magic, knowing not the havoc you might cause thereby.
3196 Leave at once, before you do irrevocable harm!" The fog thickens,
3197 until at last you can see nothing at all. Your vision then clears,
3198 and you find yourself back in The Real World.
3200 Sorry, but the path twisted and turned so much that I can't figure
3201 out which way to go to get back.
3203 You don't have to say "go" every time; just specify a direction or, if
3204 it's nearby, name the place to which you wish to move.
3206 This command requires a numeric argument.
3212 message: 'You are obviously a rank amateur. Better luck next time.'
3214 message: 'Your score qualifies you as a novice class adventurer.'
3216 message: 'You have achieved the rating: "Experienced Adventurer".'
3218 message: 'You may now consider yourself a "Seasoned Adventurer".'
3220 message: 'You have reached "Junior Master" status.'
3222 message: 'Your score puts you in Master Adventurer Class C.'
3224 message: 'Your score puts you in Master Adventurer Class B.'
3226 message: 'Your score puts you in Master Adventurer Class A.'
3228 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3231 'Adventuredom stands in awe -- you have now joined the ranks of the
3232 W O R L D C H A M P I O N A D V E N T U R E R S !
3233 It may interest you to know that the Dungeon-Master himself has, to
3234 my knowledge, never achieved this threshold in fewer than 330 turns.'
3240 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3241 you a couple of points.
3244 message: '500 turns? That''s another few points you''ve lost.'
3247 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3251 Good grief, don't you *EVER* give up? Do you realize you've spent
3252 over 2500 turns at this? That's another ten points off, a total of
3253 twenty points lost for taking so long.
3258 descriptions: !!null
3260 words: ['keys', 'key']
3261 inventory: 'Set of keys'
3262 locations: LOC_BUILDING
3264 - 'There are some keys on the ground here.'
3266 words: ['lamp', 'lante']
3267 inventory: 'Brass lantern'
3268 locations: LOC_BUILDING
3269 states: [LAMP_DARK, LAMP_BRIGHT]
3271 - 'There is a shiny brass lamp nearby.'
3272 - 'There is a lamp shining nearby.'
3274 - 'Your lamp is now off.'
3275 - 'Your lamp is now on.'
3279 locations: [LOC_GRATE, LOC_BELOWGRATE]
3281 states: [GRATE_CLOSED, GRATE_OPEN]
3283 - 'The grate is locked.'
3284 - 'The grate is open.'
3286 - 'The grate is now locked.'
3287 - 'The grate is now unlocked.'
3290 inventory: 'Wicker cage'
3291 locations: LOC_COBBLE
3293 - 'There is a small wicker cage discarded nearby.'
3296 inventory: 'Black rod'
3297 locations: LOC_DEBRIS
3299 - 'A three foot black rod with a rusty star on an end lies nearby.'
3302 inventory: 'Black rod'
3303 locations: LOC_NOWHERE
3305 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3309 locations: [LOC_PITTOP, LOC_MISTHALL]
3311 states: [STEPS_DOWN, STEPS_UP]
3313 - 'Rough stone steps lead down the pit.'
3314 - 'Rough stone steps lead up the dome.'
3317 inventory: 'Little bird in cage'
3318 locations: LOC_BIRDCHAMBER
3319 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3321 - 'A cheerful little bird is sitting here singing.'
3322 - 'There is a little bird in the cage.'
3323 - 'A cheerful little bird is sitting here singing.'
3325 - 'The bird''s singing is quite melodious.'
3326 - 'The bird does not seem inclined to sing while in the cage.'
3327 - 'It almost seems as though the bird is trying to tell you something.'
3329 To your surprise, you can understand the bird's chirping; it is
3330 singing about the joys of its forest home.
3331 - 'The bird does not seem inclined to sing while in the cage.'
3333 The bird is singing to you in gratitude for your having returned it to
3334 its home. In return, it informs you of a magic word which it thinks
3335 you may find useful somewhere near the Hall of Mists. The magic word
3336 changes frequently, but for now the bird believes it is "%s". You
3337 thank the bird for this information, and it flies off into the forest.
3340 inventory: '*rusty door'
3341 locations: LOC_IMMENSE
3343 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3345 - 'The way north is barred by a massive, rusty, iron door.'
3346 - 'The way north leads through a massive, rusty, iron door.'
3348 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3350 The oil has freed up the hinges so that the door will now move,
3351 although it requires some effort.
3353 words: ['pillo', 'velve']
3354 inventory: 'Velvet pillow'
3355 locations: LOC_SOFTROOM
3357 - 'A small velvet pillow lies on the floor.'
3361 locations: LOC_KINGHALL
3363 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3365 - 'A huge green fierce snake bars the way!'
3368 - 'The snake is hissing venomously.'
3372 inventory: '*fissure'
3373 locations: [LOC_EASTBANK, LOC_WESTBANK]
3375 states: [UNBRIDGED, BRIDGED]
3378 - 'A crystal bridge spans the fissure.'
3380 - 'The crystal bridge has vanished!'
3381 - 'A crystal bridge now spans the fissure.'
3384 inventory: '*stone tablet'
3385 locations: LOC_DARKROOM
3389 A massive stone tablet embedded in the wall reads:
3390 "Congratulations on bringing light into the dark-room!"
3392 - '"Congratulations on bringing light into the dark-room!"'
3395 inventory: 'Giant clam >GRUNT!<'
3396 locations: LOC_SHELLROOM
3398 - 'There is an enormous clam here with its shell tightly closed.'
3400 - 'The clam is as tight-mouthed as a, er, clam.'
3403 inventory: 'Giant oyster >GROAN!<'
3404 locations: LOC_NOWHERE
3406 - 'There is an enormous oyster here with its shell tightly closed.'
3407 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3409 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3410 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3412 words: ['magaz', 'issue', 'spelu', '"spel']
3413 inventory: '"Spelunker Today"'
3414 locations: LOC_ANTEROOM
3416 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3419 I'm afraid the magazine is written in dwarvish. But pencilled on one
3420 cover you see, "Please leave the magazines at the construction site."
3422 words: ['dwarf', 'dwarv']
3424 locations: LOC_NOWHERE
3426 descriptions: !!null
3428 words: ['knife', 'knive']
3430 locations: LOC_NOWHERE
3431 descriptions: !!null
3433 words: ['food', 'ratio']
3434 inventory: 'Tasty food'
3435 locations: LOC_BUILDING
3437 - 'There is food here.'
3439 words: ['bottl', 'jar']
3440 inventory: 'Small bottle'
3441 locations: LOC_BUILDING
3442 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3444 - 'There is a bottle of water here.'
3445 - 'There is an empty bottle here.'
3446 - 'There is a bottle of oil here.'
3448 - 'Your bottle is now full of water.'
3449 - 'The bottle of water is now empty.'
3450 - 'Your bottle is now full of oil.'
3452 words: ['water', 'h2o']
3453 inventory: 'Water in the bottle'
3454 locations: LOC_NOWHERE
3455 descriptions: !!null
3458 inventory: 'Oil in the bottle'
3459 locations: LOC_NOWHERE
3460 descriptions: !!null
3463 inventory: '*mirror'
3464 locations: LOC_MIRRORCANYON
3466 states: [MIRROR_UNBROKEN, MIRROR_BROKEN]
3473 You strike the mirror a resounding blow, whereupon it shatters into a
3474 myriad tiny fragments.
3476 words: ['plant', 'beans']
3478 locations: LOC_WESTPIT
3480 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3482 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3483 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3484 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3486 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3487 - 'The plant spurts into furious growth for a few seconds.'
3488 - 'The plant grows explosively, almost filling the bottom of the pit.'
3490 - 'The plant continues to ask plaintively for water.'
3491 - 'The plant continues to demand water.'
3492 - 'The plant now maintains a contented silence.'
3495 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3496 locations: [LOC_WESTEND, LOC_EASTEND]
3500 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3501 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3504 inventory: '*stalactite'
3505 locations: LOC_TOPSTALACTITE
3510 words: ['shado', 'figur', 'windo']
3511 inventory: '*shadowy figure and/or window'
3512 locations: [LOC_WINDOW1, LOC_WINDOW2]
3515 - 'The shadowy figure seems to be trying to attract your attention.'
3518 inventory: 'Dwarf''s axe'
3519 locations: LOC_NOWHERE
3520 states: [AXE_HERE, AXE_LOST]
3522 - 'There is a little axe here.'
3523 - 'There is a little axe lying beside the bear.'
3526 - 'The axe misses and lands near the bear where you can''t get at it.'
3529 inventory: '*cave drawings'
3530 locations: LOC_ORIENTAL
3532 descriptions: !!null
3534 words: ['pirat', 'genie', 'djinn']
3535 inventory: '*pirate/genie'
3536 locations: LOC_NOWHERE
3538 descriptions: !!null # never present
3541 inventory: '*dragon'
3542 locations: [LOC_SECRET4, LOC_SECRET6]
3544 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3546 - 'A huge green fierce dragon bars the way!'
3547 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3548 - 'The body of a huge green dead dragon is lying off to one side.'
3552 Congratulations! You have just vanquished a dragon with your bare
3553 hands! (Unbelievable, isn't it?)
3554 - 'Your head buzzes strangely for a moment.'
3556 - 'The dragon''s ominous hissing does not bode well for you.'
3557 - 'The dragon is, not surprisingly, silent.'
3558 - 'The dragon is, not surprisingly, silent.'
3562 locations: [LOC_SWCHASM, LOC_NECHASM]
3564 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3566 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3567 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3571 Just as you reach the other side, the bridge buckles beneath the
3572 weight of the bear, which was still following you around. You
3573 scrabble desperately for support, but as the bridge collapses you
3574 stumble back and fall into the chasm.
3578 locations: [LOC_SWCHASM, LOC_NECHASM]
3580 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3582 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3583 - 'The troll steps out from beneath the bridge and blocks your way.'
3589 The bear lumbers toward the troll, who lets out a startled shriek and
3590 scurries away. The bear soon gives up the pursuit and wanders back.
3592 - 'The troll sounds quite adamant in his demand for a treasure.'
3593 - 'The troll sounds quite adamant in his demand for a treasure.'
3597 inventory: '*phony troll'
3598 locations: [LOC_NOWHERE, LOC_NOWHERE]
3601 - 'The troll is nowhere to be seen.'
3605 locations: LOC_BARRENROOM
3607 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3609 - 'There is a ferocious cave bear eyeing you from the far end of the room!'
3610 - 'There is a gentle cave bear sitting placidly in one corner.'
3611 - 'There is a contented-looking bear wandering about nearby.'
3615 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3620 inventory: '*message in second maze'
3621 locations: LOC_NOWHERE
3625 There is a message scrawled in the dust in a flowery script, reading:
3626 "This is not the maze where the pirate leaves his treasure chest."
3628 - '"This is not the maze where the pirate leaves his treasure chest."'
3630 words: ['volca', 'geyse']
3631 inventory: '*volcano and/or geyser'
3632 locations: LOC_BREATHTAKING
3634 descriptions: !!null
3636 words: ['machi', 'vendi']
3637 inventory: '*vending machine'
3638 locations: LOC_DEADEND13
3640 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3643 There is a massive and somewhat battered vending machine here. The
3644 instructions on it read: "Drop coins here to receive fresh batteries."
3646 There is a massive vending machine here, swung back to reveal a
3649 - 'The vending machine swings back to block the passage.'
3650 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3652 - '"Drop coins here to receive fresh batteries."'
3653 - '"Drop coins here to receive fresh batteries."'
3656 inventory: 'Batteries'
3657 locations: LOC_NOWHERE
3658 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3660 - 'There are fresh batteries here.'
3661 - 'Some worn-out batteries have been discarded nearby.'
3663 words: ['carpe', 'moss']
3664 inventory: '*carpet and/or moss and/or curtains'
3665 locations: LOC_SOFTROOM
3667 descriptions: !!null
3671 locations: LOC_LARGE
3674 - 'A formidable ogre bars the northern exit.'
3676 - 'The ogre is apparently the strong, silent type.'
3680 locations: LOC_CLIFF
3682 states: [URN_EMPTY, URN_DARK, URN_LIT]
3684 - 'A small urn is embedded in the rock.'
3685 - 'A small urn full of oil is embedded in the rock.'
3686 - 'A small oil flame extrudes from an urn embedded in the rock.'
3688 - 'The urn is empty and will not light.'
3689 - 'The urn is now dark.'
3690 - 'The urn is now lit.'
3693 inventory: '*cavity'
3694 locations: LOC_NOWHERE
3696 states: [CAVITY_FULL, CAVITY_EMPTY]
3698 - '' # something in it
3699 - 'There is a small urn-shaped cavity in the rock.'
3703 locations: LOC_NOWHERE
3706 - '' # described with dragon
3709 inventory: '*reservoir'
3710 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3712 states: [WATERS_UNPARTED, WATERS_PARTED]
3715 - 'The waters have parted to form a narrow path across the reservoir.'
3717 - 'The waters crash together again.'
3718 - 'The waters have parted to form a narrow path across the reservoir.'
3720 words: ['appen', 'lepor']
3721 inventory: 'Leporine appendage'
3722 locations: LOC_FOREST22
3724 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3728 locations: LOC_DEBRIS
3733 - '"MAGIC WORD XYZZY"'
3737 locations: LOC_NUGGET
3742 - '"You won''t get it up the steps"'
3746 locations: LOC_ANTEROOM
3748 states: [INGAME_SIGN, ENDGAME_SIGN]
3754 Cave under construction beyond this point.
3755 Proceed at own risk.
3756 [Witt Construction Company]
3757 - '"Treasure Vault. Keys in main office."'
3759 words: ['gold', 'nugge']
3760 inventory: 'Large gold nugget'
3761 locations: LOC_NUGGET
3764 - 'There is a large sparkling nugget of gold here!'
3767 inventory: 'Several diamonds'
3768 locations: LOC_WESTBANK
3771 - 'There are diamonds here!'
3773 words: ['silve', 'bars']
3774 inventory: 'Bars of silver'
3775 locations: LOC_FLOORHOLE
3778 - 'There are bars of silver here!'
3781 inventory: 'Precious jewelry'
3782 locations: LOC_SOUTHSIDE
3785 - 'There is precious jewelry here!'
3788 inventory: 'Rare coins'
3789 locations: LOC_WESTSIDE
3792 - 'There are many coins here!'
3794 words: ['chest', 'box', 'treas']
3795 inventory: 'Treasure chest'
3796 locations: LOC_NOWHERE
3799 - 'The pirate''s treasure chest is here!'
3801 words: ['eggs', 'egg', 'nest']
3802 inventory: 'Golden eggs'
3803 locations: LOC_GIANTROOM
3805 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3807 - 'There is a large nest here, full of golden eggs!'
3808 - 'The nest of golden eggs has vanished!'
3812 inventory: 'Jeweled trident'
3813 locations: LOC_WATERFALL
3816 - 'There is a jewel-encrusted trident here!'
3818 words: ['vase', 'ming', 'shard', 'potte']
3819 inventory: 'Ming vase'
3820 locations: LOC_ORIENTAL
3822 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3824 - 'There is a delicate, precious, ming vase here!'
3825 - 'The floor is littered with worthless shards of pottery.'
3826 - 'The floor is littered with worthless shards of pottery.'
3828 - 'The vase is now resting, delicately, on a velvet pillow.'
3829 - 'The ming vase drops with a delicate crash.'
3830 - 'You have taken the vase and hurled it delicately to the ground.'
3833 inventory: 'Egg-sized emerald'
3834 locations: LOC_PLOVER
3837 - 'There is an emerald here the size of a plover''s egg!'
3838 - 'There is an emerald resting in a small cavity in the rock!'
3840 words: ['plati', 'pyram']
3841 inventory: 'Platinum pyramid'
3842 locations: LOC_DARKROOM
3845 - 'There is a platinum pyramid here, 8 inches on a side!'
3848 inventory: 'Glistening pearl'
3849 locations: LOC_NOWHERE
3852 - 'Off to one side lies a glistening pearl!'
3854 words: ['rug', 'persi']
3855 inventory: 'Persian rug'
3856 locations: [LOC_SECRET4, LOC_SECRET6]
3859 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3861 - 'There is a Persian rug spread out on the floor!'
3862 - 'The dragon is sprawled out on a Persian rug!!'
3863 - 'There is a Persian rug here, hovering in mid-air!'
3866 inventory: 'Rare spices'
3867 locations: LOC_BOULDERS2
3870 - 'There are rare spices here!'
3873 inventory: 'Golden chain'
3874 locations: LOC_BARRENROOM
3877 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3879 - 'There is a golden chain lying in a heap on the floor!'
3880 - 'The bear is locked to the wall with a golden chain!'
3881 - 'There is a golden chain locked to the wall!'
3884 inventory: 'Giant ruby'
3885 locations: LOC_STOREROOM
3888 - 'There is an enormous ruby here!'
3889 - 'There is a ruby resting in a small cavity in the rock!'
3891 words: ['jade', 'neckl']
3892 inventory: 'Jade necklace'
3893 locations: LOC_NOWHERE
3896 - 'A precious jade necklace has been dropped here!'
3898 words: ['amber', 'gemst']
3899 inventory: 'Amber gemstone'
3900 locations: LOC_NOWHERE
3902 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3904 - 'There is a rare amber gemstone here!'
3905 - 'There is an amber gemstone resting in a small cavity in the rock!'
3908 inventory: 'Star sapphire'
3909 locations: LOC_LEDGE
3912 - 'A brilliant blue star sapphire is here!'
3913 - 'There is a star sapphire resting in a small cavity in the rock!'
3915 words: ['ebony', 'statu']
3916 inventory: 'Ebony statuette'
3917 locations: LOC_REACHDEAD
3920 - 'There is a richly-carved ebony statuette here!'
3924 Oh dear, you seem to have gotten yourself killed. I might be able to
3925 help you out, but I've never really done this before. Do you want me
3926 to try to reincarnate you?
3928 All right. But don't blame me if something goes wr......
3930 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3931 you emerge from the smoke and find....
3933 You clumsy oaf, you've done it again! I don't know how long I can
3934 keep this up. Do you want me to try reincarnating you again?
3936 Okay, now where did I put my orange smoke?.... >POOF!<
3937 Everything disappears in a dense cloud of orange smoke.
3939 Now you've really done it! I'm out of orange smoke! You don't expect
3940 me to do a decent reincarnation without any orange smoke, do you?
3941 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3948 message: *already_carrying
3949 words: ['g', 'carry', 'take', 'keep', 'catch',
3950 'steal', 'captu', 'get', 'tote', 'snarf']
3953 message: *arent_carrying
3954 words: ['drop', 'relea', 'free', 'disca', 'dump']
3957 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
3959 message: *not_lockable
3960 words: ['unloc', 'open']
3963 words: ['z', 'nothi']
3966 message: *not_lockable
3967 words: ['lock', 'close']
3969 message: *dont_understand
3970 words: ['light', 'on']
3972 message: *dont_understand
3973 words: ['extin', 'off']
3975 message: *nothing_happens
3976 words: ['wave', 'shake', 'swing']
3979 words: ['calm', 'placa', 'tame']
3981 message: *where_query
3982 words: ['walk', 'run', 'trave', 'go', 'proce',
3983 'conti', 'explo', 'follo', 'turn']
3985 message: *ridiculous_attempt
3986 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
3988 message: *arent_carrying
3991 message: *ridiculous_attempt
3992 words: ['eat', 'devou']
3995 You have taken a drink from the stream. The water tastes strongly of
3996 minerals, but is not unpleasant. It is extremely cold.
4000 Rubbing the electric lamp is not particularly rewarding. Anyway,
4001 nothing exciting happens.
4004 message: *arent_carrying
4005 words: ['throw', 'toss']
4011 words: ['find', 'where']
4014 words: ['i', 'inven']
4017 message: 'There is nothing here to eat.'
4020 message: 'You can''t fill that.'
4023 message: *requires_dynamite
4024 words: ['blast', 'deton', 'ignit', 'blowu']
4029 message: *not_knowhow
4032 message: *not_knowhow
4035 message: *not_knowhow
4038 message: *not_knowhow
4041 message: *not_knowhow
4047 message: *dont_understand
4048 words: ['read', 'perus']
4050 message: *beyond_power
4051 words: ['break', 'shatt', 'smash']
4053 message: *ridiculous_attempt
4054 words: ['wake', 'distu']
4057 words: ['suspe', 'pause', 'save']
4060 words: ['resum', 'resta']
4065 message: *dont_understand
4068 message: *nothing_happens
4071 message: 'Seed set to %d'
4074 message: 'Game limit is now %d'
4080 message: 'You''re quite welcome.'
4084 message: 'Good try, but that is an old worn-out magic word.'
4085 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
4089 I know of places, actions, and things. Most of my vocabulary
4090 describes places and is used to move you there. To move, try words
4091 like forest, building, downstream, enter, east, west, north, south,
4092 up, or down. I know about a few special objects, like a black rod
4093 hidden in the cave. These objects can be manipulated using some of
4094 the action words that I know. Usually you will need to give both the
4095 object and action words (in either order), but sometimes I can infer
4096 the object from the verb alone. Some objects also imply verbs; in
4097 particular, "inventory" implies "take inventory", which causes me to
4098 give you a list of what you're carrying. Some objects have unexpected
4099 effects; the effects are not always desirable! Usually people having
4100 trouble moving just need to try a few more words. Usually people
4101 trying unsuccessfully to manipulate an object are attempting something
4102 beyond their (or my!) capabilities and should try a completely
4103 different tack. One point often confusing to beginners is that, when
4104 there are several ways to go in a certain direction (e.g., if there
4105 are several holes in a wall), choosing that direction in effect
4106 chooses one of the ways at random; often, though, by specifying the
4107 place you want to reach you can guarantee choosing the right path.
4108 Also, to speed the game you can sometimes move long distances with a
4109 single word. For example, "building" usually gets you to the building
4110 from anywhere above ground except when lost in the forest. Also, note
4111 that cave passages and forest paths turn a lot, so leaving one place
4112 heading north doesn't guarantee entering the next from the south.
4113 However (another important point), except when you've used a "long
4114 distance" word such as "building", there is always a way to go back
4115 where you just came from unless I warn you to the contrary, even
4116 though the direction that takes you back might not be the reverse of
4117 what got you here. Good luck, and have fun!
4118 words: ['help', '?']
4126 The trees of the forest are large hardwood oak and maple, with an
4127 occasional grove of pine or spruce. There is quite a bit of under-
4128 growth, largely birch and ash saplings plus nondescript bushes of
4129 various sorts. This time of year visibility is quite restricted by
4130 all the leaves, but travel is quite easy if you detour around the
4131 spruce and berry bushes.
4132 words: ['tree', 'trees']
4136 Digging without a shovel is quite impractical. Even with a shovel
4137 progress is unlikely.
4138 words: ['dig', 'excav']
4141 message: 'I''m as confused as you are.'
4146 Mist is a white vapor, usually water, seen from time to time in
4147 caverns. It can be found anywhere but is frequently a sign of a deep
4148 pit leading down to water.'
4152 message: 'Watch it!'
4156 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
4161 For a summary of the most recent changes to the game, say "news".
4162 If you want to end your adventure early, say "quit". To suspend your
4163 adventure such that you can continue later, say "suspend" (or "pause"
4164 or "save"). To see how well you're doing, say "score". To get full
4165 credit for a treasure, you must have left it safely in the building,
4166 though you get partial credit just for locating it. You lose points
4167 for getting killed, or for quitting, though the former costs you more.
4168 There are also points based on how much (if any) of the cave you've
4169 managed to explore; in particular, there is a large bonus just for
4170 getting in (to distinguish the beginners from the rest of the pack),
4171 and there are other ways to determine whether you've been through some
4172 of the more harrowing sections. If you think you've found all the
4173 treasures, just keep exploring for a while. If nothing interesting
4174 happens, you haven't found them all yet. If something interesting
4175 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
4176 it means you're getting a bonus and have an opportunity to garner many
4177 more points in the Master's section. I may occasionally offer hints
4178 if you seem to be having trouble. If I do, I'll warn you in advance
4179 how much it will affect your score to accept the hints. Finally, to
4180 save time, you may specify "brief", which tells me never to repeat the
4181 full description of a place unless you explicitly ask me to.
4182 words: ['info', 'infor']
4185 message: *not_knowhow
4189 message: 'Wizards are not to be disturbed by such as you.'
4193 message: 'Guess again.'
4198 Open Adventure is an author-approved open-source release of
4199 Version 2.5 with, as yet, no gameplay changes.
4200 Version 2.5 was essentially the same as Version II; the cave and the
4201 hazards therein are unchanged, and top score is still 430 points.
4202 There are a few more hints, especially for some of the more obscure
4203 puzzles. There are a few minor bugfixes and cosmetic changes. You
4204 can now save a game and resume it at once (formerly you had to wait a
4205 while first), but it now costs you a few points each time you save the
4206 game. Saved games are now stored in much smaller files than before.
4211 There is a puff of orange smoke; within it, fiery runes spell out:
4213 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/