1 # SPDX-FileCopyrightText: Eric S. Raymond <esr@thyrsus.com>
2 # SPDX-License-Identifier: BSD-2-Clause
4 # This YAML file gets processed into a collection of data structures and
5 # variable initializers describing Colossal Cave. It replaces an ad-hoc
6 # text database shipped with Adventure versions up to 2.5. The format
7 # change enabled a lot of use of symbolic names where there were previously
8 # inscrutable numeric literals.
10 # We define a bunch of YAML structures:
12 # motions: Motion words, grouped into synonyms. The 'oldstyle'
13 # attribute, if false, means that single-letter synonyms should be
14 # accepted in oldstyle mode; it defaults to true.
16 # actions: Action words, grouped into synonyms, and their corresponding
17 # default messages. The 'oldstyle' attribute is as for motions.
19 # hints: Each item contains a hint number, a hint label (used to
20 # generate the value macro for the hint) the number of turns he
21 # must be at the right loc(s) before triggering the hint, the
22 # points deducted for taking the hint, the message number (in
23 # arbitrary_messages) of the question, and the message number of
26 # locations: They have attributes as follows...
27 # long: Long description, always shown on first encounter.
28 # short: Short description. If none, use long description.
29 # maptag: Tag for mapping, not used by the game itself.
30 # Only used if the "short" property is !!null.
31 # conditions: A dictionary of attributes
33 # OILY If FLUID flag is on: true for oil, false for water
35 # NOARRR Pirate doesn't go here unless following player
36 # NOBACK Cannot use "back" to move away
37 # ALLDIFFERENT Part of the maze all different (used in grapher only)
38 # ALLALIKE Part of the maze all alike (used in grapher only)
39 # HCAVE Trying to get into cave
40 # HBIRD Trying to catch bird
41 # HSNAKE Trying to deal with snake
43 # HDARK Pondering dark room
45 # HCLIFF Cliff with urn
46 # HWOODS Lost in forest
47 # HOGRE Trying to deal with ogre
48 # HJADE Found all treasures except jade
49 # hints: A list of YAML references to hints that may be available at
50 # this location. (This is why locations has to follow hints.)
51 # sound: Label for a location sound.
52 # loud: If true, object sounds are drowned out at this location.
53 # travel: A list of movement rules. They're applied in the order
54 # they appear. For a rule to fire, (1) the movement command
55 # must be a synonym for one of its verbs, and (2) the
56 # condition, if present, must evaluate to true. In that case
57 # the action fires. The action may be a goto (move to
58 # a named location) a speak (utter a named message), or
59 # a special (branch to special case in movement code).
60 # The conditional may be one of the following:
61 # [pct, N] Roll a die, n% chance of success
62 # [carry, OBJ] Must be carrying named object
63 # [with, OBJ] Must be carrying or in room with
64 # [not, OBJ N] Property of named OBJ must not be N.
65 # N may be numeric or a state label.
66 # [nodwarves] Dwarves must skip this rule.
67 # All attributes are optional except the long description and
68 # travel. Order of locations is not significant.
70 # arbitrary_messages: These are arguments to rspeak(). Order is
73 # classes: Each item contains a point threshold and a message
74 # describing a classification of player. Point thresholds must be
75 # in ascending order. The scoring code selects the appropriate
76 # message, where each message is considered to apply to players
77 # whose scores are higher than the previous N but not higher than
78 # this N. Note that these scores probably change with every
79 # modification (and particularly expansion) of the program.
81 # turn_thresholds: Each item contains a number and a message
82 # berating the player for taking so many turns. When the turn count
83 # matches one of the thresholds, the corresponding message is shown.
84 # Order doesn't matter; the logic simply tests every threshold on
85 # the assumption that turn counts never decrease nor skip values.
87 # objects: Objects that are referenced in C code or the YAML by name
88 # have human-readable names; others are named OBJ with a numeric suffix.
89 # Objects have attributes as follows...
90 # inventory: A description for use in the inventory command.
91 # states: A list of state labels for states from 0 up. Each
92 # becomes a #define, and is also a state label that
93 # can be used in travel-rule 'not' clauses.
94 # descriptions: Messages describing the object in different states.
95 # Must correspond 1:1 with state labels if the latter exist.
96 # changes: State-change messages to be emitted whenever the object
97 # *changes* to the (0-origin) state that is the index of the
98 # message in this array. Must correspond 1:1 with state
99 # labels if the latter exist.
100 # words: The vocabulary word(s) referring to this object.
101 # treasure: A boolean "treasure" used for point-scoring and pirate
102 # snatches, defaulting to false.
103 # immovable: An object may also be flagged
104 # immovable, meaning it cannot be carried.
105 # locations: An object may have one or two start locations (the gate
106 # is an example of a two-location object; it can be accessed
107 # from above or below).
109 # obituaries: Death messages and reincarnation queries. Order is
110 # significant, they're used in succession as the player racks up
113 # Message strings may include certain special character sequences to
114 # denote that the program must provide parameters to insert into a
115 # message when the message is printed. These sequences are:
117 # %s = an ASCII string
118 # %S = the letter 's' or nothing (if a previous %d value is exactly 1)
119 # %V = substitute program version string
122 # Motion names of the form MOT_* are not explicitly referenced in the
123 # locations YAML, but usually get compiled into generated C.
130 words: ['road', 'hill']
140 words: ['forwa', 'conti', 'onwar']
142 words: ['back', 'retur', 'retre']
148 words: ['out', 'outsi', 'exit', 'leave']
150 words: ['build', 'house']
164 words: ['inwar', 'insid', 'in']
168 words: ['null', 'nowhe']
172 words: ['passa', 'tunne']
184 words: ['upwar', 'up', 'u', 'above', 'ascen']
186 words: ['d', 'downw', 'down', 'desce']
216 words: ['north', 'n']
218 words: ['south', 's']
240 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
249 words: ['slab', 'slabr']
277 words: ['main', 'offic']
285 question: 'Are you trying to get into the cave?'
287 The grate is very solid and has a hardened steel lock. You cannot
288 enter without a key, and there are no keys nearby. I would recommend
289 looking elsewhere for the keys.
295 question: 'Are you trying to catch the bird?'
297 Something about you seems to be frightening the bird. Perhaps you
298 might figure out what it is.
304 question: 'Are you trying to somehow deal with the snake?'
306 You can't kill the snake, or drive it away, or avoid it, or anything
307 like that. There is a way to get by, but you don't have the necessary
314 question: 'Do you need help getting out of the maze?'
315 hint: 'You can make the passages look less alike by dropping things.'
321 question: 'Are you trying to explore beyond the plover room?'
323 There is a way to explore that region without having to worry about
324 falling into a pit. None of the objects available is immediately
325 useful in discovering the secret.
331 question: 'Do you need help getting out of here?'
332 hint: 'Don''t go west.\n'
338 question: 'Are you wondering what to do here?'
339 hint: 'This section is quite advanced. Find the cave first.\n'
345 question: 'Would you like to be shown out of the forest?'
347 Go east ten times. If that doesn't get you out, then go south, then
348 west twice, then south.
354 question: 'Do you need help dealing with the ogre?'
356 There is nothing the presence of which will prevent you from defeating
357 him; thus it can't hurt to fetch everything you possibly can.
363 question: 'You''re missing only one other treasure. Do you need help finding it?'
365 Once you've found all the other treasures, it is no longer possible to
366 locate the one you're now missing.
380 You are standing at the end of a road before a small brick building.
381 Around you is a forest. A small stream flows out of the building and
383 short: 'You''re in front of building.'
385 conditions: {FLUID: true, ABOVE: true, LIT: true}
386 sound: STREAM_GURGLES
388 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
389 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
390 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
391 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
392 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
397 You have walked up a hill, still in the forest. The road slopes back
398 down the other side of the hill. There is a building in the distance.
399 short: 'You''re at hill in road.'
401 conditions: {ABOVE: true, LIT: true}
403 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
404 {verbs: [WEST], action: [goto, LOC_ROADEND]},
405 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
406 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
407 {verbs: [DOWN], action: [speak, WHICH_WAY]},
411 long: 'You are inside a building, a well house for a large spring.'
412 short: 'You''re inside building.'
414 conditions: {FLUID: true, ABOVE: true, LIT: true}
415 sound: STREAM_GURGLES
417 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
418 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
419 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
420 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
425 You are in a valley in the forest beside a stream tumbling along a
427 short: 'You''re in valley.'
429 conditions: {FLUID: true, ABOVE: true, LIT: true}
430 sound: STREAM_GURGLES
432 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
433 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
434 {verbs: [WEST], action: [goto, LOC_FOREST12]},
435 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
436 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
437 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
441 long: 'The road, which approaches from the east, ends here amid the trees.'
442 short: 'You''re at end of road.'
444 conditions: {ABOVE: true, LIT: true}
446 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
447 {verbs: [BUILD], action: [goto, LOC_START]},
448 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
449 {verbs: [WEST], action: [goto, LOC_FOREST15]},
450 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
455 The forest thins out here to reveal a steep cliff. There is no way
456 down, but a small ledge can be seen to the west across the chasm.
457 short: 'You''re at cliff.'
459 conditions: {ABOVE: true, NOBACK: true, LIT: true}
462 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
463 {verbs: [EAST], action: [goto, LOC_FOREST19]},
464 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
469 At your feet all the water of the stream splashes into a 2-inch slit
470 in the rock. Downstream the streambed is bare rock.
471 short: 'You''re at slit in streambed.'
473 conditions: {FLUID: true, ABOVE: true, LIT: true}
474 sound: STREAM_GURGLES
476 {verbs: [BUILD], action: [goto, LOC_START]},
477 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
478 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
479 {verbs: [WEST], action: [goto, LOC_FOREST10]},
480 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
481 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
486 You are in a 20-foot depression floored with bare dirt. Set into the
487 dirt is a strong steel grate mounted in concrete. A dry streambed
488 leads into the depression.
489 short: 'You''re outside grate.'
491 conditions: {ABOVE: true, LIT: true}
492 hints: [*grate, *jade]
494 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
495 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
496 {verbs: [WEST], action: [goto, LOC_FOREST9]},
497 {verbs: [BUILD], action: [goto, LOC_START]},
498 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
499 {verbs: [ENTER, INWAR, DOWN],
500 cond: [not, GRATE, GRATE_CLOSED],
501 action: [goto, LOC_BELOWGRATE]},
502 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
507 You are in a small chamber beneath a 3x3 steel grate to the surface.
508 A low crawl over cobbles leads inward to the west.
509 short: 'You''re below the grate.'
511 conditions: {LIT: true}
513 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
514 action: [goto, LOC_GRATE]},
515 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
516 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
517 {verbs: [PIT], action: [goto, LOC_PITTOP]},
518 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
523 You are crawling over cobbles in a low passage. There is a dim light
524 at the east end of the passage.
525 short: 'You''re in cobble crawl.'
527 conditions: {LIT: true}
529 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
530 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
531 {verbs: [PIT], action: [goto, LOC_PITTOP]},
536 You are in a debris room filled with stuff washed in from the surface.
537 A low wide passage with cobbles becomes plugged with mud and debris
538 here, but an awkward canyon leads upward and west. In the mud someone
539 has scrawled, "MAGIC WORD XYZZY".
540 short: 'You''re in debris room.'
544 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
545 action: [goto, LOC_GRATE]},
546 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
547 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
548 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
549 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
550 {verbs: [PIT], action: [goto, LOC_PITTOP]},
554 long: 'You are in an awkward sloping east/west canyon.'
556 maptag: 'Awkward canyon.'
559 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
560 action: [goto, LOC_GRATE]},
561 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
562 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
563 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]},
564 {verbs: [PIT], action: [goto, LOC_PITTOP]},
569 You are in a splendid chamber thirty feet high. The walls are frozen
570 rivers of orange stone. An awkward canyon and a good passage exit
571 from east and west sides of the chamber.
572 short: 'You''re in bird chamber.'
577 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
578 action: [goto, LOC_GRATE]},
579 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
580 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
581 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
582 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
587 At your feet is a small pit breathing traces of white mist. An east
588 passage ends here except for a small crack leading on.
589 short: 'You''re at top of small pit.'
593 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
594 action: [goto, LOC_GRATE]},
595 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
596 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
597 {verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]},
598 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
599 action: [goto, LOC_NECKBROKE]},
600 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
601 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
606 You are at one end of a vast hall stretching forward out of sight to
607 the west. There are openings to either side. Nearby, a wide stone
608 staircase leads downward. The hall is filled with wisps of white mist
609 swaying to and fro almost as if alive. A cold wind blows up the
610 staircase. There is a passage at the top of a dome behind you.
611 short: 'You''re in Hall of Mists.'
613 conditions: {DEEP: true}
617 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
618 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
619 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
620 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
621 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
622 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
623 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
628 The crack is far too small for you to follow. At its widest it is
629 barely wide enough to admit your foot.
632 conditions: {DEEP: true}
634 {verbs: [], action: [goto, LOC_PITTOP]},
639 You are on the east bank of a fissure slicing clear across the hall.
640 The mist is quite thick here, and the fissure is too wide to jump.
641 short: 'You''re on east bank of fissure.'
643 conditions: {DEEP: true}
645 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
646 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
647 action: [speak, CROSS_BRIDGE]},
648 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
649 action: [goto, LOC_NOMAKE]},
650 {verbs: [OVER, ACROS, WEST, CROSS],
651 cond: [not, FISSURE, BRIDGED],
652 action: [speak, NO_CROSS]},
653 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
658 This is a low room with a crude note on the wall. The note says,
659 "You won't get it up the steps".
660 short: 'You''re in nugget-of-gold room.'
662 conditions: {DEEP: true}
664 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
669 You are in the Hall of the Mountain King, with passages off in all
671 short: 'You''re in Hall of Mt King.'
673 conditions: {DEEP: true}
676 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
677 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
678 action: [goto, LOC_FLOORHOLE]},
679 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
680 action: [goto, LOC_SOUTHSIDE]},
681 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
682 action: [goto, LOC_WESTSIDE]},
683 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
684 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
685 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
686 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
690 long: 'You are at the bottom of the pit with a broken neck.'
693 conditions: {DEEP: true}
695 {verbs: [], action: [goto, LOC_NOWHERE]},
699 long: 'You didn''t make it.'
702 conditions: {DEEP: true}
704 {verbs: [], action: [goto, LOC_NOWHERE]},
708 long: 'The dome is unclimbable.'
711 conditions: {DEEP: true}
713 {verbs: [], action: [goto, LOC_MISTHALL]},
718 You are at the west end of the Twopit Room. There is a large hole in
719 the wall above the pit at this end of the room.
720 short: 'You''re at west end of Twopit Room.'
722 conditions: {DEEP: true}
724 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
725 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
726 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
727 {verbs: [HOLE], action: [speak, TOO_FAR]},
732 You are at the bottom of the eastern pit in the Twopit Room. There is
733 a small pool of oil in one corner of the pit.
734 short: 'You''re in east pit.'
736 conditions: {FLUID: true, DEEP: true, OILY: true}
738 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
743 You are at the bottom of the western pit in the Twopit Room. There is
744 a large hole in the wall about 25 feet above you.
745 short: 'You''re in west pit.'
747 conditions: {DEEP: true}
749 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
750 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
751 action: [goto, LOC_BUILDING1]},
752 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
756 long: 'You clamber up the plant and scurry through the hole at the top.'
759 conditions: {DEEP: true}
761 {verbs: [], action: [goto, LOC_NARROW]},
765 long: 'You are on the west side of the fissure in the Hall of Mists.'
766 short: 'You''re on west bank of fissure.'
768 conditions: {DEEP: true}
770 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
771 action: [speak, CROSS_BRIDGE]},
772 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
773 action: [goto, LOC_NOMAKE]},
774 {verbs: [OVER, ACROS, EAST, CROSS],
775 cond: [not, FISSURE, BRIDGED],
776 action: [speak, NO_CROSS]},
777 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
778 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
779 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
784 You are in a low n/s passage at a hole in the floor. The hole goes
785 down to an e/w passage.
786 short: 'You''re in n/s passage above e/w passage.'
788 conditions: {DEEP: true}
790 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
791 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
792 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
796 long: 'You are in the south side chamber.'
799 conditions: {DEEP: true}
801 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
806 You are in the west side chamber of the Hall of the Mountain King.
807 A passage continues west and up here.
808 short: 'You''re in the west side chamber.'
810 conditions: {DEEP: true}
812 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
813 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
819 maptag: 'Middle of plant.'
820 conditions: {DEEP: true}
822 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
823 action: [goto, LOC_NOCLIMB]},
824 {verbs: [], action: [goto, LOC_PLANTTOP]},
828 long: 'You can''t get by the snake.'
831 conditions: {DEEP: true}
833 {verbs: [], action: [goto, LOC_KINGHALL]},
838 You are in a large room, with a passage to the south, a passage to the
839 west, and a wall of broken rock to the east. There is a large "Y2" on
840 a rock in the room's center.
841 short: 'You''re at "Y2".'
843 conditions: {DEEP: true}
845 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
846 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
847 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
848 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
849 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
850 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
854 long: 'You are in a jumble of rock, with cracks everywhere.'
856 maptag: 'Rock jumble'
857 conditions: {DEEP: true}
859 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
860 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
865 You're at a low window overlooking a huge pit, which extends up out of
866 sight. A floor is indistinctly visible over 50 feet below. Traces of
867 white mist cover the floor of the pit, becoming thicker to the right.
868 Marks in the dust around the window would seem to indicate that
869 someone has been here recently. Directly across the pit from you and
870 25 feet away there is a similar window looking into a lighted room. A
871 shadowy figure can be seen there peering back at you.
872 short: 'You''re at window on pit.'
874 conditions: {DEEP: true}
876 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
877 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
882 You are in a dirty broken passage. To the east is a crawl. To the
883 west is a large passage. Above you is a hole to another passage.
884 short: 'You''re in dirty passage.'
886 conditions: {DEEP: true}
888 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
889 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
890 {verbs: [WEST], action: [goto, LOC_DUSTY]},
891 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
896 You are on the brink of a small clean climbable pit. A crawl leads
898 short: 'You''re at brink of small pit.'
900 conditions: {DEEP: true}
902 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
903 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
908 You are in the bottom of a small pit with a little stream, which
909 enters and exits through tiny slits.
910 short: 'You''re at bottom of pit with stream.'
911 maptag: 'Small pit bottom'
912 conditions: {FLUID: true, DEEP: true}
913 sound: STREAM_GURGLES
915 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
916 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
917 action: [speak, DONT_FIT]},
922 You are in a large room full of dusty rocks. There is a big hole in
923 the floor. There are cracks everywhere, and a passage leading east.
924 short: 'You''re in dusty rock room.'
926 conditions: {DEEP: true}
928 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
929 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
930 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
935 You have crawled through a very low wide passage parallel to and north
936 of the Hall of Mists.
939 conditions: {DEEP: true}
941 {verbs: [], action: [goto, LOC_MISTWEST]},
946 You are at the west end of the Hall of Mists. A low wide crawl
947 continues west and another goes north. To the south is a little
948 passage 6 feet off the floor.
949 short: 'You''re at west end of Hall of Mists.'
951 conditions: {DEEP: true}
953 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
954 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
955 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
956 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
960 long: 'You are in a maze of twisty little passages, all alike.'
962 maptag: 'Maze all alike.'
963 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
966 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
967 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
968 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
969 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
970 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
974 long: 'You are in a maze of twisty little passages, all alike.'
976 maptag: 'Maze all alike.'
977 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
980 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
981 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
982 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
986 long: 'You are in a maze of twisty little passages, all alike.'
988 maptag: 'Maze all alike.'
989 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
992 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
993 {verbs: [DOWN], action: [goto, LOC_MAZEEND3]},
994 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
995 {verbs: [NORTH], action: [goto, LOC_MAZEEND9]},
999 long: 'You are in a maze of twisty little passages, all alike.'
1001 maptag: 'Maze all alike.'
1002 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1005 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1006 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1007 {verbs: [EAST], action: [goto, LOC_MAZEEND1]},
1008 {verbs: [SOUTH], action: [goto, LOC_MAZEEND2]},
1009 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
1015 maptag: 'Maze all alike.'
1016 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1019 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1025 maptag: 'Maze all alike.'
1026 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1029 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1035 maptag: 'Maze all alike.'
1036 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1039 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1043 long: 'You are in a maze of twisty little passages, all alike.'
1045 maptag: 'Maze all alike.'
1046 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1049 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1050 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1054 long: 'You are in a maze of twisty little passages, all alike.'
1056 maptag: 'Maze all alike.'
1057 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1060 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1061 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1062 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1063 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1067 long: 'You are in a maze of twisty little passages, all alike.'
1069 maptag: 'Maze all alike.'
1070 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1073 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1074 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1075 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1076 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1080 long: 'You are in a maze of twisty little passages, all alike.'
1082 maptag: 'Maze all alike.'
1083 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1086 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1087 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1088 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1089 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1090 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1091 {verbs: [DOWN], action: [goto, LOC_MAZEEND11]},
1095 long: 'You are in a maze of twisty little passages, all alike.'
1097 maptag: 'Maze all alike.'
1098 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1101 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1102 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1103 {verbs: [SOUTH], action: [goto, LOC_MAZEEND4]},
1109 maptag: 'Maze all alike.'
1110 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1113 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1117 long: 'You are in a maze of twisty little passages, all alike.'
1119 maptag: 'Maze all alike.'
1120 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1123 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1124 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1125 {verbs: [DOWN], action: [goto, LOC_MAZEEND5]},
1126 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1132 maptag: 'Maze all alike.'
1133 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1136 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1141 You are on the brink of a thirty foot pit with a massive orange column
1142 down one wall. You could climb down here but you could not get back
1143 up. The maze continues at this level.
1144 short: 'You''re at brink of pit.'
1146 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1148 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]},
1149 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1150 {verbs: [SOUTH], action: [goto, LOC_MAZEEND6]},
1151 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1152 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1158 maptag: 'Maze all alike.'
1159 conditions: {NOARRR: true, DEEP: true, ALLALIKE: true}
1161 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1166 You have crawled through a very low wide passage parallel to and north
1167 of the Hall of Mists.
1169 maptag: 'Maze all alike.'
1170 conditions: {DEEP: true}
1172 {verbs: [], action: [goto, LOC_WESTBANK]},
1177 You are at the east end of a very long hall apparently without side
1178 chambers. To the east a low wide crawl slants up. To the north a
1179 round two foot hole slants down.
1180 short: 'You''re at east end of long hall.'
1181 maptag: 'Maze all alike.'
1182 conditions: {DEEP: true}
1184 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1185 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1186 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1191 You are at the west end of a very long featureless hall. The hall
1192 joins up with a narrow north/south passage.
1193 short: 'You''re at west end of long hall.'
1194 maptag: 'Maze all alike.'
1195 conditions: {DEEP: true}
1197 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1198 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1199 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1203 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1205 maptag: 'Passage crossover.'
1206 conditions: {DEEP: true}
1208 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1209 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1210 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1211 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1217 maptag: 'Maze all alike.'
1218 conditions: {DEEP: true}
1220 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1225 You are at a complex junction. A low hands and knees passage from the
1226 north joins a higher crawl from the east to make a walking passage
1227 going west. There is also a large room above. The air is damp here.
1228 short: 'You''re at complex junction.'
1230 conditions: {DEEP: true}
1232 sound: WIND_WHISTLES
1234 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1235 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1236 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1237 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1242 You are in Bedquilt, a long east/west passage with holes everywhere.
1243 To explore at random select north, south, up, or down.
1244 short: 'You''re in Bedquilt.'
1246 conditions: {DEEP: true}
1248 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1249 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1250 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1251 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1252 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1253 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1254 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1255 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1256 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1257 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1258 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1259 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1264 You are in a room whose walls resemble Swiss cheese. Obvious passages
1265 go west, east, ne, and nw. Part of the room is occupied by a large
1267 short: 'You''re in Swiss Cheese Room.'
1269 conditions: {DEEP: true}
1271 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1272 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1273 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1274 {verbs: [CANYO], action: [goto, LOC_TALL]},
1275 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1276 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1277 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1282 You are at the east end of the Twopit Room. The floor here is
1283 littered with thin rock slabs, which make it easy to descend the pits.
1284 There is a path here bypassing the pits to connect passages from east
1285 and west. There are holes all over, but the only big one is on the
1286 wall directly over the west pit where you can't get to it.
1287 short: 'You''re at east end of Twopit Room.'
1289 conditions: {DEEP: true}
1291 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1292 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1293 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1298 You are in a large low circular chamber whose floor is an immense slab
1299 fallen from the ceiling (Slab Room). East and west there once were
1300 large passages, but they are now filled with boulders. Low small
1301 passages go north and south, and the south one quickly bends west
1302 around the boulders.
1303 short: 'You''re in Slab Room.'
1305 conditions: {DEEP: true}
1307 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1308 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1309 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1313 long: 'You are in a secret n/s canyon above a large room.'
1316 conditions: {DEEP: true}
1318 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1319 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1320 action: [goto, LOC_SECRET5]},
1321 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1322 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1323 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1327 long: 'You are in a secret n/s canyon above a sizable passage.'
1329 maptag: 'Secret canyon'
1330 conditions: {DEEP: true}
1332 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1333 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1334 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1336 - LOC_THREEJUNCTION:
1339 You are in a secret canyon at a junction of three canyons, bearing
1340 north, south, and se. The north one is as tall as the other two
1342 short: 'You''re at junction of three secret canyons.'
1343 maptag: 'Secret canyon junction'
1344 conditions: {DEEP: true}
1346 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1347 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1348 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1352 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1353 short: 'You''re in large low room.'
1355 conditions: {DEEP: true}
1357 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1358 {verbs: [SW], action: [goto, LOC_WINDING]},
1359 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1360 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1364 long: 'Dead end crawl.'
1367 conditions: {DEEP: true}
1369 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1374 You are in a secret canyon which here runs e/w. It crosses over a
1375 very tight canyon 15 feet below. If you go down you may not be able
1377 short: 'You''re in secret e/w canyon above tight canyon.'
1378 maptag: 'Secret e/w canyon'
1379 conditions: {DEEP: true}
1381 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1382 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1383 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1384 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1388 long: 'You are at a wide place in a very tight n/s canyon.'
1390 maptag: 'Wide place'
1391 conditions: {DEEP: true}
1393 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1394 {verbs: [NORTH], action: [goto, LOC_TALL]},
1398 long: 'The canyon here becomes too tight to go further south.'
1400 maptag: 'Tight canyon'
1401 conditions: {DEEP: true}
1403 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1408 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1411 maptag: 'Tall canyon'
1412 conditions: {DEEP: true}
1414 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1415 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1416 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1420 long: 'The canyon runs into a mass of boulders -- dead end.'
1423 conditions: {DEEP: true}
1425 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1430 The stream flows out through a pair of 1 foot diameter sewer pipes.
1431 It would be advisable to use the exit.
1434 conditions: {DEEP: true}
1436 {verbs: [], action: [goto, LOC_BUILDING]},
1440 long: 'You are in a maze of twisty little passages, all alike.'
1442 maptag: 'Maze all alike.'
1443 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1446 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1447 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1448 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1449 {verbs: [EAST], action: [goto, LOC_MAZEEND8]},
1455 maptag: 'Maze all alike.'
1456 conditions: {DEEP: true, ALLALIKE: true}
1459 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1465 maptag: 'Maze all alike.'
1466 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1469 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1473 long: 'You are in a maze of twisty little passages, all alike.'
1475 maptag: 'Maze all alike.'
1476 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1478 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1479 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1480 {verbs: [WEST], action: [goto, LOC_MAZEEND10]},
1484 long: 'You are in a maze of twisty little passages, all alike.'
1486 maptag: 'Maze all alike.'
1487 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1489 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1490 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1491 {verbs: [NW], action: [goto, LOC_MAZEEND12]},
1497 maptag: 'Maze all alike.'
1498 conditions: {NOARRR: true, DEEP: true, ALLALIKE: true}
1500 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1506 maptag: 'Maze all alike.'
1507 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1510 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1514 long: 'You are in a maze of twisty little passages, all alike.'
1516 maptag: 'Maze all alike.'
1517 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1520 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1525 You are in a long, narrow corridor stretching out of sight to the
1526 west. At the eastern end is a hole through which you can see a
1527 profusion of leaves.
1528 short: 'You''re in narrow corridor.'
1530 conditions: {DEEP: true}
1532 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1533 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1534 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1538 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1541 conditions: {DEEP: true}
1543 {verbs: [], action: [goto, LOC_WESTPIT]},
1547 long: 'You have climbed up the plant and out of the pit.'
1550 conditions: {DEEP: true}
1552 {verbs: [], action: [goto, LOC_WESTEND]},
1557 You are at the top of a steep incline above a large room. You could
1558 climb down here, but you would not be able to climb up. There is a
1559 passage leading back to the north.
1560 short: 'You''re at steep incline above large room.'
1562 conditions: {DEEP: true}
1564 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1565 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1570 You are in the Giant Room. The ceiling here is too high up for your
1571 lamp to show it. Cavernous passages lead east, north, and south. On
1572 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1573 short: 'You''re in Giant Room.'
1575 conditions: {DEEP: true}
1577 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1578 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1579 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1583 long: 'The passage here is blocked by a recent cave-in.'
1585 maptag: 'Cave-in blockage'
1586 conditions: {DEEP: true}
1588 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1592 long: 'You are at one end of an immense north/south passage.'
1594 maptag: 'Immense passage end.'
1595 conditions: {DEEP: true}
1596 sound: WIND_WHISTLES
1598 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1599 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1600 action: [goto, LOC_WATERFALL]},
1601 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1606 You are in a magnificent cavern with a rushing stream, which cascades
1607 over a sparkling waterfall into a roaring whirlpool which disappears
1608 through a hole in the floor. Passages exit to the south and west.
1609 short: 'You''re in cavern with waterfall.'
1611 conditions: {FLUID: true, DEEP: true}
1612 sound: STREAM_SPLASHES
1614 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1615 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1616 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1621 You are in the Soft Room. The walls are covered with heavy curtains,
1622 the floor with a thick pile carpet. Moss covers the ceiling.
1623 short: 'You''re in Soft Room.'
1625 conditions: {DEEP: true}
1627 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1632 This is the Oriental Room. Ancient oriental cave drawings cover the
1633 walls. A gently sloping passage leads upward to the north, another
1634 passage leads se, and a hands and knees crawl leads west.
1635 short: 'You''re in Oriental Room.'
1637 conditions: {DEEP: true}
1639 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1640 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1641 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1646 You are following a wide path around the outer edge of a large cavern.
1647 Far below, through a heavy white mist, strange splashing noises can be
1648 heard. The mist rises up through a fissure in the ceiling. The path
1649 exits to the south and west.
1650 short: 'You''re in misty cavern.'
1652 conditions: {DEEP: true}
1655 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1656 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1661 You are in an alcove. A small nw path seems to widen after a short
1662 distance. An extremely tight tunnel leads east. It looks like a very
1663 tight squeeze. An eerie light can be seen at the other end.
1664 short: 'You''re in alcove.'
1666 conditions: {DEEP: true}
1669 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1670 {verbs: [EAST, PASSA], action: ["special", 1]},
1671 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1676 You're in a small chamber lit by an eerie green light. An extremely
1677 narrow tunnel exits to the west. A dark corridor leads ne.
1678 short: 'You''re in Plover Room.'
1680 conditions: {DEEP: true, LIT: true}
1683 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1684 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1685 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1686 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1687 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1691 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1692 short: 'You''re in dark-room.'
1694 conditions: {DEEP: true}
1697 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1702 You are in an arched hall. A coral passage once continued up and east
1703 from here, but is now blocked by debris. The air smells of sea water.
1704 short: 'You''re in arched hall.'
1706 conditions: {DEEP: true}
1708 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1713 You're in a large room carved out of sedimentary rock. The floor and
1714 walls are littered with bits of shells embedded in the stone. A
1715 shallow passage proceeds downward, and a somewhat steeper one leads
1716 up. A low hands and knees passage enters from the south.
1717 short: 'You''re in Shell Room.'
1719 conditions: {DEEP: true}
1721 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1722 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1723 {verbs: [SOUTH], cond: [carry, CLAM],
1724 action: [speak, CLAM_BLOCKER]},
1725 {verbs: [SOUTH], cond: [carry, OYSTER],
1726 action: [speak, OYSTER_BLOCKER]},
1727 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1731 long: 'You are in a long sloping corridor with ragged sharp walls.'
1734 conditions: {DEEP: true}
1736 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1737 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1741 long: 'You are in a cul-de-sac about eight feet across.'
1743 maptag: 'Cul-de-sac.'
1744 conditions: {DEEP: true}
1746 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1747 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1752 You are in an anteroom leading to a large passage to the east. Small
1753 passages go west and up. The remnants of recent digging are evident.
1754 A sign in midair here says "Cave under construction beyond this point.
1755 Proceed at own risk. [Witt Construction Company]"
1756 short: 'You''re in anteroom.'
1758 conditions: {DEEP: true}
1760 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1761 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1762 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1766 long: 'You are in a maze of twisty little passages, all different.'
1768 maptag: 'Maze all different'
1769 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
1771 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1772 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1773 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1774 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1775 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1776 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1777 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1778 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1779 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1780 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1784 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1785 short: 'You''re at Witt''s End.'
1787 conditions: {DEEP: true, NOBACK: true}
1790 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1791 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1792 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1793 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1798 You are in a north/south canyon about 25 feet across. The floor is
1799 covered by white mist seeping in from the north. The walls extend
1800 upward for well over 100 feet. Suspended from some unseen point far
1801 above you, an enormous two-sided mirror is hanging parallel to and
1802 midway between the canyon walls. (The mirror is obviously provided
1803 for the use of the dwarves who, as you know, are extremely vain.) A
1804 small window can be seen in either wall, some fifty feet up.
1805 short: 'You''re in Mirror Canyon.'
1807 conditions: {DEEP: true}
1809 sound: WIND_WHISTLES
1811 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1812 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1817 You're at a low window overlooking a huge pit, which extends up out of
1818 sight. A floor is indistinctly visible over 50 feet below. Traces of
1819 white mist cover the floor of the pit, becoming thicker to the left.
1820 Marks in the dust around the window would seem to indicate that
1821 someone has been here recently. Directly across the pit from you and
1822 25 feet away there is a similar window looking into a lighted room. A
1823 shadowy figure can be seen there peering back at you.
1824 short: 'You''re at window on pit.'
1826 conditions: {DEEP: true}
1828 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1829 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1831 - LOC_TOPSTALACTITE:
1834 A large stalactite extends from the roof and almost reaches the floor
1835 below. You could climb down it, and jump from it to the floor, but
1836 having done so you would be unable to reach it to climb back up.
1837 short: 'You''re at top of stalactite.'
1839 conditions: {DEEP: true, ALLALIKE: true}
1841 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1842 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1843 action: [goto, LOC_ALIKE6]},
1844 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1845 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1849 long: 'You are in a little maze of twisting passages, all different.'
1851 maptag: 'Maze all different'
1852 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
1854 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1855 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1856 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1857 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1858 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1859 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1860 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1861 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1862 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1863 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1868 You are at the edge of a large underground reservoir. An opaque cloud
1869 of white mist fills the room and rises rapidly upward. The lake is
1870 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1871 overhead and splashes noisily into the water somewhere within the
1872 mist. There is a passage going back toward the south.
1873 short: 'You''re at reservoir.'
1875 conditions: {FLUID: true, DEEP: true}
1876 sound: STREAM_SPLASHES
1878 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1879 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1880 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1887 conditions: {DEEP: true, ALLALIKE: true}
1889 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1894 You are at the northeast end of an immense room, even larger than the
1895 Giant Room. It appears to be a repository for the "Adventure"
1896 program. Massive torches far overhead bathe the room with smoky
1897 yellow light. Scattered about you can be seen a pile of bottles (all
1898 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1899 of oysters, a bundle of black rods with rusty stars on their ends, and
1900 a collection of brass lanterns. Off to one side a great many dwarves
1901 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1902 not disturb the dwarves!" An immense mirror is hanging against one
1903 wall, and stretches to the other end of the room, where various other
1904 sundry objects can be glimpsed dimly in the distance.
1905 short: 'You''re at ne end.'
1906 maptag: 'Repository ne end'
1907 conditions: {DEEP: true, LIT: true}
1908 sound: MURMURING_SNORING
1910 {verbs: [SW], action: [goto, LOC_SW]},
1915 You are at the southwest end of the repository. To one side is a pit
1916 full of fierce green snakes. On the other side is a row of small
1917 wicker cages, each of which contains a little sulking bird. In one
1918 corner is a bundle of black rods with rusty marks on their ends. A
1919 large number of velvet pillows are scattered about on the floor. A
1920 vast mirror stretches off to the northeast. At your feet is a large
1921 steel grate, next to which is a sign that reads, "Treasure Vault.
1922 Keys in main office."
1923 short: 'You''re at sw end.'
1924 maptag: 'Repository sw end'
1925 conditions: {DEEP: true, LIT: true}
1926 sound: SNAKES_HISSING
1928 {verbs: [NE], action: [goto, LOC_NE]},
1929 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1934 You are on one side of a large, deep chasm. A heavy white mist rising
1935 up from below obscures all view of the far side. A sw path leads away
1936 from the chasm into a winding corridor.
1937 short: 'You''re on sw side of chasm.'
1939 conditions: {DEEP: true}
1941 {verbs: [SW], action: [goto, LOC_WINDING]},
1942 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1943 action: [speak, TROLL_BLOCKS]},
1944 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1945 action: [speak, BRIDGE_GONE]},
1946 {verbs: [OVER], action: ["special", 3]},
1947 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1948 action: [goto, LOC_NOMAKE]},
1949 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1954 You are in a long winding corridor sloping out of sight in both
1956 short: 'You''re in sloping corridor.'
1958 conditions: {DEEP: true}
1960 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1961 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1963 # Following three rooms are where the dragon lives. The code has a
1964 # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
1967 long: 'You are in a secret canyon which exits to the north and east.'
1969 maptag: 'Secret canyon'
1970 conditions: {DEEP: true}
1972 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1973 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1977 long: 'You are in a secret canyon which exits to the north and east.'
1979 maptag: 'Secret canyon'
1980 conditions: {DEEP: true}
1982 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1983 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1987 long: 'You are in a secret canyon which exits to the north and east.'
1989 maptag: 'Secret canyon'
1990 conditions: {DEEP: true}
1992 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1993 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1998 You are on the far side of the chasm. A ne path leads away from the
2000 short: 'You''re on ne side of chasm.'
2002 conditions: {NOARRR: true, DEEP: true}
2004 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
2005 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
2006 {verbs: [OVER], action: ["special", 3]},
2007 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
2008 {verbs: [FORK], action: [goto, LOC_FORK]},
2009 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2010 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2015 You're in a long east/west corridor. A faint rumbling noise can be
2016 heard in the distance.
2017 short: 'You''re in corridor.'
2018 maptag: 'e/w canyon'
2019 conditions: {NOARRR: true, DEEP: true}
2020 sound: DULL_RUMBLING
2022 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2023 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2024 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2025 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2030 The path forks here. The left fork leads northeast. A dull rumbling
2031 seems to get louder in that direction. The right fork leads southeast
2032 down a gentle slope. The main corridor enters from the west.
2033 short: 'You''re at fork in path.'
2035 conditions: {NOARRR: true, DEEP: true}
2036 sound: DULL_RUMBLING
2038 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2039 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2040 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
2041 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2042 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2047 The walls are quite warm here. From the north can be heard a steady
2048 roar, so loud that the entire cave seems to be trembling. Another
2049 passage leads south, and a low crawl goes east.
2050 short: 'You''re at junction with warm walls.'
2052 conditions: {NOARRR: true, DEEP: true}
2055 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2056 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2057 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2062 You are on the edge of a breath-taking view. Far below you is an
2063 active volcano, from which great gouts of molten lava come surging
2064 out, cascading back down into the depths. The glowing rock fills the
2065 farthest reaches of the cavern with a blood-red glare, giving every-
2066 thing an eerie, macabre appearance. The air is filled with flickering
2067 sparks of ash and a heavy smell of brimstone. The walls are hot to
2068 the touch, and the thundering of the volcano drowns out all other
2069 sounds. Embedded in the jagged roof far overhead are myriad twisted
2070 formations composed of pure white alabaster, which scatter the murky
2071 light into sinister apparitions upon the walls. To one side is a deep
2072 gorge, filled with a bizarre chaos of tortured rock which seems to
2073 have been crafted by the devil himself. An immense river of fire
2074 crashes out from the depths of the volcano, burns its way through the
2075 gorge, and plummets into a bottomless pit far off to your left. To
2076 the right, an immense geyser of blistering steam erupts continuously
2077 from a barren island in the center of a sulfurous lake, which bubbles
2078 ominously. The far right wall is aflame with an incandescence of its
2079 own, which lends an additional infernal splendor to the already
2080 hellish scene. A dark, foreboding passage exits to the south.
2081 short: 'You''re at breath-taking view.'
2083 conditions: {NOARRR: true, LIT: true, DEEP: true}
2088 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2089 {verbs: [FORK], action: [goto, LOC_FORK]},
2090 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
2091 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2096 You are in a small chamber filled with large boulders. The walls are
2097 very warm, causing the air in the room to be almost stifling from the
2098 heat. The only exit is a crawl heading west, through which is coming
2100 short: 'You''re in Chamber of Boulders.'
2102 conditions: {NOARRR: true, DEEP: true}
2103 sound: DULL_RUMBLING
2105 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2106 {verbs: [FORK], action: [goto, LOC_FORK]},
2107 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2112 You are walking along a gently sloping north/south passage lined with
2113 oddly shaped limestone formations.
2114 short: 'You''re in limestone passage.'
2116 conditions: {NOARRR: true, DEEP: true}
2118 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2119 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
2120 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2125 You are standing at the entrance to a large, barren room. A notice
2126 above the entrance reads: "Caution! Bear in room!"
2127 short: 'You''re in front of Barren Room.'
2129 conditions: {NOARRR: true, DEEP: true}
2131 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2132 {verbs: [FORK], action: [goto, LOC_FORK]},
2133 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2134 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2139 You are inside a barren room. The center of the room is completely
2140 empty except for some dust. Marks in the dust lead away toward the
2141 far end of the room. The only exit is the way you came in.
2142 short: 'You''re in Barren Room.'
2144 conditions: {NOARRR: true, DEEP: true}
2146 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2147 {verbs: [FORK], action: [goto, LOC_FORK]},
2148 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2152 long: 'You are in a maze of twisting little passages, all different.'
2154 maptag: 'Maze all different.'
2155 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2157 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2158 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2159 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2160 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2161 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2162 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2163 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2164 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2165 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2166 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2170 long: 'You are in a little maze of twisty passages, all different.'
2172 maptag: 'Maze all different.'
2173 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2175 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2176 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2177 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2178 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2179 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2180 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2181 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2182 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2183 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2184 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2188 long: 'You are in a twisting maze of little passages, all different.'
2190 maptag: 'Maze all different.'
2191 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2193 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2194 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2195 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2196 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2197 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2198 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2199 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2200 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2201 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2202 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2206 long: 'You are in a twisting little maze of passages, all different.'
2208 maptag: 'Maze all different.'
2209 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2211 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2212 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2213 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2214 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2215 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2216 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2217 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2218 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2219 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2220 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2224 long: 'You are in a twisty little maze of passages, all different.'
2226 maptag: 'Maze all different.'
2227 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2229 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2230 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2231 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2232 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2233 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2234 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2235 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2236 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2237 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2238 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2242 long: 'You are in a twisty maze of little passages, all different.'
2244 maptag: 'Maze all different.'
2245 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2247 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2248 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2249 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2250 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2251 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2252 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2253 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2254 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2255 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2256 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2260 long: 'You are in a little twisty maze of passages, all different.'
2262 maptag: 'Maze all different.'
2263 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2265 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2266 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2267 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2268 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2269 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2270 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2271 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2272 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2273 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2274 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2278 long: 'You are in a maze of little twisting passages, all different.'
2280 maptag: 'Maze all different.'
2281 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2283 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2284 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2285 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2286 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2287 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2288 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2289 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2290 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2291 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2292 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2296 long: 'You are in a maze of little twisty passages, all different.'
2298 maptag: 'Maze all different.'
2299 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2301 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2302 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2303 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2304 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2305 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2306 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2307 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2308 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2309 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2310 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2317 conditions: {DEEP: true, ALLDIFFERENT: true}
2319 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2320 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2321 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2325 long: 'You are in a long, rough-hewn, north/south corridor.'
2327 maptag: 'Rough-hewn corridor'
2328 conditions: {DEEP: true}
2330 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2331 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2335 long: 'There is no way to go that direction.'
2338 conditions: {DEEP: true}
2340 {verbs: [], action: [goto, LOC_DEADEND13]},
2344 long: 'You are in a large chamber with passages to the west and north.'
2346 maptag: 'Large chamber.'
2347 conditions: {DEEP: true}
2350 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2351 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2352 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2356 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2358 maptag: 'Ogre''s storeroom.'
2359 conditions: {DEEP: true}
2361 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2365 long: 'You are wandering aimlessly through the forest.'
2368 conditions: {FOREST: true, NOBACK: true, LIT: true}
2371 {verbs: [EAST], action: [goto, LOC_START]},
2372 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2373 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2374 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2378 long: 'You are wandering aimlessly through the forest.'
2381 conditions: {FOREST: true, NOBACK: true, LIT: true}
2384 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2385 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2386 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2387 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2391 long: 'You are wandering aimlessly through the forest.'
2394 conditions: {FOREST: true, NOBACK: true, LIT: true}
2397 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2398 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2399 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2403 long: 'You are wandering aimlessly through the forest.'
2406 conditions: {FOREST: true, NOBACK: true, LIT: true}
2409 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2410 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2414 long: 'You are wandering aimlessly through the forest.'
2417 conditions: {FOREST: true, NOBACK: true, LIT: true}
2420 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2421 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2422 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2426 long: 'You are wandering aimlessly through the forest.'
2429 conditions: {FOREST: true, NOBACK: true, LIT: true}
2432 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2433 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2434 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2435 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2439 long: 'You are wandering aimlessly through the forest.'
2442 conditions: {FOREST: true, NOBACK: true, LIT: true}
2445 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2446 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2447 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2448 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2452 long: 'You are wandering aimlessly through the forest.'
2455 conditions: {FOREST: true, NOBACK: true, LIT: true}
2458 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2459 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2460 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2461 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2465 long: 'You are wandering aimlessly through the forest.'
2468 conditions: {FOREST: true, NOBACK: true, LIT: true}
2471 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2472 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2473 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2474 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2478 long: 'You are wandering aimlessly through the forest.'
2481 conditions: {FOREST: true, NOBACK: true, LIT: true}
2484 {verbs: [EAST], action: [goto, LOC_SLIT]},
2485 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2486 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2487 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2491 long: 'You are wandering aimlessly through the forest.'
2494 conditions: {FOREST: true, NOBACK: true, LIT: true}
2497 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2498 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2499 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2500 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2504 long: 'You are wandering aimlessly through the forest.'
2507 conditions: {FOREST: true, NOBACK: true, LIT: true}
2510 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2511 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2512 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2513 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2517 long: 'You are wandering aimlessly through the forest.'
2520 conditions: {FOREST: true, NOBACK: true, LIT: true}
2523 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2524 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2525 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2526 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2530 long: 'You are wandering aimlessly through the forest.'
2533 conditions: {FOREST: true, NOBACK: true, LIT: true}
2536 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2537 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2538 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2539 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2543 long: 'You are wandering aimlessly through the forest.'
2546 conditions: {FOREST: true, NOBACK: true, LIT: true}
2549 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2550 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2551 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2552 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2556 long: 'You are wandering aimlessly through the forest.'
2559 conditions: {FOREST: true, NOBACK: true, LIT: true}
2562 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2563 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2564 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2568 long: 'You are wandering aimlessly through the forest.'
2571 conditions: {FOREST: true, NOBACK: true, LIT: true}
2574 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2575 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2576 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2580 long: 'You are wandering aimlessly through the forest.'
2583 conditions: {FOREST: true, NOBACK: true, LIT: true}
2586 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2587 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2588 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2589 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2593 long: 'You are wandering aimlessly through the forest.'
2596 conditions: {FOREST: true, NOBACK: true, LIT: true}
2599 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2600 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2601 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2602 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2606 long: 'You are wandering aimlessly through the forest.'
2609 conditions: {FOREST: true, NOBACK: true, LIT: true}
2612 {verbs: [EAST], action: [goto, LOC_HILL]},
2613 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2614 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2615 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2619 long: 'You are wandering aimlessly through the forest.'
2622 conditions: {FOREST: true, NOBACK: true, LIT: true}
2625 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2626 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2627 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2628 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2632 long: 'You are wandering aimlessly through the forest.'
2635 conditions: {FOREST: true, NOBACK: true, LIT: true}
2638 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2639 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2640 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2641 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2646 You are on a small ledge on one face of a sheer cliff. There are no
2647 paths away from the ledge. Across the chasm is a small clearing
2648 surrounded by forest.
2649 short: 'You''re on ledge.'
2651 conditions: {ABOVE: true, LIT: true}
2653 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2658 You are walking across the bottom of the reservoir. Walls of water
2659 rear up on either side. The roar of the water cascading past is
2660 nearly deafening, and the mist is so thick you can barely see.
2661 short: 'You''re at bottom of reservoir.'
2663 conditions: {FLUID: true, DEEP: true}
2667 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2668 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2673 You are at the northern edge of the reservoir. A northwest passage
2674 leads sharply up from here.
2675 short: 'You''re north of reservoir.'
2677 conditions: {FLUID: true, DEEP: true}
2678 sound: WATERS_CRASHING
2680 {verbs: [SOUTH, ACROS, CROSS],
2681 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2682 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2683 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2687 long: 'You are scrambling along a treacherously steep, rocky passage.'
2689 maptag: 'Rocky passage.'
2690 conditions: {DEEP: true}
2692 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2693 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2697 long: 'You are on a very steep incline, which widens at it goes upward.'
2699 maptag: 'Steep incline'
2700 conditions: {DEEP: true}
2702 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2703 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2708 You are at the base of a nearly vertical cliff. There are some
2709 slim footholds which would enable you to climb up, but it looks
2710 extremely dangerous. Here at the base of the cliff lie the remains
2711 of several earlier adventurers who apparently failed to make it.
2712 short: 'You''re at base of cliff.'
2714 conditions: {DEEP: true}
2716 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2717 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2721 long: 'You are climbing along a nearly vertical cliff.'
2723 maptag: 'Vertical cliff.'
2724 conditions: {DEEP: true}
2726 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2727 {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]},
2728 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2733 Just as you reach the top, your foot slips on a loose rock and you
2734 tumble several hundred feet to join the other unlucky adventurers.
2737 conditions: {DEEP: true}
2739 {verbs: [], action: [goto, LOC_NOWHERE]},
2744 Just as you reach the top, your foot slips on a loose rock and you
2745 make one last desperate grab. Your luck holds, as does your grip.
2746 With an enormous heave, you lift yourself to the ledge above.
2749 conditions: {DEEP: true}
2751 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2756 You are on a small ledge at the top of a nearly vertical cliff.
2757 There is a low crawl leading off to the northeast.
2758 short: 'You''re at top of cliff.'
2760 conditions: {DEEP: true}
2762 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2763 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2767 long: 'You have reached a dead end.'
2770 conditions: {DEEP: true}
2772 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2776 long: 'There is now one more gruesome aspect to the spectacular vista.'
2779 conditions: {DEEP: true}
2781 {verbs: [], action: [goto, LOC_NOWHERE]},
2790 {verbs: [], action: [goto, LOC_DEBRIS]},
2797 conditions: {ABOVE: true}
2799 {verbs: [], action: [goto, LOC_BUILDING]},
2806 conditions: {DEEP: true}
2808 {verbs: [], action: [goto, LOC_Y2]},
2815 conditions: {ABOVE: true}
2817 {verbs: [], action: [goto, LOC_BUILDING]},
2824 conditions: {DEEP: true}
2826 {verbs: [], action: [goto, LOC_PLOVER]},
2833 conditions: {DEEP: true}
2835 {verbs: [], action: [goto, LOC_Y2]},
2838 arbitrary_messages: !!omap
2839 - NO_MESSAGE: !!null
2841 Somewhere nearby is Colossal Cave, where others have found fortunes in
2842 treasure and gold, though it is rumored that some who enter are never
2843 seen again. Magic is said to work in the cave. I will be your eyes
2844 and hands. Direct me with commands of 1 or 2 words. I should warn
2845 you that I look at only the first five letters of each word, so you'll
2846 have to enter "northeast" as "ne" to distinguish it from "north".
2847 You can type "help" for some general hints. For information on how
2848 to end your adventure, scoring, etc., type "info".
2850 This program was originally developed by Willie Crowther. Most of the
2851 features of the current program were added by Don Woods.
2852 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2854 A little dwarf just walked around a corner, saw you, threw a little
2855 axe at you which missed, cursed, and ran away.
2856 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2857 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2858 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2859 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2860 - GETS_YOU: 'It gets you!'
2861 - MISSES_YOU: 'It misses!'
2862 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2864 I don't know in from out here. Use compass points or name something
2865 in the general direction you want to go.
2866 - CANT_APPLY: 'I don''t know how to apply that word here.'
2867 - AM_GAME: &am_game 'I''m game. Would you care to explain how?'
2868 - NO_MORE_DETAIL: |-
2869 Sorry, but I am not allowed to give more detail. I will repeat the
2870 long description of your location.
2871 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2872 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2873 - REALLY_QUIT: 'Do you really want to quit now?'
2874 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2875 - ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
2876 - YOU_JOKING: 'You can''t be serious!'
2878 The bird seemed unafraid at first, but as you approach it becomes
2879 disturbed and you cannot catch it.
2880 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2881 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2882 - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
2884 The little bird attacks the green snake, and in an astounding flurry
2885 drives the snake away.
2886 - NO_KEYS: 'You have no keys!'
2887 - NO_LOCK: 'It has no lock.'
2888 - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
2889 - ALREADY_LOCKED: 'It was already locked.'
2890 - ALREADY_UNLOCKED: 'It was already unlocked.'
2892 There is no way to get past the bear to unlock the chain, which is
2893 probably just as well.
2894 - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
2895 - WHERE_QUERY: &where_query 'Where?'
2896 - NO_TARGET: 'There is nothing here to attack.'
2897 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2898 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2899 - KILLED_DWARF: 'You killed a little dwarf.'
2900 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2901 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2902 - BAD_DIRECTION: 'There is no way to go that direction.'
2903 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2904 - OK_MAN: &ok_man 'OK'
2905 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2907 You have crawled around in some little holes and wound up back in the
2910 I don't know where the cave is, but hereabouts no stream can run on
2911 the surface for long. I would try the stream.
2912 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2913 - NEARBY: &nearby |-
2914 I can only tell you what you see as you move about and manipulate
2915 things. I cannot tell you where remote things are.
2916 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2917 - HUH_MAN: &huh_man 'Huh?'
2918 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2919 - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
2920 - FEET_WET: 'Your feet are now wet.'
2921 - LOST_APPETITE: 'I think I just lost my appetite.'
2922 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2923 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2924 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2925 - CANT_POUR: 'You can''t pour that.'
2926 - WHICH_WAY: 'Which way?'
2927 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2928 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2929 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2930 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2931 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2932 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2933 - NO_CROSS: 'There is no way across the fissure.'
2934 - NO_CARRY: 'You''re not carrying anything.'
2935 - NOW_HOLDING: 'You are currently holding the following:'
2937 It's not hungry (it's merely pinin' for the fjords). Besides, you
2939 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2940 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2941 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2942 - NO_CONTAINER: 'You have nothing in which to carry it.'
2943 - BOTTLE_FULL: 'Your bottle is already full.'
2944 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2945 - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
2946 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2947 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2948 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2949 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2951 Something you're carrying won't fit through the tunnel with you.
2952 You'd best take inventory and drop something.
2953 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2954 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2955 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2956 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2957 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2958 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2960 A glistening pearl falls out of the clam and rolls away. Goodness,
2961 this must really be an oyster. (I never was very good at identifying
2962 bivalves.) Whatever it is, it has now snapped shut again.
2964 The oyster creaks open, revealing nothing but oyster inside. It
2965 promptly snaps shut again.
2967 You have crawled around in some little holes and found your way
2968 blocked by a recent cave-in. You are now back in the main passage.
2969 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2970 - PIRATE_POUNCES: |-
2971 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2972 he chortles, "I'll just take all this booty and hide it away with me
2973 chest deep in the maze!" He snatches your treasure and vanishes into
2976 A sepulchral voice reverberating through the cave, says, "Cave closing
2977 soon. All adventurers exit immediately through main office."
2979 A mysterious recorded voice groans into life and announces:
2980 "This exit is closed. Please leave via main office."
2982 It looks as though you're dead. Well, seeing as how it's so close to
2983 closing time anyway, I think we'll just call it a day.
2985 The sepulchral voice intones, "The cave is now closed." As the echoes
2986 fade, there is a blinding flash of light (and a small puff of orange
2987 smoke). . . . As your eyes refocus, you look around and find...
2988 - VICTORY_MESSAGE: |-
2989 There is a loud explosion, and a twenty-foot hole appears in the far
2990 wall, burying the dwarves in the rubble. You march through the hole
2991 and find yourself in the main office, where a cheering band of
2992 friendly elves carry the conquering adventurer off into the sunset.
2993 - DEFEAT_MESSAGE: |-
2994 There is a loud explosion, and a twenty-foot hole appears in the far
2995 wall, burying the snakes in the rubble. A river of molten lava pours
2996 in through the hole, destroying everything in its path, including you!
2997 - SPLATTER_MESSAGE: |-
2998 There is a loud explosion, and you are suddenly splashed across the
3000 - DWARVES_AWAKEN: |-
3001 The resulting ruckus has awakened the dwarves. There are now several
3002 threatening little dwarves in the room with you! Most of them throw
3003 knives at you! All of them get you!
3004 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
3005 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
3006 - NOT_CONNECTED: 'You can''t get there from here.'
3007 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
3008 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
3009 - FILL_INVALID: 'There is nothing here with which to fill it.'
3010 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
3011 - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
3012 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
3013 - TOO_FAR: 'It is too far up for you to reach.'
3015 You killed a little dwarf. The body vanishes in a cloud of greasy
3017 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
3018 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
3019 - WELL_POINTLESS: 'Well, that was remarkably pointless!'
3020 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
3021 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
3023 The little bird attacks the green dragon, and in an astounding flurry
3024 gets burnt to a cinder. The ashes blow away.
3026 Okay, from now on I'll only describe a place in full the first time
3027 you come to it. To get the full description, say "look".
3029 Trolls are close relatives with the rocks and have skin as tough as
3030 that of a rhinoceros. The troll fends off your blows effortlessly.
3032 The troll deftly catches the axe, examines it carefully, and tosses it
3033 back, declaring, "Good workmanship, but it's not valuable enough."
3034 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
3035 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
3036 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
3037 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
3038 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
3039 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
3040 - BEAR_CHAINED: 'The bear is still chained to the wall.'
3041 - STILL_LOCKED: 'The chain is still locked.'
3042 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
3043 - CHAIN_LOCKED: 'The chain is now locked.'
3044 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
3045 - WANT_HINT: 'Do you want the hint?'
3046 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
3048 Your lamp is getting dim. You'd best start wrapping this up, unless
3049 you can find some fresh batteries. I seem to recall there's a vending
3050 machine in the maze. Bring some coins with you.
3051 - LAMP_OUT: 'Your lamp has run out of power.'
3052 - PLEASE_ANSWER: 'Please answer the question.'
3053 - PIRATE_SPOTTED: |-
3054 There are faint rustling noises from the darkness behind you. As you
3055 turn toward them, the beam of your lamp falls across a bearded pirate.
3056 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
3057 been spotted! I'd best hie meself off to the maze to hide me chest!"
3058 With that, he vanishes into the gloom.
3059 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3060 - REPLACE_BATTERIES: |-
3061 Your lamp is getting dim. I'm taking the liberty of replacing the
3063 - MISSING_BATTERIES: |-
3064 Your lamp is getting dim, and you're out of spare batteries. You'd
3065 best start wrapping this up.
3066 - REMOVE_MESSAGE: |-
3067 You sift your fingers through the dust, but succeed only in
3068 obliterating the cryptic message.
3070 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3071 read it. Should I go ahead and read it anyway?
3073 It says, "There is a way out of this place. Do you need any more
3074 information to escape? Sorry, but this initial hint is all you get."
3075 - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
3076 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3078 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3079 you, curses, and grabs for his axe.
3080 - THIS_ACCEPTABLE: 'Is this acceptable?'
3081 # This message is not currently used
3083 # This adventure is already over. To start a new adventure, or to
3084 # resume an earlier adventure, please run a fresh copy of the program.
3085 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3087 The ogre, who despite his bulk is quite agile, easily dodges your
3088 attack. He seems almost amused by your puny effort.
3090 The ogre, distracted by your rush, is struck by the knife. With a
3091 blood-curdling yell he turns and bounds after the dwarves, who flee
3092 in panic. You are left alone in the room.
3094 The ogre, distracted by your rush, is struck by the knife. With a
3095 blood-curdling yell he turns and bounds after the dwarf, who flees
3096 in panic. You are left alone in the room.
3097 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3098 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3100 The bird flies about agitatedly for a moment, then disappears through
3101 the crack. It reappears shortly, carrying in its beak a jade
3102 necklace, which it drops at your feet.
3104 You empty the bottle into the urn, which promptly ejects the water
3105 with uncanny accuracy, squirting you directly between the eyes.
3106 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3107 - FULL_URN: 'The urn is already full of oil.'
3108 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3109 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3111 As you rub the urn, there is a flash of light and a genie appears.
3112 His aspect is stern as he advises: "One who wouldst traffic in
3113 precious stones must first learn to recognize the signals thereof."
3114 He wrests the urn from the stone, leaving a small cavity. Turning to
3115 face you again, he fixes you with a steely eye and intones: "Caution!"
3116 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3117 to form a rare amber gemstone, resting in the cavity in the rock.
3118 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3119 - GEM_FITS: 'The gem fits easily into the cavity.'
3120 - RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.'
3122 The Persian rug draped over your shoulder seems to wriggle for a
3123 moment, but then subsides.
3124 - RUG_SETTLES: 'The Persian rug settles gently to the ground.'
3125 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3126 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3128 If you mean to use the Persian rug, it does not appear inclined to
3130 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3132 You board the Persian rug, which promptly whisks you across the chasm.
3133 You have time for a fleeting glimpse of a two thousand foot drop to a
3134 mighty river; then you find yourself on the other side.
3135 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3136 - ALL_SILENT: 'All is silent.'
3137 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3138 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3139 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3140 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3141 - MURMURING_SNORING: |-
3142 You can hear the murmuring of the beanstalks and the snoring of the
3144 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3145 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3146 - LOUD_ROAR: 'The roar is quite loud here.'
3147 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3149 The bird eyes you suspiciously and flutters away. A moment later you
3150 feel something wet land on your head, but upon looking up you can see
3151 no sign of the culprit.
3152 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3153 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3154 - TOOK_LONG: 'It''s a pity you took so long about it.'
3155 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3156 - FOREST_QUERY: !!null
3157 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3158 - THROWN_KNIVES: '%d of them throw knives at you!'
3159 - MULTIPLE_HITS: '%d of them get you!'
3160 - ONE_HIT: 'One of them gets you!'
3161 - NONE_HIT: 'None of them hits you!'
3162 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3163 - WHAT_DO: 'What do you want to do with the %s?'
3164 - NO_SEE: 'I see no %s here.'
3165 - DO_WHAT: '%s what?'
3166 - OKEY_DOKEY: 'Okay, "%s".'
3167 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3168 - SUSPEND_WARNING: |-
3169 I can suspend your Adventure for you so that you can resume later, but
3170 it will cost you 5 points.
3171 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3172 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3173 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3175 To achieve the next higher rating would be a neat trick!
3177 - OFF_SCALE: 'You just went off my scale!!'
3178 - SAVERESUME_DISABLED: 'Save and resume are disabled.'
3179 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3180 # This message is not currently used
3183 # %d of %d words of messages %d of %d travel options
3184 # %d of %d vocabulary words %d of %d locations
3185 # %d of %d objects %d of %d action verbs
3186 # %d of %d "random" messages %d of %d "class" messages
3187 # %d of %d hints %d of %d turn thresholds'
3188 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3190 I'm sorry, but that Adventure was begun using Version %d.%d of the
3191 save file format, and this program uses Version %d.%d. You must find an instance
3192 using that other version in order to resume that Adventure.
3193 - SAVE_TAMPERING: |-
3194 A dark fog creeps in to surround you. From somewhere in the fog you
3195 hear a stern voice. "This Adventure has been tampered with! You have
3196 been dabbling in magic, knowing not the havoc you might cause thereby.
3197 Leave at once, before you do irrevocable harm!" The fog thickens,
3198 until at last you can see nothing at all. Your vision then clears,
3199 and you find yourself back in The Real World.
3201 Sorry, but the path twisted and turned so much that I can't figure
3202 out which way to go to get back.
3204 You don't have to say "go" every time; just specify a direction or, if
3205 it's nearby, name the place to which you wish to move.
3207 This command requires a numeric argument.
3213 message: 'You are obviously a rank amateur. Better luck next time.'
3215 message: 'Your score qualifies you as a novice class adventurer.'
3217 message: 'You have achieved the rating: "Experienced Adventurer".'
3219 message: 'You may now consider yourself a "Seasoned Adventurer".'
3221 message: 'You have reached "Junior Master" status.'
3223 message: 'Your score puts you in Master Adventurer Class C.'
3225 message: 'Your score puts you in Master Adventurer Class B.'
3227 message: 'Your score puts you in Master Adventurer Class A.'
3229 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3232 Adventuredom stands in awe -- you have now joined the ranks of the
3233 W O R L D C H A M P I O N A D V E N T U R E R S !
3234 It may interest you to know that the Dungeon-Master himself has, to
3235 my knowledge, never achieved this threshold in fewer than 330 turns.
3241 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3242 you a couple of points.
3245 message: '500 turns? That''s another few points you''ve lost.'
3248 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3252 Good grief, don't you *EVER* give up? Do you realize you've spent
3253 over 2500 turns at this? That's another ten points off, a total of
3254 twenty points lost for taking so long.
3259 descriptions: !!null
3261 words: ['keys', 'key']
3262 inventory: 'Set of keys'
3263 locations: LOC_BUILDING
3265 - 'There are some keys on the ground here.'
3267 words: ['lamp', 'lante']
3268 inventory: 'Brass lantern'
3269 locations: LOC_BUILDING
3270 states: [LAMP_DARK, LAMP_BRIGHT]
3272 - 'There is a shiny brass lamp nearby.'
3273 - 'There is a lamp shining nearby.'
3275 - 'Your lamp is now off.'
3276 - 'Your lamp is now on.'
3280 locations: [LOC_GRATE, LOC_BELOWGRATE]
3282 states: [GRATE_CLOSED, GRATE_OPEN]
3284 - 'The grate is locked.'
3285 - 'The grate is open.'
3287 - 'The grate is now locked.'
3288 - 'The grate is now unlocked.'
3291 inventory: 'Wicker cage'
3292 locations: LOC_COBBLE
3294 - 'There is a small wicker cage discarded nearby.'
3297 inventory: 'Black rod'
3298 locations: LOC_DEBRIS
3300 - 'A three foot black rod with a rusty star on an end lies nearby.'
3303 inventory: 'Black rod'
3304 locations: LOC_NOWHERE
3306 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3310 locations: [LOC_PITTOP, LOC_MISTHALL]
3312 states: [STEPS_DOWN, STEPS_UP]
3314 - 'Rough stone steps lead down the pit.'
3315 - 'Rough stone steps lead up the dome.'
3318 inventory: 'Little bird in cage'
3319 locations: LOC_BIRDCHAMBER
3320 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3322 - 'A cheerful little bird is sitting here singing.'
3323 - 'There is a little bird in the cage.'
3324 - 'A cheerful little bird is sitting here singing.'
3326 - 'The bird''s singing is quite melodious.'
3327 - 'The bird does not seem inclined to sing while in the cage.'
3328 - 'It almost seems as though the bird is trying to tell you something.'
3330 To your surprise, you can understand the bird's chirping; it is
3331 singing about the joys of its forest home.
3332 - 'The bird does not seem inclined to sing while in the cage.'
3334 The bird is singing to you in gratitude for your having returned it to
3335 its home. In return, it informs you of a magic word which it thinks
3336 you may find useful somewhere near the Hall of Mists. The magic word
3337 changes frequently, but for now the bird believes it is "%s". You
3338 thank the bird for this information, and it flies off into the forest.
3341 inventory: '*rusty door'
3342 locations: LOC_IMMENSE
3344 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3346 - 'The way north is barred by a massive, rusty, iron door.'
3347 - 'The way north leads through a massive, rusty, iron door.'
3349 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3351 The oil has freed up the hinges so that the door will now move,
3352 although it requires some effort.
3354 words: ['pillo', 'velve']
3355 inventory: 'Velvet pillow'
3356 locations: LOC_SOFTROOM
3358 - 'A small velvet pillow lies on the floor.'
3362 locations: LOC_KINGHALL
3364 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3366 - 'A huge green fierce snake bars the way!'
3369 - 'The snake is hissing venomously.'
3373 inventory: '*fissure'
3374 locations: [LOC_EASTBANK, LOC_WESTBANK]
3376 states: [UNBRIDGED, BRIDGED]
3379 - 'A crystal bridge spans the fissure.'
3381 - 'The crystal bridge has vanished!'
3382 - 'A crystal bridge now spans the fissure.'
3385 inventory: '*stone tablet'
3386 locations: LOC_DARKROOM
3390 A massive stone tablet embedded in the wall reads:
3391 "Congratulations on bringing light into the dark-room!"
3393 - '"Congratulations on bringing light into the dark-room!"'
3396 inventory: 'Giant clam >GRUNT!<'
3397 locations: LOC_SHELLROOM
3399 - 'There is an enormous clam here with its shell tightly closed.'
3401 - 'The clam is as tight-mouthed as a, er, clam.'
3404 inventory: 'Giant oyster >GROAN!<'
3405 locations: LOC_NOWHERE
3407 - 'There is an enormous oyster here with its shell tightly closed.'
3408 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3410 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3411 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3413 words: ['magaz', 'issue', 'spelu', '"spel']
3414 inventory: '"Spelunker Today"'
3415 locations: LOC_ANTEROOM
3417 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3420 I'm afraid the magazine is written in dwarvish. But pencilled on one
3421 cover you see, "Please leave the magazines at the construction site."
3423 words: ['dwarf', 'dwarv']
3425 locations: LOC_NOWHERE
3427 descriptions: !!null
3429 words: ['knife', 'knive']
3431 locations: LOC_NOWHERE
3432 descriptions: !!null
3434 words: ['food', 'ratio']
3435 inventory: 'Tasty food'
3436 locations: LOC_BUILDING
3438 - 'There is food here.'
3440 words: ['bottl', 'jar']
3441 inventory: 'Small bottle'
3442 locations: LOC_BUILDING
3443 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3445 - 'There is a bottle of water here.'
3446 - 'There is an empty bottle here.'
3447 - 'There is a bottle of oil here.'
3449 - 'Your bottle is now full of water.'
3450 - 'The bottle of water is now empty.'
3451 - 'Your bottle is now full of oil.'
3453 words: ['water', 'h2o']
3454 inventory: 'Water in the bottle'
3455 locations: LOC_NOWHERE
3456 descriptions: !!null
3459 inventory: 'Oil in the bottle'
3460 locations: LOC_NOWHERE
3461 descriptions: !!null
3464 inventory: '*mirror'
3465 locations: LOC_MIRRORCANYON
3467 states: [MIRROR_UNBROKEN, MIRROR_BROKEN]
3474 You strike the mirror a resounding blow, whereupon it shatters into a
3475 myriad tiny fragments.
3477 words: ['plant', 'beans']
3479 locations: LOC_WESTPIT
3481 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3483 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3484 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3485 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3487 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3488 - 'The plant spurts into furious growth for a few seconds.'
3489 - 'The plant grows explosively, almost filling the bottom of the pit.'
3491 - 'The plant continues to ask plaintively for water.'
3492 - 'The plant continues to demand water.'
3493 - 'The plant now maintains a contented silence.'
3496 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3497 locations: [LOC_WESTEND, LOC_EASTEND]
3501 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3502 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3505 inventory: '*stalactite'
3506 locations: LOC_TOPSTALACTITE
3511 words: ['shado', 'figur', 'windo']
3512 inventory: '*shadowy figure and/or window'
3513 locations: [LOC_WINDOW1, LOC_WINDOW2]
3516 - 'The shadowy figure seems to be trying to attract your attention.'
3519 inventory: 'Dwarf''s axe'
3520 locations: LOC_NOWHERE
3521 states: [AXE_HERE, AXE_LOST]
3523 - 'There is a little axe here.'
3524 - 'There is a little axe lying beside the bear.'
3527 - 'The axe misses and lands near the bear where you can''t get at it.'
3530 inventory: '*cave drawings'
3531 locations: LOC_ORIENTAL
3533 descriptions: !!null
3535 words: ['pirat', 'genie', 'djinn']
3536 inventory: '*pirate/genie'
3537 locations: LOC_NOWHERE
3539 descriptions: !!null # never present
3542 inventory: '*dragon'
3543 locations: [LOC_SECRET4, LOC_SECRET6]
3545 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3547 - 'A huge green fierce dragon bars the way!'
3548 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3549 - 'The body of a huge green dead dragon is lying off to one side.'
3553 Congratulations! You have just vanquished a dragon with your bare
3554 hands! (Unbelievable, isn't it?)
3555 - 'Your head buzzes strangely for a moment.'
3557 - 'The dragon''s ominous hissing does not bode well for you.'
3558 - 'The dragon is, not surprisingly, silent.'
3559 - 'The dragon is, not surprisingly, silent.'
3563 locations: [LOC_SWCHASM, LOC_NECHASM]
3565 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3567 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3568 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3572 Just as you reach the other side, the bridge buckles beneath the
3573 weight of the bear, which was still following you around. You
3574 scrabble desperately for support, but as the bridge collapses you
3575 stumble back and fall into the chasm.
3579 locations: [LOC_SWCHASM, LOC_NECHASM]
3581 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3583 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3584 - 'The troll steps out from beneath the bridge and blocks your way.'
3590 The bear lumbers toward the troll, who lets out a startled shriek and
3591 scurries away. The bear soon gives up the pursuit and wanders back.
3593 - 'The troll sounds quite adamant in his demand for a treasure.'
3594 - 'The troll sounds quite adamant in his demand for a treasure.'
3598 inventory: '*phony troll'
3599 locations: [LOC_NOWHERE, LOC_NOWHERE]
3602 - 'The troll is nowhere to be seen.'
3606 locations: LOC_BARRENROOM
3608 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3610 - 'There is a ferocious cave bear eyeing you from the far end of the room!'
3611 - 'There is a gentle cave bear sitting placidly in one corner.'
3612 - 'There is a contented-looking bear wandering about nearby.'
3616 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3621 inventory: '*message in second maze'
3622 locations: LOC_NOWHERE
3626 There is a message scrawled in the dust in a flowery script, reading:
3627 "This is not the maze where the pirate leaves his treasure chest."
3629 - '"This is not the maze where the pirate leaves his treasure chest."'
3631 words: ['volca', 'geyse']
3632 inventory: '*volcano and/or geyser'
3633 locations: LOC_BREATHTAKING
3635 descriptions: !!null
3637 words: ['machi', 'vendi']
3638 inventory: '*vending machine'
3639 locations: LOC_DEADEND13
3641 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3644 There is a massive and somewhat battered vending machine here. The
3645 instructions on it read: "Drop coins here to receive fresh batteries."
3647 There is a massive vending machine here, swung back to reveal a
3650 - 'The vending machine swings back to block the passage.'
3651 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3653 - '"Drop coins here to receive fresh batteries."'
3654 - '"Drop coins here to receive fresh batteries."'
3657 inventory: 'Batteries'
3658 locations: LOC_NOWHERE
3659 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3661 - 'There are fresh batteries here.'
3662 - 'Some worn-out batteries have been discarded nearby.'
3664 words: ['carpe', 'moss']
3665 inventory: '*carpet and/or moss and/or curtains'
3666 locations: LOC_SOFTROOM
3668 descriptions: !!null
3672 locations: LOC_LARGE
3675 - 'A formidable ogre bars the northern exit.'
3677 - 'The ogre is apparently the strong, silent type.'
3681 locations: LOC_CLIFF
3683 states: [URN_EMPTY, URN_DARK, URN_LIT]
3685 - 'A small urn is embedded in the rock.'
3686 - 'A small urn full of oil is embedded in the rock.'
3687 - 'A small oil flame extrudes from an urn embedded in the rock.'
3689 - 'The urn is empty and will not light.'
3690 - 'The urn is now dark.'
3691 - 'The urn is now lit.'
3694 inventory: '*cavity'
3695 locations: LOC_NOWHERE
3697 states: [CAVITY_FULL, CAVITY_EMPTY]
3699 - '' # something in it
3700 - 'There is a small urn-shaped cavity in the rock.'
3704 locations: LOC_NOWHERE
3707 - '' # described with dragon
3710 inventory: '*reservoir'
3711 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3713 states: [WATERS_UNPARTED, WATERS_PARTED]
3716 - 'The waters have parted to form a narrow path across the reservoir.'
3718 - 'The waters crash together again.'
3719 - 'The waters have parted to form a narrow path across the reservoir.'
3721 words: ['appen', 'lepor']
3722 inventory: 'Leporine appendage'
3723 locations: LOC_FOREST22
3725 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3729 locations: LOC_DEBRIS
3734 - '"MAGIC WORD XYZZY"'
3738 locations: LOC_NUGGET
3743 - '"You won''t get it up the steps"'
3747 locations: LOC_ANTEROOM
3749 states: [INGAME_SIGN, ENDGAME_SIGN]
3755 Cave under construction beyond this point.
3756 Proceed at own risk.
3757 [Witt Construction Company]
3758 - '"Treasure Vault. Keys in main office."'
3760 words: ['gold', 'nugge']
3761 inventory: 'Large gold nugget'
3762 locations: LOC_NUGGET
3765 - 'There is a large sparkling nugget of gold here!'
3768 inventory: 'Several diamonds'
3769 locations: LOC_WESTBANK
3772 - 'There are diamonds here!'
3774 words: ['silve', 'bars']
3775 inventory: 'Bars of silver'
3776 locations: LOC_FLOORHOLE
3779 - 'There are bars of silver here!'
3782 inventory: 'Precious jewelry'
3783 locations: LOC_SOUTHSIDE
3786 - 'There is precious jewelry here!'
3789 inventory: 'Rare coins'
3790 locations: LOC_WESTSIDE
3793 - 'There are many coins here!'
3795 words: ['chest', 'box', 'treas']
3796 inventory: 'Treasure chest'
3797 locations: LOC_NOWHERE
3800 - 'The pirate''s treasure chest is here!'
3802 words: ['eggs', 'egg', 'nest']
3803 inventory: 'Golden eggs'
3804 locations: LOC_GIANTROOM
3806 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3808 - 'There is a large nest here, full of golden eggs!'
3809 - 'The nest of golden eggs has vanished!'
3813 inventory: 'Jeweled trident'
3814 locations: LOC_WATERFALL
3817 - 'There is a jewel-encrusted trident here!'
3819 words: ['vase', 'ming', 'shard', 'potte']
3820 inventory: 'Ming vase'
3821 locations: LOC_ORIENTAL
3823 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3825 - 'There is a delicate, precious, ming vase here!'
3826 - 'The floor is littered with worthless shards of pottery.'
3827 - 'The floor is littered with worthless shards of pottery.'
3829 - 'The vase is now resting, delicately, on a velvet pillow.'
3830 - 'The ming vase drops with a delicate crash.'
3831 - 'You have taken the vase and hurled it delicately to the ground.'
3834 inventory: 'Egg-sized emerald'
3835 locations: LOC_PLOVER
3838 - 'There is an emerald here the size of a plover''s egg!'
3839 - 'There is an emerald resting in a small cavity in the rock!'
3841 words: ['plati', 'pyram']
3842 inventory: 'Platinum pyramid'
3843 locations: LOC_DARKROOM
3846 - 'There is a platinum pyramid here, 8 inches on a side!'
3849 inventory: 'Glistening pearl'
3850 locations: LOC_NOWHERE
3853 - 'Off to one side lies a glistening pearl!'
3855 words: ['rug', 'persi']
3856 inventory: 'Persian rug'
3857 locations: [LOC_SECRET4, LOC_SECRET6]
3860 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3862 - 'There is a Persian rug spread out on the floor!'
3863 - 'The dragon is sprawled out on a Persian rug!!'
3864 - 'There is a Persian rug here, hovering in mid-air!'
3867 inventory: 'Rare spices'
3868 locations: LOC_BOULDERS2
3871 - 'There are rare spices here!'
3874 inventory: 'Golden chain'
3875 locations: LOC_BARRENROOM
3878 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3880 - 'There is a golden chain lying in a heap on the floor!'
3881 - 'The bear is locked to the wall with a golden chain!'
3882 - 'There is a golden chain locked to the wall!'
3885 inventory: 'Giant ruby'
3886 locations: LOC_STOREROOM
3889 - 'There is an enormous ruby here!'
3890 - 'There is a ruby resting in a small cavity in the rock!'
3892 words: ['jade', 'neckl']
3893 inventory: 'Jade necklace'
3894 locations: LOC_NOWHERE
3897 - 'A precious jade necklace has been dropped here!'
3899 words: ['amber', 'gemst']
3900 inventory: 'Amber gemstone'
3901 locations: LOC_NOWHERE
3903 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3905 - 'There is a rare amber gemstone here!'
3906 - 'There is an amber gemstone resting in a small cavity in the rock!'
3909 inventory: 'Star sapphire'
3910 locations: LOC_LEDGE
3913 - 'A brilliant blue star sapphire is here!'
3914 - 'There is a star sapphire resting in a small cavity in the rock!'
3916 words: ['ebony', 'statu']
3917 inventory: 'Ebony statuette'
3918 locations: LOC_REACHDEAD
3921 - 'There is a richly-carved ebony statuette here!'
3925 Oh dear, you seem to have gotten yourself killed. I might be able to
3926 help you out, but I've never really done this before. Do you want me
3927 to try to reincarnate you?
3929 All right. But don't blame me if something goes wr......
3931 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3932 you emerge from the smoke and find....
3934 You clumsy oaf, you've done it again! I don't know how long I can
3935 keep this up. Do you want me to try reincarnating you again?
3937 Okay, now where did I put my orange smoke?.... >POOF!<
3938 Everything disappears in a dense cloud of orange smoke.
3940 Now you've really done it! I'm out of orange smoke! You don't expect
3941 me to do a decent reincarnation without any orange smoke, do you?
3942 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3949 message: *already_carrying
3950 words: ['g', 'carry', 'take', 'keep', 'catch',
3951 'steal', 'captu', 'get', 'tote', 'snarf']
3954 message: *arent_carrying
3955 words: ['drop', 'relea', 'free', 'disca', 'dump']
3958 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
3960 message: *not_lockable
3961 words: ['unloc', 'open']
3964 words: ['z', 'nothi']
3967 message: *not_lockable
3968 words: ['lock', 'close']
3970 message: *dont_understand
3971 words: ['light', 'on']
3973 message: *dont_understand
3974 words: ['extin', 'off']
3976 message: *nothing_happens
3977 words: ['wave', 'shake', 'swing']
3980 words: ['calm', 'placa', 'tame']
3982 message: *where_query
3983 words: ['walk', 'run', 'trave', 'go', 'proce',
3984 'conti', 'explo', 'follo', 'turn']
3986 message: *ridiculous_attempt
3987 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
3989 message: *arent_carrying
3992 message: *ridiculous_attempt
3993 words: ['eat', 'devou']
3996 You have taken a drink from the stream. The water tastes strongly of
3997 minerals, but is not unpleasant. It is extremely cold.
4001 Rubbing the electric lamp is not particularly rewarding. Anyway,
4002 nothing exciting happens.
4005 message: *arent_carrying
4006 words: ['throw', 'toss']
4012 words: ['find', 'where']
4015 words: ['i', 'inven']
4018 message: 'There is nothing here to eat.'
4021 message: 'You can''t fill that.'
4024 message: *requires_dynamite
4025 words: ['blast', 'deton', 'ignit', 'blowu']
4030 message: *not_knowhow
4033 message: *not_knowhow
4036 message: *not_knowhow
4039 message: *not_knowhow
4042 message: *not_knowhow
4048 message: *dont_understand
4049 words: ['read', 'perus']
4051 message: *beyond_power
4052 words: ['break', 'shatt', 'smash']
4054 message: *ridiculous_attempt
4055 words: ['wake', 'distu']
4058 words: ['suspe', 'pause', 'save']
4061 words: ['resum', 'resta']
4066 message: *dont_understand
4069 message: *nothing_happens
4072 message: 'Seed set to %d'
4075 message: 'Game limit is now %d'
4081 message: 'You''re quite welcome.'
4085 message: 'Good try, but that is an old worn-out magic word.'
4086 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
4090 I know of places, actions, and things. Most of my vocabulary
4091 describes places and is used to move you there. To move, try words
4092 like forest, building, downstream, enter, east, west, north, south,
4093 up, or down. I know about a few special objects, like a black rod
4094 hidden in the cave. These objects can be manipulated using some of
4095 the action words that I know. Usually you will need to give both the
4096 object and action words (in either order), but sometimes I can infer
4097 the object from the verb alone. Some objects also imply verbs; in
4098 particular, "inventory" implies "take inventory", which causes me to
4099 give you a list of what you're carrying. Some objects have unexpected
4100 effects; the effects are not always desirable! Usually people having
4101 trouble moving just need to try a few more words. Usually people
4102 trying unsuccessfully to manipulate an object are attempting something
4103 beyond their (or my!) capabilities and should try a completely
4104 different tack. One point often confusing to beginners is that, when
4105 there are several ways to go in a certain direction (e.g., if there
4106 are several holes in a wall), choosing that direction in effect
4107 chooses one of the ways at random; often, though, by specifying the
4108 place you want to reach you can guarantee choosing the right path.
4109 Also, to speed the game you can sometimes move long distances with a
4110 single word. For example, "building" usually gets you to the building
4111 from anywhere above ground except when lost in the forest. Also, note
4112 that cave passages and forest paths turn a lot, so leaving one place
4113 heading north doesn't guarantee entering the next from the south.
4114 However (another important point), except when you've used a "long
4115 distance" word such as "building", there is always a way to go back
4116 where you just came from unless I warn you to the contrary, even
4117 though the direction that takes you back might not be the reverse of
4118 what got you here. Good luck, and have fun!
4119 words: ['help', '?']
4127 The trees of the forest are large hardwood oak and maple, with an
4128 occasional grove of pine or spruce. There is quite a bit of under-
4129 growth, largely birch and ash saplings plus nondescript bushes of
4130 various sorts. This time of year visibility is quite restricted by
4131 all the leaves, but travel is quite easy if you detour around the
4132 spruce and berry bushes.
4133 words: ['tree', 'trees']
4137 Digging without a shovel is quite impractical. Even with a shovel
4138 progress is unlikely.
4139 words: ['dig', 'excav']
4142 message: 'I''m as confused as you are.'
4147 Mist is a white vapor, usually water, seen from time to time in
4148 caverns. It can be found anywhere but is frequently a sign of a deep
4149 pit leading down to water.
4153 message: 'Watch it!'
4157 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
4162 For a summary of the most recent changes to the game, say "news".
4163 If you want to end your adventure early, say "quit". To suspend your
4164 adventure such that you can continue later, say "suspend" (or "pause"
4165 or "save"). To see how well you're doing, say "score". To get full
4166 credit for a treasure, you must have left it safely in the building,
4167 though you get partial credit just for locating it. You lose points
4168 for getting killed, or for quitting, though the former costs you more.
4169 There are also points based on how much (if any) of the cave you've
4170 managed to explore; in particular, there is a large bonus just for
4171 getting in (to distinguish the beginners from the rest of the pack),
4172 and there are other ways to determine whether you've been through some
4173 of the more harrowing sections. If you think you've found all the
4174 treasures, just keep exploring for a while. If nothing interesting
4175 happens, you haven't found them all yet. If something interesting
4176 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
4177 it means you're getting a bonus and have an opportunity to garner many
4178 more points in the Master's section. I may occasionally offer hints
4179 if you seem to be having trouble. If I do, I'll warn you in advance
4180 how much it will affect your score to accept the hints. Finally, to
4181 save time, you may specify "brief", which tells me never to repeat the
4182 full description of a place unless you explicitly ask me to.
4183 words: ['info', 'infor']
4186 message: *not_knowhow
4190 message: 'Wizards are not to be disturbed by such as you.'
4194 message: 'Guess again.'
4199 Open Adventure is an author-approved open-source release of
4200 Version 2.5 with, as yet, no gameplay changes.
4201 Version 2.5 was essentially the same as Version II; the cave and the
4202 hazards therein are unchanged, and top score is still 430 points.
4203 There are a few more hints, especially for some of the more obscure
4204 puzzles. There are a few minor bugfixes and cosmetic changes. You
4205 can now save a game and resume it at once (formerly you had to wait a
4206 while first), but it now costs you a few points each time you save the
4207 game. Saved games are now stored in much smaller files than before.
4212 There is a puff of orange smoke; within it, fiery runes spell out:
4214 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/