1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no dependencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects that are refernced in C code or the YAML by name
85 # have human-readable names; others are named OBJ with a numeric suffix.
86 # Objects have attributes as follows...
87 # inventory: A description for use in the inventory command.
88 # states: A list of state labels for states from 0 up. Each
89 # becomes a #define, and is also a state label that
90 # can be used in travel-rule 'not' clauses.
91 # descriptions: Messages describing the object in different states.
92 # Must correspond 1:1 with state labels if the latter exist.
93 # changes: State-change messages to be emitted whenever the object
94 # *changes* to the (0-origin) state that is the index of the
95 # message in this array. Must correspond 1:1 with state
96 # labels if the latter exist.
97 # words: The vocabulary word(s) referring to this object.
98 # treasure: A boolean "treasure" used for point-scoring and pirate
99 # snatches, defaulting to false.
100 # immovable: An object may also be flagged
101 # immovable, meaning it cannot be carried.
102 # locations: An object may have one or two start locations (the gate
103 # is an example of a two-location object; it can be accessed
104 # from above or below).
106 # obituaries: Death messages and reincarnation queries. Order is
107 # significant, they're used in succession as the player racks up
110 # Message strings may include certain special character sequences to
111 # denote that the program must provide parameters to insert into a
112 # message when the message is printed. These sequences are:
114 # %s = an ASCII string
115 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
116 # %V = substitute program version string
118 # Copyright (c) 2017 by Eric S. Raymond
119 # SPDX-License-Identifier: BSD-2-clause
127 words: ['road', 'hill']
137 words: ['forwa', 'conti', 'onwar']
139 words: ['back', 'retur', 'retre']
145 words: ['out', 'outsi', 'exit', 'leave']
147 words: ['build', 'house']
161 words: ['inwar', 'insid', 'in']
165 words: ['null', 'nowhe']
169 words: ['passa', 'tunne']
181 words: ['upwar', 'up', 'u', 'above', 'ascen']
183 words: ['d', 'downw', 'down', 'desce']
213 words: ['north', 'n']
215 words: ['south', 's']
237 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
246 words: ['slab', 'slabr']
274 words: ['main', 'offic']
282 question: 'Are you trying to get into the cave?'
284 The grate is very solid and has a hardened steel lock. You cannot
285 enter without a key, and there are no keys nearby. I would recommend
286 looking elsewhere for the keys.
292 question: 'Are you trying to catch the bird?'
294 Something about you seems to be frightening the bird. Perhaps you
295 might figure out what it is.
301 question: 'Are you trying to somehow deal with the snake?'
303 You can't kill the snake, or drive it away, or avoid it, or anything
304 like that. There is a way to get by, but you don't have the necessary
311 question: 'Do you need help getting out of the maze?'
312 hint: 'You can make the passages look less alike by dropping things.'
318 question: 'Are you trying to explore beyond the plover room?'
320 There is a way to explore that region without having to worry about
321 falling into a pit. None of the objects available is immediately
322 useful in discovering the secret.
328 question: 'Do you need help getting out of here?'
329 hint: 'Don''t go west.\n'
335 question: 'Are you wondering what to do here?'
336 hint: 'This section is quite advanced. Find the cave first.\n'
342 question: 'Would you like to be shown out of the forest?'
344 Go east ten times. If that doesn't get you out, then go south, then
345 west twice, then south.
351 question: 'Do you need help dealing with the ogre?'
353 There is nothing the presence of which will prevent you from defeating
354 him; thus it can't hurt to fetch everything you possibly can.
360 question: 'You''re missing only one other treasure. Do you need help finding it?'
362 Once you've found all the other treasures, it is no longer possible to
363 locate the one you're now missing.
376 You are standing at the end of a road before a small brick building.
377 Around you is a forest. A small stream flows out of the building and
379 short: 'You''re in front of building.'
380 conditions: {FLUID: true, ABOVE: true, LIT: true}
381 sound: STREAM_GURGLES
383 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
384 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
385 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
386 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
387 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
392 You have walked up a hill, still in the forest. The road slopes back
393 down the other side of the hill. There is a building in the distance.
394 short: 'You''re at hill in road.'
395 conditions: {ABOVE: true, LIT: true}
397 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
398 {verbs: [WEST], action: [goto, LOC_ROADEND]},
399 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
400 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
401 {verbs: [DOWN], action: [speak, WHICH_WAY]},
405 long: 'You are inside a building, a well house for a large spring.'
406 short: 'You''re inside building.'
407 conditions: {FLUID: true, ABOVE: true, LIT: true}
408 sound: STREAM_GURGLES
410 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
411 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
412 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
413 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
418 You are in a valley in the forest beside a stream tumbling along a
420 short: 'You''re in valley.'
421 conditions: {FLUID: true, ABOVE: true, LIT: true}
422 sound: STREAM_GURGLES
424 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
425 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
426 {verbs: [WEST], action: [goto, LOC_FOREST12]},
427 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
428 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
429 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
433 long: 'The road, which approaches from the east, ends here amid the trees.'
434 short: 'You''re at end of road.'
435 conditions: {ABOVE: true, LIT: true}
437 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
438 {verbs: [BUILD], action: [goto, LOC_START]},
439 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
440 {verbs: [WEST], action: [goto, LOC_FOREST15]},
441 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
446 The forest thins out here to reveal a steep cliff. There is no way
447 down, but a small ledge can be seen to the west across the chasm.
448 short: 'You''re at cliff.'
449 conditions: {ABOVE: true, NOBACK: true, LIT: true}
452 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
453 {verbs: [EAST], action: [goto, LOC_FOREST19]},
454 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
459 At your feet all the water of the stream splashes into a 2-inch slit
460 in the rock. Downstream the streambed is bare rock.
461 short: 'You''re at slit in streambed.'
462 conditions: {FLUID: true, ABOVE: true, LIT: true}
463 sound: STREAM_GURGLES
465 {verbs: [BUILD], action: [goto, LOC_START]},
466 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
467 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
468 {verbs: [WEST], action: [goto, LOC_FOREST10]},
469 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
470 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
475 You are in a 20-foot depression floored with bare dirt. Set into the
476 dirt is a strong steel grate mounted in concrete. A dry streambed
477 leads into the depression.
478 short: 'You''re outside grate.'
479 conditions: {ABOVE: true, LIT: true}
480 hints: [*grate, *jade]
482 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
483 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
484 {verbs: [WEST], action: [goto, LOC_FOREST9]},
485 {verbs: [BUILD], action: [goto, LOC_START]},
486 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
487 {verbs: [ENTER, INWAR, DOWN],
488 cond: [not, GRATE, GRATE_CLOSED],
489 action: [goto, LOC_BELOWGRATE]},
490 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
495 You are in a small chamber beneath a 3x3 steel grate to the surface.
496 A low crawl over cobbles leads inward to the west.
497 short: 'You''re below the grate.'
498 conditions: {LIT: true}
500 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
501 action: [goto, LOC_GRATE]},
502 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
503 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
504 {verbs: [PIT], action: [goto, LOC_PITTOP]},
505 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
510 You are crawling over cobbles in a low passage. There is a dim light
511 at the east end of the passage.
512 short: 'You''re in cobble crawl.'
513 conditions: {LIT: true}
515 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
516 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
517 {verbs: [PIT], action: [goto, LOC_PITTOP]},
522 You are in a debris room filled with stuff washed in from the surface.
523 A low wide passage with cobbles becomes plugged with mud and debris
524 here, but an awkward canyon leads upward and west. In the mud someone
525 has scrawled, "MAGIC WORD XYZZY".
526 short: 'You''re in debris room.'
529 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
530 action: [goto, LOC_GRATE]},
531 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
532 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
533 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
534 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
535 {verbs: [PIT], action: [goto, LOC_PITTOP]},
539 long: 'You are in an awkward sloping east/west canyon.'
543 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
544 action: [goto, LOC_GRATE]},
545 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
546 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
547 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
548 {verbs: [PIT], action: [goto, LOC_PITTOP]},
553 You are in a splendid chamber thirty feet high. The walls are frozen
554 rivers of orange stone. An awkward canyon and a good passage exit
555 from east and west sides of the chamber.
556 short: 'You''re in bird chamber.'
560 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
561 action: [goto, LOC_GRATE]},
562 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
563 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
564 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
565 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
570 At your feet is a small pit breathing traces of white mist. An east
571 passage ends here except for a small crack leading on.
572 short: 'You''re at top of small pit.'
575 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
576 action: [goto, LOC_GRATE]},
577 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
578 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
579 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
580 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
581 action: [goto, LOC_NECKBROKE]},
582 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
583 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
588 You are at one end of a vast hall stretching forward out of sight to
589 the west. There are openings to either side. Nearby, a wide stone
590 staircase leads downward. The hall is filled with wisps of white mist
591 swaying to and fro almost as if alive. A cold wind blows up the
592 staircase. There is a passage at the top of a dome behind you.
593 short: 'You''re in Hall of Mists.'
594 conditions: {DEEP: true}
598 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
599 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
600 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
601 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
602 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
603 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
604 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
609 The crack is far too small for you to follow. At its widest it is
610 barely wide enough to admit your foot.
612 conditions: {DEEP: true}
614 {verbs: [], action: [goto, LOC_PITTOP]},
619 You are on the east bank of a fissure slicing clear across the hall.
620 The mist is quite thick here, and the fissure is too wide to jump.
621 short: 'You''re on east bank of fissure.'
622 conditions: {DEEP: true}
624 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
625 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
626 action: [speak, CROSS_BRIDGE]},
627 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
628 action: [goto, LOC_NOMAKE]},
629 {verbs: [OVER, ACROS, WEST, CROSS],
630 cond: [not, FISSURE, BRIDGED],
631 action: [speak, NO_CROSS]},
632 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
637 This is a low room with a crude note on the wall. The note says,
638 "You won't get it up the steps".
639 short: 'You''re in nugget-of-gold room.'
640 conditions: {DEEP: true}
642 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
647 You are in the Hall of the Mountain King, with passages off in all
649 short: 'You''re in Hall of Mt King.'
650 conditions: {DEEP: true}
653 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
654 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
655 action: [goto, LOC_FLOORHOLE]},
656 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
657 action: [goto, LOC_SOUTHSIDE]},
658 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
659 action: [goto, LOC_WESTSIDE]},
660 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
661 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
662 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
663 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
667 long: 'You are at the bottom of the pit with a broken neck.'
669 conditions: {DEEP: true}
671 {verbs: [], action: [goto, LOC_NOWHERE]},
675 long: 'You didn''t make it.'
677 conditions: {DEEP: true}
679 {verbs: [], action: [goto, LOC_NOWHERE]},
683 long: 'The dome is unclimbable.'
685 conditions: {DEEP: true}
687 {verbs: [], action: [goto, LOC_MISTHALL]},
692 You are at the west end of the Twopit Room. There is a large hole in
693 the wall above the pit at this end of the room.
694 short: 'You''re at west end of Twopit Room.'
695 conditions: {DEEP: true}
697 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
698 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
699 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
700 {verbs: [HOLE], action: [speak, TOO_FAR]},
705 You are at the bottom of the eastern pit in the Twopit Room. There is
706 a small pool of oil in one corner of the pit.
707 short: 'You''re in east pit.'
708 conditions: {FLUID: true, DEEP: true, OILY: true}
710 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
715 You are at the bottom of the western pit in the Twopit Room. There is
716 a large hole in the wall about 25 feet above you.
717 short: 'You''re in west pit.'
718 conditions: {DEEP: true}
720 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
721 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
722 action: [goto, LOC_BUILDING1]},
723 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
727 long: 'You clamber up the plant and scurry through the hole at the top.'
729 conditions: {DEEP: true}
731 {verbs: [], action: [goto, LOC_NARROW]},
735 long: 'You are on the west side of the fissure in the Hall of Mists.'
736 short: 'You''re on west bank of fissure.'
737 conditions: {DEEP: true}
739 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
740 action: [speak, CROSS_BRIDGE]},
741 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
742 action: [goto, LOC_NOMAKE]},
743 {verbs: [OVER, ACROS, EAST, CROSS],
744 cond: [not, FISSURE, BRIDGED],
745 action: [speak, NO_CROSS]},
746 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
747 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
748 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
753 You are in a low n/s passage at a hole in the floor. The hole goes
754 down to an e/w passage.
755 short: 'You''re in n/s passage above e/w passage.'
756 conditions: {DEEP: true}
758 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
759 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
760 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
764 long: 'You are in the south side chamber.'
766 conditions: {DEEP: true}
768 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
773 You are in the west side chamber of the Hall of the Mountain King.
774 A passage continues west and up here.
775 short: 'You''re in the west side chamber.'
776 conditions: {DEEP: true}
778 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
779 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
785 conditions: {DEEP: true}
787 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
788 action: [goto, LOC_NOCLIMB]},
789 {verbs: [], action: [goto, LOC_PLANTTOP]},
793 long: 'You can''t get by the snake.'
795 conditions: {DEEP: true}
797 {verbs: [], action: [goto, LOC_KINGHALL]},
802 You are in a large room, with a passage to the south, a passage to the
803 west, and a wall of broken rock to the east. There is a large "Y2" on
804 a rock in the room's center.
805 short: 'You''re at "Y2".'
806 conditions: {DEEP: true}
808 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
809 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
810 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
811 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
812 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
813 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
817 long: 'You are in a jumble of rock, with cracks everywhere.'
819 conditions: {DEEP: true}
821 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
822 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
827 You're at a low window overlooking a huge pit, which extends up out of
828 sight. A floor is indistinctly visible over 50 feet below. Traces of
829 white mist cover the floor of the pit, becoming thicker to the right.
830 Marks in the dust around the window would seem to indicate that
831 someone has been here recently. Directly across the pit from you and
832 25 feet away there is a similar window looking into a lighted room. A
833 shadowy figure can be seen there peering back at you.
834 short: 'You''re at window on pit.'
835 conditions: {DEEP: true}
837 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
838 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
843 You are in a dirty broken passage. To the east is a crawl. To the
844 west is a large passage. Above you is a hole to another passage.
845 short: 'You''re in dirty passage.'
846 conditions: {DEEP: true}
848 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
849 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
850 {verbs: [WEST], action: [goto, LOC_DUSTY]},
851 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
856 You are on the brink of a small clean climbable pit. A crawl leads
858 short: 'You''re at brink of small pit.'
859 conditions: {DEEP: true}
861 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
862 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
867 You are in the bottom of a small pit with a little stream, which
868 enters and exits through tiny slits.
869 short: 'You''re at bottom of pit with stream.'
870 conditions: {FLUID: true, DEEP: true}
871 sound: STREAM_GURGLES
873 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
874 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
875 action: [speak, DONT_FIT]},
880 You are in a large room full of dusty rocks. There is a big hole in
881 the floor. There are cracks everywhere, and a passage leading east.
882 short: 'You''re in dusty rock room.'
883 conditions: {DEEP: true}
885 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
886 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
887 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
892 You have crawled through a very low wide passage parallel to and north
893 of the Hall of Mists.
895 conditions: {DEEP: true}
897 {verbs: [], action: [goto, LOC_MISTWEST]},
902 You are at the west end of the Hall of Mists. A low wide crawl
903 continues west and another goes north. To the south is a little
904 passage 6 feet off the floor.
905 short: 'You''re at west end of Hall of Mists.'
906 conditions: {DEEP: true}
908 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
909 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
910 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
911 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
915 long: 'You are in a maze of twisty little passages, all alike.'
917 conditions: {DEEP: true, NOBACK: true}
920 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
921 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
922 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
923 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
924 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
928 long: 'You are in a maze of twisty little passages, all alike.'
930 conditions: {DEEP: true, NOBACK: true}
933 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
934 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
935 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
939 long: 'You are in a maze of twisty little passages, all alike.'
941 conditions: {DEEP: true, NOBACK: true}
944 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
945 {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
946 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
947 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
951 long: 'You are in a maze of twisty little passages, all alike.'
953 conditions: {DEEP: true, NOBACK: true}
956 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
957 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
958 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
959 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
960 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
966 conditions: {DEEP: true, NOARRR: true}
969 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
975 conditions: {DEEP: true, NOARRR: true}
978 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
984 conditions: {DEEP: true, NOARRR: true}
987 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
991 long: 'You are in a maze of twisty little passages, all alike.'
993 conditions: {DEEP: true, NOBACK: true}
996 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
997 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1001 long: 'You are in a maze of twisty little passages, all alike.'
1003 conditions: {DEEP: true, NOBACK: true}
1006 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1007 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1008 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1009 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1013 long: 'You are in a maze of twisty little passages, all alike.'
1015 conditions: {DEEP: true, NOBACK: true}
1018 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1019 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1020 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1021 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1025 long: 'You are in a maze of twisty little passages, all alike.'
1027 conditions: {DEEP: true, NOBACK: true}
1030 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1031 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1032 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1033 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1034 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1035 {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
1039 long: 'You are in a maze of twisty little passages, all alike.'
1041 conditions: {DEEP: true, NOBACK: true}
1044 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1045 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1046 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1052 conditions: {DEEP: true, NOARRR: true}
1055 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1059 long: 'You are in a maze of twisty little passages, all alike.'
1061 conditions: {DEEP: true, NOBACK: true}
1064 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1065 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1066 {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
1067 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1073 conditions: {DEEP: true, NOARRR: true}
1076 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1081 You are on the brink of a thirty foot pit with a massive orange column
1082 down one wall. You could climb down here but you could not get back
1083 up. The maze continues at this level.
1084 short: 'You''re at brink of pit.'
1085 conditions: {DEEP: true, NOBACK: true}
1087 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
1088 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1089 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1090 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1091 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1097 conditions: {NOARRR: true, DEEP: true}
1099 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1104 You have crawled through a very low wide passage parallel to and north
1105 of the Hall of Mists.
1107 conditions: {DEEP: true}
1109 {verbs: [], action: [goto, LOC_WESTBANK]},
1114 You are at the east end of a very long hall apparently without side
1115 chambers. To the east a low wide crawl slants up. To the north a
1116 round two foot hole slants down.
1117 short: 'You''re at east end of long hall.'
1118 conditions: {DEEP: true}
1120 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1121 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1122 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1127 You are at the west end of a very long featureless hall. The hall
1128 joins up with a narrow north/south passage.
1129 short: 'You''re at west end of long hall.'
1130 conditions: {DEEP: true}
1132 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1133 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1134 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1138 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1140 conditions: {DEEP: true}
1142 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1143 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1144 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1145 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1151 conditions: {DEEP: true}
1153 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1158 You are at a complex junction. A low hands and knees passage from the
1159 north joins a higher crawl from the east to make a walking passage
1160 going west. There is also a large room above. The air is damp here.
1161 short: 'You''re at complex junction.'
1162 conditions: {DEEP: true}
1164 sound: WIND_WHISTLES
1166 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1167 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1168 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1169 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1174 You are in Bedquilt, a long east/west passage with holes everywhere.
1175 To explore at random select north, south, up, or down.
1176 short: 'You''re in Bedquilt.'
1177 conditions: {DEEP: true}
1179 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1180 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1181 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1182 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1183 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1184 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1185 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1186 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1187 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1188 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1189 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1190 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1195 You are in a room whose walls resemble Swiss cheese. Obvious passages
1196 go west, east, ne, and nw. Part of the room is occupied by a large
1198 short: 'You''re in Swiss Cheese Room.'
1199 conditions: {DEEP: true}
1201 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1202 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1203 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1204 {verbs: [CANYO], action: [goto, LOC_TALL]},
1205 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1206 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1207 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1212 You are at the east end of the Twopit Room. The floor here is
1213 littered with thin rock slabs, which make it easy to descend the pits.
1214 There is a path here bypassing the pits to connect passages from east
1215 and west. There are holes all over, but the only big one is on the
1216 wall directly over the west pit where you can't get to it.
1217 short: 'You''re at east end of Twopit Room.'
1218 conditions: {DEEP: true}
1220 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1221 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1222 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1227 You are in a large low circular chamber whose floor is an immense slab
1228 fallen from the ceiling (Slab Room). East and west there once were
1229 large passages, but they are now filled with boulders. Low small
1230 passages go north and south, and the south one quickly bends west
1231 around the boulders.
1232 short: 'You''re in Slab Room.'
1233 conditions: {DEEP: true}
1235 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1236 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1237 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1241 long: 'You are in a secret n/s canyon above a large room.'
1243 conditions: {DEEP: true}
1245 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1246 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1247 action: [goto, LOC_SECRET5]},
1248 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1249 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1250 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1254 long: 'You are in a secret n/s canyon above a sizable passage.'
1256 conditions: {DEEP: true}
1258 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1259 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1260 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1262 - LOC_THREEJUNCTION:
1265 You are in a secret canyon at a junction of three canyons, bearing
1266 north, south, and se. The north one is as tall as the other two
1268 short: 'You''re at junction of three secret canyons.'
1269 conditions: {DEEP: true}
1271 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1272 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1273 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1277 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1278 short: 'You''re in large low room.'
1279 conditions: {DEEP: true}
1281 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1282 {verbs: [SW], action: [goto, LOC_WINDING]},
1283 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1284 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1288 long: 'Dead end crawl.'
1290 conditions: {DEEP: true}
1292 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1297 You are in a secret canyon which here runs e/w. It crosses over a
1298 very tight canyon 15 feet below. If you go down you may not be able
1300 short: 'You''re in secret e/w canyon above tight canyon.'
1301 conditions: {DEEP: true}
1303 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1304 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1305 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1306 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1310 long: 'You are at a wide place in a very tight n/s canyon.'
1312 conditions: {DEEP: true}
1314 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1315 {verbs: [NORTH], action: [goto, LOC_TALL]},
1319 long: 'The canyon here becomes too tight to go further south.'
1321 conditions: {DEEP: true}
1323 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1328 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1331 conditions: {DEEP: true}
1333 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1334 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1335 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1339 long: 'The canyon runs into a mass of boulders -- dead end.'
1341 conditions: {DEEP: true}
1343 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1348 The stream flows out through a pair of 1 foot diameter sewer pipes.
1349 It would be advisable to use the exit.
1351 conditions: {DEEP: true}
1353 {verbs: [], action: [goto, LOC_BUILDING]},
1357 long: 'You are in a maze of twisty little passages, all alike.'
1359 conditions: {DEEP: true, NOBACK: true}
1362 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1363 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1364 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1365 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1371 conditions: {DEEP: true}
1374 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1380 conditions: {DEEP: true, NOARRR: true}
1383 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1387 long: 'You are in a maze of twisty little passages, all alike.'
1389 conditions: {DEEP: true, NOBACK: true}
1391 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1392 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1393 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1397 long: 'You are in a maze of twisty little passages, all alike.'
1399 conditions: {DEEP: true, NOBACK: true}
1401 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1402 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1403 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1409 conditions: {NOARRR: true, DEEP: true}
1411 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1417 conditions: {DEEP: true, NOARRR: true}
1420 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1424 long: 'You are in a maze of twisty little passages, all alike.'
1426 conditions: {DEEP: true, NOBACK: true}
1429 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1434 You are in a long, narrow corridor stretching out of sight to the
1435 west. At the eastern end is a hole through which you can see a
1436 profusion of leaves.
1437 short: 'You''re in narrow corridor.'
1438 conditions: {DEEP: true}
1440 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1441 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1442 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1446 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1448 conditions: {DEEP: true}
1450 {verbs: [], action: [goto, LOC_WESTPIT]},
1454 long: 'You have climbed up the plant and out of the pit.'
1456 conditions: {DEEP: true}
1458 {verbs: [], action: [goto, LOC_WESTEND]},
1463 You are at the top of a steep incline above a large room. You could
1464 climb down here, but you would not be able to climb up. There is a
1465 passage leading back to the north.
1466 short: 'You''re at steep incline above large room.'
1467 conditions: {DEEP: true}
1469 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1470 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1475 You are in the Giant Room. The ceiling here is too high up for your
1476 lamp to show it. Cavernous passages lead east, north, and south. On
1477 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1478 short: 'You''re in Giant Room.'
1479 conditions: {DEEP: true}
1481 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1482 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1483 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1487 long: 'The passage here is blocked by a recent cave-in.'
1489 conditions: {DEEP: true}
1491 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1495 long: 'You are at one end of an immense north/south passage.'
1497 conditions: {DEEP: true}
1498 sound: WIND_WHISTLES
1500 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1501 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1502 action: [goto, LOC_WATERFALL]},
1503 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1508 You are in a magnificent cavern with a rushing stream, which cascades
1509 over a sparkling waterfall into a roaring whirlpool which disappears
1510 through a hole in the floor. Passages exit to the south and west.
1511 short: 'You''re in cavern with waterfall.'
1512 conditions: {FLUID: true, DEEP: true}
1513 sound: STREAM_SPLASHES
1515 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1516 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1517 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1522 You are in the Soft Room. The walls are covered with heavy curtains,
1523 the floor with a thick pile carpet. Moss covers the ceiling.
1524 short: 'You''re in Soft Room.'
1525 conditions: {DEEP: true}
1527 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1532 This is the Oriental Room. Ancient oriental cave drawings cover the
1533 walls. A gently sloping passage leads upward to the north, another
1534 passage leads se, and a hands and knees crawl leads west.
1535 short: 'You''re in Oriental Room.'
1536 conditions: {DEEP: true}
1538 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1539 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1540 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1545 You are following a wide path around the outer edge of a large cavern.
1546 Far below, through a heavy white mist, strange splashing noises can be
1547 heard. The mist rises up through a fissure in the ceiling. The path
1548 exits to the south and west.
1549 short: 'You''re in misty cavern.'
1550 conditions: {DEEP: true}
1553 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1554 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1559 You are in an alcove. A small nw path seems to widen after a short
1560 distance. An extremely tight tunnel leads east. It looks like a very
1561 tight squeeze. An eerie light can be seen at the other end.
1562 short: 'You''re in alcove.'
1563 conditions: {DEEP: true}
1566 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1567 {verbs: [EAST, PASSA], action: ["special", 1]},
1568 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1573 You're in a small chamber lit by an eerie green light. An extremely
1574 narrow tunnel exits to the west. A dark corridor leads ne.
1575 short: 'You''re in Plover Room.'
1576 conditions: {DEEP: true, LIT: true}
1579 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1580 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1581 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1582 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1583 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1587 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1588 short: 'You''re in dark-room.'
1589 conditions: {DEEP: true}
1592 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1597 You are in an arched hall. A coral passage once continued up and east
1598 from here, but is now blocked by debris. The air smells of sea water.
1599 short: 'You''re in arched hall.'
1600 conditions: {DEEP: true}
1602 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1607 You're in a large room carved out of sedimentary rock. The floor and
1608 walls are littered with bits of shells embedded in the stone. A
1609 shallow passage proceeds downward, and a somewhat steeper one leads
1610 up. A low hands and knees passage enters from the south.
1611 short: 'You''re in Shell Room.'
1612 conditions: {DEEP: true}
1614 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1615 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1616 {verbs: [SOUTH], cond: [carry, CLAM],
1617 action: [speak, CLAM_BLOCKER]},
1618 {verbs: [SOUTH], cond: [carry, OYSTER],
1619 action: [speak, OYSTER_BLOCKER]},
1620 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1624 long: 'You are in a long sloping corridor with ragged sharp walls.'
1626 conditions: {DEEP: true}
1628 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1629 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1633 long: 'You are in a cul-de-sac about eight feet across.'
1635 conditions: {DEEP: true}
1637 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1638 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1643 You are in an anteroom leading to a large passage to the east. Small
1644 passages go west and up. The remnants of recent digging are evident.
1645 A sign in midair here says "Cave under construction beyond this point.
1646 Proceed at own risk. [Witt Construction Company]"
1647 short: 'You''re in anteroom.'
1648 conditions: {DEEP: true}
1650 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1651 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1652 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1656 long: 'You are in a maze of twisty little passages, all different.'
1658 conditions: {DEEP: true, NOBACK: true}
1660 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1661 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1662 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1663 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1664 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1665 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1666 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1667 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1668 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1669 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1673 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1674 short: 'You''re at Witt''s End.'
1675 conditions: {DEEP: true, NOBACK: true}
1678 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1679 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1680 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1681 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1686 You are in a north/south canyon about 25 feet across. The floor is
1687 covered by white mist seeping in from the north. The walls extend
1688 upward for well over 100 feet. Suspended from some unseen point far
1689 above you, an enormous two-sided mirror is hanging parallel to and
1690 midway between the canyon walls. (The mirror is obviously provided
1691 for the use of the dwarves who, as you know, are extremely vain.) A
1692 small window can be seen in either wall, some fifty feet up.
1693 short: 'You''re in Mirror Canyon.'
1694 conditions: {DEEP: true}
1696 sound: WIND_WHISTLES
1698 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1699 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1704 You're at a low window overlooking a huge pit, which extends up out of
1705 sight. A floor is indistinctly visible over 50 feet below. Traces of
1706 white mist cover the floor of the pit, becoming thicker to the left.
1707 Marks in the dust around the window would seem to indicate that
1708 someone has been here recently. Directly across the pit from you and
1709 25 feet away there is a similar window looking into a lighted room. A
1710 shadowy figure can be seen there peering back at you.
1711 short: 'You''re at window on pit.'
1712 conditions: {DEEP: true}
1714 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1715 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1717 - LOC_TOPSTALACTITE:
1720 A large stalactite extends from the roof and almost reaches the floor
1721 below. You could climb down it, and jump from it to the floor, but
1722 having done so you would be unable to reach it to climb back up.
1723 short: 'You''re at top of stalactite.'
1724 conditions: {DEEP: true}
1726 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1727 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1728 action: [goto, LOC_ALIKE6]},
1729 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1730 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1734 long: 'You are in a little maze of twisting passages, all different.'
1736 conditions: {DEEP: true, NOBACK: true}
1738 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1739 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1740 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1741 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1742 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1743 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1744 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1745 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1746 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1747 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1752 You are at the edge of a large underground reservoir. An opaque cloud
1753 of white mist fills the room and rises rapidly upward. The lake is
1754 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1755 overhead and splashes noisily into the water somewhere within the
1756 mist. There is a passage going back toward the south.
1757 short: 'You''re at reservoir.'
1758 conditions: {FLUID: true, DEEP: true}
1759 sound: STREAM_SPLASHES
1761 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1762 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1763 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1769 conditions: {DEEP: true}
1771 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1776 You are at the northeast end of an immense room, even larger than the
1777 Giant Room. It appears to be a repository for the "Adventure"
1778 program. Massive torches far overhead bathe the room with smoky
1779 yellow light. Scattered about you can be seen a pile of bottles (all
1780 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1781 of oysters, a bundle of black rods with rusty stars on their ends, and
1782 a collection of brass lanterns. Off to one side a great many dwarves
1783 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1784 not disturb the dwarves!" An immense mirror is hanging against one
1785 wall, and stretches to the other end of the room, where various other
1786 sundry objects can be glimpsed dimly in the distance.
1787 short: 'You''re at ne end.'
1788 conditions: {DEEP: true, LIT: true}
1789 sound: MURMURING_SNORING
1791 {verbs: [SW], action: [goto, LOC_SW]},
1796 You are at the southwest end of the repository. To one side is a pit
1797 full of fierce green snakes. On the other side is a row of small
1798 wicker cages, each of which contains a little sulking bird. In one
1799 corner is a bundle of black rods with rusty marks on their ends. A
1800 large number of velvet pillows are scattered about on the floor. A
1801 vast mirror stretches off to the northeast. At your feet is a large
1802 steel grate, next to which is a sign that reads, "Treasure Vault.
1803 Keys in main office."
1804 short: 'You''re at sw end.'
1805 conditions: {DEEP: true, LIT: true}
1806 sound: SNAKES_HISSING
1808 {verbs: [NE], action: [goto, LOC_NE]},
1809 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1814 You are on one side of a large, deep chasm. A heavy white mist rising
1815 up from below obscures all view of the far side. A sw path leads away
1816 from the chasm into a winding corridor.
1817 short: 'You''re on sw side of chasm.'
1818 conditions: {DEEP: true}
1820 {verbs: [SW], action: [goto, LOC_WINDING]},
1821 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1822 action: [speak, TROLL_BLOCKS]},
1823 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1824 action: [speak, BRIDGE_GONE]},
1825 {verbs: [OVER], action: ["special", 3]},
1826 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1827 action: [goto, LOC_NOMAKE]},
1828 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1833 You are in a long winding corridor sloping out of sight in both
1835 short: 'You''re in sloping corridor.'
1836 conditions: {DEEP: true}
1838 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1839 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1841 # Following three rooms are where the dragon lives. The code has a
1842 # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
1845 long: 'You are in a secret canyon which exits to the north and east.'
1847 conditions: {DEEP: true}
1849 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1850 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1854 long: 'You are in a secret canyon which exits to the north and east.'
1856 conditions: {DEEP: true}
1858 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1859 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1863 long: 'You are in a secret canyon which exits to the north and east.'
1865 conditions: {DEEP: true}
1867 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1868 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1873 You are on the far side of the chasm. A ne path leads away from the
1875 short: 'You''re on ne side of chasm.'
1876 conditions: {NOARRR: true, DEEP: true}
1878 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
1879 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
1880 {verbs: [OVER], action: ["special", 3]},
1881 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1882 {verbs: [FORK], action: [goto, LOC_FORK]},
1883 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1884 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1889 You're in a long east/west corridor. A faint rumbling noise can be
1890 heard in the distance.
1891 short: 'You''re in corridor.'
1892 conditions: {NOARRR: true, DEEP: true}
1893 sound: DULL_RUMBLING
1895 {verbs: [WEST], action: [goto, LOC_NECHASM]},
1896 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
1897 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1898 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1903 The path forks here. The left fork leads northeast. A dull rumbling
1904 seems to get louder in that direction. The right fork leads southeast
1905 down a gentle slope. The main corridor enters from the west.
1906 short: 'You''re at fork in path.'
1907 conditions: {NOARRR: true, DEEP: true}
1908 sound: DULL_RUMBLING
1910 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
1911 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
1912 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
1913 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1914 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1919 The walls are quite warm here. From the north can be heard a steady
1920 roar, so loud that the entire cave seems to be trembling. Another
1921 passage leads south, and a low crawl goes east.
1922 short: 'You''re at junction with warm walls.'
1923 conditions: {NOARRR: true, DEEP: true}
1926 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
1927 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
1928 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
1933 You are on the edge of a breath-taking view. Far below you is an
1934 active volcano, from which great gouts of molten lava come surging
1935 out, cascading back down into the depths. The glowing rock fills the
1936 farthest reaches of the cavern with a blood-red glare, giving every-
1937 thing an eerie, macabre appearance. The air is filled with flickering
1938 sparks of ash and a heavy smell of brimstone. The walls are hot to
1939 the touch, and the thundering of the volcano drowns out all other
1940 sounds. Embedded in the jagged roof far overhead are myriad twisted
1941 formations composed of pure white alabaster, which scatter the murky
1942 light into sinister apparitions upon the walls. To one side is a deep
1943 gorge, filled with a bizarre chaos of tortured rock which seems to
1944 have been crafted by the devil himself. An immense river of fire
1945 crashes out from the depths of the volcano, burns its way through the
1946 gorge, and plummets into a bottomless pit far off to your left. To
1947 the right, an immense geyser of blistering steam erupts continuously
1948 from a barren island in the center of a sulfurous lake, which bubbles
1949 ominously. The far right wall is aflame with an incandescence of its
1950 own, which lends an additional infernal splendor to the already
1951 hellish scene. A dark, foreboding passage exits to the south.
1952 short: 'You''re at breath-taking view.'
1953 conditions: {NOARRR: true, LIT: true, DEEP: true}
1958 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
1959 {verbs: [FORK], action: [goto, LOC_FORK]},
1960 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
1961 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
1966 You are in a small chamber filled with large boulders. The walls are
1967 very warm, causing the air in the room to be almost stifling from the
1968 heat. The only exit is a crawl heading west, through which is coming
1970 short: 'You''re in Chamber of Boulders.'
1971 conditions: {NOARRR: true, DEEP: true}
1972 sound: DULL_RUMBLING
1974 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
1975 {verbs: [FORK], action: [goto, LOC_FORK]},
1976 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1981 You are walking along a gently sloping north/south passage lined with
1982 oddly shaped limestone formations.
1983 short: 'You''re in limestone passage.'
1984 conditions: {NOARRR: true, DEEP: true}
1986 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
1987 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
1988 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1993 You are standing at the entrance to a large, barren room. A notice
1994 above the entrance reads: "Caution! Bear in room!"
1995 short: 'You''re in front of Barren Room.'
1996 conditions: {NOARRR: true, DEEP: true}
1998 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
1999 {verbs: [FORK], action: [goto, LOC_FORK]},
2000 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2001 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2006 You are inside a barren room. The center of the room is completely
2007 empty except for some dust. Marks in the dust lead away toward the
2008 far end of the room. The only exit is the way you came in.
2009 short: 'You''re in Barren Room.'
2010 conditions: {NOARRR: true, DEEP: true}
2012 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2013 {verbs: [FORK], action: [goto, LOC_FORK]},
2014 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2018 long: 'You are in a maze of twisting little passages, all different.'
2020 conditions: {DEEP: true, NOBACK: true}
2022 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2023 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2024 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2025 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2026 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2027 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2028 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2029 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2030 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2031 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2035 long: 'You are in a little maze of twisty passages, all different.'
2037 conditions: {DEEP: true, NOBACK: true}
2039 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2040 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2041 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2042 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2043 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2044 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2045 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2046 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2047 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2048 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2052 long: 'You are in a twisting maze of little passages, all different.'
2054 conditions: {DEEP: true, NOBACK: true}
2056 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2057 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2058 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2059 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2060 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2061 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2062 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2063 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2064 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2065 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2069 long: 'You are in a twisting little maze of passages, all different.'
2071 conditions: {DEEP: true, NOBACK: true}
2073 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2074 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2075 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2076 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2077 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2078 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2079 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2080 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2081 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2082 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2086 long: 'You are in a twisty little maze of passages, all different.'
2088 conditions: {DEEP: true, NOBACK: true}
2090 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2091 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2092 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2093 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2094 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2095 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2096 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2097 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2098 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2099 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2103 long: 'You are in a twisty maze of little passages, all different.'
2105 conditions: {DEEP: true, NOBACK: true}
2107 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2108 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2109 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2110 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2111 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2112 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2113 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2114 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2115 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2116 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2120 long: 'You are in a little twisty maze of passages, all different.'
2122 conditions: {DEEP: true, NOBACK: true}
2124 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2125 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2126 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2127 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2128 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2129 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2130 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2131 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2132 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2133 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2137 long: 'You are in a maze of little twisting passages, all different.'
2139 conditions: {DEEP: true, NOBACK: true}
2141 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2142 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2143 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2144 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2145 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2146 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2147 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2148 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2149 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2150 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2154 long: 'You are in a maze of little twisty passages, all different.'
2156 conditions: {DEEP: true, NOBACK: true}
2158 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2159 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2160 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2161 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2162 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2163 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2164 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2165 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2166 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2167 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2173 conditions: {DEEP: true}
2175 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2176 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2177 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2181 long: 'You are in a long, rough-hewn, north/south corridor.'
2183 conditions: {DEEP: true}
2185 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2186 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2190 long: 'There is no way to go that direction.'
2192 conditions: {DEEP: true}
2194 {verbs: [], action: [goto, LOC_DEADEND13]},
2198 long: 'You are in a large chamber with passages to the west and north.'
2200 conditions: {DEEP: true}
2203 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2204 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2205 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2209 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2211 conditions: {DEEP: true}
2213 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2217 long: 'You are wandering aimlessly through the forest.'
2219 conditions: {FOREST: true, NOBACK: true, LIT: true}
2222 {verbs: [EAST], action: [goto, LOC_START]},
2223 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2224 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2225 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2229 long: 'You are wandering aimlessly through the forest.'
2231 conditions: {FOREST: true, NOBACK: true, LIT: true}
2234 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2235 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2236 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2237 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2241 long: 'You are wandering aimlessly through the forest.'
2243 conditions: {FOREST: true, NOBACK: true, LIT: true}
2246 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2247 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2248 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2252 long: 'You are wandering aimlessly through the forest.'
2254 conditions: {FOREST: true, NOBACK: true, LIT: true}
2257 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2258 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2262 long: 'You are wandering aimlessly through the forest.'
2264 conditions: {FOREST: true, NOBACK: true, LIT: true}
2267 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2268 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2269 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2273 long: 'You are wandering aimlessly through the forest.'
2275 conditions: {FOREST: true, NOBACK: true, LIT: true}
2278 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2279 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2280 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2281 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2285 long: 'You are wandering aimlessly through the forest.'
2287 conditions: {FOREST: true, NOBACK: true, LIT: true}
2290 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2291 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2292 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2293 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2297 long: 'You are wandering aimlessly through the forest.'
2299 conditions: {FOREST: true, NOBACK: true, LIT: true}
2302 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2303 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2304 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2305 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2309 long: 'You are wandering aimlessly through the forest.'
2311 conditions: {FOREST: true, NOBACK: true, LIT: true}
2314 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2315 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2316 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2317 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2321 long: 'You are wandering aimlessly through the forest.'
2323 conditions: {FOREST: true, NOBACK: true, LIT: true}
2326 {verbs: [EAST], action: [goto, LOC_SLIT]},
2327 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2328 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2329 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2333 long: 'You are wandering aimlessly through the forest.'
2335 conditions: {FOREST: true, NOBACK: true, LIT: true}
2338 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2339 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2340 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2341 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2345 long: 'You are wandering aimlessly through the forest.'
2347 conditions: {FOREST: true, NOBACK: true, LIT: true}
2350 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2351 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2352 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2353 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2357 long: 'You are wandering aimlessly through the forest.'
2359 conditions: {FOREST: true, NOBACK: true, LIT: true}
2362 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2363 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2364 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2365 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2369 long: 'You are wandering aimlessly through the forest.'
2371 conditions: {FOREST: true, NOBACK: true, LIT: true}
2374 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2375 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2376 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2377 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2381 long: 'You are wandering aimlessly through the forest.'
2383 conditions: {FOREST: true, NOBACK: true, LIT: true}
2386 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2387 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2388 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2389 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2393 long: 'You are wandering aimlessly through the forest.'
2395 conditions: {FOREST: true, NOBACK: true, LIT: true}
2398 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2399 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2400 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2404 long: 'You are wandering aimlessly through the forest.'
2406 conditions: {FOREST: true, NOBACK: true, LIT: true}
2409 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2410 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2411 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2415 long: 'You are wandering aimlessly through the forest.'
2417 conditions: {FOREST: true, NOBACK: true, LIT: true}
2420 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2421 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2422 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2423 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2427 long: 'You are wandering aimlessly through the forest.'
2429 conditions: {FOREST: true, NOBACK: true, LIT: true}
2432 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2433 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2434 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2435 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2439 long: 'You are wandering aimlessly through the forest.'
2441 conditions: {FOREST: true, NOBACK: true, LIT: true}
2444 {verbs: [EAST], action: [goto, LOC_HILL]},
2445 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2446 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2447 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2451 long: 'You are wandering aimlessly through the forest.'
2453 conditions: {FOREST: true, NOBACK: true, LIT: true}
2456 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2457 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2458 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2459 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2463 long: 'You are wandering aimlessly through the forest.'
2465 conditions: {FOREST: true, NOBACK: true, LIT: true}
2468 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2469 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2470 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2471 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2476 You are on a small ledge on one face of a sheer cliff. There are no
2477 paths away from the ledge. Across the chasm is a small clearing
2478 surrounded by forest.
2479 short: 'You''re on ledge.'
2480 conditions: {ABOVE: true, LIT: true}
2482 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2487 You are walking across the bottom of the reservoir. Walls of water
2488 rear up on either side. The roar of the water cascading past is
2489 nearly deafening, and the mist is so thick you can barely see.
2490 short: 'You''re at bottom of reservoir.'
2491 conditions: {FLUID: true, DEEP: true}
2495 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2496 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2501 You are at the northern edge of the reservoir. A northwest passage
2502 leads sharply up from here.
2503 short: 'You''re north of reservoir.'
2504 conditions: {FLUID: true, DEEP: true}
2505 sound: WATERS_CRASHING
2507 {verbs: [SOUTH, ACROS, CROSS],
2508 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2509 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2510 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2514 long: 'You are scrambling along a treacherously steep, rocky passage.'
2516 conditions: {DEEP: true}
2518 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2519 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2523 long: 'You are on a very steep incline, which widens at it goes upward.'
2525 conditions: {DEEP: true}
2527 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2528 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2533 You are at the base of a nearly vertical cliff. There are some
2534 slim footholds which would enable you to climb up, but it looks
2535 extremely dangerous. Here at the base of the cliff lie the remains
2536 of several earlier adventurers who apparently failed to make it.
2537 short: 'You''re at base of cliff.'
2538 conditions: {DEEP: true}
2540 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2541 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2545 long: 'You are climbing along a nearly vertical cliff.'
2547 conditions: {DEEP: true}
2549 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2550 {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]},
2551 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2556 Just as you reach the top, your foot slips on a loose rock and you
2557 tumble several hundred feet to join the other unlucky adventurers.
2559 conditions: {DEEP: true}
2561 {verbs: [], action: [goto, LOC_NOWHERE]},
2566 Just as you reach the top, your foot slips on a loose rock and you
2567 make one last desperate grab. Your luck holds, as does your grip.
2568 With an enormous heave, you lift yourself to the ledge above.
2570 conditions: {DEEP: true}
2572 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2577 You are on a small ledge at the top of a nearly vertical cliff.
2578 There is a low crawl leading off to the northeast.
2579 short: 'You''re at top of cliff.'
2580 conditions: {DEEP: true}
2582 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2583 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2587 long: 'You have reached a dead end.'
2589 conditions: {DEEP: true}
2591 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2595 long: 'There is now one more gruesome aspect to the spectacular vista.'
2597 conditions: {DEEP: true}
2599 {verbs: [], action: [goto, LOC_NOWHERE]},
2607 {verbs: [], action: [goto, LOC_DEBRIS]},
2613 conditions: {ABOVE: true}
2615 {verbs: [], action: [goto, LOC_BUILDING]},
2621 conditions: {DEEP: true}
2623 {verbs: [], action: [goto, LOC_Y2]},
2629 conditions: {ABOVE: true}
2631 {verbs: [], action: [goto, LOC_BUILDING]},
2637 conditions: {DEEP: true}
2639 {verbs: [], action: [goto, LOC_PLOVER]},
2645 conditions: {DEEP: true}
2647 {verbs: [], action: [goto, LOC_Y2]},
2650 arbitrary_messages: !!omap
2651 - NO_MESSAGE: !!null
2653 Somewhere nearby is Colossal Cave, where others have found fortunes in
2654 treasure and gold, though it is rumored that some who enter are never
2655 seen again. Magic is said to work in the cave. I will be your eyes
2656 and hands. Direct me with commands of 1 or 2 words. I should warn
2657 you that I look at only the first five letters of each word, so you'll
2658 have to enter "northeast" as "ne" to distinguish it from "north".
2659 You can type "help" for some general hints. For information on how
2660 to end your adventure, scoring, etc., type "info".
2662 This program was originally developed by Willie Crowther. Most of the
2663 features of the current program were added by Don Woods.
2664 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2666 A little dwarf just walked around a corner, saw you, threw a little
2667 axe at you which missed, cursed, and ran away.
2668 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2669 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2670 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2671 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2672 - GETS_YOU: 'It gets you!'
2673 - MISSES_YOU: 'It misses!'
2674 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2676 I don't know in from out here. Use compass points or name something
2677 in the general direction you want to go.
2678 - CANT_APPLY: 'I don''t know how to apply that word here.'
2679 - AM_GAME: &am_game 'I''m game. Would you care to explain how?'
2680 - NO_MORE_DETAIL: |-
2681 Sorry, but I am not allowed to give more detail. I will repeat the
2682 long description of your location.
2683 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2684 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2685 - REALLY_QUIT: 'Do you really want to quit now?'
2686 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2687 - ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
2688 - YOU_JOKING: 'You can''t be serious!'
2690 The bird seemed unafraid at first, but as you approach it becomes
2691 disturbed and you cannot catch it.
2692 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2693 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2694 - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
2696 The little bird attacks the green snake, and in an astounding flurry
2697 drives the snake away.
2698 - NO_KEYS: 'You have no keys!'
2699 - NO_LOCK: 'It has no lock.'
2700 - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
2701 - ALREADY_LOCKED: 'It was already locked.'
2702 - ALREADY_UNLOCKED: 'It was already unlocked.'
2704 There is no way to get past the bear to unlock the chain, which is
2705 probably just as well.
2706 - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
2707 - WHERE_QUERY: &where_query 'Where?'
2708 - NO_TARGET: 'There is nothing here to attack.'
2709 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2710 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2711 - KILLED_DWARF: 'You killed a little dwarf.'
2712 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2713 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2714 - BAD_DIRECTION: 'There is no way to go that direction.'
2715 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2716 - OK_MAN: &ok_man 'OK'
2717 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2719 You have crawled around in some little holes and wound up back in the
2722 I don't know where the cave is, but hereabouts no stream can run on
2723 the surface for long. I would try the stream.
2724 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2725 - NEARBY: &nearby |-
2726 I can only tell you what you see as you move about and manipulate
2727 things. I cannot tell you where remote things are.
2728 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2729 - HUH_MAN: &huh_man 'Huh?'
2730 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2731 - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
2732 - FEET_WET: 'Your feet are now wet.'
2733 - LOST_APPETITE: 'I think I just lost my appetite.'
2734 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2735 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2736 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2737 - CANT_POUR: 'You can''t pour that.'
2738 - WHICH_WAY: 'Which way?'
2739 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2740 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2741 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2742 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2743 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2744 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2745 - NO_CROSS: 'There is no way across the fissure.'
2746 - NO_CARRY: 'You''re not carrying anything.'
2747 - NOW_HOLDING: 'You are currently holding the following:'
2749 It's not hungry (it's merely pinin' for the fjords). Besides, you
2751 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2752 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2753 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2754 - NO_CONTAINER: 'You have nothing in which to carry it.'
2755 - BOTTLE_FULL: 'Your bottle is already full.'
2756 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2757 - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
2758 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2759 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2760 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2761 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2763 Something you're carrying won't fit through the tunnel with you.
2764 You'd best take inventory and drop something.
2765 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2766 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2767 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2768 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2769 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2770 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2772 A glistening pearl falls out of the clam and rolls away. Goodness,
2773 this must really be an oyster. (I never was very good at identifying
2774 bivalves.) Whatever it is, it has now snapped shut again.
2776 The oyster creaks open, revealing nothing but oyster inside. It
2777 promptly snaps shut again.
2779 You have crawled around in some little holes and found your way
2780 blocked by a recent cave-in. You are now back in the main passage.
2781 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2782 - PIRATE_POUNCES: |-
2783 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2784 he chortles, "I'll just take all this booty and hide it away with me
2785 chest deep in the maze!" He snatches your treasure and vanishes into
2788 A sepulchral voice reverberating through the cave, says, "Cave closing
2789 soon. All adventurers exit immediately through main office."
2791 A mysterious recorded voice groans into life and announces:
2792 "This exit is closed. Please leave via main office."
2794 It looks as though you're dead. Well, seeing as how it's so close to
2795 closing time anyway, I think we'll just call it a day.
2797 The sepulchral voice intones, "The cave is now closed." As the echoes
2798 fade, there is a blinding flash of light (and a small puff of orange
2799 smoke). . . . As your eyes refocus, you look around and find...
2800 - VICTORY_MESSAGE: |-
2801 There is a loud explosion, and a twenty-foot hole appears in the far
2802 wall, burying the dwarves in the rubble. You march through the hole
2803 and find yourself in the main office, where a cheering band of
2804 friendly elves carry the conquering adventurer off into the sunset.
2805 - DEFEAT_MESSAGE: |-
2806 There is a loud explosion, and a twenty-foot hole appears in the far
2807 wall, burying the snakes in the rubble. A river of molten lava pours
2808 in through the hole, destroying everything in its path, including you!
2809 - SPLATTER_MESSAGE: |-
2810 There is a loud explosion, and you are suddenly splashed across the
2812 - DWARVES_AWAKEN: |-
2813 The resulting ruckus has awakened the dwarves. There are now several
2814 threatening little dwarves in the room with you! Most of them throw
2815 knives at you! All of them get you!
2816 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2817 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2818 - NOT_CONNECTED: 'You can''t get there from here.'
2819 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2820 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2821 - FILL_INVALID: 'There is nothing here with which to fill it.'
2822 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2823 - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
2824 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2825 - TOO_FAR: 'It is too far up for you to reach.'
2827 You killed a little dwarf. The body vanishes in a cloud of greasy
2829 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2830 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2831 - WELL_POINTLESS: 'Well, that was remarkably pointless.'
2832 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2833 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2835 The little bird attacks the green dragon, and in an astounding flurry
2836 gets burnt to a cinder. The ashes blow away.
2838 Okay, from now on I'll only describe a place in full the first time
2839 you come to it. To get the full description, say "look".
2841 Trolls are close relatives with the rocks and have skin as tough as
2842 that of a rhinoceros. The troll fends off your blows effortlessly.
2844 The troll deftly catches the axe, examines it carefully, and tosses it
2845 back, declaring, "Good workmanship, but it's not valuable enough."
2846 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2847 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2848 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2849 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2850 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2851 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2852 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2853 - STILL_LOCKED: 'The chain is still locked.'
2854 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2855 - CHAIN_LOCKED: 'The chain is now locked.'
2856 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2857 - WANT_HINT: 'Do you want the hint?'
2858 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2860 Your lamp is getting dim. You'd best start wrapping this up, unless
2861 you can find some fresh batteries. I seem to recall there's a vending
2862 machine in the maze. Bring some coins with you.
2863 - LAMP_OUT: 'Your lamp has run out of power.'
2864 - PLEASE_ANSWER: 'Please answer the question.'
2865 - PIRATE_SPOTTED: |-
2866 There are faint rustling noises from the darkness behind you. As you
2867 turn toward them, the beam of your lamp falls across a bearded pirate.
2868 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
2869 been spotted! I'd best hie meself off to the maze to hide me chest!"
2870 With that, he vanishes into the gloom.
2871 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2872 - REPLACE_BATTERIES: |-
2873 Your lamp is getting dim. I'm taking the liberty of replacing the
2875 - MISSING_BATTERIES: |-
2876 Your lamp is getting dim, and you're out of spare batteries. You'd
2877 best start wrapping this up.
2878 - REMOVE_MESSAGE: |-
2879 You sift your fingers through the dust, but succeed only in
2880 obliterating the cryptic message.
2882 Hmmm, this looks like a clue, which means it'll cost you 10 points to
2883 read it. Should I go ahead and read it anyway?
2885 It says, "There is a way out of this place. Do you need any more
2886 information to escape? Sorry, but this initial hint is all you get."
2887 - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
2888 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2890 You prod the nearest dwarf, who wakes up grumpily, takes one look at
2891 you, curses, and grabs for his axe.
2892 - THIS_ACCEPTABLE: 'Is this acceptable?'
2893 # This message is not currently used
2895 # This adventure is already over. To start a new adventure, or to
2896 # resume an earlier adventure, please run a fresh copy of the program.
2897 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2899 The ogre, who despite his bulk is quite agile, easily dodges your
2900 attack. He seems almost amused by your puny effort.
2902 The ogre, distracted by your rush, is struck by the knife. With a
2903 blood-curdling yell he turns and bounds after the dwarves, who flee
2904 in panic. You are left alone in the room.
2906 The ogre, distracted by your rush, is struck by the knife. With a
2907 blood-curdling yell he turns and bounds after the dwarf, who flees
2908 in panic. You are left alone in the room.
2909 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2910 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2912 The bird flies about agitatedly for a moment, then disappears through
2913 the crack. It reappears shortly, carrying in its beak a jade
2914 necklace, which it drops at your feet.
2916 You empty the bottle into the urn, which promptly ejects the water
2917 with uncanny accuracy, squirting you directly between the eyes.
2918 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2919 - FULL_URN: 'The urn is already full of oil.'
2920 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2921 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2923 As you rub the urn, there is a flash of light and a genie appears.
2924 His aspect is stern as he advises: "One who wouldst traffic in
2925 precious stones must first learn to recognize the signals thereof."
2926 He wrests the urn from the stone, leaving a small cavity. Turning to
2927 face you again, he fixes you with a steely eye and intones: "Caution!"
2928 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
2929 to form a rare amber gemstone, resting in the cavity in the rock.
2930 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2931 - GEM_FITS: 'The gem fits easily into the cavity.'
2932 - RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.'
2934 The Persian rug draped over your shoulder seems to wriggle for a
2935 moment, but then subsides.
2936 - RUG_SETTLES: 'The Persian rug settles gently to the ground.'
2937 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2938 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2940 If you mean to use the Persian rug, it does not appear inclined to
2942 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2944 You board the Persian rug, which promptly whisks you across the chasm.
2945 You have time for a fleeting glimpse of a two thousand foot drop to a
2946 mighty river; then you find yourself on the other side.
2947 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2948 - ALL_SILENT: 'All is silent.'
2949 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2950 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2951 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2952 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2953 - MURMURING_SNORING: |-
2954 You can hear the murmuring of the beanstalks and the snoring of the
2956 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2957 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2958 - LOUD_ROAR: 'The roar is quite loud here.'
2959 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2961 The bird eyes you suspiciously and flutters away. A moment later you
2962 feel something wet land on your head, but upon looking up you can see
2963 no sign of the culprit.
2964 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2965 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2966 - TOOK_LONG: 'It''s a pity you took so long about it.'
2967 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2968 - FOREST_QUERY: !!null
2969 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2970 - THROWN_KNIVES: '%d of them throw knives at you!'
2971 - MULTIPLE_HITS: '%d of them get you!'
2972 - ONE_HIT: 'One of them gets you!'
2973 - NONE_HIT: 'None of them hits you!'
2974 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2975 - WHAT_DO: 'What do you want to do with the %s?'
2976 - NO_SEE: 'I see no %s here.'
2977 - DO_WHAT: '%s what?'
2978 - OKEY_DOKEY: 'Okay, "%s".'
2979 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2980 - SUSPEND_WARNING: |-
2981 I can suspend your Adventure for you so that you can resume later, but
2982 it will cost you 5 points.
2983 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2984 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2985 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2987 To achieve the next higher rating would be a neat trick!
2989 - OFF_SCALE: 'You just went off my scale!!'
2990 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2991 # This message is not currently used
2994 # %d of %d words of messages %d of %d travel options
2995 # %d of %d vocabulary words %d of %d locations
2996 # %d of %d objects %d of %d action verbs
2997 # %d of %d "random" messages %d of %d "class" messages
2998 # %d of %d hints %d of %d turn thresholds'
2999 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3001 I'm sorry, but that Adventure was begun using Version %d.%d of the
3002 save file format, and this program uses Version %d.%d. You must find an instance
3003 using that other version in order to resume that Adventure.
3004 # This message is not currently used
3005 #- SAVE_TAMPERING: |-
3006 # A dark fog creeps in to surround you. From somewhere in the fog you
3007 # hear a stern voice. "This Adventure has been tampered with! You have
3008 # been dabbling in magic, knowing not the havoc you might cause thereby.
3009 # Leave at once, before you do irrevocable harm!" The fog thickens,
3010 # until at last you can see nothing at all. Your vision then clears,
3011 # and you find yourself back in The Real World.
3013 Sorry, but the path twisted and turned so much that I can't figure
3014 out which way to go to get back.
3016 You don't have to say "go" every time; just specify a direction or, if
3017 it's nearby, name the place to which you wish to move.
3019 This command requires a numeric argument.
3025 message: 'You are obviously a rank amateur. Better luck next time.'
3027 message: 'Your score qualifies you as a novice class adventurer.'
3029 message: 'You have achieved the rating: "Experienced Adventurer".'
3031 message: 'You may now consider yourself a "Seasoned Adventurer".'
3033 message: 'You have reached "Junior Master" status.'
3035 message: 'Your score puts you in Master Adventurer Class C.'
3037 message: 'Your score puts you in Master Adventurer Class B.'
3039 message: 'Your score puts you in Master Adventurer Class A.'
3041 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3044 'Adventuredom stands in awe -- you have now joined the ranks of the
3045 W O R L D C H A M P I O N A D V E N T U R E R S !
3046 It may interest you to know that the Dungeon-Master himself has, to
3047 my knowledge, never achieved this threshold in fewer than 330 turns.'
3053 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3054 you a couple of points.
3057 message: '500 turns? That''s another few points you''ve lost.'
3060 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3064 Good grief, don't you *EVER* give up? Do you realize you've spent
3065 over 2500 turns at this? That's another ten points off, a total of
3066 twenty points lost for taking so long.
3071 descriptions: !!null
3073 words: ['keys', 'key']
3074 inventory: 'Set of keys'
3075 locations: LOC_BUILDING
3077 - 'There are some keys on the ground here.'
3079 words: ['lamp', 'lante']
3080 inventory: 'Brass lantern'
3081 locations: LOC_BUILDING
3082 states: [LAMP_DARK, LAMP_BRIGHT]
3084 - 'There is a shiny brass lamp nearby.'
3085 - 'There is a lamp shining nearby.'
3087 - 'Your lamp is now off.'
3088 - 'Your lamp is now on.'
3092 locations: [LOC_GRATE, LOC_BELOWGRATE]
3094 states: [GRATE_CLOSED, GRATE_OPEN]
3096 - 'The grate is locked.'
3097 - 'The grate is open.'
3099 - 'The grate is now locked.'
3100 - 'The grate is now unlocked.'
3103 inventory: 'Wicker cage'
3104 locations: LOC_COBBLE
3106 - 'There is a small wicker cage discarded nearby.'
3109 inventory: 'Black rod'
3110 locations: LOC_DEBRIS
3112 - 'A three foot black rod with a rusty star on an end lies nearby.'
3115 inventory: 'Black rod'
3116 locations: LOC_NOWHERE
3118 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3122 locations: [LOC_PITTOP, LOC_MISTHALL]
3124 states: [STEPS_DOWN, STEPS_UP]
3126 - 'Rough stone steps lead down the pit.'
3127 - 'Rough stone steps lead up the dome.'
3130 inventory: 'Little bird in cage'
3132 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3134 - 'A cheerful little bird is sitting here singing.'
3135 - 'There is a little bird in the cage.'
3136 - 'A cheerful little bird is sitting here singing.'
3138 - 'The bird''s singing is quite melodious.'
3139 - 'The bird does not seem inclined to sing while in the cage.'
3140 - 'It almost seems as though the bird is trying to tell you something.'
3142 To your surprise, you can understand the bird''s chirping; it is
3143 singing about the joys of its forest home.
3144 - 'The bird does not seem inclined to sing while in the cage.'
3146 The bird is singing to you in gratitude for your having returned it to
3147 its home. In return, it informs you of a magic word which it thinks
3148 you may find useful somewhere near the Hall of Mists. The magic word
3149 changes frequently, but for now the bird believes it is "%s". You
3150 thank the bird for this information, and it flies off into the forest.
3153 inventory: '*rusty door'
3154 locations: LOC_IMMENSE
3156 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3158 - 'The way north is barred by a massive, rusty, iron door.'
3159 - 'The way north leads through a massive, rusty, iron door.'
3161 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3163 The oil has freed up the hinges so that the door will now move,
3164 although it requires some effort.
3166 words: ['pillo', 'velve']
3167 inventory: 'Velvet pillow'
3168 locations: LOC_SOFTROOM
3170 - 'A small velvet pillow lies on the floor.'
3174 locations: LOC_KINGHALL
3176 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3178 - 'A huge green fierce snake bars the way!'
3181 - 'The snake is hissing venomously.'
3185 inventory: '*fissure'
3186 locations: [LOC_EASTBANK, LOC_WESTBANK]
3188 states: [UNBRIDGED, BRIDGED]
3191 - 'A crystal bridge spans the fissure.'
3193 - 'The crystal bridge has vanished!'
3194 - 'A crystal bridge now spans the fissure.'
3197 inventory: '*stone tablet'
3198 locations: LOC_DARKROOM
3202 A massive stone tablet embedded in the wall reads:
3203 "Congratulations on bringing light into the dark-room!"
3205 - '"Congratulations on bringing light into the dark-room!"'
3208 inventory: 'Giant clam >GRUNT!<'
3209 locations: LOC_SHELLROOM
3211 - 'There is an enormous clam here with its shell tightly closed.'
3213 - 'The clam is as tight-mouthed as a, er, clam.'
3216 inventory: 'Giant oyster >GROAN!<'
3217 locations: LOC_NOWHERE
3219 - 'There is an enormous oyster here with its shell tightly closed.'
3220 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3222 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3223 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3225 words: ['magaz', 'issue', 'spelu', '"spel']
3226 inventory: '"Spelunker Today"'
3227 locations: LOC_ANTEROOM
3229 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3232 I'm afraid the magazine is written in dwarvish. But pencilled on one
3233 cover you see, "Please leave the magazines at the construction site."
3235 words: ['dwarf', 'dwarv']
3237 locations: LOC_NOWHERE
3239 descriptions: !!null
3241 words: ['knife', 'knive']
3243 locations: LOC_NOWHERE
3244 descriptions: !!null
3246 words: ['food', 'ratio']
3247 inventory: 'Tasty food'
3248 locations: LOC_BUILDING
3250 - 'There is food here.'
3252 words: ['bottl', 'jar']
3253 inventory: 'Small bottle'
3254 locations: LOC_BUILDING
3255 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3257 - 'There is a bottle of water here.'
3258 - 'There is an empty bottle here.'
3259 - 'There is a bottle of oil here.'
3261 - 'Your bottle is now full of water.'
3262 - 'The bottle of water is now empty.'
3263 - 'Your bottle is now full of oil.'
3265 words: ['water', 'h2o']
3266 inventory: 'Water in the bottle'
3267 locations: LOC_NOWHERE
3268 descriptions: !!null
3271 inventory: 'Oil in the bottle'
3272 locations: LOC_NOWHERE
3273 descriptions: !!null
3276 inventory: '*mirror'
3277 locations: LOC_MIRRORCANYON
3279 states: [MIRROR_UNBROKEN, MIRROR_BROKEN]
3286 You strike the mirror a resounding blow, whereupon it shatters into a
3287 myriad tiny fragments.
3289 words: ['plant', 'beans']
3291 locations: LOC_WESTPIT
3293 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3295 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3296 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3297 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3299 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3300 - 'The plant spurts into furious growth for a few seconds.'
3301 - 'The plant grows explosively, almost filling the bottom of the pit.'
3303 - 'The plant continues to ask plaintively for water.'
3304 - 'The plant continues to demand water.'
3305 - 'The plant now maintains a contented silence.'
3308 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3309 locations: [LOC_WESTEND, LOC_EASTEND]
3313 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3314 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3317 inventory: '*stalactite'
3318 locations: LOC_TOPSTALACTITE
3323 words: ['shado', 'figur', 'windo']
3324 inventory: '*shadowy figure and/or window'
3325 locations: [LOC_WINDOW1, LOC_WINDOW2]
3328 - 'The shadowy figure seems to be trying to attract your attention.'
3331 inventory: 'Dwarf''s axe'
3332 locations: LOC_NOWHERE
3333 states: [AXE_HERE, AXE_LOST]
3335 - 'There is a little axe here.'
3336 - 'There is a little axe lying beside the bear.'
3339 - 'The axe misses and lands near the bear where you can''t get at it.'
3342 inventory: '*cave drawings'
3343 locations: LOC_ORIENTAL
3345 descriptions: !!null
3347 words: ['pirat', 'genie', 'djinn']
3348 inventory: '*pirate/genie'
3349 locations: LOC_NOWHERE
3351 descriptions: !!null # never present
3354 inventory: '*dragon'
3355 locations: [LOC_SECRET4, LOC_SECRET6]
3357 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3359 - 'A huge green fierce dragon bars the way!'
3360 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3361 - 'The body of a huge green dead dragon is lying off to one side.'
3365 Congratulations! You have just vanquished a dragon with your bare
3366 hands! (Unbelievable, isn't it?)
3367 - 'Your head buzzes strangely for a moment.'
3369 - 'The dragon''s ominous hissing does not bode well for you.'
3370 - 'The dragon is, not surprisingly, silent.'
3371 - 'The dragon is, not surprisingly, silent.'
3375 locations: [LOC_SWCHASM, LOC_NECHASM]
3377 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3379 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3380 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3384 Just as you reach the other side, the bridge buckles beneath the
3385 weight of the bear, which was still following you around. You
3386 scrabble desperately for support, but as the bridge collapses you
3387 stumble back and fall into the chasm.
3391 locations: [LOC_SWCHASM, LOC_NECHASM]
3393 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3395 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3396 - 'The troll steps out from beneath the bridge and blocks your way.'
3402 The bear lumbers toward the troll, who lets out a startled shriek and
3403 scurries away. The bear soon gives up the pursuit and wanders back.
3405 - 'The troll sounds quite adamant in his demand for a treasure.'
3406 - 'The troll sounds quite adamant in his demand for a treasure.'
3410 inventory: '*phony troll'
3411 locations: [LOC_NOWHERE, LOC_NOWHERE]
3414 - 'The troll is nowhere to be seen.'
3418 locations: LOC_BARRENROOM
3420 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3422 - 'There is a ferocious cave bear eyeing you from the far end of the room!'
3423 - 'There is a gentle cave bear sitting placidly in one corner.'
3424 - 'There is a contented-looking bear wandering about nearby.'
3428 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3433 inventory: '*message in second maze'
3434 locations: LOC_NOWHERE
3438 There is a message scrawled in the dust in a flowery script, reading:
3439 "This is not the maze where the pirate leaves his treasure chest."
3441 - '"This is not the maze where the pirate leaves his treasure chest."'
3443 words: ['volca', 'geyse']
3444 inventory: '*volcano and/or geyser'
3445 locations: LOC_BREATHTAKING
3447 descriptions: !!null
3449 words: ['machi', 'vendi']
3450 inventory: '*vending machine'
3451 locations: LOC_DEADEND13
3453 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3456 There is a massive and somewhat battered vending machine here. The
3457 instructions on it read: "Drop coins here to receive fresh batteries."
3459 There is a massive vending machine here, swung back to reveal a
3462 - 'The vending machine swings back to block the passage.'
3463 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3465 - '"Drop coins here to receive fresh batteries."'
3466 - '"Drop coins here to receive fresh batteries."'
3469 inventory: 'Batteries'
3470 locations: LOC_NOWHERE
3471 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3473 - 'There are fresh batteries here.'
3474 - 'Some worn-out batteries have been discarded nearby.'
3476 words: ['carpe', 'moss']
3477 inventory: '*carpet and/or moss and/or curtains'
3478 locations: LOC_SOFTROOM
3480 descriptions: !!null
3484 locations: LOC_LARGE
3487 - 'A formidable ogre bars the northern exit.'
3489 - 'The ogre is apparently the strong, silent type.'
3493 locations: LOC_CLIFF
3495 states: [URN_EMPTY, URN_DARK, URN_LIT]
3497 - 'A small urn is embedded in the rock.'
3498 - 'A small urn full of oil is embedded in the rock.'
3499 - 'A small oil flame extrudes from an urn embedded in the rock.'
3501 - 'The urn is empty and will not light.'
3502 - 'The urn is now dark.'
3503 - 'The urn is now lit.'
3506 inventory: '*cavity'
3507 locations: LOC_NOWHERE
3509 states: [CAVITY_FULL, CAVITY_EMPTY]
3511 - '' # something in it
3512 - 'There is a small urn-shaped cavity in the rock.'
3516 locations: LOC_NOWHERE
3519 - '' # described with dragon
3522 inventory: '*reservoir'
3523 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3525 states: [WATERS_UNPARTED, WATERS_PARTED]
3528 - 'The waters have parted to form a narrow path across the reservoir.'
3530 - 'The waters crash together again.'
3531 - 'The waters have parted to form a narrow path across the reservoir.'
3533 words: ['appen', 'lepor']
3534 inventory: 'Leporine appendage'
3535 locations: LOC_FOREST22
3537 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3541 locations: LOC_DEBRIS
3546 - '"MAGIC WORD XYZZY"'
3550 locations: LOC_NUGGET
3555 - '"You won''t get it up the steps"'
3559 locations: LOC_ANTEROOM
3561 states: [INGAME_SIGN, ENDGAME_SIGN]
3567 Cave under construction beyond this point.
3568 Proceed at own risk.
3569 [Witt Construction Company]
3570 - '"Treasure Vault. Keys in main office."'
3572 words: ['gold', 'nugge']
3573 inventory: 'Large gold nugget'
3574 locations: LOC_NUGGET
3577 - 'There is a large sparkling nugget of gold here!'
3580 inventory: 'Several diamonds'
3581 locations: LOC_WESTBANK
3584 - 'There are diamonds here!'
3586 words: ['silve', 'bars']
3587 inventory: 'Bars of silver'
3588 locations: LOC_FLOORHOLE
3591 - 'There are bars of silver here!'
3594 inventory: 'Precious jewelry'
3595 locations: LOC_SOUTHSIDE
3598 - 'There is precious jewelry here!'
3601 inventory: 'Rare coins'
3602 locations: LOC_WESTSIDE
3605 - 'There are many coins here!'
3607 words: ['chest', 'box', 'treas']
3608 inventory: 'Treasure chest'
3609 locations: LOC_NOWHERE
3612 - 'The pirate''s treasure chest is here!'
3614 words: ['eggs', 'egg', 'nest']
3615 inventory: 'Golden eggs'
3616 locations: LOC_GIANTROOM
3618 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3620 - 'There is a large nest here, full of golden eggs!'
3621 - 'The nest of golden eggs has vanished!'
3625 inventory: 'Jeweled trident'
3626 locations: LOC_WATERFALL
3629 - 'There is a jewel-encrusted trident here!'
3631 words: ['vase', 'ming', 'shard', 'potte']
3632 inventory: 'Ming vase'
3633 locations: LOC_ORIENTAL
3635 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3637 - 'There is a delicate, precious, ming vase here!'
3638 - 'The floor is littered with worthless shards of pottery.'
3639 - 'The floor is littered with worthless shards of pottery.'
3641 - 'The vase is now resting, delicately, on a velvet pillow.'
3642 - 'The ming vase drops with a delicate crash.'
3643 - 'You have taken the vase and hurled it delicately to the ground.'
3646 inventory: 'Egg-sized emerald'
3647 locations: LOC_PLOVER
3650 - 'There is an emerald here the size of a plover''s egg!'
3651 - 'There is an emerald resting in a small cavity in the rock!'
3653 words: ['plati', 'pyram']
3654 inventory: 'Platinum pyramid'
3655 locations: LOC_DARKROOM
3658 - 'There is a platinum pyramid here, 8 inches on a side!'
3661 inventory: 'Glistening pearl'
3662 locations: LOC_NOWHERE
3665 - 'Off to one side lies a glistening pearl!'
3667 words: ['rug', 'persi']
3668 inventory: 'Persian rug'
3669 locations: [LOC_SECRET4, LOC_SECRET6]
3672 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3674 - 'There is a Persian rug spread out on the floor!'
3675 - 'The dragon is sprawled out on a Persian rug!!'
3676 - 'There is a Persian rug here, hovering in mid-air!'
3679 inventory: 'Rare spices'
3680 locations: LOC_BOULDERS2
3683 - 'There are rare spices here!'
3686 inventory: 'Golden chain'
3687 locations: LOC_BARRENROOM
3690 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3692 - 'There is a golden chain lying in a heap on the floor!'
3693 - 'The bear is locked to the wall with a golden chain!'
3694 - 'There is a golden chain locked to the wall!'
3697 inventory: 'Giant ruby'
3698 locations: LOC_STOREROOM
3701 - 'There is an enormous ruby here!'
3702 - 'There is a ruby resting in a small cavity in the rock!'
3704 words: ['jade', 'neckl']
3705 inventory: 'Jade necklace'
3706 locations: LOC_NOWHERE
3709 - 'A precious jade necklace has been dropped here!'
3711 words: ['amber', 'gemst']
3712 inventory: 'Amber gemstone'
3713 locations: LOC_NOWHERE
3715 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3717 - 'There is a rare amber gemstone here!'
3718 - 'There is an amber gemstone resting in a small cavity in the rock!'
3721 inventory: 'Star sapphire'
3722 locations: LOC_LEDGE
3725 - 'A brilliant blue star sapphire is here!'
3726 - 'There is a star sapphire resting in a small cavity in the rock!'
3728 words: ['ebony', 'statu']
3729 inventory: 'Ebony statuette'
3730 locations: LOC_REACHDEAD
3733 - 'There is a richly-carved ebony statuette here!'
3737 Oh dear, you seem to have gotten yourself killed. I might be able to
3738 help you out, but I've never really done this before. Do you want me
3739 to try to reincarnate you?
3741 All right. But don't blame me if something goes wr......
3743 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3744 you emerge from the smoke and find....
3746 You clumsy oaf, you've done it again! I don't know how long I can
3747 keep this up. Do you want me to try reincarnating you again?
3749 Okay, now where did I put my orange smoke?.... >POOF!<
3750 Everything disappears in a dense cloud of orange smoke.
3752 Now you've really done it! I'm out of orange smoke! You don't expect
3753 me to do a decent reincarnation without any orange smoke, do you?
3754 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3761 message: *already_carrying
3762 words: ['g', 'carry', 'take', 'keep', 'catch',
3763 'steal', 'captu', 'get', 'tote', 'snarf']
3766 message: *arent_carrying
3767 words: ['drop', 'relea', 'free', 'disca', 'dump']
3770 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
3772 message: *not_lockable
3773 words: ['unloc', 'open']
3776 words: ['z', 'nothi']
3779 message: *not_lockable
3780 words: ['lock', 'close']
3782 message: *dont_understand
3783 words: ['light', 'on']
3785 message: *dont_understand
3786 words: ['extin', 'off']
3788 message: *nothing_happens
3789 words: ['wave', 'shake', 'swing']
3792 words: ['calm', 'placa', 'tame']
3794 message: *where_query
3795 words: ['walk', 'run', 'trave', 'go', 'proce',
3796 'conti', 'explo', 'follo', 'turn']
3798 message: *ridiculous_attempt
3799 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
3801 message: *arent_carrying
3804 message: *ridiculous_attempt
3805 words: ['eat', 'devou']
3808 You have taken a drink from the stream. The water tastes strongly of
3809 minerals, but is not unpleasant. It is extremely cold.
3813 Rubbing the electric lamp is not particularly rewarding. Anyway,
3814 nothing exciting happens.
3817 message: *arent_carrying
3818 words: ['throw', 'toss']
3824 words: ['find', 'where']
3827 words: ['i', 'inven']
3830 message: 'There is nothing here to eat.'
3833 message: 'You can''t fill that.'
3836 message: *requires_dynamite
3837 words: ['blast', 'deton', 'ignit', 'blowu']
3842 message: *not_knowhow
3845 message: *not_knowhow
3848 message: *not_knowhow
3851 message: *not_knowhow
3854 message: *not_knowhow
3860 message: *dont_understand
3861 words: ['read', 'perus']
3863 message: *beyond_power
3864 words: ['break', 'shatt', 'smash']
3866 message: *ridiculous_attempt
3867 words: ['wake', 'distu']
3870 words: ['suspe', 'pause', 'save']
3873 words: ['resum', 'resta']
3878 message: *dont_understand
3881 message: *nothing_happens
3884 message: 'Seed set to %d'
3887 message: 'Game limit is now %d'
3893 message: 'You''re quite welcome.'
3897 message: 'Good try, but that is an old worn-out magic word.'
3898 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3902 I know of places, actions, and things. Most of my vocabulary
3903 describes places and is used to move you there. To move, try words
3904 like forest, building, downstream, enter, east, west, north, south,
3905 up, or down. I know about a few special objects, like a black rod
3906 hidden in the cave. These objects can be manipulated using some of
3907 the action words that I know. Usually you will need to give both the
3908 object and action words (in either order), but sometimes I can infer
3909 the object from the verb alone. Some objects also imply verbs; in
3910 particular, "inventory" implies "take inventory", which causes me to
3911 give you a list of what you're carrying. Some objects have unexpected
3912 effects; the effects are not always desirable! Usually people having
3913 trouble moving just need to try a few more words. Usually people
3914 trying unsuccessfully to manipulate an object are attempting something
3915 beyond their (or my!) capabilities and should try a completely
3916 different tack. One point often confusing to beginners is that, when
3917 there are several ways to go in a certain direction (e.g., if there
3918 are several holes in a wall), choosing that direction in effect
3919 chooses one of the ways at random; often, though, by specifying the
3920 place you want to reach you can guarantee choosing the right path.
3921 Also, to speed the game you can sometimes move long distances with a
3922 single word. For example, "building" usually gets you to the building
3923 from anywhere above ground except when lost in the forest. Also, note
3924 that cave passages and forest paths turn a lot, so leaving one place
3925 heading north doesn't guarantee entering the next from the south.
3926 However (another important point), except when you've used a "long
3927 distance" word such as "building", there is always a way to go back
3928 where you just came from unless I warn you to the contrary, even
3929 though the direction that takes you back might not be the reverse of
3930 what got you here. Good luck, and have fun!
3931 words: ['help', '?']
3939 The trees of the forest are large hardwood oak and maple, with an
3940 occasional grove of pine or spruce. There is quite a bit of under-
3941 growth, largely birch and ash saplings plus nondescript bushes of
3942 various sorts. This time of year visibility is quite restricted by
3943 all the leaves, but travel is quite easy if you detour around the
3944 spruce and berry bushes.
3945 words: ['tree', 'trees']
3949 Digging without a shovel is quite impractical. Even with a shovel
3950 progress is unlikely.
3951 words: ['dig', 'excav']
3954 message: 'I''m as confused as you are.'
3959 Mist is a white vapor, usually water, seen from time to time in
3960 caverns. It can be found anywhere but is frequently a sign of a deep
3961 pit leading down to water.'
3965 message: 'Watch it!'
3969 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3974 For a summary of the most recent changes to the game, say "news".
3975 If you want to end your adventure early, say "quit". To suspend your
3976 adventure such that you can continue later, say "suspend" (or "pause"
3977 or "save"). To see how well you're doing, say "score". To get full
3978 credit for a treasure, you must have left it safely in the building,
3979 though you get partial credit just for locating it. You lose points
3980 for getting killed, or for quitting, though the former costs you more.
3981 There are also points based on how much (if any) of the cave you've
3982 managed to explore; in particular, there is a large bonus just for
3983 getting in (to distinguish the beginners from the rest of the pack),
3984 and there are other ways to determine whether you've been through some
3985 of the more harrowing sections. If you think you've found all the
3986 treasures, just keep exploring for a while. If nothing interesting
3987 happens, you haven't found them all yet. If something interesting
3988 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3989 it means you're getting a bonus and have an opportunity to garner many
3990 more points in the Master's section. I may occasionally offer hints
3991 if you seem to be having trouble. If I do, I'll warn you in advance
3992 how much it will affect your score to accept the hints. Finally, to
3993 save time, you may specify "brief", which tells me never to repeat the
3994 full description of a place unless you explicitly ask me to.
3995 words: ['info', 'infor']
3998 message: *not_knowhow
4002 message: 'Wizards are not to be disturbed by such as you.'
4006 message: 'Guess again.'
4011 Open Adventure is an author-approved open-source release of
4012 Version 2.5 with, as yet, no gameplay changes.
4013 Version 2.5 was essentially the same as Version II; the cave and the
4014 hazards therein are unchanged, and top score is still 430 points.
4015 There are a few more hints, especially for some of the more obscure
4016 puzzles. There are a few minor bugfixes and cosmetic changes. You
4017 can now save a game and resume it at once (formerly you had to wait a
4018 while first), but it now costs you a few points each time you save the
4019 game. Saved games are now stored in much smaller files than before.
4024 There is a puff of orange smoke; within it, fiery runes spell out:
4026 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/