1 Wound/Wait Deadlock-Proof Mutex Design
2 ======================================
4 Please read mutex-design.txt first, as it applies to wait/wound mutexes too.
6 Motivation for WW-Mutexes
7 -------------------------
9 GPU's do operations that commonly involve many buffers. Those buffers
10 can be shared across contexts/processes, exist in different memory
11 domains (for example VRAM vs system memory), and so on. And with
12 PRIME / dmabuf, they can even be shared across devices. So there are
13 a handful of situations where the driver needs to wait for buffers to
14 become ready. If you think about this in terms of waiting on a buffer
15 mutex for it to become available, this presents a problem because
16 there is no way to guarantee that buffers appear in a execbuf/batch in
17 the same order in all contexts. That is directly under control of
18 userspace, and a result of the sequence of GL calls that an application
19 makes. Which results in the potential for deadlock. The problem gets
20 more complex when you consider that the kernel may need to migrate the
21 buffer(s) into VRAM before the GPU operates on the buffer(s), which
22 may in turn require evicting some other buffers (and you don't want to
23 evict other buffers which are already queued up to the GPU), but for a
24 simplified understanding of the problem you can ignore this.
26 The algorithm that the TTM graphics subsystem came up with for dealing with
27 this problem is quite simple. For each group of buffers (execbuf) that need
28 to be locked, the caller would be assigned a unique reservation id/ticket,
29 from a global counter. In case of deadlock while locking all the buffers
30 associated with a execbuf, the one with the lowest reservation ticket (i.e.
31 the oldest task) wins, and the one with the higher reservation id (i.e. the
32 younger task) unlocks all of the buffers that it has already locked, and then
35 In the RDBMS literature, a reservation ticket is associated with a transaction.
36 and the deadlock handling approach is called Wait-Die. The name is based on
37 the actions of a locking thread when it encounters an already locked mutex.
38 If the transaction holding the lock is younger, the locking transaction waits.
39 If the transaction holding the lock is older, the locking transaction backs off
40 and dies. Hence Wait-Die.
41 There is also another algorithm called Wound-Wait:
42 If the transaction holding the lock is younger, the locking transaction
43 wounds the transaction holding the lock, requesting it to die.
44 If the transaction holding the lock is older, it waits for the other
45 transaction. Hence Wound-Wait.
46 The two algorithms are both fair in that a transaction will eventually succeed.
47 However, the Wound-Wait algorithm is typically stated to generate fewer backoffs
48 compared to Wait-Die, but is, on the other hand, associated with more work than
49 Wait-Die when recovering from a backoff. Wound-Wait is also a preemptive
50 algorithm in that transactions are wounded by other transactions, and that
51 requires a reliable way to pick up up the wounded condition and preempt the
52 running transaction. Note that this is not the same as process preemption. A
53 Wound-Wait transaction is considered preempted when it dies (returning
54 -EDEADLK) following a wound.
59 Compared to normal mutexes two additional concepts/objects show up in the lock
60 interface for w/w mutexes:
62 Acquire context: To ensure eventual forward progress it is important the a task
63 trying to acquire locks doesn't grab a new reservation id, but keeps the one it
64 acquired when starting the lock acquisition. This ticket is stored in the
65 acquire context. Furthermore the acquire context keeps track of debugging state
66 to catch w/w mutex interface abuse. An acquire context is representing a
69 W/w class: In contrast to normal mutexes the lock class needs to be explicit for
70 w/w mutexes, since it is required to initialize the acquire context. The lock
71 class also specifies what algorithm to use, Wound-Wait or Wait-Die.
73 Furthermore there are three different class of w/w lock acquire functions:
75 * Normal lock acquisition with a context, using ww_mutex_lock.
77 * Slowpath lock acquisition on the contending lock, used by the task that just
78 killed its transaction after having dropped all already acquired locks.
79 These functions have the _slow postfix.
81 From a simple semantics point-of-view the _slow functions are not strictly
82 required, since simply calling the normal ww_mutex_lock functions on the
83 contending lock (after having dropped all other already acquired locks) will
84 work correctly. After all if no other ww mutex has been acquired yet there's
85 no deadlock potential and hence the ww_mutex_lock call will block and not
86 prematurely return -EDEADLK. The advantage of the _slow functions is in
88 - ww_mutex_lock has a __must_check int return type, whereas ww_mutex_lock_slow
89 has a void return type. Note that since ww mutex code needs loops/retries
90 anyway the __must_check doesn't result in spurious warnings, even though the
91 very first lock operation can never fail.
92 - When full debugging is enabled ww_mutex_lock_slow checks that all acquired
93 ww mutex have been released (preventing deadlocks) and makes sure that we
94 block on the contending lock (preventing spinning through the -EDEADLK
95 slowpath until the contended lock can be acquired).
97 * Functions to only acquire a single w/w mutex, which results in the exact same
98 semantics as a normal mutex. This is done by calling ww_mutex_lock with a NULL
101 Again this is not strictly required. But often you only want to acquire a
102 single lock in which case it's pointless to set up an acquire context (and so
103 better to avoid grabbing a deadlock avoidance ticket).
105 Of course, all the usual variants for handling wake-ups due to signals are also
111 The algorithm (Wait-Die vs Wound-Wait) is chosen by using either
112 DEFINE_WW_CLASS() (Wound-Wait) or DEFINE_WD_CLASS() (Wait-Die)
113 As a rough rule of thumb, use Wound-Wait iff you
114 expect the number of simultaneous competing transactions to be typically small,
115 and you want to reduce the number of rollbacks.
117 Three different ways to acquire locks within the same w/w class. Common
118 definitions for methods #1 and #2:
120 static DEFINE_WW_CLASS(ww_class);
123 struct ww_mutex lock;
128 struct list_head head;
132 Method 1, using a list in execbuf->buffers that's not allowed to be reordered.
133 This is useful if a list of required objects is already tracked somewhere.
134 Furthermore the lock helper can use propagate the -EALREADY return code back to
135 the caller as a signal that an object is twice on the list. This is useful if
136 the list is constructed from userspace input and the ABI requires userspace to
137 not have duplicate entries (e.g. for a gpu commandbuffer submission ioctl).
139 int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
141 struct obj *res_obj = NULL;
142 struct obj_entry *contended_entry = NULL;
143 struct obj_entry *entry;
145 ww_acquire_init(ctx, &ww_class);
148 list_for_each_entry (entry, list, head) {
149 if (entry->obj == res_obj) {
153 ret = ww_mutex_lock(&entry->obj->lock, ctx);
155 contended_entry = entry;
160 ww_acquire_done(ctx);
164 list_for_each_entry_continue_reverse (entry, list, head)
165 ww_mutex_unlock(&entry->obj->lock);
168 ww_mutex_unlock(&res_obj->lock);
170 if (ret == -EDEADLK) {
171 /* we lost out in a seqno race, lock and retry.. */
172 ww_mutex_lock_slow(&contended_entry->obj->lock, ctx);
173 res_obj = contended_entry->obj;
176 ww_acquire_fini(ctx);
181 Method 2, using a list in execbuf->buffers that can be reordered. Same semantics
182 of duplicate entry detection using -EALREADY as method 1 above. But the
183 list-reordering allows for a bit more idiomatic code.
185 int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
187 struct obj_entry *entry, *entry2;
189 ww_acquire_init(ctx, &ww_class);
191 list_for_each_entry (entry, list, head) {
192 ret = ww_mutex_lock(&entry->obj->lock, ctx);
196 list_for_each_entry_continue_reverse (entry2, list, head)
197 ww_mutex_unlock(&entry2->obj->lock);
199 if (ret != -EDEADLK) {
200 ww_acquire_fini(ctx);
204 /* we lost out in a seqno race, lock and retry.. */
205 ww_mutex_lock_slow(&entry->obj->lock, ctx);
208 * Move buf to head of the list, this will point
209 * buf->next to the first unlocked entry,
210 * restarting the for loop.
212 list_del(&entry->head);
213 list_add(&entry->head, list);
217 ww_acquire_done(ctx);
221 Unlocking works the same way for both methods #1 and #2:
223 void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
225 struct obj_entry *entry;
227 list_for_each_entry (entry, list, head)
228 ww_mutex_unlock(&entry->obj->lock);
230 ww_acquire_fini(ctx);
233 Method 3 is useful if the list of objects is constructed ad-hoc and not upfront,
234 e.g. when adjusting edges in a graph where each node has its own ww_mutex lock,
235 and edges can only be changed when holding the locks of all involved nodes. w/w
236 mutexes are a natural fit for such a case for two reasons:
237 - They can handle lock-acquisition in any order which allows us to start walking
238 a graph from a starting point and then iteratively discovering new edges and
239 locking down the nodes those edges connect to.
240 - Due to the -EALREADY return code signalling that a given objects is already
241 held there's no need for additional book-keeping to break cycles in the graph
242 or keep track off which looks are already held (when using more than one node
243 as a starting point).
245 Note that this approach differs in two important ways from the above methods:
246 - Since the list of objects is dynamically constructed (and might very well be
247 different when retrying due to hitting the -EDEADLK die condition) there's
248 no need to keep any object on a persistent list when it's not locked. We can
249 therefore move the list_head into the object itself.
250 - On the other hand the dynamic object list construction also means that the -EALREADY return
251 code can't be propagated.
253 Note also that methods #1 and #2 and method #3 can be combined, e.g. to first lock a
254 list of starting nodes (passed in from userspace) using one of the above
255 methods. And then lock any additional objects affected by the operations using
256 method #3 below. The backoff/retry procedure will be a bit more involved, since
257 when the dynamic locking step hits -EDEADLK we also need to unlock all the
258 objects acquired with the fixed list. But the w/w mutex debug checks will catch
259 any interface misuse for these cases.
261 Also, method 3 can't fail the lock acquisition step since it doesn't return
262 -EALREADY. Of course this would be different when using the _interruptible
263 variants, but that's outside of the scope of these examples here.
266 struct ww_mutex ww_mutex;
267 struct list_head locked_list;
270 static DEFINE_WW_CLASS(ww_class);
272 void __unlock_objs(struct list_head *list)
274 struct obj *entry, *temp;
276 list_for_each_entry_safe (entry, temp, list, locked_list) {
277 /* need to do that before unlocking, since only the current lock holder is
278 allowed to use object */
279 list_del(&entry->locked_list);
280 ww_mutex_unlock(entry->ww_mutex)
284 void lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
288 ww_acquire_init(ctx, &ww_class);
291 /* re-init loop start state */
293 /* magic code which walks over a graph and decides which objects
296 ret = ww_mutex_lock(obj->ww_mutex, ctx);
297 if (ret == -EALREADY) {
298 /* we have that one already, get to the next object */
301 if (ret == -EDEADLK) {
304 ww_mutex_lock_slow(obj, ctx);
305 list_add(&entry->locked_list, list);
309 /* locked a new object, add it to the list */
310 list_add_tail(&entry->locked_list, list);
313 ww_acquire_done(ctx);
317 void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx)
320 ww_acquire_fini(ctx);
323 Method 4: Only lock one single objects. In that case deadlock detection and
324 prevention is obviously overkill, since with grabbing just one lock you can't
325 produce a deadlock within just one class. To simplify this case the w/w mutex
326 api can be used with a NULL context.
328 Implementation Details
329 ----------------------
332 ww_mutex currently encapsulates a struct mutex, this means no extra overhead for
333 normal mutex locks, which are far more common. As such there is only a small
334 increase in code size if wait/wound mutexes are not used.
336 We maintain the following invariants for the wait list:
337 (1) Waiters with an acquire context are sorted by stamp order; waiters
338 without an acquire context are interspersed in FIFO order.
339 (2) For Wait-Die, among waiters with contexts, only the first one can have
340 other locks acquired already (ctx->acquired > 0). Note that this waiter
341 may come after other waiters without contexts in the list.
343 The Wound-Wait preemption is implemented with a lazy-preemption scheme:
344 The wounded status of the transaction is checked only when there is
345 contention for a new lock and hence a true chance of deadlock. In that
346 situation, if the transaction is wounded, it backs off, clears the
347 wounded status and retries. A great benefit of implementing preemption in
348 this way is that the wounded transaction can identify a contending lock to
349 wait for before restarting the transaction. Just blindly restarting the
350 transaction would likely make the transaction end up in a situation where
351 it would have to back off again.
353 In general, not much contention is expected. The locks are typically used to
354 serialize access to resources for devices, and optimization focus should
355 therefore be directed towards the uncontended cases.
358 Special care has been taken to warn for as many cases of api abuse
359 as possible. Some common api abuses will be caught with
360 CONFIG_DEBUG_MUTEXES, but CONFIG_PROVE_LOCKING is recommended.
362 Some of the errors which will be warned about:
363 - Forgetting to call ww_acquire_fini or ww_acquire_init.
364 - Attempting to lock more mutexes after ww_acquire_done.
365 - Attempting to lock the wrong mutex after -EDEADLK and
366 unlocking all mutexes.
367 - Attempting to lock the right mutex after -EDEADLK,
368 before unlocking all mutexes.
370 - Calling ww_mutex_lock_slow before -EDEADLK was returned.
372 - Unlocking mutexes with the wrong unlock function.
373 - Calling one of the ww_acquire_* twice on the same context.
374 - Using a different ww_class for the mutex than for the ww_acquire_ctx.
375 - Normal lockdep errors that can result in deadlocks.
377 Some of the lockdep errors that can result in deadlocks:
378 - Calling ww_acquire_init to initialize a second ww_acquire_ctx before
379 having called ww_acquire_fini on the first.
380 - 'normal' deadlocks that can occur.
382 FIXME: Update this section once we have the TASK_DEADLOCK task state flag magic