1 ===============================
2 Creating an input device driver
3 ===============================
8 Here comes a very simple example of an input device driver. The device has
9 just one button and the button is accessible at i/o port BUTTON_PORT. When
10 pressed or released a BUTTON_IRQ happens. The driver could look like::
12 #include <linux/input.h>
13 #include <linux/module.h>
14 #include <linux/init.h>
19 static struct input_dev *button_dev;
21 static irqreturn_t button_interrupt(int irq, void *dummy)
23 input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
24 input_sync(button_dev);
28 static int __init button_init(void)
32 if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
33 printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
37 button_dev = input_allocate_device();
39 printk(KERN_ERR "button.c: Not enough memory\n");
44 button_dev->evbit[0] = BIT_MASK(EV_KEY);
45 button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);
47 error = input_register_device(button_dev);
49 printk(KERN_ERR "button.c: Failed to register device\n");
56 input_free_device(button_dev);
58 free_irq(BUTTON_IRQ, button_interrupt);
62 static void __exit button_exit(void)
64 input_unregister_device(button_dev);
65 free_irq(BUTTON_IRQ, button_interrupt);
68 module_init(button_init);
69 module_exit(button_exit);
74 First it has to include the <linux/input.h> file, which interfaces to the
75 input subsystem. This provides all the definitions needed.
77 In the _init function, which is called either upon module load or when
78 booting the kernel, it grabs the required resources (it should also check
79 for the presence of the device).
81 Then it allocates a new input device structure with input_allocate_device()
82 and sets up input bitfields. This way the device driver tells the other
83 parts of the input systems what it is - what events can be generated or
84 accepted by this input device. Our example device can only generate EV_KEY
85 type events, and from those only BTN_0 event code. Thus we only set these
86 two bits. We could have used::
88 set_bit(EV_KEY, button_dev.evbit);
89 set_bit(BTN_0, button_dev.keybit);
91 as well, but with more than single bits the first approach tends to be
94 Then the example driver registers the input device structure by calling::
96 input_register_device(&button_dev);
98 This adds the button_dev structure to linked lists of the input driver and
99 calls device handler modules _connect functions to tell them a new input
100 device has appeared. input_register_device() may sleep and therefore must
101 not be called from an interrupt or with a spinlock held.
103 While in use, the only used function of the driver is::
107 which upon every interrupt from the button checks its state and reports it
112 call to the input system. There is no need to check whether the interrupt
113 routine isn't reporting two same value events (press, press for example) to
114 the input system, because the input_report_* functions check that
121 call to tell those who receive the events that we've sent a complete report.
122 This doesn't seem important in the one button case, but is quite important
123 for for example mouse movement, where you don't want the X and Y values
124 to be interpreted separately, because that'd result in a different movement.
126 dev->open() and dev->close()
127 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
129 In case the driver has to repeatedly poll the device, because it doesn't
130 have an interrupt coming from it and the polling is too expensive to be done
131 all the time, or if the device uses a valuable resource (eg. interrupt), it
132 can use the open and close callback to know when it can stop polling or
133 release the interrupt and when it must resume polling or grab the interrupt
134 again. To do that, we would add this to our example driver::
136 static int button_open(struct input_dev *dev)
138 if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
139 printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
146 static void button_close(struct input_dev *dev)
148 free_irq(IRQ_AMIGA_VERTB, button_interrupt);
151 static int __init button_init(void)
154 button_dev->open = button_open;
155 button_dev->close = button_close;
159 Note that input core keeps track of number of users for the device and
160 makes sure that dev->open() is called only when the first user connects
161 to the device and that dev->close() is called when the very last user
162 disconnects. Calls to both callbacks are serialized.
164 The open() callback should return a 0 in case of success or any nonzero value
165 in case of failure. The close() callback (which is void) must always succeed.
170 The most simple event type is EV_KEY, which is used for keys and buttons.
171 It's reported to the input system via::
173 input_report_key(struct input_dev *dev, int code, int value)
175 See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to
176 KEY_MAX). Value is interpreted as a truth value, ie any nonzero value means key
177 pressed, zero value means key released. The input code generates events only
178 in case the value is different from before.
180 In addition to EV_KEY, there are two more basic event types: EV_REL and
181 EV_ABS. They are used for relative and absolute values supplied by the
182 device. A relative value may be for example a mouse movement in the X axis.
183 The mouse reports it as a relative difference from the last position,
184 because it doesn't have any absolute coordinate system to work in. Absolute
185 events are namely for joysticks and digitizers - devices that do work in an
186 absolute coordinate systems.
188 Having the device report EV_REL buttons is as simple as with EV_KEY, simply
189 set the corresponding bits and call the::
191 input_report_rel(struct input_dev *dev, int code, int value)
193 function. Events are generated only for nonzero value.
195 However EV_ABS requires a little special care. Before calling
196 input_register_device, you have to fill additional fields in the input_dev
197 struct for each absolute axis your device has. If our button device had also
200 button_dev.absmin[ABS_X] = 0;
201 button_dev.absmax[ABS_X] = 255;
202 button_dev.absfuzz[ABS_X] = 4;
203 button_dev.absflat[ABS_X] = 8;
205 Or, you can just say::
207 input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);
209 This setting would be appropriate for a joystick X axis, with the minimum of
210 0, maximum of 255 (which the joystick *must* be able to reach, no problem if
211 it sometimes reports more, but it must be able to always reach the min and
212 max values), with noise in the data up to +- 4, and with a center flat
215 If you don't need absfuzz and absflat, you can set them to zero, which mean
216 that the thing is precise and always returns to exactly the center position
219 BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
220 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
222 These three macros from bitops.h help some bitfield computations::
224 BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for
226 BIT_WORD(x) - returns the index in the array in longs for bit x
227 BIT_MASK(x) - returns the index in a long for bit x
229 The id* and name fields
230 ~~~~~~~~~~~~~~~~~~~~~~~
232 The dev->name should be set before registering the input device by the input
233 device driver. It's a string like 'Generic button device' containing a
234 user friendly name of the device.
236 The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
237 of the device. The bus IDs are defined in input.h. The vendor and device ids
238 are defined in pci_ids.h, usb_ids.h and similar include files. These fields
239 should be set by the input device driver before registering it.
241 The idtype field can be used for specific information for the input device
244 The id and name fields can be passed to userland via the evdev interface.
246 The keycode, keycodemax, keycodesize fields
247 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
249 These three fields should be used by input devices that have dense keymaps.
250 The keycode is an array used to map from scancodes to input system keycodes.
251 The keycode max should contain the size of the array and keycodesize the
252 size of each entry in it (in bytes).
254 Userspace can query and alter current scancode to keycode mappings using
255 EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface.
256 When a device has all 3 aforementioned fields filled in, the driver may
257 rely on kernel's default implementation of setting and querying keycode
260 dev->getkeycode() and dev->setkeycode()
261 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
263 getkeycode() and setkeycode() callbacks allow drivers to override default
264 keycode/keycodesize/keycodemax mapping mechanism provided by input core
265 and implement sparse keycode maps.
270 ... is simple. It is handled by the input.c module. Hardware autorepeat is
271 not used, because it's not present in many devices and even where it is
272 present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
273 autorepeat for your device, just set EV_REP in dev->evbit. All will be
274 handled by the input system.
276 Other event types, handling output events
277 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
279 The other event types up to now are:
281 - EV_LED - used for the keyboard LEDs.
282 - EV_SND - used for keyboard beeps.
284 They are very similar to for example key events, but they go in the other
285 direction - from the system to the input device driver. If your input device
286 driver can handle these events, it has to set the respective bits in evbit,
287 *and* also the callback routine::
289 button_dev->event = button_event;
291 int button_event(struct input_dev *dev, unsigned int type,
292 unsigned int code, int value)
294 if (type == EV_SND && code == SND_BELL) {
295 outb(value, BUTTON_BELL);
301 This callback routine can be called from an interrupt or a BH (although that
302 isn't a rule), and thus must not sleep, and must not take too long to finish.