Include "parser";
Include "verblib";
Release 1;
-Serial "220214";
+Serial "220215";
Object mainroom "Main Room"
with description
];
Object backpack "backpack" backpacklocation
- with name 'back' 'pack' 'blood',
+ with name 'backpack' 'back' 'pack' 'blood',
with description
"The backpack is of medium size, black, with three white
stripes running vertically on the back. The middle stripe
has clothing container openable;
Object flashlight "flashlight" backpack
- with name 'flash' 'light' 'torch',
+ with name 'flashlight' 'flash' 'light' 'torch',
description
"It looks like a cheap red plastic model, about eight
inches long.",
print_ret
"You push on despite the bitter cold and the heavy
snowfall as you come to a fork. There are two ways to
- go here, one is going up a hill to the south. The
+ go here, one involves a hill to the south. The
other way is continuing through the woods to the
north.";
2:
is so desolate and barren.";
5:
print_ret
- "You trudge through the snow. The wind is really
- strong and howling like a banshee. You hear a horrible
- howl in the distance or is it the wind? Looking
- around you see nothing in this barren landscape but
- snow. You're not sure what to make of it, but you
- don't want to stick around to find out. The whole
- world is white. You can barely see five feet ahead of
- you. You hope you're going the right way. This place
- is so desolate and barren. There's no left, right,
- backward or forward. There's nothing but endless,
- unchanging whiteness.";
+ "You think you might can see a large figure stepping
+ out of the trees and moving in the distance but the
+ wind is blowing hard and whipping up massive amounts
+ of snow, making it hard to tell for sure. Your breath
+ billows out in huge clouds. If it keeps blowing like
+ this, you're not sure if you'll ever be able to get
+ back. Snow whirls through the air as a gust of wind
+ picks up speed. The howling gets louder and more
+ intense. There's no left, right, backward or forward.
+ There's nothing but endless, unchanging whiteness.";
6:
PlayerTo(backpacklocation);
7: