From ff4bd91de17bf0e1a8e49f608c0f76855d7ce0d3 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Tue, 10 Oct 2006 02:18:09 +0000 Subject: [PATCH] Get rid of a duplicative variable. --- src/sst.py | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/src/sst.py b/src/sst.py index 60284f0..1346b45 100644 --- a/src/sst.py +++ b/src/sst.py @@ -4090,7 +4090,7 @@ def warp(timewarp): return # Make sure enough time is left for the trip - game.optime = 10.0*game.dist/game.wfacsq + game.optime = 10.0*game.dist/game.warpfac**2 if game.optime >= 0.8*game.state.remtime: skip(1) prout(_("First Officer Spock- \"Captain, I compute that such")) @@ -4150,7 +4150,7 @@ def warp(timewarp): game.energy -= game.dist*game.warpfac*game.warpfac*game.warpfac*(game.shldup+1) if game.energy <= 0: finish(FNRG) - game.optime = 10.0*game.dist/game.wfacsq + game.optime = 10.0*game.dist/game.warpfac**2 if twarp: timwrp() if blooey: @@ -4189,7 +4189,6 @@ def setwarp(): return oldfac = game.warpfac game.warpfac = scanner.real - game.wfacsq=game.warpfac*game.warpfac if game.warpfac <= oldfac or game.warpfac <= 6.0: prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\"") % int(game.warpfac)) @@ -4257,14 +4256,13 @@ def atover(igrab): finish(FSNOVAED) return game.warpfac = randreal(6.0, 8.0) - game.wfacsq = game.warpfac * game.warpfac prout(_("Warp factor set to %d") % int(game.warpfac)) power = 0.75*game.energy game.dist = power/(game.warpfac*game.warpfac*game.warpfac*(game.shldup+1)) distreq = randreal(math.sqrt(2)) if distreq < game.dist: game.dist = distreq - game.optime = 10.0*game.dist/game.wfacsq + game.optime = 10.0*game.dist/game.warpfac**2 game.direc = randreal(12) # How dumb! game.justin = False game.inorbit = False @@ -4601,7 +4599,6 @@ def abandon(): game.lsupres=game.inlsr=3.0 game.shldup=False game.warpfac=5.0 - game.wfacsq=25.0 return # Code from planets.c begins here. @@ -5616,13 +5613,11 @@ def setup(): if choose(): return # frozen game # Prepare the Enterprise - game.alldone = game.gamewon = False + game.alldone = game.gamewon = game.shldchg = game.shldup = False game.ship = IHE game.state.crew = FULLCREW game.energy = game.inenrg = 5000.0 game.shield = game.inshld = 2500.0 - game.shldchg = False - game.shldup = False game.inlsr = 4.0 game.lsupres = 4.0 game.quadrant = randplace(GALSIZE) @@ -5630,7 +5625,6 @@ def setup(): game.torps = game.intorps = 10 game.nprobes = randrange(2, 5) game.warpfac = 5.0 - game.wfacsq = game.warpfac * game.warpfac for i in range(NDEVICES): game.damage[i] = 0.0 # Set up assorted game parameters -- 2.31.1