From a404eb642e74b97233fa0f84b95a0601a86b5b66 Mon Sep 17 00:00:00 2001 From: Stas P Date: Tue, 14 Dec 2010 18:02:16 +0300 Subject: [PATCH] avoid trailing newlines to cause scroll-pausing. --- sst.py | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/sst.py b/sst.py index 966795c..94f8103 100755 --- a/sst.py +++ b/sst.py @@ -3161,16 +3161,11 @@ def skip(i): "Skip i lines. Pause game if this would cause a scrolling event." for dummy in range(i): if game.options & OPTION_CURSES: - (y, x) = curwnd.getyx() - (my, mx) = curwnd.getmaxyx() - if curwnd == message_window and y >= my - 2: - pause_game() - clrscr() - else: - try: - curwnd.move(y+1, 0) - except curses.error: - pass + (y, x) = curwnd.getyx() + try: + curwnd.move(y+1, 0) + except curses.error: + pass else: global linecount linecount += 1 @@ -3182,6 +3177,11 @@ def skip(i): def proutn(line): "Utter a line with no following line feed." if game.options & OPTION_CURSES: + (y, x) = curwnd.getyx() + (my, mx) = curwnd.getmaxyx() + if curwnd == message_window and y >= my - 2: + pause_game() + clrscr() curwnd.addstr(line) curwnd.refresh() else: -- 2.31.1