From 2684cee445448819a1d70659b4d09f24cfcac41a Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Mon, 9 Oct 2006 18:33:55 +0000 Subject: [PATCH] Dead-code removal. --- src/sst.py | 31 +++++-------------------------- 1 file changed, 5 insertions(+), 26 deletions(-) diff --git a/src/sst.py b/src/sst.py index 1fde98c..747f6df 100644 --- a/src/sst.py +++ b/src/sst.py @@ -1196,8 +1196,7 @@ def doshield(shraise): return def randdevice(): - # choose a device to damage, at random. - # + "Choose a device to damage, at random." # Quoth Eric Allman in the code of BSD-Trek: # "Under certain conditions you can get a critical hit. This # sort of hit damages devices. The probability that a given @@ -1220,7 +1219,6 @@ def randdevice(): # We don't have a cloaking device. The shuttle got the allocation # for the cloaking device, then we shaved a half-percent off # everything to have some weight to give DSHCTRL/DDRAY/DDSP. - # weights = ( 105, # DSRSENS: short range scanners 10.5% 105, # DLRSENS: long range scanners 10.5% @@ -1270,11 +1268,9 @@ def collision(rammed, enemy): prout(_("***Sickbay reports %d casualties"), icas) game.casual += icas game.state.crew -= icas - # # In the pre-SST2K version, all devices got equiprobably damaged, # which was silly. Instead, pick up to half the devices at # random according to our weighting table, - # ncrits = randrange(NDEVICES/2) for m in range(ncrits): dev = randdevice() @@ -4144,7 +4140,6 @@ def warp(timewarp): bigger = math.fabs(deltax) else: bigger = math.fabs(deltay) - deltax /= bigger deltay /= bigger n = 10.0 * game.dist * bigger +0.5 @@ -4572,7 +4567,6 @@ def abandon(): game.state.crew) game.casual += game.state.crew game.abandoned += game.state.crew - # If at least one base left, give 'em the Faerie Queene skip(1) game.icrystl = False # crystals are lost @@ -5499,7 +5493,6 @@ def eta(): scanner.chew() skip(1) return - # Code from setup.c begins here @@ -5931,7 +5924,6 @@ def choose(): def dropin(iquad=None): "Drop a feature on a random dot in the current quadrant." - w = coord() while True: w = randplace(QUADSIZE) if game.quad[w.x][w.y] == IHDOT: @@ -6132,18 +6124,14 @@ commands = { "HELP": 0, } -def ACCEPT(cmd): return (not commands[cmd] or (commands[cmd] & game.options)) - def listCommands(): "Generate a list of legal commands." - k = 0 proutn(_("LEGAL COMMANDS ARE:")) - for key in commands: - if ACCEPT(key): + for (k, key) in enumerate(commands): + if not commands[cmd] or (commands[key] & game.options): if k % 5 == 0: skip(1) proutn("%-12s " % key) - k += 1 skip(1) def helpme(): @@ -6204,7 +6192,6 @@ def helpme(): def makemoves(): "Command-interpretation loop." - v = 0 clrscr() setwnd(message_window) while True: # command loop @@ -6392,13 +6379,7 @@ def crmena(stars, enemy, loctype, w): def crmshp(): "Emit our ship name." - if game.ship == IHE: - s = _("Enterprise") - elif game.ship == IHF: - s = _("Faerie Queene") - else: - s = "Ship???" - return s + return{IHE:_("Enterprise"),IHF:_("Faerie Queene")}.get(game.ship,"Ship???") def stars(): "Emit a line of stars" @@ -6530,9 +6511,7 @@ def debugme(): proutn("Cause selective damage? ") if ja() == True: for i in range(NDEVICES): - proutn("Kill ") - proutn(device[i]) - proutn("? ") + proutn("Kill %s?" % device[i]) scanner.chew() key = scanner.next() if key == IHALPHA and scanner.sees("y"): -- 2.31.1