From 0ddb264313c09bbefa443bb9d67b7bb95fcf58c8 Mon Sep 17 00:00:00 2001 From: Stas Sergeev Date: Wed, 25 May 2005 17:35:17 +0000 Subject: [PATCH] This hopefully fixes the "lockup on supernova" problem. The scenario I've seen was that warp() calls imove() which calls srawmaps(), which leaves the lrscan_window active. When nova kills you, all the game status was dumped to lrscan_window, and the question "play again?" in that window was effectively a lock-up. But I haven't tested the fact that the problem is really no longer happens. --- moving.c | 1 + 1 file changed, 1 insertion(+) diff --git a/moving.c b/moving.c index b7afb93..2f08d08 100644 --- a/moving.c +++ b/moving.c @@ -209,6 +209,7 @@ no_quad_change: newcnd(); iattak = 0; drawmaps(0); + setwnd(message_window); return; } -- 2.31.1