From 0b179348eeca4de152c2062852c394695f0f47b4 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Mon, 20 Feb 2012 12:28:02 -0500 Subject: [PATCH] Score world kills properly. --- sst.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/sst.py b/sst.py index f731668..bad7f3a 100755 --- a/sst.py +++ b/sst.py @@ -386,7 +386,7 @@ class Gamestate: # He says the existing expression is prone to divide-by-zero errors # after killing the last klingon when score is shown -- perhaps also # if the only remaining klingon is SCOM. - game.state.remtime = game.state.remres/(game.state.remkl + 4*len(game.state.kcmdr)) + self.state.remtime = self.state.remres/(self.state.remkl + 4*len(self.state.kcmdr)) FWON = 0 FDEPLETE = 1 @@ -2492,7 +2492,7 @@ def nova(nov): if iquad == 'P': game.state.nplankl += 1 else: - game.state.worldkl += 1 + game.state.nworldkl += 1 prout(crmena(True, 'B', "sector", neighbor) + _(" destroyed.")) game.iplnet.pclass = "destroyed" game.iplnet = None @@ -6327,7 +6327,7 @@ if __name__ == '__main__': raise SystemExit, 1 try: line = replayfp.readline().strip() - (leader, key, seed) = line.split() + (leader, _, seed) = line.split() seed = eval(seed) sys.stderr.write("sst2k: seed set to %s\n" % seed) line = replayfp.readline().strip() -- 2.31.1