From 5a05f747cdf27b4ba7d26b60042051c1cc7ec147 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Sun, 22 Oct 2006 13:13:46 +0000 Subject: [PATCH] Clean up and document constants. --- src/sst.py | 35 ++++++++++++++++------------------- 1 file changed, 16 insertions(+), 19 deletions(-) diff --git a/src/sst.py b/src/sst.py index fcbc059..c1785ee 100644 --- a/src/sst.py +++ b/src/sst.py @@ -18,20 +18,20 @@ DOC_NAME = "sst.doc" def _(str): return gettext.gettext(str) -PHASEFAC = 2.0 -GALSIZE = 8 -NINHAB = (GALSIZE * GALSIZE / 2) -MAXUNINHAB = 10 -PLNETMAX = (NINHAB + MAXUNINHAB) -QUADSIZE = 10 -BASEMIN = 2 -BASEMAX = (GALSIZE * GALSIZE / 12) -MAXKLGAME = 127 -MAXKLQUAD = 9 -FULLCREW = 428 # BSD Trek was 387, that's wrong -FOREVER = 1e30 -MAXBURST = 3 -MINCMDR = 10 +GALSIZE = 8 # Galaxy size in quadrants +NINHAB = (GALSIZE * GALSIZE / 2) # Number of inhabited worlds +MAXUNINHAB = 10 # Maximum uninhabited worlds +QUADSIZE = 10 # Quadrant size in sectors +BASEMIN = 2 # Minimum starbases +BASEMAX = (GALSIZE * GALSIZE / 12) # Maximum starbases +MAXKLGAME = 127 # Maximum Klingons per game +MAXKLQUAD = 9 # Maximum Klingons per quadrant +FULLCREW = 428 # Crew size. BSD Trek was 387, that's wrong +FOREVER = 1e30 # Time for the indefinite future +MAXBURST = 3 # Max # of torps you can launch in one turn +MINCMDR = 10 # Minimum number of Klingon commanders +DOCKFAC = 0.25 # Repair faster when docked +PHASEFAC = 2.0 # Unclear what this is, it was in the C version class TrekError: pass @@ -331,10 +331,8 @@ class gamestate: self.energy = 0.0 # energy level self.shield = 0.0 # shield level self.warpfac = 0.0 # warp speed - self.wfacsq = 0.0 # squared warp factor self.lsupres = 0.0 # life support reserves self.optime = 0.0 # time taken by current operation - self.docfac = 0.0 # repair factor when docking (constant?) self.damfac = 0.0 # damage factor self.lastchart = 0.0 # time star chart was last updated self.cryprob = 0.0 # probability that crystal will work @@ -2079,7 +2077,7 @@ def events(): # Fix devices repair = xtime if game.condition == "docked": - repair /= game.docfac + repair /= DOCKFAC # Don't fix Deathray here for l in range(NDEVICES): if game.damage[l] > 0.0 and l != DDRAY: @@ -4816,7 +4814,7 @@ def damagereport(): jdam = True prout(" %-26s\t%8.2f\t\t%8.2f" % (device[i], game.damage[i]+0.05, - game.docfac*game.damage[i]+0.005)) + DOCKFAC*game.damage[i]+0.005)) if not jdam: prout(_("All devices functional.")) @@ -5246,7 +5244,6 @@ def setup(): game.iscraft = "onship" game.landed = False game.alive = True - game.docfac = 0.25 # Starchart is functional but we've never seen it game.lastchart = FOREVER # Put stars in the galaxy -- 2.31.1