Refactor code to refer to enemy objects.
[super-star-trek.git] / src /
2006-10-06 Eric S. RaymondRefactor code to refer to enemy objects.
2006-10-06 Eric S. RaymondGot through an entire game with this Python version.
2006-10-06 Eric S. RaymondGet rid of the nasty old bubble sort in the Python...
2006-10-06 Eric S. RaymondCollect three parallel arrays into an 'enemy' structure.
2006-10-06 Eric S. RaymondFixed bug in Python version's reporting of critical...
2006-10-06 Eric S. RaymondMore port fixes for the Python version.
2006-10-06 Eric S. RaymondBug fix, keyboard interrupt handling, automatic LRSCAN...
2006-10-06 Eric S. RaymondProperly stringify enum value of "sector". Move the...
2006-10-06 Eric S. RaymondReplay facility now captures command-line options.
2006-10-06 Eric S. RaymondReplay works now, at least in plain-tty mode
2006-10-06 Eric S. RaymondCorrect off-by-one bug in placement of Tholian.
2006-10-06 Eric S. RaymondArrange for logging of random-number-generator calls.
2006-10-06 Eric S. RaymondDrop out the BSD visual-scan code.
2006-10-06 Eric S. RaymondMinor bug fixes, preparatory to finding out why replay...
2006-10-06 Eric S. RaymondAvoid divide-by-zero error.
2006-10-05 Eric S. RaymondMany small port fixes in the Python.
2006-10-05 Eric S. RaymondOK, warp flight between quadrants works now.
2006-10-05 Eric S. RaymondVarious minor fixes to movement code.
2006-10-05 Eric S. RaymondLocal navigation now works in Python.
2006-10-05 Eric S. RaymondGet rid of some dead code.
2006-10-05 Eric S. RaymondPlanet pointer mess cleaned up. planets now works.
2006-10-05 Eric S. Raymondstatus command is almost working. Must resolve the...
2006-10-05 Eric S. Raymondlrscan, scescan, and chart are working in the Python...
2006-10-05 Eric S. RaymondEliminate iqhere global in order to get rid of spurious...
2006-10-05 Eric S. Raymond0-origin code gets through initialization OK.
2006-10-05 Eric S. RaymondCheckpoint Python version before trying to move to...
2006-10-05 Eric S. RaymondPython IO queue appears to work.
2006-10-05 Eric S. RaymondPython version did its first I/O.
2006-10-05 Eric S. RaymondPython translation is syntactically correct. Now for...
2006-10-04 Eric S. code added to Python translation.
2006-10-04 Eric S. RaymondPython translation now incorporates reports.c.
2006-10-04 Eric S. Raymondplanets.c code incorporated into Python translation.
2006-10-04 Eric S. RaymondCode from moving.c incorporated into Python translation.
2006-10-04 Eric S. RaymondIncor[porated io.c code into Python translation.
2006-10-04 Eric S. Raymondfinish.c code incorporated into Python translation.
2006-10-04 Eric S. RaymondMore of Stas's notes about the time recomputation bug.
2006-10-03 Eric S. RaymondIncorporated events.c into Python.
2006-10-03 Eric S. RaymondSmall cleanups discovered during Python translation.
2006-10-03 Eric S. Raymondbattle.c incorporated into Python translation.
2006-10-02 Eric S. RaymondEliminate uses of cramlc().
2006-10-02 Eric S. RaymondPython translation now includes ai.c.
2006-09-29 Eric S. RaymondCreate blank objects in all arrays during Python game...
2006-09-29 Eric S. RaymondReset all structures for stupid literal translation...
2006-09-28 Eric S. RaymondReset the translation, we're going to redo it with...
2006-09-28 Eric S. RaymondGet rid of obnoxious visible "have we paused?" state.
2006-09-28 Eric S. RaymondChange some ugly and misleading names.
2006-09-28 Eric S. RaymondClean up nasty FORTRAN-style if statements.
2006-09-27 Eric S. RaymondParallel cleanups in the C and scratch Python code.
2006-09-25 Stas Sergeevfew assorted adjustments and a fix for #8883
2006-09-24 Eric S. RaymondTrial Python now incorporates ai.c
2006-09-22 Eric S. RaymondBeginning of experimental Python translation.