From: Eric S. Raymond Date: Sun, 8 Oct 2006 21:01:59 +0000 (+0000) Subject: Found the bad distance/direction calculation. X-Git-Tag: 2.0~121 X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=commitdiff_plain;h=d84d1fa775954707de32cef0c67a960c8ed1ff17 Found the bad distance/direction calculation. --- diff --git a/src/sst.py b/src/sst.py index 7eb5c93..6379234 100644 --- a/src/sst.py +++ b/src/sst.py @@ -251,6 +251,9 @@ class coord: def distance(self, other=None): if not other: other = coord(0, 0) return math.sqrt((self.x - other.x)**2 + (self.y - other.y)**2) + def bearing(self, other=None): + if not other: other = coord(0, 0) + return 1.90985*math.atan2(self.x-other.x, self.y-other.y) def sgn(self): s = coord() if self.x == 0: @@ -262,8 +265,6 @@ class coord: else: s.y = self.y / abs(self.y) return s - def course(self): - return 1.90985*math.atan2(self.y, self.x) def scatter(self): s = coord() s.x = self.x + randrange(-1, 2) @@ -1631,6 +1632,7 @@ def attack(torps_ok): hit = enemy.kpower*math.pow(dustfac,enemy.kavgd) enemy.kpower *= 0.75 else: # Enemy uses photon torpedo + #course2 = (enemy.kloc-game.sector).bearing() course = 1.90985*math.atan2(game.sector.y-enemy.kloc.y, enemy.kloc.x-game.sector.x) hit = 0 proutn(_("***TORPEDO INCOMING")) @@ -1777,20 +1779,19 @@ def deadkl(w, type, mv): return def targetcheck(w): - # Return None if target is invalid + # Return None if target is invalid, otherwise return a course angle if not VALID_SECTOR(w.x, w.y): huh() return None - deltx = 0.1*(w.y - game.sector.y) - delty = 0.1*(w.x - game.sector.x) - if deltx==0 and delty== 0: + delta = 0.1*(w - game.sector) + if delta.x==0 and delta.y== 0: skip(1) prout(_("Spock- \"Bridge to sickbay. Dr. McCoy,")) prout(_(" I recommend an immediate review of")) prout(_(" the Captain's psychological profile.\"")) scanner.chew() return None - return 1.90985932*math.atan2(deltx, delty) + return delta.bearing() def photon(): # launch photon torpedo @@ -3768,8 +3769,8 @@ def imove(novapush): game.quad[game.sector.x][game.sector.y] = game.ship if game.enemies: for enemy in game.enemies: - finald = (w-game.enemy.kloc).distance() - enemy.kavgd = 0.5 * (finald + ememy.kdist) + finald = (w-enemy.kloc).distance() + enemy.kavgd = 0.5 * (finald + enemy.kdist) enemy.kdist = finald game.enemies.sort(lambda x, y: cmp(x.kdist, y.kdist)) if not game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova: @@ -4080,8 +4081,9 @@ def getcourse(isprobe, akey): else: prout(_("Ensign Chekov- \"Course laid in, Captain.\"")) # the actual deltas get computed here - deltax = dquad.y-game.quadrant.y + 0.1*(dsect.x-game.sector.y) - deltay = game.quadrant.x-dquad.x + 0.1*(game.sector.x-dsect.y) + delta = coord() + delta.x = dquad.y-game.quadrant.y + 0.1*(dsect.x-game.sector.y) + delta.y = game.quadrant.x-dquad.x + 0.1*(game.sector.x-dsect.y) else: # manual while key == IHEOL: proutn(_("X and Y displacements- ")) @@ -4092,22 +4094,22 @@ def getcourse(isprobe, akey): if key != IHREAL: huh() return False - deltax = scanner.real + delta.x = scanner.real key = scanner.next() if key != IHREAL: huh() return False - deltay = scanner.real + delta.y = scanner.real # Check for zero movement - if deltax == 0 and deltay == 0: + if delta.x == 0 and delta.y == 0: scanner.chew() return False if itemp == "verbose" and not isprobe: skip(1) prout(_("Helmsman Sulu- \"Aye, Sir.\"")) # Course actually laid in. - game.dist = math.sqrt(deltax*deltax + deltay*deltay) - game.direc = math.atan2(deltax, deltay)*1.90985932 + game.dist = delta.distance() + game.direc = delta.bearing() if game.direc < 0.0: game.direc += 12.0 scanner.chew()